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Returns the intersection of the two geometries.
Usage
Returns
BBox.intersection(right,maxError,proj)
Geometry
Argument
Type
Details
this:left
Geometry
The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["\u003cp\u003e\u003ccode\u003eintersection\u003c/code\u003e returns a Geometry representing the shared area between two geometries.\u003c/p\u003e\n"],["\u003cp\u003eThe operation can be performed using a specified projection or a default spherical coordinate system.\u003c/p\u003e\n"],["\u003cp\u003eAn optional \u003ccode\u003emaxError\u003c/code\u003e parameter controls the tolerance for reprojection errors.\u003c/p\u003e\n"],["\u003cp\u003eThe geometries used in the operation are referred to as \u003ccode\u003eleft\u003c/code\u003e (the calling geometry) and \u003ccode\u003eright\u003c/code\u003e (the input geometry).\u003c/p\u003e\n"]]],["The `intersection` method computes the overlapping area between two geometries. It takes a `right` geometry as input, and optionally `maxError` and `proj` parameters for reprojection. The `left` geometry is the one that is calling the intersection method. The output is a new geometry representing the intersection. The examples show how to use this method in Javascript and Python, defining geometries, computing their intersection, and visualizing the original and resulting geometries.\n"],null,["# ee.Geometry.BBox.intersection\n\nReturns the intersection of the two geometries.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|-----------------------------------------------------|----------|\n| BBox.intersection`(right, `*maxError* `, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|--------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `left` | Geometry | The geometry used as the left operand of the operation. |\n| `right` | Geometry | The geometry used as the right operand of the operation. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a BBox object.\nvar bBox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43);\n\n// Define other inputs.\nvar inputGeom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425);\n\n// Apply the intersection method to the BBox object.\nvar bBoxIntersection = bBox.intersection({'right': inputGeom, 'maxError': 1});\n\n// Print the result to the console.\nprint('bBox.intersection(...) =', bBoxIntersection);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(bBox,\n {'color': 'black'},\n 'Geometry [black]: bBox');\nMap.addLayer(inputGeom,\n {'color': 'blue'},\n 'Parameter [blue]: inputGeom');\nMap.addLayer(bBoxIntersection,\n {'color': 'red'},\n 'Result [red]: bBox.intersection');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a BBox object.\nbbox = ee.Geometry.BBox(-122.09, 37.42, -122.08, 37.43)\n\n# Define other inputs.\ninput_geom = ee.Geometry.BBox(-122.085, 37.415, -122.075, 37.425)\n\n# Apply the intersection method to the BBox object.\nbbox_intersection = bbox.intersection(right=input_geom, maxError=1)\n\n# Print the result.\ndisplay('bbox.intersection(...) =', bbox_intersection)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(bbox, {'color': 'black'}, 'Geometry [black]: bbox')\nm.add_layer(input_geom, {'color': 'blue'}, 'Parameter [blue]: input_geom')\nm.add_layer(\n bbox_intersection, {'color': 'red'}, 'Result [red]: bbox.intersection'\n)\nm\n```"]]