Rewarded interstitial is a type of incentivized ad format that lets you offer rewards for ads that appear automatically during natural app transitions. Unlike rewarded ads, users aren't required to opt-in to view a rewarded interstitial.
Prerequisites
- Complete the Get started guide .
Always test with test ads
The following sample code contains an ad unit ID which you can use to request test ads. It's been specially configured to return test ads rather than production ads for every request, making it safe to use.
However, after you've registered an app in the AdMob web interface and created your own ad unit IDs for use in your app, explicitly configure your device as a test device during development.
Android
ca-app-pub-3940256099942544/5354046379
iOS
ca-app-pub-3940256099942544/6978759866
Initialize the Mobile Ads SDK
Before loading ads, have your app initialize Google Mobile Ads SDK by calling MobileAds.Initialize()
. This needs to be done only once, ideally at app launch.
using
GoogleMobileAds
;
using
GoogleMobileAds.Api
;
public
class
GoogleMobileAdsDemoScript
:
MonoBehaviour
{
public
void
Start
()
{
// Initialize Google Mobile Ads SDK.
MobileAds
.
Initialize
((
InitializationStatus
initStatus
)
=
>
{
// This callback is called once the MobileAds SDK is initialized.
});
}
}
If you're using mediation, wait until the callback occurs before loading ads as this will ensure that all mediation adapters are initialized.
Implementation
The main steps to integrate rewarded interstitial ads are:
- Load the rewarded interstitial ad
- [Optional] Validate server-side verification (SSV) callbacks
- Show the rewarded interstitial ad with reward callback
- Listen to rewarded interstitial ad events
- Clean up the rewarded interstitial ad
- Preload the next rewarded interstitial ad
Load the rewarded interstitial ad
Loading a rewarded interstitial ad is accomplished using the static Load()
method on the RewardedInterstitialAd
class. The load method requires an ad
unit ID, an AdRequest
object, and a completion
handler which gets called when ad loading succeeds or fails. The loaded RewardedInterstitialAd
object is provided as a parameter in the completion
handler. The example below shows how to load a RewardedInterstitialAd
.
// These ad units are configured to always serve test ads.
#if UNITY_ANDROID
private
string
_adUnitId
=
"ca-app-pub-3940256099942544/5354046379"
;
#elif UNITY_IPHONE
private
string
_adUnitId
=
"ca-app-pub-3940256099942544/6978759866"
;
#else
private
string
_adUnitId
=
"unused"
;
#endif
private
RewardedInterstitialAd
_rewardedInterstitialAd
;
/// <summary>
/// Loads the rewarded interstitial ad.
/// </summary>
public
void
LoadRewardedInterstitialAd
()
{
// Clean up the old ad before loading a new one.
if
(
_rewardedInterstitialAd
!=
null
)
{
_rewardedInterstitialAd
.
Destroy
();
_rewardedInterstitialAd
=
null
;
}
Debug
.
Log
(
"Loading the rewarded interstitial ad."
);
// create our request used to load the ad.
var
adRequest
=
new
AdRequest
();
adRequest
.
Keywords
.
Add
(
"unity-admob-sample"
);
// send the request to load the ad.
RewardedInterstitialAd
.
Load
(
_adUnitId
,
adRequest
,
(
RewardedInterstitialAd
ad
,
LoadAdError
error
)
=
>
{
// if error is not null, the load request failed.
if
(
error
!=
null
||
ad
==
null
)
{
Debug
.
LogError
(
"rewarded interstitial ad failed to load an ad "
+
"with error : "
+
error
);
return
;
}
Debug
.
Log
(
"Rewarded interstitial ad loaded with response : "
+
ad
.
GetResponseInfo
());
_rewardedInterstitialAd
=
ad
;
});
}
[Optional] Validate server-side verification (SSV) callbacks
Apps that require extra data in server-side verification
callbacks should use the custom data feature of rewarded interstitial ads.
Any string value set on a rewarded ad object is passed to the custom_data
query parameter of the SSV callback. If no custom data value is set, the custom_data
query parameter value won't be included in the SSV callback.
The following code sample demonstrates how to set the SSV options after the rewarded interstitial ad is loaded.
// send the request to load the ad.
RewardedInterstitialAd
.
Load
(
_adUnitId
,
adRequest
,
(
RewardedInterstitialAd
ad
,
LoadAdError
error
)
=
>
{
// If the operation failed, an error is returned.
if
(
error
!=
null
||
ad
==
null
)
{
Debug
.
LogError
(
"Rewarded interstitial ad failed to load an ad "
+
" with error : "
+
error
);
return
;
}
// If the operation completed successfully, no error is returned.
