1. Overview

Image: Working Friendly Chat app.
Welcome to the Friendly Chat codelab. In this codelab, you'll learn how to use the Firebase platform to create a chat app on Android.
What you'll learn
- How to use Firebase Authentication to allow users to sign in.
- How to sync data using the Firebase Realtime Database.
- How to store binary files in Cloud Storage for Firebase.
- How to use the Firebase Local Emulator Suite to develop an Android app with Firebase.
What you'll need
- Latest Android Studio version.
- An Android Emulator with Android 5.0+.
- Node.js version 10 or higher (to use the Emulator Suite).
- Java 8 or higher. To install Java use these instructions 
; to check your version, run java -version.
- Familiarity with the Kotlin programming language.
2. Get the sample code
Clone the repository
Clone the GitHub repository from the command line:
$ git clone https://github.com/firebase/codelab-friendlychat-android
Import into Android Studio
In Android Studio, select File> Open, then select the build-android-start 
directory ( ) from the directory where you downloaded the sample code.
) from the directory where you downloaded the sample code.
You should now have the build-android-start 
project open in Android Studio. If you see a warning about a google-services.json 
file missing, don't worry. It will be added in a later step.
Check dependencies
In this codelab all of the dependencies you will need have already been added for you, but it's important to understand how to add the Firebase SDK to your app:
build.gradle.kts
  plugins 
  
 { 
  
 id 
 ( 
 "com.android.application" 
 ) 
  
 version 
  
 "8.0.0" 
  
 apply 
  
 false 
  
 id 
 ( 
 "com.android.library" 
 ) 
  
 version 
  
 "8.0.0" 
  
 apply 
  
 false 
  
 id 
 ( 
 "org.jetbrains.kotlin.android" 
 ) 
  
 version 
  
 "1.8.20" 
  
 apply 
  
 false 
  
 // The google-services plugin is required to parse the google-services.json file 
  
 id 
 ( 
 "com.google.gms.google-services" 
 ) 
  
 version 
  
 "4.3.15" 
  
 apply 
  
 false 
 } 
 
 
app/build.gradle.kts
  plugins 
  
 { 
  
 id 
 ( 
 "com.android.application" 
 ) 
  
 id 
 ( 
 "kotlin-android" 
 ) 
  
 id 
 ( 
 "com.google.gms.google-services" 
 ) 
 } 
 android 
  
 { 
  
 // ... 
 } 
 dependencies 
  
 { 
  
 // ... 
  
 // Google Sign In SDK 
  
 implementation 
 ( 
 "com.google.android.gms:play-services-auth:20.5.0" 
 ) 
  
 // Firebase SDK 
  
 implementation 
 ( 
 platform 
 ( 
 "com.google.firebase:firebase-bom:32.0.0" 
 )) 
  
 implementation 
 ( 
 "com.google.firebase:firebase-database-ktx" 
 ) 
  
 implementation 
 ( 
 "com.google.firebase:firebase-storage-ktx" 
 ) 
  
 implementation 
 ( 
 "com.google.firebase:firebase-auth-ktx" 
 ) 
  
 // Firebase UI Library 
  
 implementation 
 ( 
 "com.firebaseui:firebase-ui-auth:8.0.2" 
 ) 
  
 implementation 
 ( 
 "com.firebaseui:firebase-ui-database:8.0.2" 
 ) 
 } 
 
 
3. Install the Firebase CLI
In this codelab you'll use the Firebase Emulator Suite to locally emulate Firebase Auth, the Realtime Database and Cloud Storage. This provides a safe, fast, and no-cost local development environment to build your app.
Install the Firebase CLI
First you will need to install the Firebase CLI . If you are using macOS or Linux, you can run the following cURL command:
curl -sL https://firebase.tools | bash
If you are using Windows, read the installation instructions 
to get a standalone binary or to install via npm 
.
Once you've installed the CLI, running firebase --version 
should report a version of 9.0.0 
or higher:
$ firebase --version 9.0.0
Log In
Run firebase login 
to connect the CLI to your Google account. This will open a new browser window to complete the login process. Make sure to choose the same account you used when creating your Firebase project earlier.
4. Connect to the Firebase Emulator Suite
Start the emulators
In your terminal, run the following command from the root of your local codelab-friendlychat-android 
directory:
 firebase emulators:start --project=demo-friendlychat-android 
 
