Create a channel with a backup input stream

This page explains how to create a channel resource with two input streams, where one input stream can be the backup for the other input stream.

When automatic failover is enabled, if the primary input stream is disconnected due to network issues, the channel automatically switches to use the backup input stream as the input source. Once the primary input stream is back online, the channel automatically switches back to the primary input stream as the input source. The automatic failover feature is optional.

You must make sure that the primary input stream and the backup input stream are identical if you want the backup input stream to fully replace the primary input stream.

You can also manually switch the input stream using a channel event.

Set up your Google Cloud project and authentication

If you have not created a Google Cloud project and credentials, see Before you begin .

Create the primary input endpoint

To create the primary input endpoint, use the projects.locations.inputs.create method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER : your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION : the location in which to create the input endpoint; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • INPUT_ID : a user-defined identifier for the new input endpoint to create (to which you send your input stream). This value must be 1-63 characters, begin and end with [a-z0-9] , and can contain dashes (-) between characters. For example, my-input .

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/ PROJECT_NUMBER 
/locations/ LOCATION 
/operations/ OPERATION_ID 
",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME 
,
    "target": "projects/ PROJECT_NUMBER 
/locations/ LOCATION 
/inputs/ INPUT_ID 
",
    "verb": "create",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API C# API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  using 
  
  Google.Api.Gax.ResourceNames 
 
 ; 
 using 
  
  Google.Cloud.Video.LiveStream.V1 
 
 ; 
 using 
  
  Google.LongRunning 
 
 ; 
 using 
  
 System.Threading.Tasks 
 ; 
 public 
  
 class 
  
 CreateInputSample 
 { 
  
 public 
  
 async 
  
 Task<Input> 
  
 CreateInputAsync 
 ( 
  
 string 
  
 projectId 
 , 
  
 string 
  
 locationId 
 , 
  
 string 
  
 inputId 
 ) 
  
 { 
  
 // Create the client. 
  
  LivestreamServiceClient 
 
  
 client 
  
 = 
  
  LivestreamServiceClient 
 
 . 
  Create 
 
 (); 
  
  CreateInputRequest 
 
  
 request 
  
 = 
  
 new 
  
  CreateInputRequest 
 
  
 { 
  
 ParentAsLocationName 
  
 = 
  
  LocationName 
 
 . 
  FromProjectLocation 
 
 ( 
 projectId 
 , 
  
 locationId 
 ), 
  
 InputId 
  
 = 
  
 inputId 
 , 
  
 Input 
  
 = 
  
 new 
  
  Input 
 
  
 { 
  
 Type 
  
 = 
  
  Input 
 
 . 
  Type 
 
s . 
  Type 
 
 . 
  RtmpPush 
 
  
 } 
  
 }; 
  
 // Make the request. 
  
 Operation<Input 
 , 
  
 OperationMetadata 
>  
 response 
  
 = 
  
 await 
  
 client 
 . 
  CreateInputAsync 
 
 ( 
 request 
 ); 
  
 // Poll until the returned long-running operation is complete. 
  
 Operation<Input 
 , 
  
 OperationMetadata 
>  
 completedResponse 
  
 = 
  
 await 
  
 response 
 . 
 PollUntilCompletedAsync 
 (); 
  
 // Retrieve the operation result. 
  
 return 
  
 completedResponse 
 . 
 Result 
 ; 
  
 } 
 } 
 

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Go API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 ( 
  
 "context" 
  
 "fmt" 
  
 "io" 
  
 livestream 
  
 "cloud.google.com/go/video/livestream/apiv1" 
  
 "cloud.google.com/go/video/livestream/apiv1/livestreampb" 
 ) 
 // createInput creates an input endpoint. You send an input video stream to this 
 // endpoint. 
 func 
  
 createInput 
 ( 
 w 
  
 io 
 . 
 Writer 
 , 
  
 projectID 
 , 
  
 location 
 , 
  
 inputID 
  
 string 
 ) 
  
 error 
  
 { 
  
 // projectID := "my-project-id" 
  
 // location := "us-central1" 
  
 // inputID := "my-input" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 client 
 , 
  
 err 
  
 := 
  
 livestream 
 . 
  NewClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "NewClient: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 defer 
  
 client 
 . 
  Close 
 
 () 
  
 req 
  
 := 
  
& livestreampb 
 . 
 CreateInputRequest 
 { 
  
 Parent 
 : 
  
 fmt 
 . 
 Sprintf 
 ( 
 "projects/%s/locations/%s" 
 , 
  
 projectID 
 , 
  
 location 
 ), 
  
 InputId 
 : 
  
 inputID 
 , 
  
 Input 
 : 
  
& livestreampb 
 . 
 Input 
 { 
  
 Type 
 : 
  
 livestreampb 
 . 
  Input_RTMP_PUSH 
 
 , 
  
 }, 
  
 } 
  
 // Creates the input. 
  
 op 
 , 
  
 err 
  
 := 
  
 client 
 . 
 CreateInput 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "CreateInput: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 response 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "Wait: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 fmt 
 . 
 Fprintf 
 ( 
 w 
 , 
  
 "Input: %v" 
 , 
  
 response 
 . 
 Name 
 ) 
  
 return 
  
 nil 
 } 
 

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Java API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 com.google.cloud.video.livestream.v1. CreateInputRequest 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. Input 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. LivestreamServiceClient 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. LocationName 
 
 ; 
 import 
  
 java.io.IOException 
 ; 
 import 
  
 java.util.concurrent.ExecutionException 
 ; 
 import 
  
 java.util.concurrent.TimeUnit 
 ; 
 import 
  
 java.util.concurrent.TimeoutException 
 ; 
 public 
  
 class 
 CreateInput 
  
 { 
  
 public 
  
 static 
  
 void 
  
 main 
 ( 
 String 
 [] 
  
 args 
 ) 
  
 throws 
  
 Exception 
  
 { 
  
 // TODO(developer): Replace these variables before running the sample. 
  
 String 
  
 projectId 
  
 = 
  
 "my-project-id" 
 ; 
  
 String 
  
 location 
  
 = 
  
 "us-central1" 
 ; 
  
 String 
  
 inputId 
  
 = 
  
 "my-input-id" 
 ; 
  
 createInput 
 ( 
 projectId 
 , 
  
 location 
 , 
  
 inputId 
 ); 
  
 } 
  
 public 
  
 static 
  
 void 
  
 createInput 
 ( 
 String 
  
 projectId 
 , 
  
 String 
  
 location 
 , 
  
 String 
  
 inputId 
 ) 
  
 throws 
  
 InterruptedException 
 , 
  
 ExecutionException 
 , 
  
 TimeoutException 
 , 
  
 IOException 
  
 { 
  
 // Initialize client that will be used to send requests. This client only needs to be created 
  
 // once, and can be reused for multiple requests. After completing all of your requests, call 
  
 // the "close" method on the client to safely clean up any remaining background resources. 
  
  LivestreamServiceClient 
 
  
 livestreamServiceClient 
  
 = 
  
  LivestreamServiceClient 
 
 . 
 create 
 (); 
  
 var 
  
 createInputRequest 
  
 = 
  
  CreateInputRequest 
 
 . 
 newBuilder 
 () 
  
 . 
 setParent 
 ( 
  LocationName 
 
 . 
 of 
 ( 
 projectId 
 , 
  
 location 
 ). 
 toString 
 ()) 
  
 . 
  setInputId 
 
 ( 
 inputId 
 ) 
  
 . 
 setInput 
 ( 
  Input 
 
 . 
 newBuilder 
 (). 
 setType 
 ( 
  Input 
 
 . 
 Type 
 . 
 RTMP_PUSH 
 ). 
 build 
 ()) 
  
 . 
 build 
 (); 
  
 // First API call in a project can take up to 15 minutes. 
  
  Input 
 
  
 result 
  
 = 
  
 livestreamServiceClient 
 . 
  createInputAsync 
 
 ( 
 createInputRequest 
 ). 
 get 
 ( 
 15 
 , 
  
 TimeUnit 
 . 
 MINUTES 
 ); 
  
 System 
 . 
 out 
 . 
 println 
 ( 
 "Input: " 
  
 + 
  
 result 
 . 
  getName 
 
 ()); 
  
 livestreamServiceClient 
 . 
  close 
 
 (); 
  
 } 
 } 
 

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Node.js API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  /** 
 * TODO(developer): Uncomment these variables before running the sample. 
 */ 
 // projectId = 'my-project-id'; 
 // location = 'us-central1'; 
 // inputId = 'my-input'; 
 // Imports the Livestream library 
 const 
  
 { 
 LivestreamServiceClient 
 } 
  
 = 
  
 require 
 ( 
 ' @google-cloud/livestream 
' 
 ). 
 v1 
 ; 
 // Instantiates a client 
 const 
  
 livestreamServiceClient 
  
 = 
  
 new 
  
  LivestreamServiceClient 
 
 (); 
 async 
  
 function 
  
 createInput 
 () 
  
 { 
  
 // Construct request 
  
 const 
  
 request 
  
 = 
  
 { 
  
 parent 
 : 
  
 livestreamServiceClient 
 . 
  locationPath 
 
 ( 
 projectId 
 , 
  
 location 
 ), 
  
 inputId 
 : 
  
 inputId 
 , 
  
 input 
 : 
  
 { 
  
 type 
 : 
  
 ' RTMP_PUSH 
' 
 , 
  
 }, 
  
 }; 
  
 // Run request 
  
 const 
  
 [ 
 operation 
 ] 
  
