Biblioteca
TY - JOUR AU - Sotoca-Orgaz, Pablo AU - Barona, Lucía AU - Pérez-López, Alberto T1 - ¡Lucha contra Insanus!: Un videojuego para promover la alimentación equilibrada en la educación física de educación primaria TI - Fighting Insanus! A video game to promote balancer nutrition in primary physical education TI - Lute contra Insanus! Um videojogo para promover a alimentação equilibrada nas aulas de educação física do ensino básico LA - spa PY - 2026/// SP - 496 EP - 511 T2 - Retos: nuevas tendencias en educación física, deporte y recreación SN - 1579-1726 VL - 79 PB - Federación Española de Asociaciones de Docentes de Educación Física (FEADEF) PP - Costacabana (Almería) AB - Introduction: “La Liga Saludable” is a video game designed to promote healthy lifestyle habits among Primary Education pupils through a national competition.Objective: To analyse the educational impact of the 4th edition of “La Liga Saludable” and assess its effects on students in Years 3 to 6 of Primary Education from two participating schools.Methodology: A total of 83 students took part in a mixed-methods study, using the validated GAMEX scale to obtain quantitative data on various dimensions measuring their engagement with the video game. This information was complemented by a single open-ended qualitative question in which participants shared their opinions.Results: Younger pupils obtained higher scores in dimensions such as enjoyment, intrinsic motivation, activation, and absorption. Low scores were observed in the absence of negative effect, as the game was perceived as a complex challenge in some levels, requiring support to progress, despite the content being considered appropriate.Discussion: The findings show a greater impact in the second stage of primary education, with no gender differences. There is a need to adjust the game’s difficulty to pupils’ abilities, and modifications are proposed to evolve it into a more active game. The study also highlights the opportunity to foster shared leisure moments within the family environment.Conclusions: The integration of well-designed educational video games, aligned with the curriculum, can constitute an inclusive, motivating, and learning-enhancing resource in diverse school contexts. DO - 10.47197/RETOS.V79.118329 UR - https://portalcientifico.uah.es/documentos/69e27c0e7b593b1ab5dcc42a DP - Dialnet - Portal de la Investigación ER -
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