You should see some logs like this. The port values were defined in the firebase.json 
file, which was included in the cloned sample code.
 $  
firebase  
emulators:start  
--project = 
demo-friendlychat-android
i  
emulators:  
Starting  
emulators:  
auth,  
database,  
storage
i  
emulators:  
Detected  
demo  
project  
ID  
 "demo-friendlychat-android" 
,  
emulated  
services  
will  
use  
a  
demo  
configuration  
and  
attempts  
to  
access  
non-emulated  
services  
 for 
  
this  
project  
will  
fail.
i  
database:  
Database  
Emulator  
logging  
to  
database-debug.log
i  
ui:  
Emulator  
UI  
logging  
to  
ui-debug.log
┌─────────────────────────────────────────────────────────────┐
│  
✔  
All  
emulators  
ready!  
It  
is  
now  
safe  
to  
connect  
your  
app.  
│
│  
i  
View  
Emulator  
UI  
at  
http://localhost:4000  
│
└─────────────────────────────────────────────────────────────┘
┌────────────────┬────────────────┬────────────────────────────────┐
│  
Emulator  
│  
Host:Port  
│  
View  
 in 
  
Emulator  
UI  
│
├────────────────┼────────────────┼────────────────────────────────┤
│  
Authentication  
│  
localhost:9099  
│  
http://localhost:4000/auth  
│
├────────────────┼────────────────┼────────────────────────────────┤
│  
Database  
│  
localhost:9000  
│  
http://localhost:4000/database  
│
├────────────────┼────────────────┼────────────────────────────────┤
│  
Storage  
│  
localhost:9199  
│  
http://localhost:4000/storage  
│
└────────────────┴────────────────┴────────────────────────────────┘  
Emulator  
Hub  
running  
at  
localhost:4400  
Other  
reserved  
ports:  
 4500 
Issues?  
Report  
them  
at  
https://github.com/firebase/firebase-tools/issues  
and  
attach  
the  
*-debug.log  
files. 
 
Navigate to http://localhost:4000 in your web browser to view the Firebase Emulator Suite UI:

Leave the emulators:start 
command running for the rest of the codelab.
Connect your app
In Android Studio, open MainActivity.kt 
, then add the following code inside the onCreate 
method:
  // When running in debug mode, connect to the Firebase Emulator Suite. 
 // "10.0.2.2" is a special IP address which allows the Android Emulator 
 // to connect to "localhost" on the host computer. The port values (9xxx) 
 // must match the values defined in the firebase.json file. 
 if 
  
 ( 
 BuildConfig 
 . 
 DEBUG 
 ) 
  
 { 
  
 Firebase 
 . 
 database 
 . 
 useEmulator 
 ( 
 "10.0.2.2" 
 , 
  
 9000 
 ) 
  
 Firebase 
 . 
 auth 
 . 
 useEmulator 
 ( 
 "10.0.2.2" 
 , 
  
 9099 
 ) 
  
 Firebase 
 . 
 storage 
 . 
 useEmulator 
 ( 
 "10.0.2.2" 
 , 
  
 9199 
 ) 
 } 
 
 
5. Run the starter app
Add google-services.json
In order for your Android app to connect to Firebase, you must add a google-services.json 
file inside the app 
folder of your Android project. For the purposes of this codelab, we've provided a mock JSON file which will allow you to connect to the Firebase Emulator Suite.
Copy the mock-google-services.json 
file into the build-android-start/app 
folder as google-services.json 
:
 cp mock-google-services.json build-android-start/app/google-services.json 
 
