Package cloud.google.com/go/gaming/apiv1beta (v0.77.0)

Use of Context

The ctx passed to NewClient is used for authentication requests and for creating the underlying connection, but is not used for subsequent calls. Individual methods on the client use the ctx given to them.

To close the open connection, use the Close() method.

For information about setting deadlines, reusing contexts, and more please visit pkg.go.dev/cloud.google.com/go.

Functions

func DefaultAuthScopes

  func 
  
 DefaultAuthScopes 
 () 
  
 [] 
  string 
 
 

DefaultAuthScopes reports the default set of authentication scopes to use with this package.

CreateGameServerClusterOperation

  type 
  
 CreateGameServerClusterOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

CreateGameServerClusterOperation manages a long-running operation from CreateGameServerCluster.

func (*CreateGameServerClusterOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*CreateGameServerClusterOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*CreateGameServerClusterOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*CreateGameServerClusterOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

CreateGameServerConfigOperation

  type 
  
 CreateGameServerConfigOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

CreateGameServerConfigOperation manages a long-running operation from CreateGameServerConfig.

func (*CreateGameServerConfigOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*CreateGameServerConfigOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*CreateGameServerConfigOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*CreateGameServerConfigOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

CreateGameServerDeploymentOperation

  type 
  
 CreateGameServerDeploymentOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

CreateGameServerDeploymentOperation manages a long-running operation from CreateGameServerDeployment.

func (*CreateGameServerDeploymentOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*CreateGameServerDeploymentOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*CreateGameServerDeploymentOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*CreateGameServerDeploymentOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

CreateRealmOperation

  type 
  
 CreateRealmOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

CreateRealmOperation manages a long-running operation from CreateRealm.

func (*CreateRealmOperation) Done

  func 
  
 ( 
 op 
  
 * 
  CreateRealmOperation 
 
 ) 
  
 Done 
 () 
  
  bool 
 
 

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*CreateRealmOperation) Name

  func 
  
 ( 
 op 
  
 * 
  CreateRealmOperation 
 
 ) 
  
 Name 
 () 
  
  string 
 
 

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*CreateRealmOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*CreateRealmOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

DeleteGameServerClusterOperation

  type 
  
 DeleteGameServerClusterOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

DeleteGameServerClusterOperation manages a long-running operation from DeleteGameServerCluster.

func (*DeleteGameServerClusterOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*DeleteGameServerClusterOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*DeleteGameServerClusterOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*DeleteGameServerClusterOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

DeleteGameServerConfigOperation

  type 
  
 DeleteGameServerConfigOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

DeleteGameServerConfigOperation manages a long-running operation from DeleteGameServerConfig.

func (*DeleteGameServerConfigOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*DeleteGameServerConfigOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*DeleteGameServerConfigOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*DeleteGameServerConfigOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

DeleteGameServerDeploymentOperation

  type 
  
 DeleteGameServerDeploymentOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

DeleteGameServerDeploymentOperation manages a long-running operation from DeleteGameServerDeployment.

func (*DeleteGameServerDeploymentOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*DeleteGameServerDeploymentOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*DeleteGameServerDeploymentOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*DeleteGameServerDeploymentOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

DeleteRealmOperation

  type 
  
 DeleteRealmOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

DeleteRealmOperation manages a long-running operation from DeleteRealm.

func (*DeleteRealmOperation) Done

  func 
  
 ( 
 op 
  
 * 
  DeleteRealmOperation 
 
 ) 
  
 Done 
 () 
  
  bool 
 
 

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*DeleteRealmOperation) Name

  func 
  
 ( 
 op 
  
 * 
  DeleteRealmOperation 
 
 ) 
  
 Name 
 () 
  
  string 
 
 

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*DeleteRealmOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*DeleteRealmOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

GameServerClusterIterator

  type 
  
 GameServerClusterIterator 
  
 struct 
  
 { 
  
 // Response is the raw response for the current page. 
  
 // It must be cast to the RPC response type. 
  
 // Calling Next() or InternalFetch() updates this value. 
  
 Response 
  
 interface 
 {} 
  
 // InternalFetch is for use by the Google Cloud Libraries only. 
  