 = 
  
 await 
  
 livestreamServiceClient 
 . 
 createInput 
 ( 
 request 
 ); 
  
 const 
  
 response 
  
 = 
  
 await 
  
 operation 
 . 
 promise 
 (); 
  
 const 
  
 [ 
 input 
 ] 
  
 = 
  
 response 
 ; 
  
 console 
 . 
 log 
 ( 
 `Input: 
 ${ 
 input 
 . 
 name 
 } 
 ` 
 ); 
 } 
 createInput 
 (); 
 

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API PHP API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  use Google\Cloud\Video\LiveStream\V1\Input; 
 use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient; 
 use Google\Cloud\Video\LiveStream\V1\CreateInputRequest; 
 /** 
 * Creates an input. You send an input video stream to this endpoint. 
 * 
 * @param string  $callingProjectId   The project ID to run the API call under 
 * @param string  $location           The location of the input 
 * @param string  $inputId            The ID of the input to be created 
 */ 
 function create_input( 
 string $callingProjectId, 
 string $location, 
 string $inputId 
 ): void { 
 // Instantiate a client. 
 $livestreamClient = new LivestreamServiceClient(); 
 $parent = $livestreamClient->locationName($callingProjectId, $location); 
 $input = (new Input()) 
 ->setType(Input\Type::RTMP_PUSH); 
 // Run the input creation request. The response is a long-running operation ID. 
 $request = (new CreateInputRequest()) 
 ->setParent($parent) 
 ->setInput($input) 
 ->setInputId($inputId); 
 $operationResponse = $livestreamClient->createInput($request); 
 $operationResponse->pollUntilComplete(); 
 if ($operationResponse->operationSucceeded()) { 
 $result = $operationResponse->getResult(); 
 // Print results 
 printf('Input: %s' . PHP_EOL, $result->getName()); 
 } else { 
 $error = $operationResponse->getError(); 
 // handleError($error) 
 } 
 } 
 

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Python API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 argparse 
 from 
  
 google.cloud.video 
  
 import 
 live_stream_v1 
 from 
  
 google.cloud.video.live_stream_v1.services.livestream_service 
  
 import 
 ( 
 LivestreamServiceClient 
 , 
 ) 
 def 
  
 create_input 
 ( 
 project_id 
 : 
 str 
 , 
 location 
 : 
 str 
 , 
 input_id 
 : 
 str 
 ) 
 - 
> live_stream_v1 
 . 
 types 
 . 
 Input 
 : 
  
 """Creates an input. 
 Args: 
 project_id: The GCP project ID. 
 location: The location in which to create the input. 
 input_id: The user-defined input ID.""" 
 client 
 = 
 LivestreamServiceClient 
 () 
 parent 
 = 
 f 
 "projects/ 
 { 
 project_id 
 } 
 /locations/ 
 { 
 location 
 } 
 " 
 input 
 = 
 live_stream_v1 
 . 
 types 
 . 
 Input 
 ( 
 type_ 
 = 
 "RTMP_PUSH" 
 , 
 ) 
 operation 
 = 
 client 
 . 
 create_input 
 ( 
 parent 
 = 
 parent 
 , 
 input 
 = 
 input 
 , 
 input_id 
 = 
 input_id 
 ) 
 response 
 = 
 operation 
 . 
 result 
 ( 
 900 
 ) 
 print 
 ( 
 f 
 "Input: 
 { 
 response 
 . 
 name 
 } 
 " 
 ) 
 return 
 response 
 

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Ruby API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  require 
  
 "google/cloud/video/live_stream" 
 ## 
 # Create an input endpoint 
 # 
 # @param project_id [String] Your Google Cloud project (e.g. "my-project") 
 # @param location [String] The location (e.g. "us-central1") 
 # @param input_id [String] Your input name (e.g. "my-input") 
 # 
 def 
  
 create_input 
  
 project_id 
 :, 
  
 location 
 :, 
  
 input_id 
 : 
  
 # Create a Live Stream client. 
  
 client 
  
 = 
  
 Google 
 :: 
 Cloud 
 :: 
 Video 
 :: 
 LiveStream 
 . 
 livestream_service 
  
 # Build the resource name of the parent. 
  
 parent 
  
 = 
  
 client 
 . 
 location_path 
  
 project 
 : 
  
 project_id 
 , 
  
 location 
 : 
  
 location 
  
 # Set the input fields. 
  
 new_input 
  
 = 
  
 { 
  
 type 
 : 
  
 Google 
 :: 
 Cloud 
 :: 
 Video 
 :: 
 LiveStream 
 :: 
 V1 
 :: 
 Input 
 :: 
 Type 
 :: 
 RTMP_PUSH 
  
 } 
  
 operation 
  
 = 
  
 client 
 . 
 create_input 
  
 parent 
 : 
  
 parent 
 , 
  
 input 
 : 
  
 new_input 
 , 
  
 input_id 
 : 
  
 input_id 
  
 # The returned object is of type Gapic::Operation. You can use this 
  
 # object to check the status of an operation, cancel it, or wait 
  
 # for results. Here is how to block until completion: 
  
 operation 
 . 
 wait_until_done! 
  
 # Print the input name. 
  
 puts 
  
 "Input: 
 #{ 
 operation 
 . 
 response 
 . 
 name 
 } 
 " 
 end 
 

Create the backup input endpoint

To create the backup input endpoint, again use the projects.locations.inputs.create method. Make sure to use a different input ID from the primary input endpoint.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER : your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION : the location in which to create the input endpoint; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • BACKUP_INPUT_ID : a user-defined identifier for the backup input endpoint to create (and use if the primary input stream is disconnected due to network issues); this value must be 1-63 characters, begin and end with [a-z0-9] , and can contain dashes (-) between characters

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/ PROJECT_NUMBER 
/locations/ LOCATION 
/operations/ OPERATION_ID 
",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME 
,
    "target": "projects/ PROJECT_NUMBER 
/locations/ LOCATION 
/inputs/ BACKUP_INPUT_ID 
",
    "verb": "create",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API C# API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  using 
  
  Google.Api.Gax.ResourceNames 
 
 ; 
 using 
  
  Google.Cloud.Video.LiveStream.V1 
 
 ; 
 using 
  
  Google.LongRunning 
 
 ; 
 using 
  
 System.Threading.Tasks 
 ; 
 public 
  
 class 
  
 CreateInputSample 
 { 
  
 public 
  
 async 
  
 Task<Input> 
  
 CreateInputAsync 
 ( 
  
 string 
  
 projectId 
 , 
  
 string 
  
 locationId 
 , 
  
 string 
  
 inputId 
 ) 
  
 { 
  
 // Create the client. 
  
  LivestreamServiceClient 
 
  
 client 
  
 = 
  
  LivestreamServiceClient 
 
 . 
  Create 
 
 (); 
  
  CreateInputRequest 
 
  
 request 
  
 = 
  
 new 
  
  CreateInputRequest 
 
  
 { 
  
 ParentAsLocationName 
  
 = 
  
  LocationName 
 
 . 
  FromProjectLocation 
 
 ( 
 projectId 
 , 
  
 locationId 
 ), 
  
 InputId 
  
 = 
  
 inputId 
 , 
  
 Input 
  
 = 
  
 new 
  
  Input 
 
  
 { 
  
 Type 
  
 = 
  
  Input 
 
 . 
  Type 
 
s . 
  Type 
 
 . 
  RtmpPush 
 
  
 } 
  
 }; 
  
 // Make the request. 
  
 Operation<Input 
 , 
  
 OperationMetadata 
>  
 response 
  
 = 
  
 await 
  
 client 
 . 
  CreateInputAsync 
 
 ( 
 request 
 ); 
  
 // Poll until the returned long-running operation is complete. 
  
 Operation<Input 
 , 
  
 OperationMetadata 
>  
 completedResponse 
  
 = 
  
 await 
  
 response 
 . 
 PollUntilCompletedAsync 
 (); 
  
 // Retrieve the operation result. 
  
 return 
  
 completedResponse 
 . 
 Result 
 ; 
  
 } 
 } 
 

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Go API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 ( 
  
 "context" 
  
 "fmt" 
  
 "io" 
  
 livestream 
  
 "cloud.google.com/go/video/livestream/apiv1" 
  
 "cloud.google.com/go/video/livestream/apiv1/livestreampb" 
 ) 
 // createInput creates an input endpoint. You send an input video stream to this 
 // endpoint. 
 func 
  
 createInput 
 ( 
 w 
  
 io 
 . 
 Writer 
 , 
  
 projectID 
 , 
  
 location 
 , 
  
 inputID 
  
 string 
 ) 
  
 error 
  
 { 
  
 // projectID := "my-project-id" 
  
 // location := "us-central1" 
  
 // inputID := "my-input" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 client 
 , 
  
 err 
  
 := 
  
 livestream 
 . 
  NewClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "NewClient: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 defer 
  
 client 
 . 
  Close 
 
 () 
  
 req 
  
 := 
  
& livestreampb 
 . 
 CreateInputRequest 
 { 
  
 Parent 
 : 
  
 fmt 
 . 
 Sprintf 
 ( 
 "projects/%s/locations/%s" 
 , 
  
 projectID 
 , 
  
 location 
 ), 
  
 InputId 
 : 
  
 inputID 
 , 
  
 Input 
 : 
  
& livestreampb 
 . 
 Input 
 { 
  
 Type 
 : 
  
 livestreampb 
 . 
  Input_RTMP_PUSH 
 
 , 
  
 }, 
  
 } 
  
 // Creates the input. 
  
 op 
 , 
  
 err 
  
 := 
  
 client 
 . 
 CreateInput 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "CreateInput: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 response 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "Wait: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 fmt 
 . 
 Fprintf 
 ( 
 w 
 , 
  
 "Input: %v" 
 , 
  
 response 
 . 
 Name 
 ) 
  
 return 
  
 nil 
 } 
 

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Java API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 com.google.cloud.video.livestream.v1. CreateInputRequest 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. Input 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. LivestreamServiceClient 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. LocationName 
 
 ; 
 import 
  
 java.io.IOException 
 ; 
 import 
  
 java.util.concurrent.ExecutionException 
 ; 
 import 
  
 java.util.concurrent.TimeUnit 
 ; 
 import 
  
 java.util.concurrent.TimeoutException 
 ; 
 public 
  
 class 
 CreateInput 
  
 { 
  
 public 
  
 static 
  
 void 
  
 main 
 ( 
 String 
 [] 
  
 args 
 ) 
  
 throws 
  
 Exception 
  
 { 
  
 // TODO(developer): Replace these variables before running the sample. 
  
