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Package gaming is an auto-generated package for the Game Services API.
Deploy and manage infrastructure for global multiplayer gaming experiences.
Use of Context
The ctx passed to NewClient is used for authentication requests and for creating the underlying connection, but is not used for subsequent calls. Individual methods on the client use the ctx given to them.
To close the open connection, use the Close() method.
For information about setting deadlines, reusing contexts, and more please visit https://pkg.go.dev/cloud.google.com/go .
Functions
func DefaultAuthScopes
func
DefaultAuthScopes
()
[]
string
DefaultAuthScopes reports the default set of authentication scopes to use with this package.
CreateGameServerClusterOperation
type
CreateGameServerClusterOperation
struct
{
// contains filtered or unexported fields
}
CreateGameServerClusterOperation manages a long-running operation from CreateGameServerCluster.
func (*CreateGameServerClusterOperation) Done
func
(
op
*
CreateGameServerClusterOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*CreateGameServerClusterOperation) Metadata
func
(
op
*
CreateGameServerClusterOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*CreateGameServerClusterOperation) Name
func
(
op
*
CreateGameServerClusterOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*CreateGameServerClusterOperation) Poll
func
(
op
*
CreateGameServerClusterOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerCluster
,
error
)
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*CreateGameServerClusterOperation) Wait
func
(
op
*
CreateGameServerClusterOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerCluster
,
error
)
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
CreateGameServerConfigOperation
type
CreateGameServerConfigOperation
struct
{
// contains filtered or unexported fields
}
CreateGameServerConfigOperation manages a long-running operation from CreateGameServerConfig.
func (*CreateGameServerConfigOperation) Done
func
(
op
*
CreateGameServerConfigOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*CreateGameServerConfigOperation) Metadata
func
(
op
*
CreateGameServerConfigOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*CreateGameServerConfigOperation) Name
func
(
op
*
CreateGameServerConfigOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*CreateGameServerConfigOperation) Poll
func
(
op
*
CreateGameServerConfigOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerConfig
,
error
)
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*CreateGameServerConfigOperation) Wait
func
(
op
*
CreateGameServerConfigOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerConfig
,
error
)
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
CreateGameServerDeploymentOperation
type
CreateGameServerDeploymentOperation
struct
{
// contains filtered or unexported fields
}
CreateGameServerDeploymentOperation manages a long-running operation from CreateGameServerDeployment.
func (*CreateGameServerDeploymentOperation) Done
func
(
op
*
CreateGameServerDeploymentOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*CreateGameServerDeploymentOperation) Metadata
func
(
op
*
CreateGameServerDeploymentOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*CreateGameServerDeploymentOperation) Name
func
(
op
*
CreateGameServerDeploymentOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*CreateGameServerDeploymentOperation) Poll
func
(
op
*
CreateGameServerDeploymentOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerDeployment
,
error
)
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*CreateGameServerDeploymentOperation) Wait
func
(
op
*
CreateGameServerDeploymentOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerDeployment
,
error
)
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
CreateRealmOperation
type
CreateRealmOperation
struct
{
// contains filtered or unexported fields
}
CreateRealmOperation manages a long-running operation from CreateRealm.
func (*CreateRealmOperation) Done
func
(
op
*
CreateRealmOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*CreateRealmOperation) Metadata
func
(
op
*
CreateRealmOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*CreateRealmOperation) Name
func
(
op
*
CreateRealmOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*CreateRealmOperation) Poll
func
(
op
*
CreateRealmOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
Realm
,
error
)
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*CreateRealmOperation) Wait
func
(
op
*
CreateRealmOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
Realm
,
error
)
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
DeleteGameServerClusterOperation
type
DeleteGameServerClusterOperation
struct
{
// contains filtered or unexported fields
}
DeleteGameServerClusterOperation manages a long-running operation from DeleteGameServerCluster.
func (*DeleteGameServerClusterOperation) Done
func
(
op
*
DeleteGameServerClusterOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*DeleteGameServerClusterOperation) Metadata
func
(
op
*
DeleteGameServerClusterOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*DeleteGameServerClusterOperation) Name
func
(
op
*
DeleteGameServerClusterOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*DeleteGameServerClusterOperation) Poll
func
(
op
*
DeleteGameServerClusterOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
error
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*DeleteGameServerClusterOperation) Wait
func
(
op
*
DeleteGameServerClusterOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
error
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
DeleteGameServerConfigOperation
type
DeleteGameServerConfigOperation
struct
{
// contains filtered or unexported fields
}
DeleteGameServerConfigOperation manages a long-running operation from DeleteGameServerConfig.
func (*DeleteGameServerConfigOperation) Done
func
(
op
*
DeleteGameServerConfigOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*DeleteGameServerConfigOperation) Metadata
func
(
op
*
DeleteGameServerConfigOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*DeleteGameServerConfigOperation) Name
func
(
op
*
DeleteGameServerConfigOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*DeleteGameServerConfigOperation) Poll
func
(
op
*
DeleteGameServerConfigOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
error
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*DeleteGameServerConfigOperation) Wait
func
(
op
*
DeleteGameServerConfigOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
error
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
DeleteGameServerDeploymentOperation
type
DeleteGameServerDeploymentOperation
struct
{
// contains filtered or unexported fields
}
DeleteGameServerDeploymentOperation manages a long-running operation from DeleteGameServerDeployment.