 // It is not part of the stable interface of this package. 
  
 // 
  
 // InternalFetch returns results from a single call to the underlying RPC. 
  
 // The number of results is no greater than pageSize. 
  
 // If there are no more results, nextPageToken is empty and err is nil. 
  
 InternalFetch 
  
 func 
 ( 
 pageSize 
  
  int 
 
 , 
  
 pageToken 
  
  string 
 
 ) 
  
 ( 
 results 
  
 [] 
 * 
  gamingpb 
 
 . 
  GameServerCluster 
 
 , 
  
 nextPageToken 
  
  string 
 
 , 
  
 err 
  
  error 
 
 ) 
  
 // contains filtered or unexported fields 
 } 
 

GameServerClusterIterator manages a stream of *gamingpb.GameServerCluster.

func (*GameServerClusterIterator) Next

Next returns the next result. Its second return value is iterator.Done if there are no more results. Once Next returns Done, all subsequent calls will return Done.

func (*GameServerClusterIterator) PageInfo

PageInfo supports pagination. See the google.golang.org/api/iterator package for details.

GameServerClustersCallOptions

  type 
  
 GameServerClustersCallOptions 
  
 struct 
  
 { 
  
 ListGameServerClusters 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 GetGameServerCluster 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 CreateGameServerCluster 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 PreviewCreateGameServerCluster 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 DeleteGameServerCluster 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 PreviewDeleteGameServerCluster 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 UpdateGameServerCluster 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 PreviewUpdateGameServerCluster 
  
 [] 
  gax 
 
 . 
  CallOption 
 
 } 
 

GameServerClustersCallOptions contains the retry settings for each method of GameServerClustersClient.

GameServerClustersClient

  type 
  
 GameServerClustersClient 
  
 struct 
  
 { 
  
 // LROClient is used internally to handle longrunning operations. 
  
 // It is exposed so that its CallOptions can be modified if required. 
  
 // Users should not Close this client. 
  
 LROClient 
  
 * 
  lroauto 
 
 . 
  OperationsClient 
 
  
 // The call options for this service. 
  
 CallOptions 
  
 * 
  GameServerClustersCallOptions 
 
  
 // contains filtered or unexported fields 
 } 
 

GameServerClustersClient is a client for interacting with .

Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.

func NewGameServerClustersClient

  func 
  
 NewGameServerClustersClient 
 ( 
 ctx 
  
  context 
 
 . 
  Context 
 
 , 
  
 opts 
  
 ... 
  option 
 
 . 
  ClientOption 
 
 ) 
  
 ( 
 * 
  GameServerClustersClient 
 
 , 
  
  error 
 
 ) 
 

NewGameServerClustersClient creates a new game server clusters service client.

The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use client. 
  
 _ 
  
 = 
  
 c 
 } 
 

func (*GameServerClustersClient) Close

Close closes the connection to the API service. The user should invoke this when the client is no longer required.

func (*GameServerClustersClient) Connection

Connection returns a connection to the API service.

Deprecated.

func (*GameServerClustersClient) CreateGameServerCluster

CreateGameServerCluster creates a new game server cluster in a given project and location.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  CreateGameServerClusterRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 CreateGameServerCluster 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerClustersClient) CreateGameServerClusterOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerClustersClient 
 
 ) 
  
 CreateGameServerClusterOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  CreateGameServerClusterOperation 
 
 

CreateGameServerClusterOperation returns a new CreateGameServerClusterOperation from a given name. The name must be that of a previously created CreateGameServerClusterOperation, possibly from a different process.

func (*GameServerClustersClient) DeleteGameServerCluster

DeleteGameServerCluster deletes a single game server cluster.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  DeleteGameServerClusterRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 DeleteGameServerCluster 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 err 
  
 = 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
 } 
 

func (*GameServerClustersClient) DeleteGameServerClusterOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerClustersClient 
 
 ) 
  
 DeleteGameServerClusterOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  DeleteGameServerClusterOperation 
 
 

DeleteGameServerClusterOperation returns a new DeleteGameServerClusterOperation from a given name. The name must be that of a previously created DeleteGameServerClusterOperation, possibly from a different process.