 String 
  
 projectId 
  
 = 
  
 "my-project-id" 
 ; 
  
 String 
  
 location 
  
 = 
  
 "us-central1" 
 ; 
  
 String 
  
 inputId 
  
 = 
  
 "my-input-id" 
 ; 
  
 createInput 
 ( 
 projectId 
 , 
  
 location 
 , 
  
 inputId 
 ); 
  
 } 
  
 public 
  
 static 
  
 void 
  
 createInput 
 ( 
 String 
  
 projectId 
 , 
  
 String 
  
 location 
 , 
  
 String 
  
 inputId 
 ) 
  
 throws 
  
 InterruptedException 
 , 
  
 ExecutionException 
 , 
  
 TimeoutException 
 , 
  
 IOException 
  
 { 
  
 // Initialize client that will be used to send requests. This client only needs to be created 
  
 // once, and can be reused for multiple requests. After completing all of your requests, call 
  
 // the "close" method on the client to safely clean up any remaining background resources. 
  
  LivestreamServiceClient 
 
  
 livestreamServiceClient 
  
 = 
  
  LivestreamServiceClient 
 
 . 
 create 
 (); 
  
 var 
  
 createInputRequest 
  
 = 
  
  CreateInputRequest 
 
 . 
 newBuilder 
 () 
  
 . 
 setParent 
 ( 
  LocationName 
 
 . 
 of 
 ( 
 projectId 
 , 
  
 location 
 ). 
 toString 
 ()) 
  
 . 
  setInputId 
 
 ( 
 inputId 
 ) 
  
 . 
 setInput 
 ( 
  Input 
 
 . 
 newBuilder 
 (). 
 setType 
 ( 
  Input 
 
 . 
 Type 
 . 
 RTMP_PUSH 
 ). 
 build 
 ()) 
  
 . 
 build 
 (); 
  
 // First API call in a project can take up to 15 minutes. 
  
  Input 
 
  
 result 
  
 = 
  
 livestreamServiceClient 
 . 
  createInputAsync 
 
 ( 
 createInputRequest 
 ). 
 get 
 ( 
 15 
 , 
  
 TimeUnit 
 . 
 MINUTES 
 ); 
  
 System 
 . 
 out 
 . 
 println 
 ( 
 "Input: " 
  
 + 
  
 result 
 . 
  getName 
 
 ()); 
  
 livestreamServiceClient 
 . 
  close 
 
 (); 
  
 } 
 } 
 

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Node.js API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  /** 
 * TODO(developer): Uncomment these variables before running the sample. 
 */ 
 // projectId = 'my-project-id'; 
 // location = 'us-central1'; 
 // inputId = 'my-input'; 
 // Imports the Livestream library 
 const 
  
 { 
 LivestreamServiceClient 
 } 
  
 = 
  
 require 
 ( 
 ' @google-cloud/livestream 
' 
 ). 
 v1 
 ; 
 // Instantiates a client 
 const 
  
 livestreamServiceClient 
  
 = 
  
 new 
  
  LivestreamServiceClient 
 
 (); 
 async 
  
 function 
  
 createInput 
 () 
  
 { 
  
 // Construct request 
  
 const 
  
 request 
  
 = 
  
 { 
  
 parent 
 : 
  
 livestreamServiceClient 
 . 
  locationPath 
 
 ( 
 projectId 
 , 
  
 location 
 ), 
  
 inputId 
 : 
  
 inputId 
 , 
  
 input 
 : 
  
 { 
  
 type 
 : 
  
 ' RTMP_PUSH 
' 
 , 
  
 }, 
  
 }; 
  
 // Run request 
  
 const 
  
 [ 
 operation 
 ] 
  
 = 
  
 await 
  
 livestreamServiceClient 
 . 
 createInput 
 ( 
 request 
 ); 
  
 const 
  
 response 
  
 = 
  
 await 
  
 operation 
 . 
 promise 
 (); 
  
 const 
  
 [ 
 input 
 ] 
  
 = 
  
 response 
 ; 
  
 console 
 . 
 log 
 ( 
 `Input: 
 ${ 
 input 
 . 
 name 
 } 
 ` 
 ); 
 } 
 createInput 
 (); 
 

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API PHP API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  use Google\Cloud\Video\LiveStream\V1\Input; 
 use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient; 
 use Google\Cloud\Video\LiveStream\V1\CreateInputRequest; 
 /** 
 * Creates an input. You send an input video stream to this endpoint. 
 * 
 * @param string  $callingProjectId   The project ID to run the API call under 
 * @param string  $location           The location of the input 
 * @param string  $inputId            The ID of the input to be created 
 */ 
 function create_input( 
 string $callingProjectId, 
 string $location, 
 string $inputId 
 ): void { 
 // Instantiate a client. 
 $livestreamClient = new LivestreamServiceClient(); 
 $parent = $livestreamClient->locationName($callingProjectId, $location); 
 $input = (new Input()) 
 ->setType(Input\Type::RTMP_PUSH); 
 // Run the input creation request. The response is a long-running operation ID. 
 $request = (new CreateInputRequest()) 
 ->setParent($parent) 
 ->setInput($input) 
 ->setInputId($inputId); 
 $operationResponse = $livestreamClient->createInput($request); 
 $operationResponse->pollUntilComplete(); 
 if ($operationResponse->operationSucceeded()) { 
 $result = $operationResponse->getResult(); 
 // Print results 
 printf('Input: %s' . PHP_EOL, $result->getName()); 
 } else { 
 $error = $operationResponse->getError(); 
 // handleError($error) 
 } 
 } 
 

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Python API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 argparse 
 from 
  
 google.cloud.video 
  
 import 
 live_stream_v1 
 from 
  
 google.cloud.video.live_stream_v1.services.livestream_service 
  
 import 
 ( 
 LivestreamServiceClient 
 , 
 ) 
 def 
  
 create_input 
 ( 
 project_id 
 : 
 str 
 , 
 location 
 : 
 str 
 , 
 input_id 
 : 
 str 
 ) 
 - 
> live_stream_v1 
 . 
 types 
 . 
 Input 
 : 
  
 """Creates an input. 
 Args: 
 project_id: The GCP project ID. 
 location: The location in which to create the input. 
 input_id: The user-defined input ID.""" 
 client 
 = 
 LivestreamServiceClient 
 () 
 parent 
 = 
 f 
 "projects/ 
 { 
 project_id 
 } 
 /locations/ 
 { 
 location 
 } 
 " 
 input 
 = 
 live_stream_v1 
 . 
 types 
 . 
 Input 
 ( 
 type_ 
 = 
 "RTMP_PUSH" 
 , 
 ) 
 operation 
 = 
 client 
 . 
 create_input 
 ( 
 parent 
 = 
 parent 
 , 
 input 
 = 
 input 
 , 
 input_id 
 = 
 input_id 
 ) 
 response 
 = 
 operation 
 . 
 result 
 ( 
 900 
 ) 
 print 
 ( 
 f 
 "Input: 
 { 
 response 
 . 
 name 
 } 
 " 
 ) 
 return 
 response 
 

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Ruby API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  require 
  
 "google/cloud/video/live_stream" 
 ## 
 # Create an input endpoint 
 # 
 # @param project_id [String] Your Google Cloud project (e.g. "my-project") 
 # @param location [String] The location (e.g. "us-central1") 
 # @param input_id [String] Your input name (e.g. "my-input") 
 # 
 def 
  
 create_input 
  
 project_id 
 :, 
  
 location 
 :, 
  
 input_id 
 : 
  
 # Create a Live Stream client. 
  
 client 
  
 = 
  
 Google 
 :: 
 Cloud 
 :: 
 Video 
 :: 
 LiveStream 
 . 
 livestream_service 
  
 # Build the resource name of the parent. 
  
 parent 
  
 = 
  
 client 
 . 
 location_path 
  
 project 
 : 
  
 project_id 
 , 
  
 location 
 : 
  
 location 
  
 # Set the input fields. 
  
 new_input 
  
 = 
  
 { 
  
 type 
 : 
  
 Google 
 :: 
 Cloud 
 :: 
 Video 
 :: 
 LiveStream 
 :: 
 V1 
 :: 
 Input 
 :: 
 Type 
 :: 
 RTMP_PUSH 
  
 } 
  
 operation 
  
 = 
  
 client 
 . 
 create_input 
  
 parent 
 : 
  
 parent 
 , 
  
 input 
 : 
  
 new_input 
 , 
  
 input_id 
 : 
  
 input_id 
  
 # The returned object is of type Gapic::Operation. You can use this 
  
 # object to check the status of an operation, cancel it, or wait 
  
 # for results. Here is how to block until completion: 
  
 operation 
 . 
 wait_until_done! 
  
