Stay organized with collectionsSave and categorize content based on your preferences.
Returns the convex hull of the given geometry. The convex hull of a single point is the point itself, the convex hull of collinear points is a line, and the convex hull of everything else is a polygon. Note that a degenerate polygon with all vertices on the same line will result in a line segment.
Usage
Returns
LinearRing.convexHull(maxError,proj)
Geometry
Argument
Type
Details
this:geometry
Geometry
Calculates the convex hull of this geometry.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-07-13 UTC."],[[["\u003cp\u003e\u003ccode\u003econvexHull()\u003c/code\u003e returns the smallest convex Geometry that encloses the input geometry, which can be a point, line, or polygon.\u003c/p\u003e\n"],["\u003cp\u003eThe returned geometry can be a point, line segment, or polygon depending on the input geometry's structure and arrangement of vertices.\u003c/p\u003e\n"],["\u003cp\u003eOptional parameters \u003ccode\u003emaxError\u003c/code\u003e and \u003ccode\u003eproj\u003c/code\u003e can be specified to control reprojection error and the projection used for the calculation.\u003c/p\u003e\n"],["\u003cp\u003eFor collinear points, the convex hull is a line segment representing the shortest line containing all points, while for a single point, it's the point itself.\u003c/p\u003e\n"]]],[],null,["# ee.Geometry.LinearRing.convexHull\n\nReturns the convex hull of the given geometry. The convex hull of a single point is the point itself, the convex hull of collinear points is a line, and the convex hull of everything else is a polygon. Note that a degenerate polygon with all vertices on the same line will result in a line segment.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|--------------------------------------------------|----------|\n| LinearRing.convexHull`(`*maxError* `, `*proj*`)` | Geometry |\n\n| Argument | Type | Details |\n|------------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `geometry` | Geometry | Calculates the convex hull of this geometry. |\n| `maxError` | ErrorMargin, default: null | The maximum amount of error tolerated when performing any necessary reprojection. |\n| `proj` | Projection, default: null | The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere. |\n\nExamples\n--------\n\n### Code Editor (JavaScript)\n\n```javascript\n// Define a LinearRing object.\nvar linearRing = ee.Geometry.LinearRing(\n [[-122.091, 37.420],\n [-122.085, 37.422],\n [-122.080, 37.430]]);\n\n// Apply the convexHull method to the LinearRing object.\nvar linearRingConvexHull = linearRing.convexHull({'maxError': 1});\n\n// Print the result to the console.\nprint('linearRing.convexHull(...) =', linearRingConvexHull);\n\n// Display relevant geometries on the map.\nMap.setCenter(-122.085, 37.422, 15);\nMap.addLayer(linearRing,\n {'color': 'black'},\n 'Geometry [black]: linearRing');\nMap.addLayer(linearRingConvexHull,\n {'color': 'red'},\n 'Result [red]: linearRing.convexHull');\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\n# Define a LinearRing object.\nlinearring = ee.Geometry.LinearRing(\n [[-122.091, 37.420], [-122.085, 37.422], [-122.080, 37.430]]\n)\n\n# Apply the convexHull method to the LinearRing object.\nlinearring_convex_hull = linearring.convexHull(maxError=1)\n\n# Print the result.\ndisplay('linearring.convexHull(...) =', linearring_convex_hull)\n\n# Display relevant geometries on the map.\nm = geemap.Map()\nm.set_center(-122.085, 37.422, 15)\nm.add_layer(linearring, {'color': 'black'}, 'Geometry [black]: linearring')\nm.add_layer(\n linearring_convex_hull,\n {'color': 'red'},\n 'Result [red]: linearring.convexHull',\n)\nm\n```"]]