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Where to find Halsin the druid in Baldur's Gate 3

Lauren Aitken

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 Baldur's Gate 3 — A screenshot of First Druid Halsin in conversation.
Credit: Larian Studios

If you're struggling to find Halsinin Baldur's Gate 3 ,then you are not alone. After encountering the Tieflings in the Emerald Grove, you'll be asked to find the First Druid in the goblin camp where he was captured. The only issue is, the waypoint to his location is extremely vague and it's likely that you've walked by where he is a few dozen times by now.

In this guide, I'll tell you where you can find Halsin and, more importantly, how to get him to join your ragtag band of pals.

Where to find the Goblin Camp

A map of the first area in Baldur's Gate 3 Act 1. The Goblin Camp is all the way to the western-most side and circled in red.
Credit: Larian Studios / Better Maps mod by Caites (Nexus Mods)

The Goblin Campis to the west of the Blighted Village, near the windmill where you freed Barcus Wroot. As you enter the camp, you'll want to make your way to a set of big heavy doors that lead to the Shattered Sanctum—there's a big guy in front of them shouting at a chicken if you need a clue.

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Playing as a Drow, I was able to saunter through the camp and into the sanctum with little difficulty, but other races might have a harder time. Of course, if you freed Sazza the goblin from the grove, that will help your cause, so non-Drow players might want to consider that. Playing up your Illithid powers helps a lot, too.

Where is Halsin?

The Shattered Sanctum, the dungeon you'll find just inside the Goblin Camp. This map shows the path from the entrance all the way to the Worg Pen, where you'll find Halsin.
Credit: Larian Studios / Better Maps mod by Caites (Nexus Mods)

Halsin is in the Worg Pens, but to get there you'll have to bypass several goblin patrols. It's easier to stay on their good side going in, but just know they'll all attack on your way out if you save the druid.

Head through the Shattered Sanctum until you see the priestess, True Soul Gut, then head to the right and look for a rickety wooden bridge leading off to the right. Follow the bridge round and you'll see three goblins alongside a rat and a door ahead. Go through the door and you'll arrive at the Worg Pens.

Once you're in the room, if you have it, use your Speak with Animals spell. Enter the room and you'll see a bear on the right-hand side along with some goblins. If you can chat with animals, the bear will ask you: "Stop them. Free me."

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Image 1 of 4

A group of explorers crossing a wooden bridge
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Image 2 of 4

The party entering the Worg Pens

Image 3 of 4

The player character showing choices

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A bear that you can attack or rescue

That bear is Halsin, if you haven't already figured out where this is going. You can use Illithid or Wisdom dialogue options to free the bear, you can egg the goblins on to keep torturing him or fight them. If you free him, you are left with three options: Attack the goblins, charge the bear, or leave the bear to the goblin's mercy. As I decided to side with the Tieflings and Halsin to save the Emerald Grove , I attacked the goblins.

Once the battle is over, he'll transform back into Halsin and will speak about how the tadpoles in your head have been altered by cultists in Moonrise Towers. He can also be recruited to your party to fight off Minthara, the Drow leader of the goblins, the hobgoblin Dror Ragzlin and priestess Gut, but does imply that it'll be a bloodbath and you'll need to fight all the goblins.

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Either way, once you've found him it's up to you to decide whether you'll protect the Emerald Grove and him, or if you're going to join the Drow leader on her conquest in the name of the Absolute. If you protect the grove, he'll appear in your camp and you can recruit him at a later stage.

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