func (*DeleteGameServerDeploymentOperation) Done
func
(
op
*
DeleteGameServerDeploymentOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*DeleteGameServerDeploymentOperation) Metadata
func
(
op
*
DeleteGameServerDeploymentOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*DeleteGameServerDeploymentOperation) Name
func
(
op
*
DeleteGameServerDeploymentOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*DeleteGameServerDeploymentOperation) Poll
func
(
op
*
DeleteGameServerDeploymentOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
error
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*DeleteGameServerDeploymentOperation) Wait
func
(
op
*
DeleteGameServerDeploymentOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
error
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
DeleteRealmOperation
type
DeleteRealmOperation
struct
{
// contains filtered or unexported fields
}
DeleteRealmOperation manages a long-running operation from DeleteRealm.
func (*DeleteRealmOperation) Done
func
(
op
*
DeleteRealmOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*DeleteRealmOperation) Metadata
func
(
op
*
DeleteRealmOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*DeleteRealmOperation) Name
func
(
op
*
DeleteRealmOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*DeleteRealmOperation) Poll
func
(
op
*
DeleteRealmOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
error
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*DeleteRealmOperation) Wait
func
(
op
*
DeleteRealmOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
error
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
GameServerClusterIterator
type
GameServerClusterIterator
struct
{
// Response is the raw response for the current page.
// It must be cast to the RPC response type.
// Calling Next() or InternalFetch() updates this value.
Response
interface
{}
// InternalFetch is for use by the Google Cloud Libraries only.
// It is not part of the stable interface of this package.
//
// InternalFetch returns results from a single call to the underlying RPC.
// The number of results is no greater than pageSize.
// If there are no more results, nextPageToken is empty and err is nil.
InternalFetch
func
(
pageSize
int
,
pageToken
string
)
(
results
[]
*
gamingpb
.
GameServerCluster
,
nextPageToken
string
,
err
error
)
// contains filtered or unexported fields
}
GameServerClusterIterator manages a stream of *gamingpb.GameServerCluster.
func (*GameServerClusterIterator) Next
func
(
it
*
GameServerClusterIterator
)
Next
()
(
*
gamingpb
.
GameServerCluster
,
error
)
Next returns the next result. Its second return value is iterator.Done if there are no more results. Once Next returns Done, all subsequent calls will return Done.
func (*GameServerClusterIterator) PageInfo
func
(
it
*
GameServerClusterIterator
)
PageInfo
()
*
iterator
.
PageInfo
PageInfo supports pagination. See the google.golang.org/api/iterator package for details.
GameServerClustersCallOptions
type
GameServerClustersCallOptions
struct
{
ListGameServerClusters
[]
gax
.
CallOption
GetGameServerCluster
[]
gax
.
CallOption
CreateGameServerCluster
[]
gax
.
CallOption
PreviewCreateGameServerCluster
[]
gax
.
CallOption
DeleteGameServerCluster
[]
gax
.
CallOption
PreviewDeleteGameServerCluster
[]
gax
.
CallOption
UpdateGameServerCluster
[]
gax
.
CallOption
PreviewUpdateGameServerCluster
[]
gax
.
CallOption
}
GameServerClustersCallOptions contains the retry settings for each method of GameServerClustersClient.
GameServerClustersClient
type
GameServerClustersClient
struct
{
// The call options for this service.
CallOptions
*
GameServerClustersCallOptions
// LROClient is used internally to handle long-running operations.
// It is exposed so that its CallOptions can be modified if required.
// Users should not Close this client.
LROClient
*
lroauto
.
OperationsClient
// contains filtered or unexported fields
}
GameServerClustersClient is a client for interacting with Game Services API. Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.
The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.
func NewGameServerClustersClient
func
NewGameServerClustersClient
(
ctx
context
.
Context
,
opts
...
option
.
ClientOption
)
(
*
GameServerClustersClient
,
error
)
NewGameServerClustersClient creates a new game server clusters service client based on gRPC. The returned client must be Closed when it is done being used to clean up its underlying connections.
The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
// TODO: Use client.
_
=
c
}
func (*GameServerClustersClient) Close
func
(
c
*
GameServerClustersClient
)
Close
()
error
Close closes the connection to the API service. The user should invoke this when the client is no longer required.
func (*GameServerClustersClient) Connection
func
(
c
*
GameServerClustersClient
)
Connection
()
*
grpc
.
ClientConn
Connection returns a connection to the API service.
Deprecated.
func (*GameServerClustersClient) CreateGameServerCluster
func
(
c
*
GameServerClustersClient
)
CreateGameServerCluster
(
ctx
context
.
Context
,
req
*
gamingpb
.
CreateGameServerClusterRequest
,
opts
...
gax
.
CallOption
)
(
*
CreateGameServerClusterOperation
,
error
)
CreateGameServerCluster creates a new game server cluster in a given project and location.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
CreateGameServerClusterRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
CreateGameServerCluster
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
resp
,
err
:=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerClustersClient) CreateGameServerClusterOperation
func
(
c
*
GameServerClustersClient
)
CreateGameServerClusterOperation
(
name
string
)
*
CreateGameServerClusterOperation
CreateGameServerClusterOperation returns a new CreateGameServerClusterOperation from a given name. The name must be that of a previously created CreateGameServerClusterOperation, possibly from a different process.
func (*GameServerClustersClient) DeleteGameServerCluster
func
(
c
*
GameServerClustersClient
)
DeleteGameServerCluster
(
ctx
context
.
