You can add your own imported 3D model to a 3D map.

The following code sample demonstrates how to add a 3D model and position it on
the map using the Model
struct.
struct
SimpleModelDemo
:
View
{
@
State
var
camera
:
Camera
=
.
init
(
latitude
:
37.791376
,
longitude
:
-
122.397571
,
altitude
:
240
,
heading
:
288.0
,
tilt
:
88.0
,
roll
:
0.0
,
range
:
1500
)
@
State
var
balloonModel
:
Model
=
.
init
(
position
:
.
init
(
latitude
:
37.791376
,
longitude
:
-
122.397571
,
altitude
:
200.0
),
url
:
URL
(
string
:
""
)
??
URL
(
fileURLWithPath
:
fileUrl
),
altitudeMode
:
.
relativeToMesh
,
scale
:
.
init
(
x
:
5
,
y
:
5
,
z
:
5
),
orientation
:
.
init
(
heading
:
0
,
tilt
:
0
,
roll
:
0
)
)
var
body
:
some
View
{
Map
(
camera
:
$
camera
,
mode
:
.
satellite
)
{
balloonModel
}
}
}
private
let
fileUrl
=
Bundle
.
main
.
url
(
forResource
:
"balloon"
,
withExtension
:
"glb"
)
!
.
path