 # Print the input name. 
  
 puts 
  
 "Input: 
 #{ 
 operation 
 . 
 response 
 . 
 name 
 } 
 " 
 end 
 

Create the channel

To create the channel, use the projects.locations.channels.create method. For this example, automaticFailover is configured for the first input attachment.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER : your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION : the location in which to create the channel; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-south1
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-north1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID : a user-defined identifier for the channel to create; this value must be 1-63 characters, begin and end with [a-z0-9] , and can contain dashes (-) between characters
  • INPUT_ID : the user-defined identifier for the primary input endpoint
  • BACKUP_INPUT_ID : the user-defined identifier for the backup input endpoint
  • BUCKET_NAME : the name of the Cloud Storage bucket you created

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/ PROJECT_NUMBER 
/locations/ LOCATION 
/operations/ OPERATION_ID 
",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME 
,
    "target": "projects/ PROJECT_NUMBER 
/locations/ LOCATION 
/channels/ CHANNEL_ID 
",
    "verb": "create",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API C# API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  using 
  
  Google.Api.Gax.ResourceNames 
 
 ; 
 using 
  
  Google.Cloud.Video.LiveStream.V1 
 
 ; 
 using 
  
  Google.LongRunning 
 
 ; 
 using 
  
 System.Threading.Tasks 
 ; 
 public 
  
 class 
  
 CreateChannelWithBackupInputSample 
 { 
  
 public 
  
 async 
  
 Task<Channel> 
  
 CreateChannelWithBackupInputAsync 
 ( 
  
 string 
  
 projectId 
 , 
  
 string 
  
 locationId 
 , 
  
 string 
  
 channelId 
 , 
  
 string 
  
 primaryInputId 
 , 
  
 string 
  
 backupInputId 
 , 
  
 string 
  
 outputUri 
 ) 
  
 { 
  
 // Create the client. 
  
  LivestreamServiceClient 
 
  
 client 
  
 = 
  
  LivestreamServiceClient 
 
 . 
  Create 
 
 (); 
  
  InputAttachment 
 
  
 primaryInputAttachment 
  
 = 
  
 new 
  
  InputAttachment 
 
  
 { 
  
 Key 
  
 = 
  
 "my-primary-input" 
 , 
  
 InputAsInputName 
  
 = 
  
  InputName 
 
 . 
  FromProjectLocationInput 
 
 ( 
 projectId 
 , 
  
 locationId 
 , 
  
 primaryInputId 
 ), 
  
 AutomaticFailover 
  
 = 
  
 new 
  
 InputAttachment 
 . 
 Types 
 . 
 AutomaticFailover 
  
 { 
  
 InputKeys 
  
 = 
  
 { 
  
 "my-backup-input" 
  
 } 
  
 } 
  
 }; 
  
  InputAttachment 
 
  
 backupInputAttachment 
  
 = 
  
 new 
  
  InputAttachment 
 
  
 { 
  
 Key 
  
 = 
  
 "my-backup-input" 
 , 
  
 InputAsInputName 
  
 = 
  
  InputName 
 
 . 
  FromProjectLocationInput 
 
 ( 
 projectId 
 , 
  
 locationId 
 , 
  
 backupInputId 
 ) 
  
 }; 
  
  VideoStream 
 
  
 videoStream 
  
 = 
  
 new 
  
  VideoStream 
 
  
 { 
  
 H264 
  
 = 
  
 new 
  
 VideoStream 
 . 
 Types 
 . 
 H264CodecSettings 
  
 { 
  
 Profile 
  
 = 
  
 "high" 
 , 
  
 BitrateBps 
  
 = 
  
 3000000 
 , 
  
 FrameRate 
  
 = 
  
 30 
 , 
  
 HeightPixels 
  
 = 
  
 720 
 , 
  
 WidthPixels 
  
 = 
  
 1280 
  
 } 
  
 }; 
  
  ElementaryStream 
 
  
 elementaryStreamVideo 
  
 = 
  
 new 
  
  ElementaryStream 
 
  
 { 
  
 Key 
  
 = 
  
 "es_video" 
 , 
  
 VideoStream 
  
 = 
  
 videoStream 
  
 }; 
  
  AudioStream 
 
  
 audioStream 
  
 = 
  
 new 
  
  AudioStream 
 
  
 { 
  
 Codec 
  
 = 
  
 "aac" 
 , 
  
 ChannelCount 
  
 = 
  
 2 
 , 
  
 BitrateBps 
  
 = 
  
 160000 
  
 }; 
  
  ElementaryStream 
 
  
 elementaryStreamAudio 
  
 = 
  
 new 
  
  ElementaryStream 
 
  
 { 
  
 Key 
  
 = 
  
 "es_audio" 
 , 
  
 AudioStream 
  
 = 
  
 audioStream 
  
 }; 
  
  MuxStream 
 
  
 muxVideo 
  
 = 
  
 new 
  
  MuxStream 
 
  
 { 
  
 Key 
  
 = 
  
 "mux_video" 
 , 
  
 ElementaryStreams 
  
 = 
  
 { 
  
 "es_video" 
  
 }, 
  
 SegmentSettings 
  
 = 
  
 new 
  
  SegmentSettings 
 
  
 { 
  
 SegmentDuration 
  
 = 
  
 new 
  
 Google 
 . 
 Protobuf 
 . 
 WellKnownTypes 
 . 
 Duration 
  
 { 
  
 Seconds 
  
 = 
  
 2 
  
 } 
  
 } 
  
 }; 
  
  MuxStream 
 
  
 muxAudio 
  
 = 
  
 new 
  
  MuxStream 
 
  
 { 
  
 Key 
  
 = 
  
 "mux_audio" 
 , 
  
 ElementaryStreams 
  
 = 
  
 { 
  
 "es_audio" 
  
 }, 
  
 SegmentSettings 
  
 = 
  
 new 
  
  SegmentSettings 
 
  
 { 
  
 SegmentDuration 
  
 = 
  
 new 
  
 Google 
 . 
 Protobuf 
 . 
 WellKnownTypes 
 . 
 Duration 
  
 { 
  
 Seconds 
  
 = 
  
 2 
  
 } 
  
 } 
  
 }; 
  
  CreateChannelRequest 
 
  
 request 
  
 = 
  
 new 
  
  CreateChannelRequest 
 
  
 { 
  
 ParentAsLocationName 
  
 = 
  
  LocationName 
 
 . 
  FromProjectLocation 
 
 ( 
 projectId 
 , 
  
 locationId 
 ), 
  
 ChannelId 
  
 = 
  
 channelId 
 , 
  
 Channel 
  
 = 
  
 new 
  
  Channel 
 
  
 { 
  
 InputAttachments 
  
 = 
  
 { 
  
 primaryInputAttachment 
 , 
  
 backupInputAttachment 
  
 }, 
  
 Output 
  
 = 
  
 new 
  
 Channel 
 . 
 Types 
 . 
 Output 
  
 { 
  
 Uri 
  
 = 
  
 outputUri 
  
 }, 
  
 ElementaryStreams 
  
 = 
  
 { 
  
 elementaryStreamVideo 
 , 
  
 elementaryStreamAudio 
  
 }, 
  
 MuxStreams 
  
 = 
  
 { 
  
 muxVideo 
 , 
  
 muxAudio 
  
 }, 
  
 Manifests 
  
 = 
  
 { 
  
 new 
  
  Manifest 
 
  
 { 
  
 FileName 
  
 = 
  
 "manifest.m3u8" 
 , 
  
 Type 
  
 = 
  
  Manifest 
 
 . 
  Types 
 
 . 
  ManifestType 
 
 . 
  Hls 
 
 , 
  
 MuxStreams 
  
 = 
  
 { 
  
 "mux_video" 
 , 
  
 "mux_audio" 
  
 }, 
  
 MaxSegmentCount 
  
 = 
  
 5 
  
 } 
  
 } 
  
 } 
  
 }; 
  
 // Make the request. 
  
 Operation<Channel 
 , 
  
 OperationMetadata 
>  
 response 
  
 = 
  
 await 
  
 client 
 . 
  CreateChannelAsync 
 
 ( 
 request 
 ); 
  
 // Poll until the returned long-running operation is complete. 
  