Context
,
req
*
gamingpb
.
DeleteGameServerClusterRequest
,
opts
...
gax
.
CallOption
)
(
*
DeleteGameServerClusterOperation
,
error
)
DeleteGameServerCluster deletes a single game server cluster.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
DeleteGameServerClusterRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
DeleteGameServerCluster
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
err
=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
}
func (*GameServerClustersClient) DeleteGameServerClusterOperation
func
(
c
*
GameServerClustersClient
)
DeleteGameServerClusterOperation
(
name
string
)
*
DeleteGameServerClusterOperation
DeleteGameServerClusterOperation returns a new DeleteGameServerClusterOperation from a given name. The name must be that of a previously created DeleteGameServerClusterOperation, possibly from a different process.
func (*GameServerClustersClient) GetGameServerCluster
func
(
c
*
GameServerClustersClient
)
GetGameServerCluster
(
ctx
context
.
Context
,
req
*
gamingpb
.
GetGameServerClusterRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerCluster
,
error
)
GetGameServerCluster gets details of a single game server cluster.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
GetGameServerClusterRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
GetGameServerCluster
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerClustersClient) ListGameServerClusters
func
(
c
*
GameServerClustersClient
)
ListGameServerClusters
(
ctx
context
.
Context
,
req
*
gamingpb
.
ListGameServerClustersRequest
,
opts
...
gax
.
CallOption
)
*
GameServerClusterIterator
ListGameServerClusters lists game server clusters in a given project and location.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
"google.golang.org/api/iterator"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
ListGameServerClustersRequest
{
// TODO: Fill request struct fields.
}
it
:=
c
.
ListGameServerClusters
(
ctx
,
req
)
for
{
resp
,
err
:=
it
.
Next
()
if
err
==
iterator
.
Done
{
break
}
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
}
func (*GameServerClustersClient) PreviewCreateGameServerCluster
func
(
c
*
GameServerClustersClient
)
PreviewCreateGameServerCluster
(
ctx
context
.
Context
,
req
*
gamingpb
.
PreviewCreateGameServerClusterRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
PreviewCreateGameServerClusterResponse
,
error
)
PreviewCreateGameServerCluster previews creation of a new game server cluster in a given project and location.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
PreviewCreateGameServerClusterRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
PreviewCreateGameServerCluster
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerClustersClient) PreviewDeleteGameServerCluster
func
(
c
*
GameServerClustersClient
)
PreviewDeleteGameServerCluster
(
ctx
context
.
Context
,
req
*
gamingpb
.
PreviewDeleteGameServerClusterRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
PreviewDeleteGameServerClusterResponse
,
error
)
PreviewDeleteGameServerCluster previews deletion of a single game server cluster.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
PreviewDeleteGameServerClusterRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
PreviewDeleteGameServerCluster
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerClustersClient) PreviewUpdateGameServerCluster
func
(
c
*
GameServerClustersClient
)
PreviewUpdateGameServerCluster
(
ctx
context
.
Context
,
req
*
gamingpb
.
PreviewUpdateGameServerClusterRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
PreviewUpdateGameServerClusterResponse
,
error
)
PreviewUpdateGameServerCluster previews updating a GameServerCluster.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
PreviewUpdateGameServerClusterRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
PreviewUpdateGameServerCluster
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerClustersClient) UpdateGameServerCluster
func
(
c
*
GameServerClustersClient
)
UpdateGameServerCluster
(
ctx
context
.
Context
,
req
*
gamingpb
.
UpdateGameServerClusterRequest
,
opts
...
gax
.
CallOption
)
(
*
UpdateGameServerClusterOperation
,
error
)
UpdateGameServerCluster patches a single game server cluster.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerClustersClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
UpdateGameServerClusterRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
UpdateGameServerCluster
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
resp
,
err
:=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerClustersClient) UpdateGameServerClusterOperation
func
(
c
*
GameServerClustersClient
)
UpdateGameServerClusterOperation
(
name
string
)
*
UpdateGameServerClusterOperation
UpdateGameServerClusterOperation returns a new UpdateGameServerClusterOperation from a given name. The name must be that of a previously created UpdateGameServerClusterOperation, possibly from a different process.
GameServerConfigIterator
type
GameServerConfigIterator
struct
{
// Response is the raw response for the current page.
// It must be cast to the RPC response type.
// Calling Next() or InternalFetch() updates this value.
Response
interface
{}
// InternalFetch is for use by the Google Cloud Libraries only.
// It is not part of the stable interface of this package.
//
// InternalFetch returns results from a single call to the underlying RPC.
// The number of results is no greater than pageSize.
// If there are no more results, nextPageToken is empty and err is nil.
InternalFetch
func
(
pageSize
int
,
pageToken
string
)
(
results
[]
*
gamingpb
.
GameServerConfig
,
nextPageToken
string
,
err
error
)
// contains filtered or unexported fields
}
GameServerConfigIterator manages a stream of *gamingpb.GameServerConfig.
func (*GameServerConfigIterator) Next
func
(
it
*
GameServerConfigIterator
)
Next
()
(
*
gamingpb
.
