Reference documentation and code samples for the Google Cloud Game Servers V1 Client class SpecSource.
Encapsulates Agones fleet spec and Agones autoscaler spec sources.
Generated from protobuf message google.cloud.gaming.v1.SpecSource
Namespace
Google \ Cloud \ Gaming \ V1Methods
__construct
Constructor.
data
array
Optional. Data for populating the Message object.
↳ game_server_config_name
string
The game server config resource. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}
.
↳ name
string
The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
getGameServerConfigName
The game server config resource. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}
.
string
setGameServerConfigName
The game server config resource. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}
.
var
string
$this
getName
The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
string
setName
The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
var
string
$this