AI-generated Key Takeaways
-
GCKPlayerInfo represents data for a single player.
-
This class and the Game Manager API are deprecated and will be removed in a future release.
-
The class includes properties for player ID, state, game-specific data, and connection/controllability status.
Overview
Represents data for a single player.
- Deprecated:
- The Game Manager API is no longer supported and will be removed in a future release.
Inherits NSObject.
Method Detail
| - (instancetype) init |
Default initializer is not available.
Property Detail
The unique string identifier of this player.
The current state of the player.
Player-specific data defined by the game.
This data is persisted while the game is running. Will be either an object that can be serialized to JSON using NSJSONSerialization
, or nil
.
True if this player is in a connected state.
A player is considered to be in a connected state if the associated GCKPlayerInfo::playerState is one of GCKPlayerStateAvailable , GCKPlayerStateReady , GCKPlayerStateIdle , or GCKPlayerStatePlaying .
True if this player is was created on this sender device.

