Google Cloud Game Servers: Node.js Client

release level npm version

Game service client for Node.js

A comprehensive list of changes in each version may be found in the CHANGELOG .

Read more about the client libraries for Cloud APIs, including the older Google APIs Client Libraries, in Client Libraries Explained .

Table of contents:

Quickstart

Before you begin

  1. Select or create a Cloud Platform project .
  2. Enable billing for your project .
  3. Enable the Google Cloud Game Servers API .
  4. Set up authentication with a service account so you can access the API from your local workstation.

Installing the client library

 npm install @google-cloud/game-servers 

Using the client library

 const {RealmsServiceClient} = require(' @google-cloud/game-servers 
');

async function quickstart() {
  const client = new RealmsServiceClient 
();

  // TODO(developer): uncomment the following section, and add values
  // const projectId = 'YOUR_PROJECT_ID';
  // const location = 'us-central1;
  // const realmId = 'DESIRED_REALM_ID';

  const request = {
    parent: `projects/${projectId}/locations/${location}`,
    realmId,
    realm: {
      // Must use a valid support time zone.
      // See https://cloud.google.com/dataprep/docs/html/Supported-Time-Zone-Values_66194188
      timeZone: 'US/Pacific',
      description: 'My Game Server realm',
    },
  };

  const [operation] = await client.createRealm(request);
  const results = await operation.promise();
  const [realm] = results;

  console.log('Realm created:');

  console.log(`\tRealm name: ${realm.name}`);
  console.log(`\tRealm description: ${realm.description}`);
  console.log(`\tRealm time zone: ${realm.timeZone}`);
}
quickstart(); 

Samples

Samples are in the samples/ directory. Each sample's README.md has instructions for running its sample.

Sample Source Code Try it
Create_cluster
source code Open in Cloud Shell
Create_config
source code Open in Cloud Shell
Create_deployment
source code Open in Cloud Shell
Create_realm
source code Open in Cloud Shell
Delete_cluster
source code Open in Cloud Shell
Delete_config
source code Open in Cloud Shell
Delete_deployment
source code Open in Cloud Shell
Delete_realm
source code Open in Cloud Shell
Get_cluster
source code Open in Cloud Shell
Get_config
source code Open in Cloud Shell
Get_deployment
source code Open in Cloud Shell
Get_realm
source code Open in Cloud Shell
Get_rollout
source code Open in Cloud Shell
List_clusters
source code Open in Cloud Shell
List_configs
source code Open in Cloud Shell
List_deployments
source code Open in Cloud Shell
List_realms
source code Open in Cloud Shell
Create Game Server Realm
source code Open in Cloud Shell
Update_cluster
source code Open in Cloud Shell
Update_deployment
source code Open in Cloud Shell
Update_realm
source code Open in Cloud Shell
Update_rollout_default
source code Open in Cloud Shell
Update_rollout_override
source code Open in Cloud Shell
Update_rollout_remove_default
source code Open in Cloud Shell
Update_rollout_remove_override
source code Open in Cloud Shell

The Google Cloud Game Servers Node.js Client API Reference documentation also contains samples.

Supported Node.js Versions

Our client libraries follow the Node.js release schedule . Libraries are compatible with all current active and maintenance versions of Node.js. If you are using an end-of-life version of Node.js, we recommend that you update as soon as possible to an actively supported LTS version.

Google's client libraries support legacy versions of Node.js runtimes on a best-efforts basis with the following warnings:

  • Legacy versions are not tested in continuous integration.
  • Some security patches and features cannot be backported.
  • Dependencies cannot be kept up-to-date.

Client libraries targeting some end-of-life versions of Node.js are available, and can be installed through npm dist-tags . The dist-tags follow the naming convention legacy-(version) . For example, npm install @google-cloud/game-servers@legacy-8 installs client libraries for versions compatible with Node.js 8.

Versioning

This library follows Semantic Versioning .

This library is considered to be stable. The code surface will not change in backwards-incompatible ways unless absolutely necessary (e.g. because of critical security issues) or with an extensive deprecation period. Issues and requests against stablelibraries are addressed with the highest priority.

More Information: Google Cloud Platform Launch Stages

Contributing

Contributions welcome! See the Contributing Guide .

Please note that this README.md , the samples/README.md , and a variety of configuration files in this repository (including .nycrc and tsconfig.json ) are generated from a central template. To edit one of these files, make an edit to its templates in directory .

License

Apache Version 2.0

See LICENSE

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