Can Video Games Help Prevent Addiction? – The Boston Globe

Read article - Lynn E. Fiellin, a professor of biomedical data science, and Lisa Marsch, a professor of psychiatry and biomedical data science, are featured in an article about Fiellin's company, Playbl, that offers five games about how to navigate opioids, tobacco use, sexual health, and mental health. The company was awarded $75,000 from the Dartmouth Innovation Accelerator for Digital Health. “We’ve seen that you can get really big clinical effects with these types of tools, not only in helping people with changing self-defeating patterns of drug use, but also lots of mental health applications, helping depression and anxiety disorders," Marsch said.

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