[ANN] naga v0.17.0 — Pure Go DXIL generator (DirectX 12 shader bytecode)
105 views
Skip to first unread message
a.ko...@gmail.com
unread,
Apr 6, 2026, 1:57:14 AMApr 6
Reply to author
Sign in to reply to author
Forward
Sign in to forward
Delete
You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to golang-nuts
Hi everyone,
We just released naga v0.17.0 — our Pure Go shader compiler now generates DXIL (DirectX 12 bytecode) directly, without requiring Microsoft's FXC or DXC compilers.
naga compiles WGSL to five backend formats: SPIR-V (Vulkan), MSL (Metal), GLSL (OpenGL), HLSL (DirectX 11/12), and now DXIL (DirectX 12 SM 6.0). All in Pure Go, zero CGO.
The DXIL backend implements LLVM 3.7 bitcode generation from scratch — no LLVM linking. ~12,500 lines of Go, 190 tests. Verified rendering at 60 FPS on D3D12.