Debug
.
Log
(
"Rewarded interstitial ad loaded with response : "
+
ad
.
GetResponseInfo
());
// Create and pass the SSV options to the rewarded ad.
var
options
=
new
ServerSideVerificationOptions
.
Builder
()
.
SetCustomData
(
"SAMPLE_CUSTOM_DATA_STRING"
)
.
Build
()
ad
.
SetServerSideVerificationOptions
(
options
);
});
If you want to set the custom reward string, you must do so before showing the ad.
Show the rewarded interstitial ad with reward callback
When presenting your ad, you must provide a callback to handle the reward for
the user. Ads can only be shown once per load. Use the CanShowAd()
method to
verify that the ad is ready to be shown.
The following code presents the best method for displaying a rewarded interstitial ad.
public
void
ShowRewardedInterstitialAd
()
{
const
string
rewardMsg
=
"Rewarded interstitial ad rewarded the user. Type: {0}, amount: {1}."
;
if
(
rewardedInterstitialAd
!=
null
&&
rewardedInterstitialAd
.
CanShowAd
())
{
rewardedInterstitialAd
.
Show
((
Reward
reward
)
=
>
{
// TODO: Reward the user.
Debug
.
Log
(
String
.
Format
(
rewardMsg
,
reward
.
Type
,
reward
.
Amount
));
});
}
}
Listen to rewarded interstitial ad events
To further customize the behavior of your ad, you can hook into a number of events in the ad's lifecycle. Listen for these events by registering a delegate as shown below.
private
void
RegisterEventHandlers
(
RewardedInterstitialAd
ad
)
{
// Raised when the ad is estimated to have earned money.
ad
.
OnAdPaid
+=
(
AdValue
adValue
)
=
>
{
Debug
.
Log
(
String
.
Format
(
"Rewarded interstitial ad paid {0} {1}."
,
adValue
.
Value
,
adValue
.
CurrencyCode
));
};
// Raised when an impression is recorded for an ad.
ad
.
OnAdImpressionRecorded
+=
()
=
>
{
Debug
.
Log
(
"Rewarded interstitial ad recorded an impression."
);
};
// Raised when a click is recorded for an ad.
ad
.
OnAdClicked
+=
()
=
>
{
Debug
.
Log
(
"Rewarded interstitial ad was clicked."
);
};
// Raised when an ad opened full screen content.
ad
.
OnAdFullScreenContentOpened
+=
()
=
>
{
Debug
.
Log
(
"Rewarded interstitial ad full screen content opened."
);
};
// Raised when the ad closed full screen content.
ad
.
OnAdFullScreenContentClosed
+=
()
=
>
{
Debug
.
Log
(
"Rewarded interstitial ad full screen content closed."
);
};
// Raised when the ad failed to open full screen content.
ad
.
OnAdFullScreenContentFailed
+=
(
AdError
error
)
=
>
{
Debug
.
LogError
(
"Rewarded interstitial ad failed to open "
+
"full screen content with error : "
+
error
);
};
}
Clean up the rewarded interstitial ad
When you are finished with a RewardedInterstitialAd
, make sure to call the Destroy()
method before dropping your reference to it:
_rewardedInterstitialAd
.
Destroy
();
This notifies the plugin that the object is no longer used and the memory it occupies can be reclaimed. Failure to call this method results in memory leaks.
Preload the next rewarded interstitial ad
RewardedInterstitialAd
is a one-time-use object. This means once a rewarded
interstitial ad is shown, the object can't be used again. To request another
rewarded interstitial ad, you'll need to load a new RewardedInterstitialAd
object.
To prepare an rewarded interstitial ad for the next impression opportunity,
preload the rewarded interstitial ad once the OnAdFullScreenContentClosed
or OnAdFullScreenContentFailed
ad event is raised.
private
void
RegisterReloadHandler
(
RewardedInterstitialAd
ad
)
{
// Raised when the ad closed full screen content.
ad
.
OnAdFullScreenContentClosed
+=
()
{
Debug
.
Log
(
"Rewarded interstitial ad full screen content closed."
);
// Reload the ad so that we can show another as soon as possible.
LoadRewardedInterstitialAd
();
};
// Raised when the ad failed to open full screen content.
ad
.
OnAdFullScreenContentFailed
+=
(
AdError
error
)
=
>
{
Debug
.
LogError
(
"Rewarded interstitial ad failed to open "
+
"full screen content with error : "
+
error
);
// Reload the ad so that we can show another as soon as possible.
LoadRewardedInterstitialAd
();
};
}
Additional resources
- HelloWorld example : A minimal implementation of all ad formats.