Make 3D modelling much easier by using a reference image in Blender
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Credit: Maciek Lazowski
Starting to 3D model from scratch can be an intimidating task, especially at the beginning. That's why it's helpful to use a reference image in Blender to guide your process. It could be an analogue sketch you've doodled, a digital artwork you've created,or simply a photo you've found online.
Even if you've had some experience using 3D modelling software , having a reference can help with adding a detail or providing features you might normally miss. Below, I'll show how to add a reference for modelling in Blender and how to adjust it to work comfortably. You can follow the video, or follow written steps with images further below. For more tips, see our roundup of Blender tutorials.
How to add a reference image in Blender
To add a reference photo in Blender, click Shift + A, choose Image, then Reference. Then find the image you want in the file browser, and confirm by clicking the Add Empty Imagebutton.
After doing that, you might find your image added at a weird angle, which will be confirmed by the rotation values you'll see by pressing N.
To fix this, you can either change Y, Zrotation values to 0and Xto 90,or you can select the image, press Option + Ron a Mac (or Alt + Ron a PC), and this will reset rotation on your image. After that, simply press R+X+90, which will rotate the image 90 degrees on the X axis, setting it in Front Viewlike we wanted.
A less painful way to do it is to change the view to front before adding an image:
01. Set the view
Credit: Maciek Lazowski
Set Viewto Frontby selecting View, then Frontor using the axis gizmo on the upper right side of the main window. Depending on your setup you can also press 1, or ~, then select Front View.
02. Add the image
Credit: Maciek Lazowski
Click Shift + A, choose Image, then Reference.
03. Choosing the image
Credit: Maciek Lazowski
Find the image you want in the file browser, and confirm by clicking Add Empty Imagebutton.
04. Setting Object data properties
Credit: Maciek Lazowski
After selecting the image, choose Object datain the Propertiespanel on the right. Here you can tick the Opacityoption and set the value to something lower, like 0.3, so the sketch won't be interfering with your model. Additionally, you can set the Depthto Front, which will make the sketch overlay your model, which should give you an optimal setting to create what you want according to your reference.
For more tips, see my pieces on how to set up a shadow catcher in Blender and what to do when things look wrong in Blender .
If you're not sure what device to choose for Blender, see our guide to the best laptops for 3D modelling.