func (*GameServerClustersClient) GetGameServerCluster

GetGameServerCluster gets details of a single game server cluster.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  GetGameServerClusterRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 GetGameServerCluster 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerClustersClient) ListGameServerClusters

ListGameServerClusters lists game server clusters in a given project and location.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 "google.golang.org/api/iterator" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 // import "google.golang.org/api/iterator" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  ListGameServerClustersRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 it 
  
 := 
  
 c 
 . 
 ListGameServerClusters 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 for 
  
 { 
  
 resp 
 , 
  
 err 
  
 := 
  
 it 
 . 
 Next 
 () 
  
 if 
  
 err 
  
 == 
  
 iterator 
 . 
 Done 
  
 { 
  
 break 
  
 } 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
  
 } 
 } 
 

func (*GameServerClustersClient) PreviewCreateGameServerCluster

PreviewCreateGameServerCluster previews creation of a new game server cluster in a given project and location.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  PreviewCreateGameServerClusterRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 PreviewCreateGameServerCluster 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerClustersClient) PreviewDeleteGameServerCluster

PreviewDeleteGameServerCluster previews deletion of a single game server cluster.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  PreviewDeleteGameServerClusterRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 PreviewDeleteGameServerCluster 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerClustersClient) PreviewUpdateGameServerCluster

PreviewUpdateGameServerCluster previews updating a GameServerCluster.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  PreviewUpdateGameServerClusterRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 PreviewUpdateGameServerCluster 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerClustersClient) UpdateGameServerCluster

UpdateGameServerCluster patches a single game server cluster.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerClustersClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  UpdateGameServerClusterRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 UpdateGameServerCluster 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerClustersClient) UpdateGameServerClusterOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerClustersClient 
 
 ) 
  
 UpdateGameServerClusterOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  UpdateGameServerClusterOperation 
 
 

UpdateGameServerClusterOperation returns a new UpdateGameServerClusterOperation from a given name. The name must be that of a previously created UpdateGameServerClusterOperation, possibly from a different process.

GameServerConfigIterator

  type 
  
 GameServerConfigIterator 
  
 struct 
  
 { 
  
 // Response is the raw response for the current page. 
  
 // It must be cast to the RPC response type. 
  
 // Calling Next() or InternalFetch() updates this value. 
  
 Response 
  
 interface 
 {} 
  
 // InternalFetch is for use by the Google Cloud Libraries only. 
  
 // It is not part of the stable interface of this package. 
  
 // 
  
 // InternalFetch returns results from a single call to the underlying RPC. 
  
 // The number of results is no greater than pageSize. 
  
 // If there are no more results, nextPageToken is empty and err is nil. 
  
 InternalFetch 
  
 func 
 ( 
 pageSize 
  
  int 
 
 , 
  
 pageToken 
  
  string 
 
 ) 
  
 ( 
 results 
  
 [] 
 * 
  gamingpb 
 
 . 
  GameServerConfig 
 
 , 
  
 nextPageToken 
  
  string 
 
 , 
  
 err 
  
  error 
 
 ) 
  
 // contains filtered or unexported fields 
 } 
 

GameServerConfigIterator manages a stream of *gamingpb.GameServerConfig.

func (*GameServerConfigIterator) Next

Next returns the next result. Its second return value is iterator.Done if there are no more results. Once Next returns Done, all subsequent calls will return Done.

func (*GameServerConfigIterator) PageInfo

PageInfo supports pagination. See the google.golang.org/api/iterator package for details.

GameServerConfigsCallOptions

  type 
  
 GameServerConfigsCallOptions 
  
 struct 
  
 { 
  
 ListGameServerConfigs 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 GetGameServerConfig 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 CreateGameServerConfig 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 DeleteGameServerConfig 
  
 [] 
  gax 
 
 . 
  CallOption 
 
 } 
 

GameServerConfigsCallOptions contains the retry settings for each method of GameServerConfigsClient.

GameServerConfigsClient

  type 
  
 GameServerConfigsClient 
  
 struct 
  
 { 
  
 // LROClient is used internally to handle longrunning operations. 
  
 // It is exposed so that its CallOptions can be modified if required. 
  