GameServerConfig
,
error
)
Next returns the next result. Its second return value is iterator.Done if there are no more results. Once Next returns Done, all subsequent calls will return Done.
func (*GameServerConfigIterator) PageInfo
func
(
it
*
GameServerConfigIterator
)
PageInfo
()
*
iterator
.
PageInfo
PageInfo supports pagination. See the google.golang.org/api/iterator package for details.
GameServerConfigsCallOptions
type
GameServerConfigsCallOptions
struct
{
ListGameServerConfigs
[]
gax
.
CallOption
GetGameServerConfig
[]
gax
.
CallOption
CreateGameServerConfig
[]
gax
.
CallOption
DeleteGameServerConfig
[]
gax
.
CallOption
}
GameServerConfigsCallOptions contains the retry settings for each method of GameServerConfigsClient.
GameServerConfigsClient
type
GameServerConfigsClient
struct
{
// The call options for this service.
CallOptions
*
GameServerConfigsCallOptions
// LROClient is used internally to handle long-running operations.
// It is exposed so that its CallOptions can be modified if required.
// Users should not Close this client.
LROClient
*
lroauto
.
OperationsClient
// contains filtered or unexported fields
}
GameServerConfigsClient is a client for interacting with Game Services API. Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.
The game server config configures the game servers in an Agones fleet.
func NewGameServerConfigsClient
func
NewGameServerConfigsClient
(
ctx
context
.
Context
,
opts
...
option
.
ClientOption
)
(
*
GameServerConfigsClient
,
error
)
NewGameServerConfigsClient creates a new game server configs service client based on gRPC. The returned client must be Closed when it is done being used to clean up its underlying connections.
The game server config configures the game servers in an Agones fleet.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerConfigsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
// TODO: Use client.
_
=
c
}
func (*GameServerConfigsClient) Close
func
(
c
*
GameServerConfigsClient
)
Close
()
error
Close closes the connection to the API service. The user should invoke this when the client is no longer required.
func (*GameServerConfigsClient) Connection
func
(
c
*
GameServerConfigsClient
)
Connection
()
*
grpc
.
ClientConn
Connection returns a connection to the API service.
Deprecated.
func (*GameServerConfigsClient) CreateGameServerConfig
func
(
c
*
GameServerConfigsClient
)
CreateGameServerConfig
(
ctx
context
.
Context
,
req
*
gamingpb
.
CreateGameServerConfigRequest
,
opts
...
gax
.
CallOption
)
(
*
CreateGameServerConfigOperation
,
error
)
CreateGameServerConfig creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerConfigsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
CreateGameServerConfigRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
CreateGameServerConfig
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
resp
,
err
:=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerConfigsClient) CreateGameServerConfigOperation
func
(
c
*
GameServerConfigsClient
)
CreateGameServerConfigOperation
(
name
string
)
*
CreateGameServerConfigOperation
CreateGameServerConfigOperation returns a new CreateGameServerConfigOperation from a given name. The name must be that of a previously created CreateGameServerConfigOperation, possibly from a different process.
func (*GameServerConfigsClient) DeleteGameServerConfig
func
(
c
*
GameServerConfigsClient
)
DeleteGameServerConfig
(
ctx
context
.
Context
,
req
*
gamingpb
.
DeleteGameServerConfigRequest
,
opts
...
gax
.
CallOption
)
(
*
DeleteGameServerConfigOperation
,
error
)
DeleteGameServerConfig deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerConfigsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
DeleteGameServerConfigRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
DeleteGameServerConfig
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
err
=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
}
func (*GameServerConfigsClient) DeleteGameServerConfigOperation
func
(
c
*
GameServerConfigsClient
)
DeleteGameServerConfigOperation
(
name
string
)
*
DeleteGameServerConfigOperation
DeleteGameServerConfigOperation returns a new DeleteGameServerConfigOperation from a given name. The name must be that of a previously created DeleteGameServerConfigOperation, possibly from a different process.
func (*GameServerConfigsClient) GetGameServerConfig
func
(
c
*
GameServerConfigsClient
)
GetGameServerConfig
(
ctx
context
.
Context
,
req
*
gamingpb
.
GetGameServerConfigRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerConfig
,
error
)
GetGameServerConfig gets details of a single game server config.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerConfigsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
GetGameServerConfigRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
GetGameServerConfig
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerConfigsClient) ListGameServerConfigs
func
(
c
*
GameServerConfigsClient
)
ListGameServerConfigs
(
ctx
context
.
Context
,
req
*
gamingpb
.
ListGameServerConfigsRequest
,
opts
...
gax
.
CallOption
)
*
GameServerConfigIterator
ListGameServerConfigs lists game server configs in a given project, location, and game server deployment.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
"google.golang.org/api/iterator"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerConfigsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
ListGameServerConfigsRequest
{
// TODO: Fill request struct fields.
}
it
:=
c
.
ListGameServerConfigs
(
ctx
,
req
)
for
{
resp
,
err
:=
it
.
Next
()
if
err
==
iterator
.
Done
{
break
}
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
}
GameServerDeploymentIterator
type
GameServerDeploymentIterator
struct
{
// Response is the raw response for the current page.
// It must be cast to the RPC response type.
// Calling Next() or InternalFetch() updates this value.
Response
interface
{}
// InternalFetch is for use by the Google Cloud Libraries only.
// It is not part of the stable interface of this package.
//
// InternalFetch returns results from a single call to the underlying RPC.
// The number of results is no greater than pageSize.
