Convolutions

To perform linear convolutions on images, use image.convolve() . The only argument to convolve is an ee.Kernel which is specified by a shape and the weights in the kernel. Each pixel of the image output by convolve() is the linear combination of the kernel values and the input image pixels covered by the kernel. The kernels are applied to each band individually. For example, you might want to use a low-pass (smoothing) kernel to remove high-frequency information. The following illustrates a 15x15 low-pass kernel applied to a Landsat 8 image:

Code Editor (JavaScript)

 // Load and display an image. 
 var 
  
 image 
  
 = 
  
 ee 
 . 
 Image 
 ( 
 'LANDSAT/LC08/C02/T1_TOA/LC08_044034_20140318' 
 ); 
 Map 
 . 
 setCenter 
 ( 
 - 
 121.9785 
 , 
  
 37.8694 
 , 
  
 11 
 ); 
 Map 
 . 
 addLayer 
 ( 
 image 
 , 
  
 { 
 bands 
 : 
  
 [ 
 'B5' 
 , 
  
 'B4' 
 , 
  
 'B3' 
 ], 
  
 max 
 : 
  
 0.5 
 }, 
  
 'input image' 
 ); 
 // Define a boxcar or low-pass kernel. 
 var 
  
 boxcar 
  
 = 
  
 ee 
 . 
 Kernel 
 . 
 square 
 ({ 
  
 radius 
 : 
  
 7 
 , 
  
 units 
 : 
  
 'pixels' 
 , 
  
 normalize 
 : 
  
 true 
 }); 
 // Smooth the image by convolving with the boxcar kernel. 
 var 
  
 smooth 
  
 = 
  
 image 
 . 
 convolve 
 ( 
 boxcar 
 ); 
 Map 
 . 
 addLayer 
 ( 
 smooth 
 , 
  
 { 
 bands 
 : 
  
 [ 
 'B5' 
 , 
  
 'B4' 
 , 
  
 'B3' 
 ], 
  
 max 
 : 
  
 0.5 
 }, 
  
 'smoothed' 
 ); 

The output of convolution with the low-pass filter should look something like Figure 1. Observe that the arguments to the kernel determine its size and coefficients. Specifically, with the units parameter set to pixels, the radius parameter specifies the number of pixels from the center that the kernel will cover. If normalize is set to true, the kernel coefficients will sum to one. If the magnitude parameter is set, the kernel coefficients will be multiplied by the magnitude (if normalize is also true, the coefficients will sum to magnitude ). If there is a negative value in any of the kernel coefficients, setting normalize to true will make the coefficients sum to zero.

boxcar_sf
Figure 1. Landsat 8 image convolved with a smoothing kernel. San Francisco Bay area, California, USA.

Use other kernels to achieve the desired image processing effect. This example uses a Laplacian kernel for isotropic edge detection:

Code Editor (JavaScript)

 // Define a Laplacian, or edge-detection kernel. 
 var 
  
 laplacian 
  
 = 
  
 ee 
 . 
 Kernel 
 . 
 laplacian8 
 ({ 
  
 normalize 
 : 
  
 false 
  
 }); 
 // Apply the edge-detection kernel. 
 var 
  
 edgy 
  
 = 
  
 image 
 . 
 convolve 
 ( 
 laplacian 
 ); 
 Map 
 . 
 addLayer 
 ( 
 edgy 
 , 
  
 { 
 bands 
 : 
  
 [ 
 'B5' 
 , 
  
 'B4' 
 , 
  
 'B3' 
 ], 
  
 max 
 : 
  
 0.5 
 , 
  
 format 
 : 
  
 'png' 
 }, 
  
 'edges' 
 ); 

Note the format specifier in the visualization parameters. Earth Engine sends display tiles to the Code Editor in JPEG format for efficiency, however edge tiles are sent in PNG format to handle transparency of pixels outside the image boundary. When a visual discontinuity results, setting the format to PNG results in a consistent display. The result of convolving with the Laplacian edge detection kernel should look something like Figure 2.

laplacian_sf
Figure 2. Landsat 8 image convolved with a Laplacian edge detection kernel. San Francisco Bay area, California, USA.

There are also anisotropic edge detection kernels (e.g. Sobel, Prewitt, Roberts), the direction of which can be changed with kernel.rotate() . Other low pass kernels include a Gaussian kernel and kernels of various shape with uniform weights. To create kernels with arbitrarily defined weights and shape, use ee.Kernel.fixed() . For example, this code creates a 9x9 kernel of 1’s with a zero in the middle:

Code Editor (JavaScript)

 // Create a list of weights for a 9x9 kernel. 
 var 
  
 row 
  
 = 
  
 [ 
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 ]; 
 // The center of the kernel is zero. 
 var 
  
 centerRow 
  
 = 
  
 [ 
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 0 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 , 
  
 1 
 ]; 
 // Assemble a list of lists: the 9x9 kernel weights as a 2-D matrix. 
 var 
  
 rows 
  
 = 
  
 [ 
 row 
 , 
  
 row 
 , 
  
 row 
 , 
  
 row 
 , 
  
 centerRow 
 , 
  
 row 
 , 
  
 row 
 , 
  
 row 
 , 
  
 row 
 ]; 
 // Create the kernel from the weights. 
 var 
  
 kernel 
  
 = 
  
 ee 
 . 
 Kernel 
 . 
 fixed 
 ( 
 9 
 , 
  
 9 
 , 
  
 rows 
 , 
  
 - 
 4 
 , 
  
 - 
 4 
 , 
  
 false 
 ); 
 print 
 ( 
 kernel 
 ); 
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