2XKO Yasuo Rundown
2XKO , Riot Games' 2v2 tag-team fighting game featuring League of Legends champions has recently begun its closed beta testing phase. In 2XKO's closed beta test, players can try out the upcoming fighting game on PC which currently features nine champions.
Each champion in the game is classified under a certain archetype and has their own distinct move list and playstyle. This article hopes to help players learn a champion's move list and give a general idea of a champion's playstyle.
Champion Overview
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In 2XKO, Yasuo has the all rounder classification. Based on Yasuo's in-game stat chart, he has a good balance of range, power, vitality, and mobility. He's an agile samurai that can manipulate wind for a variety of effects. He move list lets him assault enemies from mid-range, block projectiles with wind, and even close the distance. Many of Yasuo's moves require learning how to use his Calm stance that has multiple follow-up options. He's among the more difficult champions to master, but players who do will have the tools to adapt to a variety of situations.
Yasuo's Move List
The following is Yasuo's move list in 2XKO. This includes her Specials, Supers, Unique Moves, and Assists.
Specials
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Steel Tempest
Yasuo performs a mid-ranged 2-hit strike. If this attack hits a Wind Wall, a long-ranged blade of wind is projected.
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Sweeping Blade
Yasuo performs a quick dashing strike that has follow-up options. Can be held for a cross-up attack.
Dwelling Blade
Yasuo does a quick strike forward.
Parting Blade
A quick strike forward that passes through opponents.
Skybound Blade
A rising follow-up slash that can be cancelled on-hit into air specials.
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Turbulent Wind
Yasuo cuts the air to create a cyclone projectile. S2 can be held while Yasuo is standing to increase the projectile's range. Striking a Wind Wall with this move will create a whirlwind.
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Wind Wall
Yasuo summons a Wind Wall that blocks enemy projectiles. The Wind Wall has unique interactions when struck by Yasuo's S1 or S2. If his S1 hits the Wind Wall, a quick, long-range blade of wind is sent at opponents. On the other hand, if Yasuo's S2 hits the Wind Wall, a whirlwind is formed.
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Calm
Yasuo sheathes his sword to prepare a variety of follow-up attacks. Furthermore, Yasuo can cancel a variety of his specials into Calm.
Stomp
Yasuo performs a quick stomp.
Lashing Wind
A close anti-air slash.
Sever Wind
A long-range slash.
Sever Cloud
A long-range anti-air slash.
Zephyr Step
Yasuo performs a dash that passes through opponents.
Updraft
Yasuo will perform a quick leap.
Tailwind
Yasuo performs a quick forward dash.
Headwind
Yasuo performs a quick backward dash.
Exit Calm
Yasuo exits the Calm state.
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Gale Blade
Yasuo performs a quick dashing strike up-forward that has follow-up options.
Returning Gale
This move is a quick dashing strike up-forward.
Settling Gale
Yasuo performs a diving strike from above the target. This move can be used after Gale Blade or Returning Gale.
Supers
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Stormbreaker
Yasuo performs a quick dashing strike forward. When he hits an opponent, he automatically transitions into a follow-up attack. Projectile invulnerable.
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Rise, With The Wind
Yasuo summons an enormous tornado that launches the opponent hit. Moreover, S2 can be held to spend two more Ultimate Meter Bars and cancel this move into Last Breath.
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Last Breath
Yasuo performs a rising slash that carries the opponent through the air. He then repeatedly slashes them.
Unique Moves
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Ankle Cut
Yasuo performs a dashing sweep attack.
Assists
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Sweeping Blade Assist
An assist version of Sweeping Blade. Yasuo performs a dashing strike that passes through opponents.
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Wind Wall Assist
An assist version of Wind Wall. Yasuo creates a Wind Wall that blocks projectiles.
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Storm Breaker Assist
An assist version of Storm Breaker. Yasuo dashes through an opponent and strikes them once. This move is only available if the assist is KO'd.
This story was originally reported by GameDaily on Sep 11, 2025, where it first appeared in the Games section. Add GameDaily as a Preferred Source by clicking here.