// If there are no more results, nextPageToken is empty and err is nil.
InternalFetch
func
(
pageSize
int
,
pageToken
string
)
(
results
[]
*
gamingpb
.
GameServerDeployment
,
nextPageToken
string
,
err
error
)
// contains filtered or unexported fields
}
GameServerDeploymentIterator manages a stream of *gamingpb.GameServerDeployment.
func (*GameServerDeploymentIterator) Next
func
(
it
*
GameServerDeploymentIterator
)
Next
()
(
*
gamingpb
.
GameServerDeployment
,
error
)
Next returns the next result. Its second return value is iterator.Done if there are no more results. Once Next returns Done, all subsequent calls will return Done.
func (*GameServerDeploymentIterator) PageInfo
func
(
it
*
GameServerDeploymentIterator
)
PageInfo
()
*
iterator
.
PageInfo
PageInfo supports pagination. See the google.golang.org/api/iterator package for details.
GameServerDeploymentsCallOptions
type
GameServerDeploymentsCallOptions
struct
{
ListGameServerDeployments
[]
gax
.
CallOption
GetGameServerDeployment
[]
gax
.
CallOption
CreateGameServerDeployment
[]
gax
.
CallOption
DeleteGameServerDeployment
[]
gax
.
CallOption
UpdateGameServerDeployment
[]
gax
.
CallOption
GetGameServerDeploymentRollout
[]
gax
.
CallOption
UpdateGameServerDeploymentRollout
[]
gax
.
CallOption
PreviewGameServerDeploymentRollout
[]
gax
.
CallOption
FetchDeploymentState
[]
gax
.
CallOption
}
GameServerDeploymentsCallOptions contains the retry settings for each method of GameServerDeploymentsClient.
GameServerDeploymentsClient
type
GameServerDeploymentsClient
struct
{
// The call options for this service.
CallOptions
*
GameServerDeploymentsCallOptions
// LROClient is used internally to handle long-running operations.
// It is exposed so that its CallOptions can be modified if required.
// Users should not Close this client.
LROClient
*
lroauto
.
OperationsClient
// contains filtered or unexported fields
}
GameServerDeploymentsClient is a client for interacting with Game Services API. Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.
The game server deployment is used to control the deployment of Agones fleets.
func NewGameServerDeploymentsClient
func
NewGameServerDeploymentsClient
(
ctx
context
.
Context
,
opts
...
option
.
ClientOption
)
(
*
GameServerDeploymentsClient
,
error
)
NewGameServerDeploymentsClient creates a new game server deployments service client based on gRPC. The returned client must be Closed when it is done being used to clean up its underlying connections.
The game server deployment is used to control the deployment of Agones fleets.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
// TODO: Use client.
_
=
c
}
func (*GameServerDeploymentsClient) Close
func
(
c
*
GameServerDeploymentsClient
)
Close
()
error
Close closes the connection to the API service. The user should invoke this when the client is no longer required.
func (*GameServerDeploymentsClient) Connection
func
(
c
*
GameServerDeploymentsClient
)
Connection
()
*
grpc
.
ClientConn
Connection returns a connection to the API service.
Deprecated.
func (*GameServerDeploymentsClient) CreateGameServerDeployment
func
(
c
*
GameServerDeploymentsClient
)
CreateGameServerDeployment
(
ctx
context
.
Context
,
req
*
gamingpb
.
CreateGameServerDeploymentRequest
,
opts
...
gax
.
CallOption
)
(
*
CreateGameServerDeploymentOperation
,
error
)
CreateGameServerDeployment creates a new game server deployment in a given project and location.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
CreateGameServerDeploymentRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
CreateGameServerDeployment
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
resp
,
err
:=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerDeploymentsClient) CreateGameServerDeploymentOperation
func
(
c
*
GameServerDeploymentsClient
)
CreateGameServerDeploymentOperation
(
name
string
)
*
CreateGameServerDeploymentOperation
CreateGameServerDeploymentOperation returns a new CreateGameServerDeploymentOperation from a given name. The name must be that of a previously created CreateGameServerDeploymentOperation, possibly from a different process.
func (*GameServerDeploymentsClient) DeleteGameServerDeployment
func
(
c
*
GameServerDeploymentsClient
)
DeleteGameServerDeployment
(
ctx
context
.
Context
,
req
*
gamingpb
.
DeleteGameServerDeploymentRequest
,
opts
...
gax
.
CallOption
)
(
*
DeleteGameServerDeploymentOperation
,
error
)
DeleteGameServerDeployment deletes a single game server deployment.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
DeleteGameServerDeploymentRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
DeleteGameServerDeployment
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
err
=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
}
func (*GameServerDeploymentsClient) DeleteGameServerDeploymentOperation
func
(
c
*
GameServerDeploymentsClient
)
DeleteGameServerDeploymentOperation
(
name
string
)
*
DeleteGameServerDeploymentOperation
DeleteGameServerDeploymentOperation returns a new DeleteGameServerDeploymentOperation from a given name. The name must be that of a previously created DeleteGameServerDeploymentOperation, possibly from a different process.
func (*GameServerDeploymentsClient) FetchDeploymentState
func
(
c
*
GameServerDeploymentsClient
)
FetchDeploymentState
(
ctx
context
.
Context
,
req
*
gamingpb
.
FetchDeploymentStateRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
FetchDeploymentStateResponse
,
error
)
FetchDeploymentState retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
FetchDeploymentStateRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
FetchDeploymentState
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerDeploymentsClient) GetGameServerDeployment
func
(
c
*
GameServerDeploymentsClient
)
GetGameServerDeployment
(
ctx
context
.
Context
,
req
*
gamingpb
.
GetGameServerDeploymentRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerDeployment
,
error
)
GetGameServerDeployment gets details of a single game server deployment.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
GetGameServerDeploymentRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
GetGameServerDeployment
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerDeploymentsClient) GetGameServerDeploymentRollout
func
(
c
*
GameServerDeploymentsClient
)
GetGameServerDeploymentRollout
(
ctx
context
.
Context
,
req
*
gamingpb
.
GetGameServerDeploymentRolloutRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerDeploymentRollout
,
error
)
GetGameServerDeploymentRollout gets details a single game server deployment rollout.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
GetGameServerDeploymentRolloutRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
GetGameServerDeploymentRollout
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerDeploymentsClient) ListGameServerDeployments
func
(
c
*
GameServerDeploymentsClient
)
ListGameServerDeployments
(
ctx
context
.
Context
,
req
*
gamingpb
.
ListGameServerDeploymentsRequest
,
opts
...
gax
.
CallOption
)
*
GameServerDeploymentIterator
ListGameServerDeployments lists game server deployments in a given project and location.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
"google.golang.org/api/iterator"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
ListGameServerDeploymentsRequest
{
// TODO: Fill request struct fields.
}
it
:=
c
.
ListGameServerDeployments
(
ctx
,
req
)
for
{
resp
,
err
:=
it
.
Next
()
if
err
==
iterator
.
Done
{
break
}
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
}
func (*GameServerDeploymentsClient) PreviewGameServerDeploymentRollout
func
(
c
*
GameServerDeploymentsClient
)
PreviewGameServerDeploymentRollout
(
ctx
context
.
Context
,
req
*
gamingpb
.
PreviewGameServerDeploymentRolloutRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
PreviewGameServerDeploymentRolloutResponse
,
error
)
PreviewGameServerDeploymentRollout previews the game server deployment rollout. This API does not mutate the rollout resource.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
PreviewGameServerDeploymentRolloutRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
PreviewGameServerDeploymentRollout
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerDeploymentsClient) UpdateGameServerDeployment
func
(
c
*
GameServerDeploymentsClient
)
UpdateGameServerDeployment
(
ctx
context
.
Context
,
req
*
gamingpb
.
UpdateGameServerDeploymentRequest
,
opts
...
gax
.
CallOption
)
(
*
UpdateGameServerDeploymentOperation
,
error
)
UpdateGameServerDeployment patches a game server deployment.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
UpdateGameServerDeploymentRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
UpdateGameServerDeployment
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
resp
,
err
:=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerDeploymentsClient) UpdateGameServerDeploymentOperation
func
(
c
*
GameServerDeploymentsClient
)
UpdateGameServerDeploymentOperation
(
name
string
)
*
UpdateGameServerDeploymentOperation
UpdateGameServerDeploymentOperation returns a new UpdateGameServerDeploymentOperation from a given name. The name must be that of a previously created UpdateGameServerDeploymentOperation, possibly from a different process.
func (*GameServerDeploymentsClient) UpdateGameServerDeploymentRollout
func
(
c
*
GameServerDeploymentsClient
)
UpdateGameServerDeploymentRollout
(
ctx
context
.
Context
,
req
*
gamingpb
.
UpdateGameServerDeploymentRolloutRequest
,
opts
...
gax
.
CallOption
)
(
*
UpdateGameServerDeploymentRolloutOperation
,
error
)
UpdateGameServerDeploymentRollout patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewGameServerDeploymentsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
UpdateGameServerDeploymentRolloutRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
UpdateGameServerDeploymentRollout
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
resp
,
err
:=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*GameServerDeploymentsClient) UpdateGameServerDeploymentRolloutOperation
func
(
c
*
GameServerDeploymentsClient
)
UpdateGameServerDeploymentRolloutOperation
(
name
string
)
*
UpdateGameServerDeploymentRolloutOperation
UpdateGameServerDeploymentRolloutOperation returns a new UpdateGameServerDeploymentRolloutOperation from a given name. The name must be that of a previously created UpdateGameServerDeploymentRolloutOperation, possibly from a different process.
RealmIterator
type
RealmIterator
struct
{
// Response is the raw response for the current page.
// It must be cast to the RPC response type.
// Calling Next() or InternalFetch() updates this value.
Response
interface
{}
// InternalFetch is for use by the Google Cloud Libraries only.
// It is not part of the stable interface of this package.
//
// InternalFetch returns results from a single call to the underlying RPC.
// The number of results is no greater than pageSize.
// If there are no more results, nextPageToken is empty and err is nil.
InternalFetch
func
(
pageSize
int
,
pageToken
string
)
(
results
[]
*
gamingpb
.
Realm
,
nextPageToken
string
,
err
error
)
// contains filtered or unexported fields
}
RealmIterator manages a stream of *gamingpb.Realm.
func (*RealmIterator) Next
func
(
it
*
RealmIterator
)
Next
()
(
*
gamingpb
.
