Seiffen Wheel Modern Horse (1890) by Unknown The Strong National Museum of Play
When Germany produced the world’s playthings
Before the industrial revolution of the 18th and 19th centuries, Germany was the leading maker of handcrafted wooden toys. By the mid-1800s, an industrialized Nuremberg had become a major manufacturing hub for toys.
Steam Locomotive Toy (1910/1920) by Bing Ltd. The Strong National Museum of Play
Gebruder Bing leads the industry
In the 19th and early 20th centuries, Jews found relative freedom in Nuremberg, founding businesses such as Gebruder Bing, the world’s largest toy and games company at the time. Started by two Jewish brothers in 1863, Bing was known for its model trains and steam-powered toys.
Spears Puzzle, Samson (1929) by J.W. Spear & Sons The Strong National Museum of Play
Removing Jewish toymakers and the end of German leadership
Before the rise of the Nazi Party in the 1930s, Jewish firms J.W. Spear & Söhne and Tipp and Company produced puzzles, mechanical toys, and other playthings. The Nazi government removed non-Aryan owners and leaders from dozens of companies, devastating the German toy industry.
Single-Engine Plane (1935) by Tipp & Co. The Strong National Museum of Play
Removing Jewish toymakers and the end of German leadership
Before the rise of the Nazi Party in the 1930s, Jewish firms J.W. Spear & Söhne and Tipp and Company produced puzzles, mechanical toys, and other playthings. The Nazi government removed non-Aryan owners and leaders from dozens of companies, devastating the German toy industry.
Mickey Mouse Handcar Mechanical Toy (1935) by Lionel Corp. The Strong National Museum of Play
The toy manufacturers of the United States Trade Association
To ensure the growth of the U.S. toy industry, manufacturers formed a trade association in 1916. Members included toy train tycoon Joshua Lionel Cowan. Jewish tin toy maker, and future association president, Leo Schlesinger issued the organization’s first statement to the press.
Passenger Toy Train (1890) by Leo Schlesinger & Co. The Strong National Museum of Play
The toy manufacturers of the United States Trade Association
To ensure the growth of the U.S. toy industry, manufacturers formed a trade association in 1916. Members included toy train tycoon Joshua Lionel Cowan. Jewish tin toy maker, and future association president, Leo Schlesinger issued the organization’s first statement to the press.
Windup Tiger Toy (1950) by Louis Marx & Company The Strong National Museum of Play
“The Henry Ford of the Toy Industry”
Louis Marx began working in toys at age 15. After serving in the U.S. Army in World War I, he formed Louis Marx and Company in 1919. His practice of “reskinning” the same toy multiple ways and his market success led observers to compare the toy mogul to car magnate Henry Ford.
Windup Dog Toy (1950) by Louis Marx & Company The Strong National Museum of Play
“There is no such thing as a new toy. There are only old toys with new twists.” —Louis Marx
Alice in Wonderland Doll (1935) by Alexander Doll Co. The Strong National Museum of Play
The first Jewish woman CEO in toys
When Bertha “Beatrice” Alexander Behrman couldn’t get parts from wartime Germany for her family’s “doll hospital,” she sewed a Red Cross nurse doll to sell. She went on to found the Alexander Doll Company in 1923, selling dolls of prominent historical and literary figures.
W.A.A.C. Doll (1943) by Madame Alexander The Strong National Museum of Play
“I didn’t want to make just ordinary dolls [….] I wanted to do dolls with souls. You have no idea how I labored over noses and mouths so that they would look real and individual.” —Madame Alexander
Baffle Ball Pinball Game (1931) by D. Gottlieb & Co. The Strong National Museum of Play
Building the modern pinball industry
David Gottlieb’s 1931 countertop “pin game” Baffle Ball was so popular that it helped establish a new category of games. In 1947, D. Gottlieb and Company’s Humpty Dumpty introduced the “flipper,” transforming pinball from a game of chance to a game of skill.
Humpty Dumpty Pinball Machine (1947) by Harry Mabs and D. Gottlieb & Co. The Strong National Museum of Play
Building the modern pinball industry
David Gottlieb’s 1931 countertop “pin game” Baffle Ball was so popular that it helped establish a new category of games. In 1947, D. Gottlieb and Company’s Humpty Dumpty introduced the “flipper,” transforming pinball from a game of chance to a game of skill.
Stern Pinball Game (1977) by Stern Electronics, Inc. The Strong National Museum of Play
The world’s largest pinball manufacture
Sam Stern formed Stern Electronics with son Gary in 1976, after 40 years in the arcade industry. Today, Gary’s company, Stern Pinball, produces more pinball machines than anyone by blending thrilling mechanical action, electronics, and beloved licensed brands like Star Wars.
Star Wars Limited Edition Pinball Machine (2017) by Steve Ritchie and Stern Pinball The Strong National Museum of Play
The world’s largest pinball manufacture
Sam Stern formed Stern Electronics with son Gary in 1976, after 40 years in the arcade industry. Today, Gary’s company, Stern Pinball, produces more pinball machines than anyone by blending thrilling mechanical action, electronics, and beloved licensed brands like Star Wars.