 Operation<Channel 
 , 
  
 OperationMetadata 
>  
 completedResponse 
  
 = 
  
 await 
  
 response 
 . 
 PollUntilCompletedAsync 
 (); 
  
 // Retrieve the operation result. 
  
 return 
  
 completedResponse 
 . 
 Result 
 ; 
  
 } 
 } 
 

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Go API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 ( 
  
 "context" 
  
 "fmt" 
  
 "io" 
  
 "github.com/golang/protobuf/ptypes/duration" 
  
 livestream 
  
 "cloud.google.com/go/video/livestream/apiv1" 
  
 "cloud.google.com/go/video/livestream/apiv1/livestreampb" 
 ) 
 // createChannelWithBackupInput creates a channel with a failover backup input. 
 func 
  
 createChannelWithBackupInput 
 ( 
 w 
  
 io 
 . 
 Writer 
 , 
  
 projectID 
 , 
  
 location 
 , 
  
 channelID 
 , 
  
 primaryInputID 
 , 
  
 backupInputID 
 , 
  
 outputURI 
  
 string 
 ) 
  
 error 
  
 { 
  
 // projectID := "my-project-id" 
  
 // location := "us-central1" 
  
 // channelID := "my-channel" 
  
 // primaryInputID := "my-primary-input" 
  
 // backupInputID := "my-backup-input" 
  
 // outputURI := "gs://my-bucket/my-output-folder/" 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 client 
 , 
  
 err 
  
 := 
  
 livestream 
 . 
  NewClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "NewClient: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 defer 
  
 client 
 . 
  Close 
 
 () 
  
 primaryInput 
  
 := 
  
 fmt 
 . 
 Sprintf 
 ( 
 "projects/%s/locations/%s/inputs/%s" 
 , 
  
 projectID 
 , 
  
 location 
 , 
  
 primaryInputID 
 ) 
  
 backupInput 
  
 := 
  
 fmt 
 . 
 Sprintf 
 ( 
 "projects/%s/locations/%s/inputs/%s" 
 , 
  
 projectID 
 , 
  
 location 
 , 
  
 backupInputID 
 ) 
  
 automaticFailover 
  
 := 
  
& livestreampb 
 . 
 InputAttachment_AutomaticFailover 
 { 
  
 InputKeys 
 : 
  
 [] 
 string 
 { 
 "my-backup-input" 
 }, 
  
 } 
  
 req 
  
 := 
  
& livestreampb 
 . 
 CreateChannelRequest 
 { 
  
 Parent 
 : 
  
 fmt 
 . 
 Sprintf 
 ( 
 "projects/%s/locations/%s" 
 , 
  
 projectID 
 , 
  
 location 
 ), 
  
 ChannelId 
 : 
  
 channelID 
 , 
  
 Channel 
 : 
  
& livestreampb 
 . 
 Channel 
 { 
  
 InputAttachments 
 : 
  
 [] 
 * 
 livestreampb 
 . 
 InputAttachment 
 { 
  
 { 
  
 Key 
 : 
  
 "my-primary-input" 
 , 
  
 Input 
 : 
  
 primaryInput 
 , 
  
 AutomaticFailover 
 : 
  
 automaticFailover 
 , 
  
 }, 
  
 { 
  
 Key 
 : 
  
 "my-backup-input" 
 , 
  
 Input 
 : 
  
 backupInput 
 , 
  
 }, 
  
 }, 
  
 Output 
 : 
  
& livestreampb 
 . 
 Channel_Output 
 { 
  
 Uri 
 : 
  
 outputURI 
 , 
  
 }, 
  
 ElementaryStreams 
 : 
  
 [] 
 * 
 livestreampb 
 . 
 ElementaryStream 
 { 
  
 { 
  
 Key 
 : 
  
 "es_video" 
 , 
  
 ElementaryStream 
 : 
  
& livestreampb 
 . 
 ElementaryStream_VideoStream 
 { 
  
 VideoStream 
 : 
  
& livestreampb 
 . 
 VideoStream 
 { 
  
 CodecSettings 
 : 
  
& livestreampb 
 . 
 VideoStream_H264 
 { 
  
 H264 
 : 
  
& livestreampb 
 . 
 VideoStream_H264CodecSettings 
 { 
  
 Profile 
 : 
  
 "high" 
 , 
  
 BitrateBps 
 : 
  
 3000000 
 , 
  
 FrameRate 
 : 
  
 30 
 , 
  
 HeightPixels 
 : 
  
 720 
 , 
  
 WidthPixels 
 : 
  
 1280 
 , 
  
 }, 
  
 }, 
  
 }, 
  
 }, 
  
 }, 
  
 { 
  
 Key 
 : 
  
 "es_audio" 
 , 
  
 ElementaryStream 
 : 
  
& livestreampb 
 . 
 ElementaryStream_AudioStream 
 { 
  
 AudioStream 
 : 
  
& livestreampb 
 . 
 AudioStream 
 { 
  
 Codec 
 : 
  
 "aac" 
 , 
  
 ChannelCount 
 : 
  
 2 
 , 
  
 BitrateBps 
 : 
  
 160000 
 , 
  
 }, 
  
 }, 
  
 }, 
  
 }, 
  
 MuxStreams 
 : 
  
 [] 
 * 
 livestreampb 
 . 
 MuxStream 
 { 
  
 { 
  
 Key 
 : 
  
 "mux_video" 
 , 
  
 ElementaryStreams 
 : 
  
 [] 
 string 
 { 
 "es_video" 
 }, 
  
 SegmentSettings 
 : 
  
& livestreampb 
 . 
 SegmentSettings 
 { 
  
 SegmentDuration 
 : 
  
& duration 
 . 
 Duration 
 { 
  
 Seconds 
 : 
  
 2 
 , 
  
 }, 
  
 }, 
  
 }, 
  
 { 
  
 Key 
 : 
  
 "mux_audio" 
 , 
  
 ElementaryStreams 
 : 
  
 [] 
 string 
 { 
 "es_audio" 
 }, 
  
 SegmentSettings 
 : 
  
& livestreampb 
 . 
 SegmentSettings 
 { 
  
 SegmentDuration 
 : 
  
& duration 
 . 
 Duration 
 { 
  
 Seconds 
 : 
  
 2 
 , 
  
 }, 
  
 }, 
  
 }, 
  
 }, 
  
 Manifests 
 : 
  
 [] 
 * 
 livestreampb 
 . 
 Manifest 
 { 
  
 { 
  
 FileName 
 : 
  
 "manifest.m3u8" 
 , 
  
 Type 
 : 
  
 livestreampb 
 . 
  Manifest_HLS 
 
 , 
  
 MuxStreams 
 : 
  
 [] 
 string 
 { 
 "mux_video" 
 , 
  
 "mux_audio" 
 }, 
  
 MaxSegmentCount 
 : 
  
 5 
 , 
  
 }, 
  
 }, 
  
 }, 
  
 } 
  
 // Creates the channel. 
  
 op 
 , 
  
 err 
  
 := 
  
 client 
 . 
 CreateChannel 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "CreateChannel: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 response 
 , 
  
 err 
  
 := 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "Wait: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 fmt 
 . 
 Fprintf 
 ( 
 w 
 , 
  
 "Channel: %v" 
 , 
  
 response 
 . 
 Name 
 ) 
  
 return 
  
 nil 
 } 
 

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Java API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 com.google.cloud.video.livestream.v1. AudioStream 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. Channel 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. Channel 
.Output 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. CreateChannelRequest 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. ElementaryStream 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. InputAttachment 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. InputAttachment 
. AutomaticFailover 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. InputName 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. LivestreamServiceClient 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. LocationName 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. Manifest 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. Manifest 
. ManifestType 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. MuxStream 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. SegmentSettings 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. VideoStream 
 
 ; 
 import 
  
 com.google.cloud.video.livestream.v1. VideoStream 
. H264CodecSettings 
 
 ; 
 import 
  
 com.google.protobuf. Duration 
 
 ; 
 import 
  
 java.io.IOException 
 ; 
 import 
  
 java.util.concurrent.ExecutionException 
 ; 
 import 
  
 java.util.concurrent.TimeUnit 
 ; 
 import 
  
 java.util.concurrent.TimeoutException 
 ; 
 public 
  
 class 
 CreateChannelWithBackupInput 
  
 { 
  
 public 
  
 static 
  
 void 
  
 main 
 ( 
 String 
 [] 
  
 args 
 ) 
  
 throws 
  
 Exception 
  
 { 
  
 // TODO(developer): Replace these variables before running the sample. 
  
 String 
  
 projectId 
  
 = 
  
 "my-project-id" 
 ; 
  
 String 
  
 location 
  
 = 
  
 "us-central1" 
 ; 
  
 String 
  
 channelId 
  
 = 
  
 "my-channel-id" 
 ; 
  
 String 
  
 primaryInputId 
  
 = 
  
 "my-primary-input-id" 
 ; 
  
 String 
  
 backupInputId 
  
 = 
  
 "my-backup-input-id" 
 ; 
  
 String 
  
 outputUri 
  
 = 
  
 "gs://my-bucket/my-output-folder/" 
 ; 
  
 createChannelWithBackupInput 
 ( 
  
 projectId 
 , 
  
 location 
 , 
  
 channelId 
 , 
  
 primaryInputId 
 , 
  
 backupInputId 
 , 
  
 outputUri 
 ); 
  
 } 
  
 public 
  
 static 
  
 void 
  
 createChannelWithBackupInput 
 ( 
  
 String 
  
 projectId 
 , 
  
 String 
  
 location 
 , 
  
 String 
  
 channelId 
 , 
  
 String 
  
 primaryInputId 
 , 
  
 String 
  
 backupInputId 
 , 
  
 String 
  
 outputUri 
 ) 
  
 throws 
  
 InterruptedException 
 , 
  
 ExecutionException 
 , 
  
 TimeoutException 
 , 
  
 IOException 
  
 { 
  
 // Initialize client that will be used to send requests. This client only needs to be created 
  
 // once, and can be reused for multiple requests. After completing all of your requests, call 
  
 // the "close" method on the client to safely clean up any remaining background resources. 
  