Realm
,
error
)
Next returns the next result. Its second return value is iterator.Done if there are no more results. Once Next returns Done, all subsequent calls will return Done.
func (*RealmIterator) PageInfo
func
(
it
*
RealmIterator
)
PageInfo
()
*
iterator
.
PageInfo
PageInfo supports pagination. See the google.golang.org/api/iterator package for details.
RealmsCallOptions
type
RealmsCallOptions
struct
{
ListRealms
[]
gax
.
CallOption
GetRealm
[]
gax
.
CallOption
CreateRealm
[]
gax
.
CallOption
DeleteRealm
[]
gax
.
CallOption
UpdateRealm
[]
gax
.
CallOption
PreviewRealmUpdate
[]
gax
.
CallOption
}
RealmsCallOptions contains the retry settings for each method of RealmsClient.
RealmsClient
type
RealmsClient
struct
{
// The call options for this service.
CallOptions
*
RealmsCallOptions
// LROClient is used internally to handle long-running operations.
// It is exposed so that its CallOptions can be modified if required.
// Users should not Close this client.
LROClient
*
lroauto
.
OperationsClient
// contains filtered or unexported fields
}
RealmsClient is a client for interacting with Game Services API. Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.
A realm is a grouping of game server clusters that are considered interchangeable.
func NewRealmsClient
func
NewRealmsClient
(
ctx
context
.
Context
,
opts
...
option
.
ClientOption
)
(
*
RealmsClient
,
error
)
NewRealmsClient creates a new realms service client based on gRPC. The returned client must be Closed when it is done being used to clean up its underlying connections.
A realm is a grouping of game server clusters that are considered interchangeable.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewRealmsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
// TODO: Use client.
_
=
c
}
func (*RealmsClient) Close
func
(
c
*
RealmsClient
)
Close
()
error
Close closes the connection to the API service. The user should invoke this when the client is no longer required.
func (*RealmsClient) Connection
func
(
c
*
RealmsClient
)
Connection
()
*
grpc
.
ClientConn
Connection returns a connection to the API service.
Deprecated.
func (*RealmsClient) CreateRealm
func
(
c
*
RealmsClient
)
CreateRealm
(
ctx
context
.
Context
,
req
*
gamingpb
.
CreateRealmRequest
,
opts
...
gax
.
CallOption
)
(
*
CreateRealmOperation
,
error
)
CreateRealm creates a new realm in a given project and location.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewRealmsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
CreateRealmRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
CreateRealm
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
resp
,
err
:=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*RealmsClient) CreateRealmOperation
func
(
c
*
RealmsClient
)
CreateRealmOperation
(
name
string
)
*
CreateRealmOperation
CreateRealmOperation returns a new CreateRealmOperation from a given name. The name must be that of a previously created CreateRealmOperation, possibly from a different process.
func (*RealmsClient) DeleteRealm
func
(
c
*
RealmsClient
)
DeleteRealm
(
ctx
context
.
Context
,
req
*
gamingpb
.
DeleteRealmRequest
,
opts
...
gax
.
CallOption
)
(
*
DeleteRealmOperation
,
error
)
DeleteRealm deletes a single realm.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewRealmsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
DeleteRealmRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
DeleteRealm
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
err
=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
}
func (*RealmsClient) DeleteRealmOperation
func
(
c
*
RealmsClient
)
DeleteRealmOperation
(
name
string
)
*
DeleteRealmOperation
DeleteRealmOperation returns a new DeleteRealmOperation from a given name. The name must be that of a previously created DeleteRealmOperation, possibly from a different process.
func (*RealmsClient) GetRealm
func
(
c
*
RealmsClient
)
GetRealm
(
ctx
context
.
Context
,
req
*
gamingpb
.
GetRealmRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
Realm
,
error
)
GetRealm gets details of a single realm.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewRealmsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
GetRealmRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
GetRealm
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*RealmsClient) ListRealms
func
(
c
*
RealmsClient
)
ListRealms
(
ctx
context
.
Context
,
req
*
gamingpb
.
ListRealmsRequest
,
opts
...
gax
.
CallOption
)
*
RealmIterator
ListRealms lists realms in a given project and location.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
"google.golang.org/api/iterator"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewRealmsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
ListRealmsRequest
{
// TODO: Fill request struct fields.
}
it
:=
c
.
ListRealms
(
ctx
,
req
)
for
{
resp
,
err
:=
it
.
Next
()
if
err
==
iterator
.
Done
{
break
}
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
}
func (*RealmsClient) PreviewRealmUpdate
func
(
c
*
RealmsClient
)
PreviewRealmUpdate
(
ctx
context
.
Context
,
req
*
gamingpb
.
PreviewRealmUpdateRequest
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
PreviewRealmUpdateResponse
,
error
)
PreviewRealmUpdate previews patches to a single realm.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewRealmsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
PreviewRealmUpdateRequest
{
// TODO: Fill request struct fields.
}
resp
,
err
:=
c
.
PreviewRealmUpdate
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*RealmsClient) UpdateRealm
func
(
c
*
RealmsClient
)
UpdateRealm
(
ctx
context
.
Context
,
req
*
gamingpb
.
UpdateRealmRequest
,
opts
...
gax
.
CallOption
)
(
*
UpdateRealmOperation
,
error
)
UpdateRealm patches a single realm.
Example
package
main
import
(
"context"
gaming
"cloud.google.com/go/gaming/apiv1"
gamingpb
"google.golang.org/genproto/googleapis/cloud/gaming/v1"
)
func
main
()
{
ctx
:=
context
.