In the final step of this codelab, you'll learn how to create a real Firebase project and Firebase Android App so that you can replace this mock JSON file with your own configuration.
Run the app
Now that you've imported the project into Android Studio and added a Firebase configuration JSON file, you're ready to run the app for the first time.
- Start your Android Emulator.
- In Android Studio, click Run( ) in the toolbar. ) in the toolbar.
The app should launch on your Android Emulator. At this point, you should see an empty message list, and sending and receiving messages will not work. In the next step of this codelab, you'll authenticate users so that they can use Friendly Chat.
6. Enable Authentication
This app will use Firebase Realtime Database to store all chat messages. Before we add data, though, we should make sure that the app is secure and that only authenticated users can post messages. In this step, we will enable Firebase Authentication and configure Realtime Database Security Rules.
Add basic sign-in functionality
Next we'll add some basic Firebase Authentication code to the app to detect users and implement a sign-in screen.
Check for current user
First add the following instance variable to the MainActivity.kt 
class:
MainActivity.kt
  // 
  
 Firebase 
  
 instance 
  
 variables 
 private 
  
 lateinit 
  
 var 
  
 auth 
 : 
  
 FirebaseAuth 
 
 
Now let's modify MainActivity 
to send the user to the sign-in screen whenever they open the app and are unauthenticated.  Add the following to the onCreate() 
method afterthe binding 
is attached to the view:
MainActivity.kt
  // Initialize Firebase Auth and check if the user is signed in 
 auth 
  
 = 
  
 Firebase 
 . 
 auth 
 if 
  
 ( 
 auth 
 . 
 currentUser 
  
 == 
  
 null 
 ) 
  
 { 
  
 // Not signed in, launch the Sign In activity 
  
 startActivity 
 ( 
 Intent 
 ( 
 this 
 , 
  
 SignInActivity 
 :: 
 class 
 . 
 java 
 )) 
  
 finish 
 () 
  
 return 
 } 
 
 
We also want to check if the user is signed in during onStart() 
:
MainActivity.kt
 public override fun onStart() {
    super.onStart()
    // Check if user is signed in.
    if (auth.currentUser == null) {
        // Not signed in, launch the Sign In activity
        startActivity(Intent(this, SignInActivity::class.java))
        finish()
        return
    }
} 
 
Then implement the getUserPhotoUrl() 
and getUserName() 
methods to return the appropriate information about the currently authenticated Firebase user:
MainActivity.kt
 private fun getPhotoUrl(): String? {
    val user = auth.currentUser
    return user?.photoUrl?.toString()
}
private fun getUserName(): String? {
    val user = auth.currentUser
    return if (user != null) {
        user.displayName
    } else ANONYMOUS
} 
 
Then implement the signOut() 
method to handle the sign out button:
MainActivity.kt
 private fun signOut() {
    AuthUI.getInstance().signOut()
    startActivity(Intent(this, SignInActivity::class.java))
    finish()
} 
 
Now we have all of the logic in place to send the user to the sign-in screen when necessary. Next we need to implement the sign-in screen to properly authenticate users.
Implement the Sign-In screen
Open the file SignInActivity.kt 
.  Here a simple Sign-In button is used to initiate authentication. In this section, you will use FirebaseUI to implement the logic for sign in.
Add an Auth instance variable in the SignInActivity 
class under the // Firebase instance variables 
comment:
SignInActivity.kt
  // 
  
 Firebase 
  
 instance 
  
 variables 
 private 
  
 lateinit 
  
 var 
  
 auth 
 : 
  
 FirebaseAuth 
 
 
Then, edit the onCreate() 
method to initialize Firebase in the same way you did in MainActivity 
:
SignInActivity.kt
  // Initialize FirebaseAuth 
 auth 
  
 = 
  
 Firebase 
 . 
 auth 
 
 
Add an ActivityResultLauncher 
field to SignInActivity 
:
SignInActivity.kt
 //  
ADD  
THIS
private  
val  
signIn:  
ActivityResultLauncher<Intent>  
=  
registerForActivityResult(FirebaseAuthUIActivityResultContract(),  
this::onSignInResult)
override  
fun  
onCreate(savedInstanceState:  
Bundle?)  
{  
//  
...
} 
 
