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Generates points that are uniformly random in the given geometry. If the geometry is two-dimensional (polygon or multi-polygon) then the returned points are uniformly distributed on the given region of the sphere. If the geometry is one-dimensional (linestrings), the returned points are interpolated uniformly along the geometry's edges. If the geometry has dimension zero (points), the returned points are sampled uniformly from the input points. If a multi-geometry of mixed dimension is given, points are sampled from the component geometries with the highest dimension.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-02-20 UTC."],[[["\u003cp\u003e\u003ccode\u003eee.FeatureCollection.randomPoints\u003c/code\u003e generates uniformly random points within a specified geometry, such as polygons, linestrings, or points.\u003c/p\u003e\n"],["\u003cp\u003eThe distribution of points varies based on the geometry's dimension: uniform on the surface for polygons, along edges for linestrings, and from input points for point geometries.\u003c/p\u003e\n"],["\u003cp\u003eThe function takes parameters like \u003ccode\u003eregion\u003c/code\u003e (geometry), \u003ccode\u003epoints\u003c/code\u003e (number of points), \u003ccode\u003eseed\u003c/code\u003e (for reproducibility), and \u003ccode\u003emaxError\u003c/code\u003e (for reprojection tolerance).\u003c/p\u003e\n"],["\u003cp\u003eUsers can specify the desired number of random points to generate and provide a seed value for consistent results.\u003c/p\u003e\n"],["\u003cp\u003eIf a mixed-dimension geometry is provided, the function samples points from the highest-dimension component.\u003c/p\u003e\n"]]],["The `ee.FeatureCollection.randomPoints` function generates a specified number of random points within a given geometry. The points are uniformly distributed within the geometry's area if it's two-dimensional, along its edges if one-dimensional, or sampled from the input points if zero-dimensional. For mixed-dimension multi-geometries, points are drawn from the highest-dimension components. The user defines the `region`, the number of `points`, a random `seed`, and an optional `maxError`.\n"],null,["# ee.FeatureCollection.randomPoints\n\nGenerates points that are uniformly random in the given geometry. If the geometry is two-dimensional (polygon or multi-polygon) then the returned points are uniformly distributed on the given region of the sphere. If the geometry is one-dimensional (linestrings), the returned points are interpolated uniformly along the geometry's edges. If the geometry has dimension zero (points), the returned points are sampled uniformly from the input points. If a multi-geometry of mixed dimension is given, points are sampled from the component geometries with the highest dimension.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|-----------------------------------------------------------------------------------|-------------------|\n| `ee.FeatureCollection.randomPoints(region, `*points* `, `*seed* `, `*maxError*`)` | FeatureCollection |\n\n| Argument | Type | Details |\n|------------|------------------------|-----------------------------------------------------------------------------------|\n| `region` | Geometry | The region to generate points for. |\n| `points` | Integer, default: 1000 | The number of points to generate. |\n| `seed` | Long, default: 0 | A seed for the random number generator. |\n| `maxError` | ErrorMargin, optional | The maximum amount of error tolerated when performing any necessary reprojection. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// An ee.Geometry to constrain the geographic bounds of random points.\nvar region = ee.Geometry.Rectangle(\n {coords: [-113.5, 40.0, -110.2, 41.9], geodesic: false});\n\n// Generate 50 random points with the region.\nvar randomPoints = ee.FeatureCollection.randomPoints(\n {region: region, points: 50, seed: 0, maxError: 1});\n\nprint('Random points from within the defined region', randomPoints);\nMap.setCenter(-111.802, 40.979, 7);\nMap.addLayer(region, {color: 'yellow'}, 'Region');\nMap.addLayer(randomPoints, {color: 'black'}, 'Random points');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# An ee.Geometry to constrain the geographic bounds of random points.\nregion = ee.Geometry.Rectangle(\n coords=[-113.5, 40.0, -110.2, 41.9], proj='EPSG:4326', geodesic=False\n)\n\n# Generate 50 random points with the region.\nrandom_points = ee.FeatureCollection.randomPoints(\n region=region, points=50, seed=0, maxError=1\n)\n\ndisplay('Random points from within the defined region', random_points)\nm = geemap.Map()\nm.set_center(-111.802, 40.979, 7)\nm.add_layer(region, {'color': 'yellow'}, 'Region')\nm.add_layer(random_points, {'color': 'black'}, 'Random points')\nm\n```"]]