Background
()
c
,
err
:=
gaming
.
NewRealmsClient
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
defer
c
.
Close
()
req
:=
& gamingpb
.
UpdateRealmRequest
{
// TODO: Fill request struct fields.
}
op
,
err
:=
c
.
UpdateRealm
(
ctx
,
req
)
if
err
!=
nil
{
// TODO: Handle error.
}
resp
,
err
:=
op
.
Wait
(
ctx
)
if
err
!=
nil
{
// TODO: Handle error.
}
// TODO: Use resp.
_
=
resp
}
func (*RealmsClient) UpdateRealmOperation
func
(
c
*
RealmsClient
)
UpdateRealmOperation
(
name
string
)
*
UpdateRealmOperation
UpdateRealmOperation returns a new UpdateRealmOperation from a given name. The name must be that of a previously created UpdateRealmOperation, possibly from a different process.
UpdateGameServerClusterOperation
type
UpdateGameServerClusterOperation
struct
{
// contains filtered or unexported fields
}
UpdateGameServerClusterOperation manages a long-running operation from UpdateGameServerCluster.
func (*UpdateGameServerClusterOperation) Done
func
(
op
*
UpdateGameServerClusterOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*UpdateGameServerClusterOperation) Metadata
func
(
op
*
UpdateGameServerClusterOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*UpdateGameServerClusterOperation) Name
func
(
op
*
UpdateGameServerClusterOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*UpdateGameServerClusterOperation) Poll
func
(
op
*
UpdateGameServerClusterOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerCluster
,
error
)
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*UpdateGameServerClusterOperation) Wait
func
(
op
*
UpdateGameServerClusterOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerCluster
,
error
)
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
UpdateGameServerDeploymentOperation
type
UpdateGameServerDeploymentOperation
struct
{
// contains filtered or unexported fields
}
UpdateGameServerDeploymentOperation manages a long-running operation from UpdateGameServerDeployment.
func (*UpdateGameServerDeploymentOperation) Done
func
(
op
*
UpdateGameServerDeploymentOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*UpdateGameServerDeploymentOperation) Metadata
func
(
op
*
UpdateGameServerDeploymentOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*UpdateGameServerDeploymentOperation) Name
func
(
op
*
UpdateGameServerDeploymentOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*UpdateGameServerDeploymentOperation) Poll
func
(
op
*
UpdateGameServerDeploymentOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerDeployment
,
error
)
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*UpdateGameServerDeploymentOperation) Wait
func
(
op
*
UpdateGameServerDeploymentOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerDeployment
,
error
)
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
UpdateGameServerDeploymentRolloutOperation
type
UpdateGameServerDeploymentRolloutOperation
struct
{
// contains filtered or unexported fields
}
UpdateGameServerDeploymentRolloutOperation manages a long-running operation from UpdateGameServerDeploymentRollout.
func (*UpdateGameServerDeploymentRolloutOperation) Done
func
(
op
*
UpdateGameServerDeploymentRolloutOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*UpdateGameServerDeploymentRolloutOperation) Metadata
func
(
op
*
UpdateGameServerDeploymentRolloutOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*UpdateGameServerDeploymentRolloutOperation) Name
func
(
op
*
UpdateGameServerDeploymentRolloutOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*UpdateGameServerDeploymentRolloutOperation) Poll
func
(
op
*
UpdateGameServerDeploymentRolloutOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerDeployment
,
error
)
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*UpdateGameServerDeploymentRolloutOperation) Wait
func
(
op
*
UpdateGameServerDeploymentRolloutOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
GameServerDeployment
,
error
)
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.
UpdateRealmOperation
type
UpdateRealmOperation
struct
{
// contains filtered or unexported fields
}
UpdateRealmOperation manages a long-running operation from UpdateRealm.
func (*UpdateRealmOperation) Done
func
(
op
*
UpdateRealmOperation
)
Done
()
bool
Done reports whether the long-running operation has completed.
func (*UpdateRealmOperation) Metadata
func
(
op
*
UpdateRealmOperation
)
Metadata
()
(
*
gamingpb
.
OperationMetadata
,
error
)
Metadata returns metadata associated with the long-running operation. Metadata itself does not contact the server, but Poll does. To get the latest metadata, call this method after a successful call to Poll. If the metadata is not available, the returned metadata and error are both nil.
func (*UpdateRealmOperation) Name
func
(
op
*
UpdateRealmOperation
)
Name
()
string
Name returns the name of the long-running operation. The name is assigned by the server and is unique within the service from which the operation is created.
func (*UpdateRealmOperation) Poll
func
(
op
*
UpdateRealmOperation
)
Poll
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
Realm
,
error
)
Poll fetches the latest state of the long-running operation.
Poll also fetches the latest metadata, which can be retrieved by Metadata.
If Poll fails, the error is returned and op is unmodified. If Poll succeeds and the operation has completed with failure, the error is returned and op.Done will return true. If Poll succeeds and the operation has completed successfully, op.Done will return true, and the response of the operation is returned. If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (*UpdateRealmOperation) Wait
func
(
op
*
UpdateRealmOperation
)
Wait
(
ctx
context
.
Context
,
opts
...
gax
.
CallOption
)
(
*
gamingpb
.
Realm
,
error
)
Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
See documentation of Poll for error-handling information.