  LivestreamServiceClient 
 
  
 livestreamServiceClient 
  
 = 
  
  LivestreamServiceClient 
 
 . 
 create 
 (); 
  
  VideoStream 
 
  
 videoStream 
  
 = 
  
  VideoStream 
 
 . 
 newBuilder 
 () 
  
 . 
  setH264 
 
 ( 
  
  H264CodecSettings 
 
 . 
 newBuilder 
 () 
  
 . 
  setProfile 
 
 ( 
 "high" 
 ) 
  
 . 
 setBitrateBps 
 ( 
 3000000 
 ) 
  
 . 
 setFrameRate 
 ( 
 30 
 ) 
  
 . 
 setHeightPixels 
 ( 
 720 
 ) 
  
 . 
 setWidthPixels 
 ( 
 1280 
 )) 
  
 . 
 build 
 (); 
  
  AudioStream 
 
  
 audioStream 
  
 = 
  
  AudioStream 
 
 . 
 newBuilder 
 (). 
 setCodec 
 ( 
 "aac" 
 ). 
 setChannelCount 
 ( 
 2 
 ). 
 setBitrateBps 
 ( 
 160000 
 ). 
 build 
 (); 
  
 var 
  
 createChannelRequest 
  
 = 
  
  CreateChannelRequest 
 
 . 
 newBuilder 
 () 
  
 . 
 setParent 
 ( 
  LocationName 
 
 . 
 of 
 ( 
 projectId 
 , 
  
 location 
 ). 
 toString 
 ()) 
  
 . 
  setChannelId 
 
 ( 
 channelId 
 ) 
  
 . 
 setChannel 
 ( 
  
  Channel 
 
 . 
 newBuilder 
 () 
  
 . 
  addInputAttachments 
 
 ( 
  
 0 
 , 
  
  InputAttachment 
 
 . 
 newBuilder 
 () 
  
 . 
 setKey 
 ( 
 "my-primary-input" 
 ) 
  
 . 
 setInput 
 ( 
  
  InputName 
 
 . 
 of 
 ( 
 projectId 
 , 
  
 location 
 , 
  
 primaryInputId 
 ). 
 toString 
 ()) 
  
 . 
  setAutomaticFailover 
 
 ( 
  
  AutomaticFailover 
 
 . 
 newBuilder 
 () 
  
 . 
  addInputKeys 
 
 ( 
 "my-backup-input" 
 ) 
  
 . 
 build 
 ()) 
  
 . 
 build 
 ()) 
  
 . 
  addInputAttachments 
 
 ( 
  
 1 
 , 
  
  InputAttachment 
 
 . 
 newBuilder 
 () 
  
 . 
 setKey 
 ( 
 "my-backup-input" 
 ) 
  
 . 
 setInput 
 ( 
  
  InputName 
 
 . 
 of 
 ( 
 projectId 
 , 
  
 location 
 , 
  
 backupInputId 
 ). 
 toString 
 ())) 
  
 . 
  setOutput 
 
 ( 
 Output 
 . 
 newBuilder 
 (). 
 setUri 
 ( 
 outputUri 
 ). 
 build 
 ()) 
  
 . 
 addElementaryStreams 
 ( 
  
  ElementaryStream 
 
 . 
 newBuilder 
 () 
  
 . 
 setKey 
 ( 
 "es_video" 
 ) 
  
 . 
  setVideoStream 
 
 ( 
 videoStream 
 )) 
  
 . 
 addElementaryStreams 
 ( 
  
  ElementaryStream 
 
 . 
 newBuilder 
 () 
  
 . 
 setKey 
 ( 
 "es_audio" 
 ) 
  
 . 
  setAudioStream 
 
 ( 
 audioStream 
 )) 
  
 . 
 addMuxStreams 
 ( 
  
  MuxStream 
 
 . 
 newBuilder 
 () 
  
 . 
 setKey 
 ( 
 "mux_video" 
 ) 
  
 . 
 addElementaryStreams 
 ( 
 "es_video" 
 ) 
  
 . 
  setSegmentSettings 
 
 ( 
  
  SegmentSettings 
 
 . 
 newBuilder 
 () 
  
 . 
  setSegmentDuration 
 
 ( 
  
  Duration 
 
 . 
 newBuilder 
 (). 
 setSeconds 
 ( 
 2 
 ). 
 build 
 ()) 
  
 . 
 build 
 ()) 
  
 . 
 build 
 ()) 
  
 . 
 addMuxStreams 
 ( 
  
  MuxStream 
 
 . 
 newBuilder 
 () 
  
 . 
 setKey 
 ( 
 "mux_audio" 
 ) 
  
 . 
 addElementaryStreams 
 ( 
 "es_audio" 
 ) 
  
 . 
  setSegmentSettings 
 
 ( 
  
  SegmentSettings 
 
 . 
 newBuilder 
 () 
  
 . 
  setSegmentDuration 
 
 ( 
  
  Duration 
 
 . 
 newBuilder 
 (). 
 setSeconds 
 ( 
 2 
 ). 
 build 
 ()) 
  
 . 
 build 
 ()) 
  
 . 
 build 
 ()) 
  
 . 
  addManifests 
 
 ( 
  
  Manifest 
 
 . 
 newBuilder 
 () 
  
 . 
 setFileName 
 ( 
 "manifest.m3u8" 
 ) 
  
 . 
 setType 
 ( 
  ManifestType 
 
 . 
 HLS 
 ) 
  
 . 
 addMuxStreams 
 ( 
 "mux_video" 
 ) 
  
 . 
 addMuxStreams 
 ( 
 "mux_audio" 
 ) 
  
 . 
  setMaxSegmentCount 
 
 ( 
 5 
 ) 
  
 . 
 build 
 ())) 
  
 . 
 build 
 (); 
  
 // First API call in a project can take up to 10 minutes. 
  
  Channel 
 
  
 result 
  
 = 
  
 livestreamServiceClient 
  
 . 
  createChannelAsync 
 
 ( 
 createChannelRequest 
 ) 
  
 . 
 get 
 ( 
 10 
 , 
  
 TimeUnit 
 . 
 MINUTES 
 ); 
  
 System 
 . 
 out 
 . 
 println 
 ( 
 "Channel: " 
  
 + 
  
 result 
 . 
  getName 
 
 ()); 
  
 livestreamServiceClient 
 . 
  close 
 
 (); 
  
 } 
 } 
 

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Node.js API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  /** 
 * TODO(developer): Uncomment these variables before running the sample. 
 */ 
 // projectId = 'my-project-id'; 
 // location = 'us-central1'; 
 // channelId = 'my-channel'; 
 // primaryInputId = 'my-primary-input'; 
 // backupInputId = 'my-backup-input'; 
 // outputUri = 'gs://my-bucket/my-output-folder/'; 
 // Imports the Livestream library 
 const 
  
 { 
 LivestreamServiceClient 
 } 
  
 = 
  
 require 
 ( 
 ' @google-cloud/livestream 
' 
 ). 
 v1 
 ; 
 // Instantiates a client 
 const 
  
 livestreamServiceClient 
  
 = 
  
 new 
  
  LivestreamServiceClient 
 
 (); 
 async 
  
 function 
  
 createChannelWithBackupInput 
 () 
  
 { 
  
 // Construct request 
  
 const 
  
 request 
  
 = 
  
 { 
  
 parent 
 : 
  
 livestreamServiceClient 
 . 
  locationPath 
 
 ( 
 projectId 
 , 
  
 location 
 ), 
  
 channelId 
 : 
  
 channelId 
 , 
  
 channel 
 : 
  
 { 
  
 inputAttachments 
 : 
  
 [ 
  
 { 
  
 key 
 : 
  
 'my-primary-input' 
 , 
  
 input 
 : 
  
 livestreamServiceClient 
 . 
  inputPath 
 
 ( 
  
 projectId 
 , 
  
 location 
 , 
  
 primaryInputId 
  
 ), 
  
 automaticFailover 
 : 
  
 { 
  
 inputKeys 
 : 
  
 [ 
 'my-backup-input' 
 ], 
  
 }, 
  
 }, 
  
 { 
  
 key 
 : 
  
 'my-backup-input' 
 , 
  
 input 
 : 
  
 livestreamServiceClient 
 . 
  inputPath 
 
 ( 
  
 projectId 
 , 
  
 location 
 , 
  
 backupInputId 
  
 ), 
  
 }, 
  
 ], 
  
 output 
 : 
  
 { 
  
 uri 
 : 
  
 outputUri 
 , 
  
 }, 
  
 elementaryStreams 
 : 
  
 [ 
  
 { 
  
 key 
 : 
  
 'es_video' 
 , 
  
 videoStream 
 : 
  
 { 
  
 h264 
 : 
  
 { 
  
 profile 
 : 
  
 'high' 
 , 
  
 heightPixels 
 : 
  
 720 
 , 
  
 widthPixels 
 : 
  
 1280 
 , 
  
 bitrateBps 
 : 
  
 3000000 
 , 
  
 frameRate 
 : 
  
 30 
 , 
  
 }, 
  
 }, 
  
 }, 
  
 { 
  
 key 
 : 
  
 'es_audio' 
 , 
  
 audioStream 
 : 
  
 { 
  
 codec 
 : 
  
 'aac' 
 , 
  
 channelCount 
 : 
  
 2 
 , 
  
 bitrateBps 
 : 
  
 160000 
 , 
  
 }, 
  
 }, 
  
 ], 
  
 muxStreams 
 : 
  
 [ 
  
 { 
  
 key 
 : 
  
 'mux_video' 
 , 
  
 elementaryStreams 
 : 
  
 [ 
 'es_video' 
 ], 
  
 segmentSettings 
 : 
  