Next, edit the onStart() 
method to kick off the FirebaseUI sign in flow:
SignInActivity.kt
 public override fun onStart() {
    super.onStart()
    // If there is no signed in user, launch FirebaseUI
    // Otherwise head to MainActivity
    if (Firebase.auth.currentUser == null) {
        // Sign in with FirebaseUI, see docs for more details:
        // https://firebase.google.com/docs/auth/android/firebaseui
        val signInIntent = AuthUI.getInstance()
                .createSignInIntentBuilder()
                .setLogo(R.mipmap.ic_launcher)
                .setAvailableProviders(listOf(
                        AuthUI.IdpConfig.EmailBuilder().build(),
                        AuthUI.IdpConfig.GoogleBuilder().build(),
                ))
                .build()
        signIn.launch(signInIntent)
    } else {
        goToMainActivity()
    }
} 
 
Next, implement the onSignInResult 
method to handle the sign in result. If the result of the signin was successful, continue to MainActivity 
:
SignInActivity.kt
 private fun onSignInResult(result: FirebaseAuthUIAuthenticationResult) {
    if (result.resultCode == RESULT_OK) {
        Log.d(TAG, "Sign in successful!")
        goToMainActivity()
    } else {
        Toast.makeText(
                this,
                "There was an error signing in",
                Toast.LENGTH_LONG).show()
        val response = result.idpResponse
        if (response == null) {
            Log.w(TAG, "Sign in canceled")
        } else {
            Log.w(TAG, "Sign in error", response.error)
        }
    }
} 
 
That's it! You've implemented authentication with FirebaseUI in just a few method calls and without needing to manage any server-side configuration.
Test your work
Run the app on your Android Emulator. You should be immediately sent to the sign-in screen. Tap the Sign in with emailbutton, then create an account. If everything is implemented correctly, you should be sent to the messaging screen.
After signing in, open the Firebase Emulator Suite UI in your browser, then click the Authenticationtab to see this first signed-in user account.

7. Read messages
In this step, we will add functionality to read and display messages stored in Realtime Database.
Import sample messages
- In the Firebase Emulator Suite UI, select the Realtime Databasetab.
- Drag and drop the initial_messages.jsonfile from your local copy of the codelab repository into the data viewer.

You should now have a few messages under the messages 
node of the database.
Read data
Synchronize messages
In this section we add code that synchronizes newly added messages to the app UI by:
- Initializing the Firebase Realtime Database and adding a listener to handle changes made to the data.
- Updating the RecyclerViewadapter so new messages will be shown.
- Adding the Database instance variables with your other Firebase instance variables in the MainActivityclass:
MainActivity.kt
  // 
  
 Firebase 
  
 instance 
  
 variables 
 // 
  
 ... 
 private 
  
 lateinit 
  
 var 
  
 db 
 : 
  
 FirebaseDatabase 
 private 
  
 lateinit 
  
 var 
  
 adapter 
 : 
  
 FriendlyMessageAdapter 
 
 
Modify your MainActivity's onCreate() 
method under the comment // Initialize Realtime Database and FirebaseRecyclerAdapter 
with the code defined below. This code adds all existing messages from Realtime Database and then listens for new child entries under the messages 
path in your Firebase Realtime Database. It adds a new element to the UI for each message:
MainActivity.kt
  // Initialize Realtime Database 
 db 
  
 = 
  
 Firebase 
 . 
 database 
 val 
  
 messagesRef 
  
 = 
  
 db 
 . 
 reference 
 . 
 child 
 ( 
 MESSAGES_CHILD 
 ) 
 // The FirebaseRecyclerAdapter class and options come from the FirebaseUI library 
 // See: https://github.com/firebase/FirebaseUI-Android 
 val 
  
 options 
  
 = 
  
 FirebaseRecyclerOptions 
 . 
 Builder<FriendlyMessage> 
 () 
  
 . 
 setQuery 
 ( 
 messagesRef 
 , 
  
 FriendlyMessage 
 :: 
 class 
 . 
 java 
 ) 
  
