ee.Terrain.hillShadow

Creates a shadow band, with output 1 where pixels are illumunated and 0 where they are shadowed. Takes as input an elevation band, azimuth and zenith of the light source in degrees, a neighborhood size, and whether or not to apply hysteresis when a shadow appears. Currently, this algorithm only works for Mercator projections, in which light rays are parallel.
Usage Returns
ee.Terrain.hillShadow(image, azimuth, zenith, neighborhoodSize , hysteresis ) Image
Argument Type Details
image
Image The image to which to apply the shadow algorithm, in which each pixel should represent an elevation in meters.
azimuth
Float Azimuth in degrees.
zenith
Float Zenith in degrees.
neighborhoodSize
Integer, default: 0 Neighborhood size.
hysteresis
Boolean, default: false Use hysteresis. Less physically accurate, but may generate better images.
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