 { 
  
 seconds 
 : 
  
 2 
 , 
  
 }, 
  
 }, 
  
 { 
  
 key 
 : 
  
 'mux_audio' 
 , 
  
 elementaryStreams 
 : 
  
 [ 
 'es_audio' 
 ], 
  
 segmentSettings 
 : 
  
 { 
  
 seconds 
 : 
  
 2 
 , 
  
 }, 
  
 }, 
  
 ], 
  
 manifests 
 : 
  
 [ 
  
 { 
  
 fileName 
 : 
  
 'manifest.m3u8' 
 , 
  
 type 
 : 
  
 ' HLS 
' 
 , 
  
 muxStreams 
 : 
  
 [ 
 'mux_video' 
 , 
  
 'mux_audio' 
 ], 
  
 maxSegmentCount 
 : 
  
 5 
 , 
  
 }, 
  
 ], 
  
 }, 
  
 }; 
  
 // Run request 
  
 const 
  
 [ 
 operation 
 ] 
  
 = 
  
 await 
  
 livestreamServiceClient 
 . 
 createChannel 
 ( 
 request 
 ); 
  
 const 
  
 response 
  
 = 
  
 await 
  
 operation 
 . 
 promise 
 (); 
  
 const 
  
 [ 
 channel 
 ] 
  
 = 
  
 response 
 ; 
  
 console 
 . 
 log 
 ( 
 `Channel: 
 ${ 
 channel 
 . 
 name 
 } 
 ` 
 ); 
 } 
 createChannelWithBackupInput 
 (); 
 

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API PHP API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  use Google\Cloud\Video\LiveStream\V1\AudioStream; 
 use Google\Cloud\Video\LiveStream\V1\Channel; 
 use Google\Cloud\Video\LiveStream\V1\ElementaryStream; 
 use Google\Cloud\Video\LiveStream\V1\InputAttachment; 
 use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient; 
 use Google\Cloud\Video\LiveStream\V1\CreateChannelRequest; 
 use Google\Cloud\Video\LiveStream\V1\Manifest; 
 use Google\Cloud\Video\LiveStream\V1\MuxStream; 
 use Google\Cloud\Video\LiveStream\V1\SegmentSettings; 
 use Google\Cloud\Video\LiveStream\V1\VideoStream; 
 use Google\Protobuf\Duration; 
 /** 
 * Creates a channel with a backup input. 
 * 
 * @param string  $callingProjectId   The project ID to run the API call under 
 * @param string  $location           The location of the channel 
 * @param string  $channelId          The ID of the channel to be created 
 * @param string  $primaryInputId     The ID of the primary input for the channel 
 * @param string  $backupInputId      The ID of the backup input for the channel 
 * @param string  $outputUri          Uri of the channel output folder in a 
 *                                    Cloud Storage bucket. (e.g. 
 *                                    "gs://my-bucket/my-output-folder/") 
 */ 
 function create_channel_with_backup_input( 
 string $callingProjectId, 
 string $location, 
 string $channelId, 
 string $primaryInputId, 
 string $backupInputId, 
 string $outputUri 
 ): void { 
 // Instantiate a client. 
 $livestreamClient = new LivestreamServiceClient(); 
 $parent = $livestreamClient->locationName($callingProjectId, $location); 
 $channelName = $livestreamClient->channelName($callingProjectId, $location, $channelId); 
 $primaryInputName = $livestreamClient->inputName($callingProjectId, $location, $primaryInputId); 
 $backupInputName = $livestreamClient->inputName($callingProjectId, $location, $backupInputId); 
 $channel = (new Channel()) 
 ->setName($channelName) 
 ->setInputAttachments([ 
 new InputAttachment([ 
 'key' => 'my-primary-input', 
 'input' => $primaryInputName, 
 'automatic_failover' => new InputAttachment\AutomaticFailover([ 
 'input_keys' => ['my-backup-input'] 
 ]) 
 ]), 
 new InputAttachment([ 
 'key' => 'my-backup-input', 
 'input' => $backupInputName 
 ]) 
 ]) 
 ->setElementaryStreams([ 
 new ElementaryStream([ 
 'key' => 'es_video', 
 'video_stream' => new VideoStream([ 
 'h264' => new VideoStream\H264CodecSettings([ 
 'profile' => 'high', 
 'width_pixels' => 1280, 
 'height_pixels' => 720, 
 'bitrate_bps' => 3000000, 
 'frame_rate' => 30 
 ]) 
 ]), 
 ]), 
 new ElementaryStream([ 
 'key' => 'es_audio', 
 'audio_stream' => new AudioStream([ 
 'codec' => 'aac', 
 'channel_count' => 2, 
 'bitrate_bps' => 160000 
 ]) 
 ]) 
 ]) 
 ->setOutput(new Channel\Output(['uri' => $outputUri])) 
 ->setMuxStreams([ 
 new MuxStream([ 
 'key' => 'mux_video', 
 'elementary_streams' => ['es_video'], 
 'segment_settings' => new SegmentSettings([ 
 'segment_duration' => new Duration(['seconds' => 2]) 
 ]) 
 ]), 
 new MuxStream([ 
 'key' => 'mux_audio', 
 'elementary_streams' => ['es_audio'], 
 'segment_settings' => new SegmentSettings([ 
 'segment_duration' => new Duration(['seconds' => 2]) 
 ]) 
 ]), 
 ]) 
 ->setManifests([ 
 new Manifest([ 
 'file_name' => 'manifest.m3u8', 
 'type' => Manifest\ManifestType::HLS, 
 'mux_streams' => ['mux_video', 'mux_audio'], 
 'max_segment_count' => 5 
 ]) 
 ]); 
 // Run the channel creation request. The response is a long-running operation ID. 
 $request = (new CreateChannelRequest()) 
 ->setParent($parent) 
 ->setChannel($channel) 
 ->setChannelId($channelId); 
 $operationResponse = $livestreamClient->createChannel($request); 
 $operationResponse->pollUntilComplete(); 
 if ($operationResponse->operationSucceeded()) { 
 $result = $operationResponse->getResult(); 
 // Print results 
 printf('Channel: %s' . PHP_EOL, $result->getName()); 
 } else { 
 $error = $operationResponse->getError(); 
 // handleError($error) 
 } 
 } 
 

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Python API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 argparse 
 from 
  
 google.cloud.video 
  
 import 
  live_stream_v1 
 
 from 
  
 google.cloud.video.live_stream_v1.services.livestream_service 
  
 import 
 ( 
  LivestreamServiceClient 
 
 , 
 ) 
 from 
  
 google.protobuf 
  
 import 
 duration_pb2 
 as 
 duration 
 def 
  
 create_channel_with_backup_input 
 ( 
 project_id 
 : 
 str 
 , 
 location 
 : 
 str 
 , 
 channel_id 
 : 
 str 
 , 
 primary_input_id 
 : 
 str 
 , 
 backup_input_id 
 : 
 str 
 , 
 output_uri 
 : 
 str 
 , 
 ) 
 - 
> live_stream_v1 
 . 
 types 
 . 
 Channel 
 : 
  
 """Creates a channel. 
 Args: 
 project_id: The GCP project ID. 
 location: The location in which to create the channel. 
 channel_id: The user-defined channel ID. 
 primary_input_id: The user-defined primary input ID. 
 backup_input_id: The user-defined backup input ID. 
 output_uri: Uri of the channel output folder in a Cloud Storage bucket.""" 
 client 
 = 
 LivestreamServiceClient 
 () 
 parent 
 = 
 f 
 "projects/ 
 { 
 project_id 
 } 
 /locations/ 
 { 
 location 
 } 
 " 
 primary_input 
 = 
 ( 
 f 
 "projects/ 
 { 
 project_id 
 } 
 /locations/ 
 { 
 location 
 } 
 /inputs/ 
 { 
 primary_input_id 
 } 
 " 
 ) 
 backup_input 
 = 
 ( 
 f 
 "projects/ 
 { 
 project_id 
 } 
 /locations/ 
 { 
 location 
 } 
 /inputs/ 
 { 
 backup_input_id 
 } 
 " 
 ) 
 name 
 = 
 f 
 "projects/ 
 { 
 project_id 
 } 
 /locations/ 
 { 
 location 
 } 
 /channels/ 
 { 
 channel_id 
 } 
 " 
 channel 
 = 
  live_stream_v1 
 
 . 
  types 
 
 . 
  Channel 
 
 ( 
 name 
 = 
 name 
 , 
 input_attachments 
 = 
 [ 
  live_stream_v1 
 
 . 
  types 
 
 . 
  InputAttachment 
 
 ( 
 key 
 = 
 "my-primary-input" 
 , 
 input 
 = 
 primary_input 
 , 
 automatic_failover 
 = 
  live_stream_v1 
 
 . 
  types 
 
 . 
  InputAttachment 
 
 . 
  AutomaticFailover 
 
 ( 
 input_keys 
 = 
 [ 
 "my-backup-input" 
 ], 
 ), 
 ), 
  live_stream_v1 
 
 . 
  types 
 
 . 
  InputAttachment 
 
 ( 
 key 
 = 
 "my-backup-input" 
 , 
 input 
 = 
 backup_input 
 , 
 ), 
 ], 
 output 
 = 
  live_stream_v1 
 