 . 
 build 
 () 
 adapter 
  
 = 
  
 FriendlyMessageAdapter 
 ( 
 options 
 , 
  
 getUserName 
 ()) 
 binding 
 . 
 progressBar 
 . 
 visibility 
  
 = 
  
 ProgressBar 
 . 
 INVISIBLE 
 manager 
  
 = 
  
 LinearLayoutManager 
 ( 
 this 
 ) 
 manager 
 . 
 stackFromEnd 
  
 = 
  
 true 
 binding 
 . 
 messageRecyclerView 
 . 
 layoutManager 
  
 = 
  
 manager 
 binding 
 . 
 messageRecyclerView 
 . 
 adapter 
  
 = 
  
 adapter 
 // Scroll down when a new message arrives 
 // See MyScrollToBottomObserver for details 
 adapter 
 . 
 registerAdapterDataObserver 
 ( 
  
 MyScrollToBottomObserver 
 ( 
 binding 
 . 
 messageRecyclerView 
 , 
  
 adapter 
 , 
  
 manager 
 ) 
 ) 
 
 
Next in the FriendlyMessageAdapter.kt 
class implement the bind() 
method within the inner class MessageViewHolder() 
:
FriendlyMessageAdapter.kt
 inner  
class  
MessageViewHolder(private  
val  
binding:  
MessageBinding)  
:  
ViewHolder(binding.root)  
{  
fun  
bind(item:  
FriendlyMessage)  
{  
binding.messageTextView.text  
=  
item.text  
setTextColor(item.name,  
binding.messageTextView)  
binding.messengerTextView.text  
=  
if  
(item.name  
==  
null)  
ANONYMOUS  
else  
item.name  
if  
(item.photoUrl  
!=  
null)  
{  
loadImageIntoView(binding.messengerImageView,  
item.photoUrl!!)  
}  
else  
{  
binding.messengerImageView.setImageResource(R.drawable.ic_account_circle_black_36dp)  
}  
}  
...
} 
 
We also need to display messages that are images, so also implement the bind() 
method within the inner class ImageMessageViewHolder() 
:
FriendlyMessageAdapter.kt
 inner  
class  
ImageMessageViewHolder(private  
val  
binding:  
ImageMessageBinding)  
:  
ViewHolder(binding.root)  
{  
fun  
bind(item:  
FriendlyMessage)  
{  
loadImageIntoView(binding.messageImageView,  
item.imageUrl!!)  
binding.messengerTextView.text  
=  
if  
(item.name  
==  
null)  
ANONYMOUS  
else  
item.name  
if  
(item.photoUrl  
!=  
null)  
{  
loadImageIntoView(binding.messengerImageView,  
item.photoUrl!!)  
}  
else  
{  
binding.messengerImageView.setImageResource(R.drawable.ic_account_circle_black_36dp)  
}  
}
} 
 
Finally, back in MainActivity 
, start and stop listening for updates from Firebase Realtime Database. Update the  onPause() 
 
and  onResume() 
 
methods in MainActivity 
as shown below:
MainActivity.kt
 public override fun onPause() {
    adapter.stopListening()
    super.onPause()
}
public override fun onResume() {
    super.onResume()
    adapter.startListening()
} 
 
Test syncing messages
- Click Run( ). ).
- In the Emulator Suite UI, return to the Realtime Databasetab, then manually add a new message. Confirm that the message shows up in your Android app:

Congratulations, you just added a realtime database to your app!
8. Send Messages
Implement text message sending
In this section, you will add the ability for app users to send text messages. The code snippet below listens for click events on the send button, creates a new FriendlyMessage 
object with the contents of the message field, and pushes the message to the database.  The push() 
method adds an automatically generated ID to the pushed object's path.  These IDs are sequential which ensures that the new messages will be added to the end of the list.
Update the click listener of the send button in the onCreate() 
method in the MainActivity 
class. This code is at the bottom of the onCreate() 
method already. Update the onClick() 
body to match the code below:
MainActivity.kt
  // Disable the send button when there's no text in the input field 
 // See MyButtonObserver for details 
 binding 
 . 
 messageEditText 
 . 
 addTextChangedListener 
 ( 
 MyButtonObserver 
 ( 
 binding 
 . 
 sendButton 
 )) 
 // When the send button is clicked, send a text message 
 binding 
 . 
 sendButton 
 . 
 setOnClickListener 
  
