Apps using ARCore can render the camera texture onto the screen using theVulkan graphics API.
Rendering your app using Vulkan lets you reduce CPU overhead.
When Vulkan rendering is enabled, ARCore updates an Androidhardware buffer. This hardware buffer can be bound to a VulkanVkImage.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-11-03 UTC."],[],[]]