Mr. and Mrs. Potato Head Advertisement (1953) by Hasbro, Inc. The Strong National Museum of Play
From rags to toy riches
Hassenfeld brothers Herman, Hillel, and Henry formed Hasbro as a textile remnant firm in 1923. By the 1940s, the company sold clay and toy medical kits. Their iconic playthings Mr. Potato Head (1952) and G.I. Joe “action figures” (1964) helped Hasbro become a toy industry titan.
Talking G.I. Joe Adventure Team Comander, 7406 (1970) by Hasbro Industries, Inc. The Strong National Museum of Play
From rags to toy riches
Hassenfeld brothers Herman, Hillel, and Henry formed Hasbro as a textile remnant firm in 1923. By the 1940s, the company sold clay and toy medical kits. Their iconic playthings Mr. Potato Head (1952) and G.I. Joe “action figures” (1964) helped Hasbro become a toy industry titan.
Mr. Machine Toy (1960) by Marvin Glass Associates The Strong National Museum of Play
The first major toy industry design firm
Founded in 1941, Marvin Glass & Associates developed some of the most popular playthings of the 20th century, including the Mr. Machine construction toy, Mouse Trap, and the game Mystery Date. The studio licensed its designs to companies like Ideal, Hasbro, and Mattel.
The first major toy industry design firm
Founded in 1941, Marvin Glass & Associates developed some of the most popular playthings of the 20th century, including the Mr. Machine construction toy, Mouse Trap, and the game Mystery Date. The studio licensed its designs to companies like Ideal, Hasbro, and Mattel.
Mouse Trap Game (1963) by Marvin Glass Associates The Strong National Museum of Play
“We’re recreating the dreams of kids in three dimensions. You know, a toy is the only thing measured down to a kid’s size. A desk and even a doorknob give a kid a sense of inferiority. With a toy he can learn to cope with reality.” —Marvin Glass
Barbie and Ken Halloween Party (1998) by Mattel, Inc. The Strong National Museum of Play
Mattel's Dreamhouse
Ruth and Elliot Handler built Mattel, Inc. into a toy powerhouse by risking their business to advertise on the untested medium of children’s TV. Fortunately, their bet on the Mickey Mouse Club paid off, enabling hits like Barbie and Ken dolls and Hot Wheels cars.
Hot Wheels 9 (2019) by Mattel, Inc. The Strong National Museum of Play
Mattel's Dreamhouse
Ruth and Elliot Handler built Mattel, Inc. into a toy powerhouse by risking their business to advertise on the untested medium of children’s TV. Fortunately, their bet on the Mickey Mouse Club paid off, enabling hits like Barbie and Ken dolls and Hot Wheels cars.
Ralph Baer Replica "Brown Box" (2010) by Ralph Baer The Strong National Museum of Play
An electronic play genius
Ralph Baer fled Nazi Germany for the US at age 13. Decades later, the engineer conceived the idea of playing games on a television, turning his “Brown Box” prototype into the Magnavox Odyssey in 1972. For his pioneering work he earned a U.S. National Medal of Technology in 2006.
Magnavox Odyssey (1972) by Ralph Baer and Magnavox The Strong National Museum of Play
An electronic play genius
Ralph Baer fled Nazi Germany for the US at age 13. Decades later, the engineer conceived the idea of playing games on a television, turning his “Brown Box” prototype into the Magnavox Odyssey in 1972. For his pioneering work he earned a U.S. National Medal of Technology in 2006.
Space Invaders Arcade Cabinet (1978) by Midway The Strong National Museum of Play
Making it big in Japan
Ukrainian-born Michael Kogan founded Taito in Japan in 1953 to distill the first Japanese vodka. He later began making coin-operated arcade games and vending machines, mostly for the Japanese market, until Taito’s 1978 video game Space Invaders became an international phenomenon.
Sega Punching Bag (1962) by Sega The Strong National Museum of Play
Setting Sega’s video game path
Sega was a merger of Rosen Enterprises and Service Games, two arcade game companies serving Japan. Early games like Punching Bag delighted players in the 1960s, but Sega achieved true global success with its console video games and its hip mascot, Sonic the Hedgehog (1991).
Sonic Plush Doll (1991) by Sega The Strong National Museum of Play
Setting Sega’s video game path
Sega was a merger of Rosen Enterprises and Service Games, two arcade game companies serving Japan. Early games like Punching Bag delighted players in the 1960s, but Sega achieved true global success with its console video games and its hip mascot, Sonic the Hedgehog (1991).
Darth Tater Mr. Potato Head (2004) by Hasbro, Inc. The Strong National Museum of Play
Conclusion: Two hundred years of playful ingenuity
The contributions of Jewish people and Jewish culture to entertainment industries such as film, television, and comic books is well known, but as these toys and games attest, Jewish designers, entrepreneurs, and inventors have also shaped the world of playthings.
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