 { 
  
 val 
  
 friendlyMessage 
  
 = 
  
 FriendlyMessage 
 ( 
  
 binding 
 . 
 messageEditText 
 . 
 text 
 . 
 toString 
 (), 
  
 getUserName 
 (), 
  
 getPhotoUrl 
 (), 
  
 null 
  
 /* 
  
 no 
  
 image 
  
 */ 
  
 ) 
  
 db 
 . 
 reference 
 . 
 child 
 ( 
 MESSAGES_CHILD 
 ). 
 push 
 (). 
 setValue 
 ( 
 friendlyMessage 
 ) 
  
 binding 
 . 
 messageEditText 
 . 
 setText 
 ( 
 "" 
 ) 
 } 
 
 
Implement image message sending
In this section, you will add the ability for app users to send image messages. Creating an image message is done with these steps:
- Select image
- Handle image selection
- Write temporary image message to the Realtime Database
- Begin to upload selected image
- Update image message URL to that of the uploaded image, once upload is complete
Select Image
To add images this codelab uses Cloud Storage for Firebase. Cloud Storage is a good place to store the binary data of your app.
Handle image selection and write temp message
Once the user has selected an image, the image selection Intent 
is launched. This is already implemented in the code at the end of the onCreate() 
method. When finished it calls the MainActivity 
's onImageSelected() 
method. Using the code snippet below, you will write a message with a temporary image url to the database indicating the image is being uploaded.
MainActivity.kt
  private 
  
 fun 
  
 onImageSelected 
 ( 
 uri 
 : 
  
 Uri 
 ) 
  
 { 
  
 Log 
 . 
 d 
 ( 
 TAG 
 , 
  
 "Uri: $uri" 
 ) 
  
 val 
  
 user 
  
 = 
  
 auth 
 . 
 currentUser 
  
 val 
  
 tempMessage 
  
 = 
  
 FriendlyMessage 
 ( 
 null 
 , 
  
 getUserName 
 (), 
  
 getPhotoUrl 
 (), 
  
 LOADING_IMAGE_URL 
 ) 
  
 db 
 . 
 reference 
  
 . 
 child 
 ( 
 MESSAGES_CHILD 
 ) 
  
 . 
 push 
 () 
  
 . 
 setValue 
 ( 
  
 tempMessage 
 , 
  
 DatabaseReference 
 . 
 CompletionListener 
  
 { 
  
 databaseError 
 , 
  
 databaseReference 
  
 - 
>  
 if 
  
 ( 
 databaseError 
  
 != 
  
 null 
 ) 
  
 { 
  
 Log 
 . 
 w 
 ( 
  
 TAG 
 , 
  
 "Unable to write message to database." 
 , 
  
 databaseError 
 . 
 toException 
 () 
  
 ) 
  
 return 
 @ 
 CompletionListener 
  
 } 
  
 // 
  
 Build 
  
 a 
  
 StorageReference 
  
 and 
  
 then 
  
 upload 
  
 the 
  
 file 
  
 val 
  
 key 
  
 = 
  
 databaseReference 
 . 
 key 
  
 val 
  
 storageReference 
  
 = 
  
 Firebase 
 . 
 storage 
  
 . 
 getReference 
 ( 
 user 
 !!. 
 uid 
 ) 
  
 . 
 child 
 ( 
 key 
 !! 
 ) 
  
 . 
 child 
 ( 
 uri 
 . 
 lastPathSegment 
 !! 
 ) 
  
 putImageInStorage 
 ( 
 storageReference 
 , 
  
 uri 
 , 
  
 key 
 ) 
  
 }) 
 } 
 
 
Upload image and update message
Add the method putImageInStorage() 
to MainActivity 
. It is called in onImageSelected() 
to initiate the upload of the selected image. Once the upload is complete you will update the message to use the appropriate image.
MainActivity.kt
  private 
  
 fun 
  
 putImageInStorage 
 ( 
 storageReference 
 : 
  
 StorageReference 
 , 
  
 uri 
 : 
  
 Uri 
 , 
  
 key 
 : 
  
 String 
 ? 
 ) 
  
