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Reference documentation and code samples for the Google Cloud Ai Platform V1 Client class SmoothGradConfig.
Config for SmoothGrad approximation of gradients.
When enabled, the gradients are approximated by averaging the gradients from noisy samples in the vicinity of the inputs. Adding noise can help improve the computed gradients. Refer to this paper for more details: https://arxiv.org/pdf/1706.03825.pdf
Generated from protobuf message google.cloud.aiplatform.v1.SmoothGradConfig
Methods
__construct
Constructor.
data
array
Optional. Data for populating the Message object.
↳ noise_sigma
float
This is a single float value and will be used to add noise to all the features. Use this field when all features are normalized to have the same distribution: scale to range [0, 1], [-1, 1] or z-scoring, where features are normalized to have 0-mean and 1-variance. Learn more about normalization . For best results the recommended value is about 10% - 20% of the standard deviation of the input feature. Refer to section 3.2 of the SmoothGrad paper: https://arxiv.org/pdf/1706.03825.pdf . Defaults to 0.1. If the distribution is different per feature, set feature_noise_sigma instead for each feature.
↳ feature_noise_sigma
Google\Cloud\AIPlatform\V1\FeatureNoiseSigma
This is similar to noise_sigma , but provides additional flexibility. A separate noise sigma can be provided for each feature, which is useful if their distributions are different. No noise is added to features that are not set. If this field is unset, noise_sigma will be used for all features.
↳ noisy_sample_count
int
The number of gradient samples to use for approximation. The higher this number, the more accurate the gradient is, but the runtime complexity increases by this factor as well. Valid range of its value is [1, 50]. Defaults to 3.
getNoiseSigma
This is a single float value and will be used to add noise to all the features. Use this field when all features are normalized to have the same distribution: scale to range [0, 1], [-1, 1] or z-scoring, where features are normalized to have 0-mean and 1-variance. Learn more about normalization .
For best results the recommended value is about 10% - 20% of the standard deviation of the input feature. Refer to section 3.2 of the SmoothGrad paper: https://arxiv.org/pdf/1706.03825.pdf . Defaults to 0.1. If the distribution is different per feature, set feature_noise_sigma instead for each feature.
float
hasNoiseSigma
setNoiseSigma
This is a single float value and will be used to add noise to all the features. Use this field when all features are normalized to have the same distribution: scale to range [0, 1], [-1, 1] or z-scoring, where features are normalized to have 0-mean and 1-variance. Learn more about normalization .
For best results the recommended value is about 10% - 20% of the standard deviation of the input feature. Refer to section 3.2 of the SmoothGrad paper: https://arxiv.org/pdf/1706.03825.pdf . Defaults to 0.1. If the distribution is different per feature, set feature_noise_sigma instead for each feature.
var
float
$this
getFeatureNoiseSigma
This is similar to noise_sigma , but provides additional flexibility. A separate noise sigma can be provided for each feature, which is useful if their distributions are different. No noise is added to features that are not set. If this field is unset, noise_sigma will be used for all features.
hasFeatureNoiseSigma
setFeatureNoiseSigma
This is similar to noise_sigma , but provides additional flexibility. A separate noise sigma can be provided for each feature, which is useful if their distributions are different. No noise is added to features that are not set. If this field is unset, noise_sigma will be used for all features.
$this
getNoisySampleCount
The number of gradient samples to use for approximation. The higher this number, the more accurate the gradient is, but the runtime complexity increases by this factor as well.
Valid range of its value is [1, 50]. Defaults to 3.
int
setNoisySampleCount
The number of gradient samples to use for approximation. The higher this number, the more accurate the gradient is, but the runtime complexity increases by this factor as well.
Valid range of its value is [1, 50]. Defaults to 3.
var
int
$this
getGradientNoiseSigma
string