 // Users should not Close this client. 
  
 LROClient 
  
 * 
  lroauto 
 
 . 
  OperationsClient 
 
  
 // The call options for this service. 
  
 CallOptions 
  
 * 
  GameServerConfigsCallOptions 
 
  
 // contains filtered or unexported fields 
 } 
 

GameServerConfigsClient is a client for interacting with .

Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.

func NewGameServerConfigsClient

  func 
  
 NewGameServerConfigsClient 
 ( 
 ctx 
  
  context 
 
 . 
  Context 
 
 , 
  
 opts 
  
 ... 
  option 
 
 . 
  ClientOption 
 
 ) 
  
 ( 
 * 
  GameServerConfigsClient 
 
 , 
  
  error 
 
 ) 
 

NewGameServerConfigsClient creates a new game server configs service client.

The game server config configures the game servers in an Agones fleet.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerConfigsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use client. 
  
 _ 
  
 = 
  
 c 
 } 
 

func (*GameServerConfigsClient) Close

Close closes the connection to the API service. The user should invoke this when the client is no longer required.

func (*GameServerConfigsClient) Connection

  func 
  
 ( 
 c 
  
 * 
  GameServerConfigsClient 
 
 ) 
  
 Connection 
 () 
  
 * 
  grpc 
 
 . 
  ClientConn 
 
 

Connection returns a connection to the API service.

Deprecated.

func (*GameServerConfigsClient) CreateGameServerConfig

CreateGameServerConfig creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerConfigsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  CreateGameServerConfigRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 CreateGameServerConfig 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerConfigsClient) CreateGameServerConfigOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerConfigsClient 
 
 ) 
  
 CreateGameServerConfigOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  CreateGameServerConfigOperation 
 
 

CreateGameServerConfigOperation returns a new CreateGameServerConfigOperation from a given name. The name must be that of a previously created CreateGameServerConfigOperation, possibly from a different process.

func (*GameServerConfigsClient) DeleteGameServerConfig

DeleteGameServerConfig deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerConfigsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  DeleteGameServerConfigRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 DeleteGameServerConfig 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 err 
  
 = 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
 } 
 

func (*GameServerConfigsClient) DeleteGameServerConfigOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerConfigsClient 
 
 ) 
  
 DeleteGameServerConfigOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  DeleteGameServerConfigOperation 
 
 

DeleteGameServerConfigOperation returns a new DeleteGameServerConfigOperation from a given name. The name must be that of a previously created DeleteGameServerConfigOperation, possibly from a different process.

func (*GameServerConfigsClient) GetGameServerConfig

GetGameServerConfig gets details of a single game server config.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerConfigsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  GetGameServerConfigRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 GetGameServerConfig 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerConfigsClient) ListGameServerConfigs

ListGameServerConfigs lists game server configs in a given project, location, and game server deployment.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 "google.golang.org/api/iterator" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 // import "google.golang.org/api/iterator" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerConfigsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  ListGameServerConfigsRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 it 
  
 := 
  
 c 
 . 
 ListGameServerConfigs 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 for 
  
 { 
  
 resp 
 , 
  
 err 
  
 := 
  
 it 
 . 
 Next 
 () 
  
 if 
  
 err 
  
 == 
  
 iterator 
 . 
 Done 
  
 { 
  
 break 
  
 } 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
  
 } 
 } 
 

GameServerDeploymentIterator

  type 
  
 GameServerDeploymentIterator 
  
 struct 
  
 { 
  
 // Response is the raw response for the current page. 
  
 // It must be cast to the RPC response type. 
  
 // Calling Next() or InternalFetch() updates this value. 
  
 Response 
  
 interface 
 {} 
  
 // InternalFetch is for use by the Google Cloud Libraries only. 
  
 // It is not part of the stable interface of this package. 
  
 // 
  
 // InternalFetch returns results from a single call to the underlying RPC. 
  
 // The number of results is no greater than pageSize. 
  
 // If there are no more results, nextPageToken is empty and err is nil. 
  
