Google Cloud Game Servers: Node.js Client
Game service client for Node.js
A comprehensive list of changes in each version may be found in the CHANGELOG .
- Google Cloud Game Servers Node.js Client API Reference
- Google Cloud Game Servers Documentation
- github.com/googleapis/google-cloud-node/packages/google-cloud-gaming
Read more about the client libraries for Cloud APIs, including the older Google APIs Client Libraries, in Client Libraries Explained .
Table of contents:
Quickstart
Before you begin
- Select or create a Cloud Platform project .
- Enable billing for your project .
- Enable the Google Cloud Game Servers API .
- Set up authentication with a service account so you can access the API from your local workstation.
Installing the client library
npm install @google-cloud/game-servers
Using the client library
const {RealmsServiceClient} = require(' @google-cloud/game-servers
');
async function quickstart() {
const client = new RealmsServiceClient
();
// TODO(developer): uncomment the following section, and add values
// const projectId = 'YOUR_PROJECT_ID';
// const location = 'us-central1;
// const realmId = 'DESIRED_REALM_ID';
const request = {
parent: `projects/${projectId}/locations/${location}`,
realmId,
realm: {
// Must use a valid support time zone.
// See https://cloud.google.com/dataprep/docs/html/Supported-Time-Zone-Values_66194188
timeZone: 'US/Pacific',
description: 'My Game Server realm',
},
};
const [operation] = await client.createRealm(request);
const results = await operation.promise();
const [realm] = results;
console.log('Realm created:');
console.log(`\tRealm name: ${realm.name}`);
console.log(`\tRealm description: ${realm.description}`);
console.log(`\tRealm time zone: ${realm.timeZone}`);
}
quickstart();
Samples
Samples are in the samples/
directory. Each sample's README.md
has instructions for running its sample.
Sample | Source Code | Try it |
---|---|---|
Game_server_clusters_service.create_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.delete_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.get_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.list_game_server_clusters
|
source code | ![]() |
Game_server_clusters_service.preview_create_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.preview_delete_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.preview_update_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.update_game_server_cluster
|
source code | ![]() |
Game_server_configs_service.create_game_server_config
|
source code | ![]() |
Game_server_configs_service.delete_game_server_config
|
source code | ![]() |
Game_server_configs_service.get_game_server_config
|
source code | ![]() |
Game_server_configs_service.list_game_server_configs
|
source code | ![]() |
Game_server_deployments_service.create_game_server_deployment
|
source code | ![]() |
Game_server_deployments_service.delete_game_server_deployment
|
source code | ![]() |
Game_server_deployments_service.fetch_deployment_state
|
source code | ![]() |
Game_server_deployments_service.get_game_server_deployment
|
source code | ![]() |
Game_server_deployments_service.get_game_server_deployment_rollout
|
source code | ![]() |
Game_server_deployments_service.list_game_server_deployments
|
source code | ![]() |
Game_server_deployments_service.preview_game_server_deployment_rollout
|
source code | ![]() |
Game_server_deployments_service.update_game_server_deployment
|
source code | ![]() |
Game_server_deployments_service.update_game_server_deployment_rollout
|
source code | ![]() |
Realms_service.create_realm
|
source code | ![]() |
Realms_service.delete_realm
|
source code | ![]() |
Realms_service.get_realm
|
source code | ![]() |
Realms_service.list_realms
|
source code | ![]() |
Realms_service.preview_realm_update
|
source code | ![]() |
Realms_service.update_realm
|
source code | ![]() |
Game_server_clusters_service.create_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.delete_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.get_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.list_game_server_clusters
|
source code | ![]() |
Game_server_clusters_service.preview_create_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.preview_delete_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.preview_update_game_server_cluster
|
source code | ![]() |
Game_server_clusters_service.update_game_server_cluster
|
source code | ![]() |
Game_server_configs_service.create_game_server_config
|
source code | ![]() |
Game_server_configs_service.delete_game_server_config
|
source code | ![]() |
Game_server_configs_service.get_game_server_config
|
source code | ![]() |
Game_server_configs_service.list_game_server_configs
|
source code | ![]() |
Game_server_deployments_service.create_game_server_deployment
|
source code | ![]() |
Game_server_deployments_service.delete_game_server_deployment
|
source code | ![]() |
Game_server_deployments_service.fetch_deployment_state
|
source code | ![]() |
Game_server_deployments_service.get_game_server_deployment
|
source code | ![]() |
Game_server_deployments_service.get_game_server_deployment_rollout
|
source code | ![]() |
Game_server_deployments_service.list_game_server_deployments
|
source code | ![]() |
Game_server_deployments_service.preview_game_server_deployment_rollout
|
source code | ![]() |
Game_server_deployments_service.update_game_server_deployment
|
source code | ![]() |
Game_server_deployments_service.update_game_server_deployment_rollout
|
source code | ![]() |
Realms_service.create_realm
|
source code | ![]() |
Realms_service.delete_realm
|
source code | ![]() |
Realms_service.get_realm
|
source code | ![]() |
Realms_service.list_realms
|
source code | ![]() |
Realms_service.preview_realm_update
|
source code | ![]() |
Realms_service.update_realm
|
source code | ![]() |
Create Game Server Realm
|
source code | ![]() |
Quickstart.test
|
source code | ![]() |
The Google Cloud Game Servers Node.js Client API Reference documentation also contains samples.
Supported Node.js Versions
Our client libraries follow the Node.js release schedule . Libraries are compatible with all current active and maintenance versions of Node.js. If you are using an end-of-life version of Node.js, we recommend that you update as soon as possible to an actively supported LTS version.
Google's client libraries support legacy versions of Node.js runtimes on a best-efforts basis with the following warnings:
- Legacy versions are not tested in continuous integration.
- Some security patches and features cannot be backported.
- Dependencies cannot be kept up-to-date.
Client libraries targeting some end-of-life versions of Node.js are available, and
can be installed through npm dist-tags
.
The dist-tags follow the naming convention legacy-(version)
.
For example, npm install @google-cloud/game-servers@legacy-8
installs client libraries
for versions compatible with Node.js 8.
Versioning
This library follows Semantic Versioning .
This library is considered to be stable. The code surface will not change in backwards-incompatible ways unless absolutely necessary (e.g. because of critical security issues) or with an extensive deprecation period. Issues and requests against stablelibraries are addressed with the highest priority.
More Information: Google Cloud Platform Launch Stages
Contributing
Contributions welcome! See the Contributing Guide .
Please note that this README.md
, the samples/README.md
,
and a variety of configuration files in this repository (including .nycrc
and tsconfig.json
)
are generated from a central template. To edit one of these files, make an edit
to its templates in directory
.
License
Apache Version 2.0
See LICENSE