 { 
  
 // 
  
 First 
  
 upload 
  
 the 
  
 image 
  
 to 
  
 Cloud 
  
 Storage 
  
 storageReference 
 . 
 putFile 
 ( 
 uri 
 ) 
  
 . 
 addOnSuccessListener 
 ( 
  
 this 
  
 ) 
  
 { 
  
 taskSnapshot 
  
 - 
>  
 // 
  
 After 
  
 the 
  
 image 
  
 loads 
 , 
  
 get 
  
 a 
  
 public 
  
 downloadUrl 
  
 for 
  
 the 
  
 image 
  
 // 
  
 and 
  
 add 
  
 it 
  
 to 
  
 the 
  
 message 
 . 
  
 taskSnapshot 
 . 
 metadata 
 !!. 
 reference 
 !!. 
 downloadUrl 
  
 . 
 addOnSuccessListener 
  
 { 
  
 uri 
  
 - 
>  
 val 
  
 friendlyMessage 
  
 = 
  
 FriendlyMessage 
 ( 
 null 
 , 
  
 getUserName 
 (), 
  
 getPhotoUrl 
 (), 
  
 uri 
 . 
 toString 
 ()) 
  
 db 
 . 
 reference 
  
 . 
 child 
 ( 
 MESSAGES_CHILD 
 ) 
  
 . 
 child 
 ( 
 key 
 !! 
 ) 
  
 . 
 setValue 
 ( 
 friendlyMessage 
 ) 
  
 } 
  
 } 
  
 . 
 addOnFailureListener 
 ( 
 this 
 ) 
  
 { 
  
 e 
  
 - 
>  
 Log 
 . 
 w 
 ( 
  
 TAG 
 , 
  
 "Image upload task was unsuccessful." 
 , 
  
 e 
  
 ) 
  
 } 
 } 
 
 
Test sending messages
- In Android Studio, click the Runbutton. Runbutton.
- In your Android Emulator, enter a message, then tap the send button. The new message should be visible in the app UI and in the Firebase Emulator Suite UI.
- In the Android Emulator, tap the "+" image to select an image from your device. The new message should be visible first with a placeholder image, and then with the selected image once the image upload is complete. The new message should also be visible in the Emulator Suite UI, specifically as an object in the Realtime Database tab and as a blob in the Storage tab.
9. Congratulations!
You just built a real-time chat application using Firebase!
What you learned
- Firebase Authentication
- Firebase Realtime Database
- Cloud Storage for Firebase
Next, try using what you learned in this codelab to add Firebase to your own Android app! To learn more about Firebase, visit firebase.google.com .
If you want to learn how to set up a real Firebase project and use real Firebase resources (instead of a demo project and only emulated resources), continue to the next step.
Note: Even after you set up a real Firebase project and especially when you get started building a real app, we recommend using the Firebase Local Emulator Suite for development and testing.
10. Optional: Create and set up a Firebase project
In this step, you'll create a real Firebase project and a Firebase Android App to use with this codelab. You'll also add your app-specific Firebase configuration to your app. And finally, you'll set up real Firebase resources to use with your app.
Create a Firebase project
- Sign into the Firebase console using your Google Account.
- Click the button to create a new project, and then enter a project name (for example, FriendlyChat).
 