 InternalFetch 
  
 func 
 ( 
 pageSize 
  
  int 
 
 , 
  
 pageToken 
  
  string 
 
 ) 
  
 ( 
 results 
  
 [] 
 * 
  gamingpb 
 
 . 
  GameServerDeployment 
 
 , 
  
 nextPageToken 
  
  string 
 
 , 
  
 err 
  
  error 
 
 ) 
  
 // contains filtered or unexported fields 
 } 
 

GameServerDeploymentIterator manages a stream of *gamingpb.GameServerDeployment.

func (*GameServerDeploymentIterator) Next

Next returns the next result. Its second return value is iterator.Done if there are no more results. Once Next returns Done, all subsequent calls will return Done.

func (*GameServerDeploymentIterator) PageInfo

PageInfo supports pagination. See the google.golang.org/api/iterator package for details.

GameServerDeploymentsCallOptions

  type 
  
 GameServerDeploymentsCallOptions 
  
 struct 
  
 { 
  
 ListGameServerDeployments 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 GetGameServerDeployment 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 CreateGameServerDeployment 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 DeleteGameServerDeployment 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 UpdateGameServerDeployment 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 GetGameServerDeploymentRollout 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 UpdateGameServerDeploymentRollout 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 PreviewGameServerDeploymentRollout 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 FetchDeploymentState 
  
 [] 
  gax 
 
 . 
  CallOption 
 
 } 
 

GameServerDeploymentsCallOptions contains the retry settings for each method of GameServerDeploymentsClient.

GameServerDeploymentsClient

  type 
  
 GameServerDeploymentsClient 
  
 struct 
  
 { 
  
 // LROClient is used internally to handle longrunning operations. 
  
 // It is exposed so that its CallOptions can be modified if required. 
  
 // Users should not Close this client. 
  
 LROClient 
  
 * 
  lroauto 
 
 . 
  OperationsClient 
 
  
 // The call options for this service. 
  
 CallOptions 
  
 * 
  GameServerDeploymentsCallOptions 
 
  
 // contains filtered or unexported fields 
 } 
 

GameServerDeploymentsClient is a client for interacting with .

Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.

func NewGameServerDeploymentsClient

  func 
  
 NewGameServerDeploymentsClient 
 ( 
 ctx 
  
  context 
 
 . 
  Context 
 
 , 
  
 opts 
  
 ... 
  option 
 
 . 
  ClientOption 
 
 ) 
  
 ( 
 * 
  GameServerDeploymentsClient 
 
 , 
  
  error 
 
 ) 
 

NewGameServerDeploymentsClient creates a new game server deployments service client.

The game server deployment is used to control the deployment of Agones fleets.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use client. 
  
 _ 
  
 = 
  
 c 
 } 
 

func (*GameServerDeploymentsClient) Close

Close closes the connection to the API service. The user should invoke this when the client is no longer required.

func (*GameServerDeploymentsClient) Connection

Connection returns a connection to the API service.

Deprecated.

func (*GameServerDeploymentsClient) CreateGameServerDeployment

CreateGameServerDeployment creates a new game server deployment in a given project and location.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  CreateGameServerDeploymentRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 CreateGameServerDeployment 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerDeploymentsClient) CreateGameServerDeploymentOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerDeploymentsClient 
 
 ) 
  
 CreateGameServerDeploymentOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  CreateGameServerDeploymentOperation 
 
 

CreateGameServerDeploymentOperation returns a new CreateGameServerDeploymentOperation from a given name. The name must be that of a previously created CreateGameServerDeploymentOperation, possibly from a different process.

func (*GameServerDeploymentsClient) DeleteGameServerDeployment

DeleteGameServerDeployment deletes a single game server deployment.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  DeleteGameServerDeploymentRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 DeleteGameServerDeployment 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 err 
  
 = 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
 } 
 

func (*GameServerDeploymentsClient) DeleteGameServerDeploymentOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerDeploymentsClient 
 
 ) 
  
 DeleteGameServerDeploymentOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  DeleteGameServerDeploymentOperation 
 
 

DeleteGameServerDeploymentOperation returns a new DeleteGameServerDeploymentOperation from a given name. The name must be that of a previously created DeleteGameServerDeploymentOperation, possibly from a different process.

