ArResolveAnchorOnTerrainFuture
An asynchronous operation for resolving a terrain anchor launched by ArEarth_resolveAnchorOnTerrainAsync
.
See the Terrain anchors developer guide for more information.
Summary
Typedefs
ArResolveAnchorOnTerrainCallback
)(void *context, ArAnchor *anchor, ArTerrainAnchorState terrain_anchor_state)
struct ArResolveAnchorOnTerrainFuture_
Functions
ArResolveAnchorOnTerrainFuture_acquireResultAnchor
(const ArSession
*session, const ArResolveAnchorOnTerrainFuture
*future, ArAnchor
**out_anchor)
void
ArResolveAnchorOnTerrainFuture_getResultTerrainAnchorState
(const ArSession
*session, const ArResolveAnchorOnTerrainFuture
*future, ArTerrainAnchorState
*out_terrain_anchor_state)
void
Typedefs
ArResolveAnchorOnTerrainCallback
void(* ArResolveAnchorOnTerrainCallback)(void *context, ArAnchor *anchor, ArTerrainAnchorState terrain_anchor_state)
Callback definition for ArEarth_resolveAnchorOnTerrainAsync
.
The context
argument will be the same as that passed to ArEarth_resolveAnchorOnTerrainAsync
. The anchor
argument will be the same as that returned by ArResolveAnchorOnTerrainFuture_acquireResultAnchor
and must be released using ArAnchor_release
. The terrain_anchor_state
argument will be the same as that returned by ArResolveAnchorOnTerrainFuture_getResultTerrainAnchorState
.
It is a best practice to free context
memory provided to ArEarth_resolveAnchorOnTerrainAsync
at the end of the callback implementation.
ArResolveAnchorOnTerrainFuture
struct ArResolveAnchorOnTerrainFuture_ ArResolveAnchorOnTerrainFuture
Handle to an asynchronous operation launched by ArEarth_resolveAnchorOnTerrainAsync
.
Release with ArFuture_release
. ( reference type, long-lived
).
Functions
ArResolveAnchorOnTerrainFuture_acquireResultAnchor
void ArResolveAnchorOnTerrainFuture_acquireResultAnchor ( const ArSession * session , const ArResolveAnchorOnTerrainFuture * future , ArAnchor ** out_anchor )
Gets the resolved Terrain anchor.
If the operation isn't done yet or the operation failed, this will be NULL
. The caller must release the anchor using ArAnchor_release
.
session
|
The ARCore session.
|
future
|
The handle for the asynchronous operation.
|
out_anchor
|
The anchor.
|
ArResolveAnchorOnTerrainFuture_getResultTerrainAnchorState
void ArResolveAnchorOnTerrainFuture_getResultTerrainAnchorState ( const ArSession * session , const ArResolveAnchorOnTerrainFuture * future , ArTerrainAnchorState * out_terrain_anchor_state )
Gets the result status of the resolving operation, if the operation is done.
session
|
The ARCore session.
|
future
|
The handle for the asynchronous operation.
|
out_terrain_anchor_state
|
The result status.
|

