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Registers a callback that's fired when a map tile has been loaded.
Returns an ID which can be passed to unlisten() to unregister the callback.
Usage
Returns
Map.onTileLoaded(callback)
String
Argument
Type
Details
this:ui.map
ui.Map
The ui.Map instance.
callback
Function
Called with an array of per layer values. Each value is the fraction of tiles still pending: a value of 0 means there are no more tiles to load for the layer.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eonTileLoaded\u003c/code\u003e function registers a callback that is triggered when a map tile is loaded.\u003c/p\u003e\n"],["\u003cp\u003eThe function returns a unique ID which can be used with \u003ccode\u003eunlisten()\u003c/code\u003e to remove the registered callback.\u003c/p\u003e\n"],["\u003cp\u003eThe callback function receives an array of values representing the loading progress of tiles for each layer on the map.\u003c/p\u003e\n"]]],[],null,["# ui.Map.onTileLoaded\n\n\u003cbr /\u003e\n\nRegisters a callback that's fired when a map tile has been loaded.\n\n\u003cbr /\u003e\n\nReturns an ID which can be passed to unlisten() to unregister the callback.\n\n| Usage | Returns |\n|------------------------------|---------|\n| Map.onTileLoaded`(callback)` | String |\n\n| Argument | Type | Details |\n|----------------|----------|----------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| this: `ui.map` | ui.Map | The ui.Map instance. |\n| `callback` | Function | Called with an array of per layer values. Each value is the fraction of tiles still pending: a value of 0 means there are no more tiles to load for the layer. |"]]