func (*GameServerDeploymentsClient) FetchDeploymentState

FetchDeploymentState retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  FetchDeploymentStateRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 FetchDeploymentState 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerDeploymentsClient) GetGameServerDeployment

GetGameServerDeployment gets details of a single game server deployment.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  GetGameServerDeploymentRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 GetGameServerDeployment 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerDeploymentsClient) GetGameServerDeploymentRollout

GetGameServerDeploymentRollout gets details a single game server deployment rollout.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  GetGameServerDeploymentRolloutRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 GetGameServerDeploymentRollout 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerDeploymentsClient) ListGameServerDeployments

ListGameServerDeployments lists game server deployments in a given project and location.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 "google.golang.org/api/iterator" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 // import "google.golang.org/api/iterator" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  ListGameServerDeploymentsRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 it 
  
 := 
  
 c 
 . 
 ListGameServerDeployments 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 for 
  
 { 
  
 resp 
 , 
  
 err 
  
 := 
  
 it 
 . 
 Next 
 () 
  
 if 
  
 err 
  
 == 
  
 iterator 
 . 
 Done 
  
 { 
  
 break 
  
 } 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
  
 } 
 } 
 

func (*GameServerDeploymentsClient) PreviewGameServerDeploymentRollout

PreviewGameServerDeploymentRollout previews the game server deployment rollout. This API does not mutate the rollout resource.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  PreviewGameServerDeploymentRolloutRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 PreviewGameServerDeploymentRollout 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerDeploymentsClient) UpdateGameServerDeployment

UpdateGameServerDeployment patches a game server deployment.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  UpdateGameServerDeploymentRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 UpdateGameServerDeployment 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerDeploymentsClient) UpdateGameServerDeploymentOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerDeploymentsClient 
 
 ) 
  
 UpdateGameServerDeploymentOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  UpdateGameServerDeploymentOperation 
 
 

UpdateGameServerDeploymentOperation returns a new UpdateGameServerDeploymentOperation from a given name. The name must be that of a previously created UpdateGameServerDeploymentOperation, possibly from a different process.

func (*GameServerDeploymentsClient) UpdateGameServerDeploymentRollout

UpdateGameServerDeploymentRollout patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewGameServerDeploymentsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  UpdateGameServerDeploymentRolloutRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 UpdateGameServerDeploymentRollout 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*GameServerDeploymentsClient) UpdateGameServerDeploymentRolloutOperation

  func 
  
 ( 
 c 
  
 * 
  GameServerDeploymentsClient 
 
 ) 
  
 UpdateGameServerDeploymentRolloutOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  UpdateGameServerDeploymentRolloutOperation 
 
 

UpdateGameServerDeploymentRolloutOperation returns a new UpdateGameServerDeploymentRolloutOperation from a given name. The name must be that of a previously created UpdateGameServerDeploymentRolloutOperation, possibly from a different process.

RealmIterator

  type 
  
 RealmIterator 
  
 struct 
  
 { 
  
 // Response is the raw response for the current page. 
  
 // It must be cast to the RPC response type. 
  
 // Calling Next() or InternalFetch() updates this value. 
  
 Response 
  
 interface 
 {} 
  
 // InternalFetch is for use by the Google Cloud Libraries only. 
  
 // It is not part of the stable interface of this package. 
  
 // 
  
 // InternalFetch returns results from a single call to the underlying RPC. 
  
 // The number of results is no greater than pageSize. 
  
 // If there are no more results, nextPageToken is empty and err is nil. 
  
 InternalFetch 
  
 func 
 ( 
 pageSize 
  
  int 
 
 , 
  
 pageToken 
  
  string 
 
 ) 
  
 ( 
 results 
  
 [] 
 * 
  gamingpb 
 
 . 
  Realm 
 
 , 
  
 nextPageToken 
  
  string 
 
 , 
  
 err 
  
  error 
 
 ) 
  
 // contains filtered or unexported fields 
 } 
 

RealmIterator manages a stream of *gamingpb.Realm.

func (*RealmIterator) Next

  func 
  
 ( 
 it 
  
 * 
  RealmIterator 
 
 ) 
  
 Next 
 () 
  
 ( 
 * 
  gamingpb 
 
 . 
  Realm 
 
 , 
  
  error 
 
 ) 
 

Next returns the next result. Its second return value is iterator.Done if there are no more results. Once Next returns Done, all subsequent calls will return Done.

func (*RealmIterator) PageInfo

  func 
  
 ( 
 it 
  
 * 
  RealmIterator 
 
 ) 
  
 PageInfo 
 () 
  
 * 
  iterator 
 
 . 
  PageInfo 
 
 

PageInfo supports pagination. See the google.golang.org/api/iterator package for details.