 . 
  types 
 
 . 
  Channel 
 
 . 
  Output 
 
 ( 
 uri 
 = 
 output_uri 
 , 
 ), 
 elementary_streams 
 = 
 [ 
  live_stream_v1 
 
 . 
  types 
 
 . 
  ElementaryStream 
 
 ( 
 key 
 = 
 "es_video" 
 , 
 video_stream 
 = 
  live_stream_v1 
 
 . 
  types 
 
 . 
  VideoStream 
 
 ( 
 h264 
 = 
  live_stream_v1 
 
 . 
  types 
 
 . 
  VideoStream 
 
 . 
  H264CodecSettings 
 
 ( 
 profile 
 = 
 "high" 
 , 
 width_pixels 
 = 
 1280 
 , 
 height_pixels 
 = 
 720 
 , 
 bitrate_bps 
 = 
 3000000 
 , 
 frame_rate 
 = 
 30 
 , 
 ), 
 ), 
 ), 
  live_stream_v1 
 
 . 
  types 
 
 . 
  ElementaryStream 
 
 ( 
 key 
 = 
 "es_audio" 
 , 
 audio_stream 
 = 
  live_stream_v1 
 
 . 
  types 
 
 . 
  AudioStream 
 
 ( 
 codec 
 = 
 "aac" 
 , 
 channel_count 
 = 
 2 
 , 
 bitrate_bps 
 = 
 160000 
 ), 
 ), 
 ], 
 mux_streams 
 = 
 [ 
  live_stream_v1 
 
 . 
  types 
 
 . 
  MuxStream 
 
 ( 
 key 
 = 
 "mux_video" 
 , 
 elementary_streams 
 = 
 [ 
 "es_video" 
 ], 
 segment_settings 
 = 
  live_stream_v1 
 
 . 
  types 
 
 . 
  SegmentSettings 
 
 ( 
 segment_duration 
 = 
 duration 
 . 
 Duration 
 ( 
 seconds 
 = 
 2 
 , 
 ), 
 ), 
 ), 
  live_stream_v1 
 
 . 
  types 
 
 . 
  MuxStream 
 
 ( 
 key 
 = 
 "mux_audio" 
 , 
 elementary_streams 
 = 
 [ 
 "es_audio" 
 ], 
 segment_settings 
 = 
  live_stream_v1 
 
 . 
  types 
 
 . 
  SegmentSettings 
 
 ( 
 segment_duration 
 = 
 duration 
 . 
 Duration 
 ( 
 seconds 
 = 
 2 
 , 
 ), 
 ), 
 ), 
 ], 
 manifests 
 = 
 [ 
  live_stream_v1 
 
 . 
  types 
 
 . 
  Manifest 
 
 ( 
 file_name 
 = 
 "manifest.m3u8" 
 , 
 type_ 
 = 
 "HLS" 
 , 
 mux_streams 
 = 
 [ 
 "mux_video" 
 , 
 "mux_audio" 
 ], 
 max_segment_count 
 = 
 5 
 , 
 ), 
 ], 
 ) 
 operation 
 = 
 client 
 . 
  create_channel 
 
 ( 
 parent 
 = 
 parent 
 , 
 channel 
 = 
 channel 
 , 
 channel_id 
 = 
 channel_id 
 ) 
 response 
 = 
 operation 
 . 
 result 
 ( 
 600 
 ) 
 print 
 ( 
 f 
 "Channel: 
 { 
 response 
 . 
 name 
 } 
 " 
 ) 
 return 
 response 
 

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries . For more information, see the Live Stream API Ruby API reference documentation .

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  require 
  
 "google/cloud/video/live_stream" 
 ## 
 # Create a channel with a failover backup input 
 # 
 # @param project_id [String] Your Google Cloud project (e.g. "my-project") 
 # @param location [String] The location (e.g. "us-central1") 
 # @param channel_id [String] Your channel name (e.g. "my-channel") 
 # @param primary_input_id [String] Your primary input name (e.g. "my-primary-input") 
 # @param backup_input_id [String] Your backup input name (e.g. "my-backup-input") 
 # @param output_uri [String] Uri of the channel output folder in a Cloud Storage 
 #     bucket. (e.g. "gs://my-bucket/my-output-folder/";) 
 # 
 def 
  
 create_channel_with_backup_input 
  
 project_id 
 :, 
  
 location 
 :, 
  
 channel_id 
 :, 
  
 primary_input_id 
 :, 
  
 backup_input_id 
 :, 
  
 output_uri 
 : 
  
 # Create a Live Stream client. 
  
 client 
  
 = 
  
 Google 
 :: 
 Cloud 
 :: 
 Video 
 :: 
 LiveStream 
 . 
 livestream_service 
  
 # Build the resource name of the parent. 
  
 parent 
  
 = 
  
 client 
 . 
 location_path 
  
 project 
 : 
  
 project_id 
 , 
  
 location 
 : 
  
 location 
  
 # Build the resource name of the inputs. 
  
 primary_input_path 
  
 = 
  
 client 
 . 
 input_path 
  
 project 
 : 
  
 project_id 
 , 
  
 location 
 : 
  
 location 
 , 
  
 input 
 : 
  
 primary_input_id 
  
 backup_input_path 
  
 = 
  
 client 
 . 
 input_path 
  
 project 
 : 
  
 project_id 
 , 
  
 location 
 : 
  
 location 
 , 
  
 input 
 : 
  
 backup_input_id 
  
 # Set the channel fields. 
  
 new_channel 
  
 = 
  
 { 
  
 input_attachments 
 : 
  
 [ 
  
 { 
  
 key 
 : 
  
 "my-primary-input" 
 , 
  
 input 
 : 
  
 primary_input_path 
 , 
  
 automatic_failover 
 : 
  
 { 
  
 input_keys 
 : 
  
 [ 
 "my-backup-input" 
 ] 
  
 } 
  
 }, 
  
 { 
  
 key 
 : 
  
 "my-backup-input" 
 , 
  
 input 
 : 
  
 backup_input_path 
  
 } 
  
 ] 
 , 
  
 output 
 : 
  
 { 
  
 uri 
 : 
  
 output_uri 
  
 }, 
  
 elementary_streams 
 : 
  
 [ 
  
 { 
  
 key 
 : 
  
 "es_video" 
 , 
  
 video_stream 
 : 
  
 { 
  
 h264 
 : 
  
 { 
  
 profile 
 : 
  
 "high" 
 , 
  
 bitrate_bps 
 : 
  
 3_000_000 
 , 
  
 frame_rate 
 : 
  
 30 
 , 
  
 height_pixels 
 : 
  
 720 
 , 
  
 width_pixels 
 : 
  
 1280 
  
 } 
  
 } 
  
 }, 
  
 { 
  
 key 
 : 
  
 "es_audio" 
 , 
  
 audio_stream 
 : 
  
 { 
  
 codec 
 : 
  
 "aac" 
 , 
  
 channel_count 
 : 
  
 2 
 , 
  
 bitrate_bps 
 : 
  
 160_000 
  
 } 
  
 } 
  
 ] 
 , 
  
 mux_streams 
 : 
  
 [ 
  
 { 
  
 key 
 : 
  
 "mux_video" 
 , 
  
 elementary_streams 
 : 
  
 [ 
  
 "es_video" 
  
 ] 
 , 
  
 segment_settings 
 : 
  
 { 
  
 segment_duration 
 : 
  
 { 
  
 seconds 
 : 
  
 2 
  
 } 
  
 } 
  
 }, 
  
 { 
  
 key 
 : 
  
 "mux_audio" 
 , 
  
 elementary_streams 
 : 
  
 [ 
  
 "es_audio" 
  
 ] 
 , 
  
 segment_settings 
 : 
  
 { 
  
 segment_duration 
 : 
  
 { 
  
 seconds 
 : 
  
 2 
  
 } 
  
 } 
  
 } 
  
 ] 
 , 
  
 manifests 
 : 
  
 [ 
  
 { 
  
 file_name 
 : 
  
 "main.m3u8" 
 , 
  
 type 
 : 
  
 Google 
 :: 
 Cloud 
 :: 
 Video 
 :: 
 LiveStream 
 :: 
 V1 
 :: 
 Manifest 
 :: 
 ManifestType 
 :: 
 HLS 
 , 
  
 mux_streams 
 : 
  
 [ 
  
 "mux_video" 
 , 
  
 "mux_audio" 
  
 ] 
 , 
  
 max_segment_count 
 : 
  
 5 
  
 } 
  
 ] 
  
 } 
  
 operation 
  
 = 
  
 client 
 . 
 create_channel 
  
 parent 
 : 
  
 parent 
 , 
  
 channel 
 : 
  
 new_channel 
 , 
  
 channel_id 
 : 
  
 channel_id 
  
 # The returned object is of type Gapic::Operation. You can use this 
  
 # object to check the status of an operation, cancel it, or wait 
  
 # for results. Here is how to block until completion: 
  
 operation 
 . 
 wait_until_done! 
  
 # Print the channel name. 
  
 puts 
  
 "Channel: 
 #{ 
 operation 
 . 
 response 
 . 
 name 
 } 
 " 
 end 
 

Manually switch the input

To manually switch the input from the primary input to the backup input (for example, my-primary-input to my-backup-input ), create a channel event .

After a manual switch, you can disconnect and reconnect my-primary-input as desired. The channel doesn't switch to this input on reconnection, as it would under the default automatic failover settings.

To switch back to my-primary-input , do either of the following:

  • Create a new inputSwitch event where inputKey is set to my-primary-input . This event switches back to the primary input withoutrestoring automatic failover settings.
  • Update the channel to enable automatic failover. See the Switch input event for more information.
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