- Click Continue.
- If prompted, review and accept the Firebase terms , and then click Continue.
- (Optional) Enable AI assistance in the Firebase console (called "Gemini in Firebase").
- For this codelab, you do not need Google Analytics, so toggle off the Google Analytics option.
- Click Create project, wait for your project to provision, and then click Continue.
Upgrade your Firebase pricing plan
To use Cloud Storage for Firebase, your Firebase project needs to be on the pay-as-you go (Blaze) pricing plan , which means it's linked to a Cloud Billing account .
- A Cloud Billing account requires a payment method, like a credit card.
- If you're new to Firebase and Google Cloud, check if you're eligible for a $300 credit and a Free Trial Cloud Billing account .
- If you're doing this codelab as part of an event, ask your organizer if there are any Cloud credits available.
To upgrade your project to the Blaze plan, follow these steps:
- In the Firebase console, select to upgrade your plan .
- Select the Blaze plan. Follow the on-screen instructions to link a Cloud Billing account to your project.
 If you needed to create a Cloud Billing account as part of this upgrade, you might need to navigate back to the upgrade flow in the Firebase console to complete the upgrade.
Add Firebase to your Android project
In the Firebase console, and follow these steps to register your Android project with your Firebase project:
- From the overview screen of your new project, click the Android icon to launch the setup workflow: 
- On the next screen, enter com.google.firebase.codelab.friendlychatas the package name for your app.
- Click Register App, then click Download google-services.jsonto download your Firebase configuration file.
- Copy the google-services.jsonfile into theappdirectory of your Android project.
-  Skipthe next steps shown in the console's setup workflow (they've already been done for you in the build-android-startproject).
- Make sure that all dependencies are available to your app by syncing your project with Gradle files. From the Android Studio toolbar, select File> Sync Project with Gradle Files. You may also need to run Build/Clean Projectand Build/Rebuild Projectfor the config changes to take place.
Configure Firebase Authentication
Before your app can access the Firebase Authentication APIs on behalf of your users, you need to enable Firebase Authentication and the sign-in providers you want to use in your app.
- In the Firebase console , select Authenticationfrom the left-side navigation panel.
- Select the Sign-in methodtab.
- Click Email/Password, then toggle the switch to enabled (blue).
- Click Google, then toggle the switch to enabled (blue) and set a project support email.
If you get errors later in this codelab with the message "CONFIGURATION_NOT_FOUND", come back to this step and double check your work.
You might need to specify your app's SHA fingerprint to use Sign in with Google. You can do this in the Settings page of the Firebase console. Refer to Authenticating Your Client for details on how to get your app's SHA fingerprint.
Set up Realtime Database
The app in this codelab stores chat messages in Firebase Realtime Database. In this section, we'll create a database and configure its security via a JSON configuration language called Firebase Security Rules.
- In the left-panel of the Firebase console, expand Buildand then select Realtime Database .
- Click Create database.
- Select a location for your database, then click Next 
.
 For a real app, you want to choose a location that's close to your users.
- Click Start in test mode. Read the disclaimer about the security rules.
 In the next steps of this codelab, you'll add Security Rules to secure your data. Do not distribute or expose an app publicly without adding Security Rules for your database.
- Click Create.
- Once the database instance has been created, select the Rulestab, then update the rules configuration with the following: { "rules": { "messages": { ".read": "auth.uid != null", ".write": "auth.uid != null" } } }
For more information on how Security Rules work (including documentation on the "auth" variable), see the Realtime Database security documentation .
Set up Cloud Storage for Firebase
- In the left-panel of the Firebase console, expand Buildand then select Storage .
- Click Get started.
- Select a location for your default Storage bucket.
 Buckets inUS-WEST1,US-CENTRAL1, andUS-EAST1can take advantage of the "Always Free" tier for Google Cloud Storage. Buckets in all other locations follow Google Cloud Storage pricing and usage .
- Click Start in test mode. Read the disclaimer about the security rules.
 Later in this codelab, you'll add security rules to secure your data. Do not distribute or expose an app publicly without adding Security Rules for your Storage bucket.
- Click Create.
Connect to Firebase resources
In an earlier step of this codelab, you added the following to MainActivity.kt 
. This conditional block connected your Android project to the Firebase Emulator Suite.
  // REMOVE OR DISABLE THIS 
 if 
  
 ( 
 BuildConfig 
 . 
 DEBUG 
 ) 
  
 { 
  
 Firebase 
 . 
 database 
 . 
 useEmulator 
 ( 
 "10.0.2.2" 
 , 
  
 9000 
 ) 
  
 Firebase 
 . 
 auth 
 . 
 useEmulator 
 ( 
 "10.0.2.2" 
 , 
  
 9099 
 ) 
  
 Firebase 
 . 
 storage 
 . 
 useEmulator 
 ( 
 "10.0.2.2" 
 , 
  
 9199 
 ) 
 } 
 
 
If you want to connect your app to your new  real 
Firebase project and its  real 
Firebase resources, you can either remove this block or run your app in release mode so that BuildConfig.DEBUG 
is false 
.