RealmsCallOptions

  type 
  
 RealmsCallOptions 
  
 struct 
  
 { 
  
 ListRealms 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 GetRealm 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 CreateRealm 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 DeleteRealm 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 UpdateRealm 
  
 [] 
  gax 
 
 . 
  CallOption 
 
  
 PreviewRealmUpdate 
  
 [] 
  gax 
 
 . 
  CallOption 
 
 } 
 

RealmsCallOptions contains the retry settings for each method of RealmsClient.

RealmsClient

  type 
  
 RealmsClient 
  
 struct 
  
 { 
  
 // LROClient is used internally to handle longrunning operations. 
  
 // It is exposed so that its CallOptions can be modified if required. 
  
 // Users should not Close this client. 
  
 LROClient 
  
 * 
  lroauto 
 
 . 
  OperationsClient 
 
  
 // The call options for this service. 
  
 CallOptions 
  
 * 
  RealmsCallOptions 
 
  
 // contains filtered or unexported fields 
 } 
 

RealmsClient is a client for interacting with .

Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.

func NewRealmsClient

  func 
  
 NewRealmsClient 
 ( 
 ctx 
  
  context 
 
 . 
  Context 
 
 , 
  
 opts 
  
 ... 
  option 
 
 . 
  ClientOption 
 
 ) 
  
 ( 
 * 
  RealmsClient 
 
 , 
  
  error 
 
 ) 
 

NewRealmsClient creates a new realms service client.

A realm is a grouping of game server clusters that are considered interchangeable.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewRealmsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use client. 
  
 _ 
  
 = 
  
 c 
 } 
 

func (*RealmsClient) Close

  func 
  
 ( 
 c 
  
 * 
  RealmsClient 
 
 ) 
  
 Close 
 () 
  
  error 
 
 

Close closes the connection to the API service. The user should invoke this when the client is no longer required.

func (*RealmsClient) Connection

  func 
  
 ( 
 c 
  
 * 
  RealmsClient 
 
 ) 
  
 Connection 
 () 
  
 * 
  grpc 
 
 . 
  ClientConn 
 
 

Connection returns a connection to the API service.

Deprecated.

func (*RealmsClient) CreateRealm

CreateRealm creates a new realm in a given project and location.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewRealmsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  CreateRealmRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 CreateRealm 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*RealmsClient) CreateRealmOperation

  func 
  
 ( 
 c 
  
 * 
  RealmsClient 
 
 ) 
  
 CreateRealmOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  CreateRealmOperation 
 
 

CreateRealmOperation returns a new CreateRealmOperation from a given name. The name must be that of a previously created CreateRealmOperation, possibly from a different process.

func (*RealmsClient) DeleteRealm

DeleteRealm deletes a single realm.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewRealmsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  DeleteRealmRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 DeleteRealm 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 err 
  
 = 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
 } 
 

func (*RealmsClient) DeleteRealmOperation

  func 
  
 ( 
 c 
  
 * 
  RealmsClient 
 
 ) 
  
 DeleteRealmOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  DeleteRealmOperation 
 
 

DeleteRealmOperation returns a new DeleteRealmOperation from a given name. The name must be that of a previously created DeleteRealmOperation, possibly from a different process.

func (*RealmsClient) GetRealm

GetRealm gets details of a single realm.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewRealmsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  GetRealmRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 GetRealm 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*RealmsClient) ListRealms

ListRealms lists realms in a given project and location.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 "google.golang.org/api/iterator" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 // import "google.golang.org/api/iterator" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewRealmsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  ListRealmsRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 it 
  
