Test your Crashlytics implementation (Unity)

Select platform:


Use this guide if you've followed the getting started guide , and you're still not seeing crashes in the Crashlytics dashboard.

Force a crash to test your implementation

  1. Find an existing GameObject , then add to it the following script. This script will cause a test crash a few seconds after you run your app.

     using 
      
     System 
     ; 
     using 
      
     UnityEngine 
     ; 
     public 
      
     class 
      
     CrashlyticsTester 
      
     : 
      
     MonoBehaviour 
      
     { 
      
     int 
      
     updatesBeforeException 
     ; 
      
     // Use this for initialization 
      
     void 
      
     Start 
      
     () 
      
     { 
      
     updatesBeforeException 
      
     = 
      
     0 
     ; 
      
     } 
      
     // Update is called once per frame 
      
     void 
      
     Update 
     () 
      
     { 
      
     // Call the exception-throwing method here so that it's run 
      
     // every frame update 
      
     throwExceptionEvery60Updates 
     (); 
      
     } 
      
     // A method that tests your Crashlytics 
    implementation by throwing an 
      
     // exception every 60 frame updates. You should see reports in the 
      
     // Firebase 
    console a few minutes after running your app with this method. 
      
     void 
      
     throwExceptionEvery60Updates 
     () 
      
     { 
      
     if 
      
     ( 
     updatesBeforeException 
      
     > 
      
     0 
     ) 
      
     { 
      
     updatesBeforeException 
     -- 
     ; 
      
     } 
      
     else 
      
     { 
      
     // Set the counter to 60 updates 
      
     updatesBeforeException 
      
     = 
      
     60 
     ; 
      
     // Throw an exception to test your Crashlytics 
    implementation 
      
     throw 
      
     new 
      
     System 
     . 
     Exception 
     ( 
     "test exception please ignore" 
     ); 
      
     } 
      
     } 
     } 
    
  2. Build your app and upload symbol information after your build finishes.

    • iOS+: The Firebase Unity Editor plugin automatically configures your Xcode project to upload your symbol file.

    • Android: For your Android apps that use IL2CPP, run the Firebase CLI crashlytics:symbols:upload command to upload your symbol file.

  3. Run your app. Once your app is running, watch the device log and wait for the exception to trigger from the CrashlyticsTester .

    • iOS+: View logs in the bottom pane of Xcode.

    • Android: View logs by running the following command in the terminal: adb logcat .

  4. Go to the Crashlytics dashboard of the Firebase console to see your test crash.

    If you've refreshed the console and you're still not seeing the test crash after five minutes, try enabling debug logging (next section).

Enable debug logging for Crashlytics

If you don't see your test crash in the Crashlytics dashboard, you can use debug logging for Crashlytics to help track down the problem.

  1. Enable debug logging for Firebase by adding the following code to your app initialization:

     Firebase 
     . 
     FirebaseApp 
     . 
     LogLevel 
      
     = 
      
     Firebase 
     . 
     LogLevel 
     . 
     Debug 
     ; 
    
  2. Force a test crash. The first section on this page describes how to do this.

If you don't see logs from Firebase or your test crash in the Crashlytics dashboard of the Firebase console after five minutes, reach out to Firebase Support with a copy of your log output so that we can help you troubleshoot further.

Next steps

Design a Mobile Site
View Site in Mobile | Classic
Share by: