AI-generated Key Takeaways
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This guide helps publishers integrate AdMob Mediation with Flurry, covering setup and request parameters.
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Prerequisites include an app with the Google Mobile Ads SDK and an AdMob account with mediation line items configured.
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You need to include the Flurry SDK and adapter files in your Unity project, specifically in the Android or iOS plugin directories.
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Additional network configurations may be required for Android within the
AndroidManifest.xmland for iOS within Xcode. -
The Google Mobile Ads SDK handles interactions with the mediated network's adapter, so your app doesn't need to call third-party ad network code directly.
This guide is intended for publishers who are interested in using AdMob Mediation with Flurry. It walks you through getting a mediation adapter set up with your current app and setting up additional request parameters.
| Flurry Resources |
|---|
| Documentation |
| SDK |
| Adapter |
| Customer support |
Prerequisites
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An app with Google Mobile Ads Unity Plugin integrated. (If you don't have one, see Get Started .)
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An AdMob account and an ad unit configured with mediation line items .
Helpful primers
The following Help Center articles provide background information on mediation:
Include network adapter and SDK
Download the SDK and adapter for Flurry from links provided. Some SDKs already include a Google Mobile Ads Unity Plugin adapter, while others offer it as a separate file. See the integration instructions or README that's included with each adapter.
Include the mediated networks' SDKs and adapter files within the appropriate directory of your Unity project:
- Android:
Assets/Plugins/Android - iOS:
Assets/Plugins/iOS
Include network configurations
- Android
- Some ad networks require extra configurations to be added to your
AndroidManifest.xmlfile. You can make these modifications to theAndroidManifest.xmlinside theAssets/Plugins/Android/GoogleMobileAdsdirectory. - iOS
- After generating an Xcode from Unity, include any frameworks, compiler flags, or linker flags that your chosen networks require.
Your app need not call any third-party ad network code directly; Google Mobile Ads Unity Plugin interacts with the mediated network's adapter to fetch third-party ads on your behalf.