 := 
  
 c 
 . 
 ListRealms 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 for 
  
 { 
  
 resp 
 , 
  
 err 
  
 := 
  
 it 
 . 
 Next 
 () 
  
 if 
  
 err 
  
 == 
  
 iterator 
 . 
 Done 
  
 { 
  
 break 
  
 } 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
  
 } 
 } 
 

func (*RealmsClient) PreviewRealmUpdate

PreviewRealmUpdate previews patches to a single realm.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewRealmsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  PreviewRealmUpdateRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 c 
 . 
 PreviewRealmUpdate 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*RealmsClient) UpdateRealm

UpdateRealm patches a single realm.

Example

  package 
  
 main 
 import 
  
 ( 
  
 "context" 
  
 gaming 
  
 "cloud.google.com/go/gaming/apiv1beta" 
  
 gamingpb 
  
 "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
 ) 
 func 
  
 main 
 () 
  
 { 
  
 // import gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 c 
 , 
  
 err 
  
 := 
  
 gaming 
 . 
  NewRealmsClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 req 
  
 := 
  
& gamingpb 
 . 
  UpdateRealmRequest 
 
 { 
  
 // TODO: Fill request struct fields. 
  
 } 
  
 op 
 , 
  
 err 
  
 := 
  
 c 
 . 
 UpdateRealm 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 resp 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 // TODO: Handle error. 
  
 } 
  
 // TODO: Use resp. 
  
 _ 
  
 = 
  
 resp 
 } 
 

func (*RealmsClient) UpdateRealmOperation

  func 
  
 ( 
 c 
  
 * 
  RealmsClient 
 
 ) 
  
 UpdateRealmOperation 
 ( 
 name 
  
  string 
 
 ) 
  
 * 
  UpdateRealmOperation 
 
 

UpdateRealmOperation returns a new UpdateRealmOperation from a given name. The name must be that of a previously created UpdateRealmOperation, possibly from a different process.

UpdateGameServerClusterOperation

  type 
  
 UpdateGameServerClusterOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

UpdateGameServerClusterOperation manages a long-running operation from UpdateGameServerCluster.

func (*UpdateGameServerClusterOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*UpdateGameServerClusterOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*UpdateGameServerClusterOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*UpdateGameServerClusterOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

UpdateGameServerDeploymentOperation

  type 
  
 UpdateGameServerDeploymentOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

UpdateGameServerDeploymentOperation manages a long-running operation from UpdateGameServerDeployment.

func (*UpdateGameServerDeploymentOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*UpdateGameServerDeploymentOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*UpdateGameServerDeploymentOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*UpdateGameServerDeploymentOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

UpdateGameServerDeploymentRolloutOperation

  type 
  
 UpdateGameServerDeploymentRolloutOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

UpdateGameServerDeploymentRolloutOperation manages a long-running operation from UpdateGameServerDeploymentRollout.

func (*UpdateGameServerDeploymentRolloutOperation) Done

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*UpdateGameServerDeploymentRolloutOperation) Name

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*UpdateGameServerDeploymentRolloutOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*UpdateGameServerDeploymentRolloutOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

UpdateRealmOperation

  type 
  
 UpdateRealmOperation 
  
 struct 
  
 { 
  
 // contains filtered or unexported fields 
 } 
 

UpdateRealmOperation manages a long-running operation from UpdateRealm.

func (*UpdateRealmOperation) Done

  func 
  
 ( 
 op 
  
 * 
  UpdateRealmOperation 
 
 ) 
  
 Done 
 () 
  
  bool 
 
 

Done reports whether the long-running operation has completed.

Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.

func (*UpdateRealmOperation) Name

  func 
  
 ( 
 op 
  
 * 
  UpdateRealmOperation 
 
 ) 
  
 Name 
 () 
  
  string 
 
 

Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.

func (*UpdateRealmOperation) Poll

Poll fetches the latest state of the long-running operation.

Poll also fetches the latest metadata, which can be retrieved by Metadata.

If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.

func (*UpdateRealmOperation) Wait

Wait blocks until the long-running operation is completed, returning the response and any errors encountered.

See documentation of Poll for error-handling information.

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