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PlayStation players get more from Xbox than Xbox users in this first-party game

Adam Hales

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 Microsoft Flight Simulator.
Microsoft Flight Simulator. | Credit: Microsoft

PlayStation players can rejoice. While Xbox players are out there playing PlayStation’s own Marathon more than PlayStation users themselves . PlayStation fans can indulge themselves, as they get a feature exclusive to their console, omitted from Xbox hardware, in a first-party Xbox game no less.

Microsoft Flight Simulator 2024 is finally getting PlayStation VR2 support for both PlayStation 5 and PlayStation 5 Pro today, April 30, 2026, giving virtual pilots full VR support in the title. That alone is enough for PlayStation fans to laugh and maybe even clap back.

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I’m being a bit dramatic and sarcastic on purpose, of course, but it’s great for those that enjoy Microsoft Flight Simulator to finally get this feature on PlayStation. PlayStation VR2 has been out for around three years now, and while originally it was stuck to PlayStation’s closed ecosystem, it has since escaped those crutches.

Microsoft Flight Simulator 2024
PS5 Flight Simulator fans can now fully immerse themselves. | Credit: Ben Wilson | Windows Central

Back in 2024, PlayStation released a PC adapter for the headset , which helped open things up. I’ve always had mixed feelings about virtual reality. It can be genuinely fun, and even a decent workout, but it feels limited when it’s locked to a single platform, or restricted by a cord that needs plugging in.

At least now, with PC support, the PS VR2 isn’t all that bad of a headset. That said, I still lean toward a cordless experience whenever I use virtual reality.

Hopefully, PlayStation users can make the most of Microsoft Flight Simulator 2024’s VR support. It’s a well-loved feature on PC, and for good reason, as it adds a strong sense of immersion.

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What’s always baffled me, though, is Xbox’s reluctance to embrace virtual reality at all. Whether it was making use of Windows Mixed Reality ( which has since shut down) or simply opening the door to third-party headsets, it feels like there were missed opportunities for some sort of virtual reality platform on Xbox.

It could have even positioned Xbox as a more affordable entry point into VR, especially when the Xbox Series S was cheaper.

What do you think? Did Xbox miss an opportunity by skipping virtual reality, or was it smart to avoid a niche that still hasn’t fully taken off? Let me know in the comments and be sure to take part in our poll:

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