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EA Japan GM Speaks Out on Microsoft Layoffs and Cancellation of Games Like Everwild and Perfect Dark: ‘If a Game Was in Development for 7~10 Years, Canceling Feels Like the Worst Move’

EA Japan GM Speaks Out on Microsoft Layoffs and Cancellation of Games Like Everwild and Perfect Dark: ‘If a Game Was in Development for 7~10 Years, Canceling Feels Like the Worst Move’
EA Japan GM Speaks Out on Microsoft Layoffs and Cancellation of Games Like Everwild and Perfect Dark: ‘If a Game Was in Development for 7~10 Years, Canceling Feels Like the Worst Move’

Microsoft announced significant company-wide layoffs on July 3, impacting its games business. With in-development titles like Rare's Everwild and The Initiative's Perfect Dark reboot getting cancelled, Microsoft's cuts have generated a lot of attention and discussion online. One of the industry professionals to lament Microsoft's decision is EA Japan's general manager Shaun Noguchi. In his personal comments, which he insisted "do not represent the position of EA," Noguchi criticized overseas companies' increasing tendency to prioritize short-term results to please shareholders, and spoke out against games being cancelled after many years of development.

These gaming layoffs also saw the closure of Perfect Dark developer The Initiative, and the cancellation of an unnanounced MMORPG at the developer of The Elder Scrolls Online. Overall, Microsoft cut around 9,100 employees. For perspective, Microsoft had around 228,000 employees worldwide as of June 2024, according to official data .

In a memo shared with affected staff , Microsoft Gaming CEO Phil Spencer talked of "focusing on strategic growth areas" and "removing layers of management to increase agility and effectiveness." Talking about games in particular, he added that "our platform, hardware, and game roadmap have never looked stronger. The success we're seeing currently is based on tough decisions we've made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities."

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Microsoft's reasons for the cuts are framed as restructuring to streamline management and, when it comes to games, to focus on the strongest titles. Commenting in Japanese on this reasoning via X , Noguchi said:

"The word 'restructure' contains positive connotations such as rebuilding or boosting efficiency, and tends to be used in a comparatively vague way overseas. However, in Japan 'restructure' is very directly perceived as meaning 'layoffs' and its significant impacts are more strongly perceived. Particularly in recent years, foreign-affiliated firms have increasingly demanded short-term results for large-scale investments."

Noguchi explained that this results in many cases in which "a change in direction is made to meet shareholder expectations before sufficient time has been invested. I perceive this reported incident (Microsoft's recent layoffs) as something that occurred within such a structure."

Call of Duty

Let's not mince words. Xbox now owns the best selling video game each year. Call of Duty was at the centre of conversations during the acquisition process and it's no surprise why, with the shooter topping sales charts each and every year. Call of Duty: Modern Warfare 3 is next up, of course, appealing to player's nostalgia with multiplayer maps of yore when it launches November 10, 2023.

Diablo

Activision now owns one of 2023's other hottest game franchises in Diablo. The fourth entry launched in June and, while this means there likely won't be another game for a while, Blizzard has promised annual expansions for the action role-playing game. Diablo 4 was a huge hit, with more than ten million players in the first month.

Halo

Let's not forget Xbox's most iconic franchise Halo. Master Chief held a prominent spot in Microsoft's trailer welcoming Activision Blizzard under its wing and it's no surprise why. Though many consider it went through a lull in quality as 343 Industries took over from Bungie, Halo Infinite's single-player and multiplayer both earned an "amazing" rating from IGN. The developer is still releasing updates for the game, with no word on a sequel yet.

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World of Warcraft

World of Warcraft is the gift that keeps on giving, for both players and Blizzard, and now Microsoft. Released in 2004, the massively multiplayer online role-playing game defined the genre and became a cultural touchpoint beyond gaming. It's another that isn't due a sequel as Blizzard continues to support the game with updates and major expansions every few years. Dragonflight arrived in 2022, for example, and the tenth expansion, that will likely arrive for the game's 20th anniversary, is set to be a big one.

The Elder Scrolls

Likely the biggest win from Xbox's last major acquisition, that of ZeniMax Media and its subsidiary Bethesda, The Elder Scrolls is now in the hands of Microsoft. While this franchise hasn't seen a release since 2011's Skyrim, its status as one of the most famous and beloved video games of all time means its long-awaited sequel, The Elder Scrolls 6, is as hotly anticipated as any game out there. The game entered early development in August 2023 but won't launch until at least 2028, and seemingly only on Xbox.

Minecraft

Microsoft picked up a little game called Minecraft when it purchased Mojang way back in 2014, before acquisitions were cool. Minecraft is available on just about every platform going and is the second best selling video game of all time, with sales topping 238 million units. Its infinite, randomly generated worlds seemingly provide infinite playability, and regular updates keep Minecraft as popular as ever despite being available since 2009.

Forza Motorsport

Forza Motorsport is Xbox's long-running racing franchise dedicated to delivering speed and immersion to its players, though its quality has perhaps dipped below the more arcade-based Forza Horizon spin-off franchise in recent years. That's not to say it's not doing well, of course, as its most recent release, simply titled Forza Motorsport, earned a "great" rating from IGN when it launched just ahead of the Activision Blizzard deal going through on October 10, 2023.

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Psychonauts

Speaking of long overdue comebacks, 2005's Psychonauts finally received a sequel in 2021. It was worth the wait, with IGN calling it "great" in our review, but Microsoft hasn't said anything about a third entry yet. It was thought to be teasing Psychonauts 3 ahead of the 2023 Xbox Games Showcase but it came and went with no reveal. Double Fine founder Tim Schafer even said it's not being worked on at the moment.

Hellblade

Microsoft acquired Ninja Theory in 2018 for $117 million, getting its hands on the Hellblade franchise alongside it. The first game, which IGN called "amazing", arrived in 2017, with its sequel due out sometime in 2024. While there's no hard and fast rule surrounding exclusivity of Microsoft's acquired franchises, Senua's Saga: Hellblade 2 is one that's definitely only coming to Xbox Series X and S.

Gears of War

Arguably Xbox's other most iconic franchise behind Halo, Gears of War has been quiet for a while but a sixth game is all but confirmed. Developer The Coalition announced it was working on "multiple new projects" in Unreal Engine 5 back in 2021, but none of these have seen the light of day yet. Though the pandemic and lay-offs likely slowed things down, it shouldn't be too long before Microsoft announces Gears 6.

Dishonored

Dishonored put developer Arkane Studios on the map, with Xbox gaining ownership of both when it acquired ZeniMax Media. A sequel in 2016 reportedly saw disappointing sales, however, and though it did get a spin-off in Death of the Outsider one year later, the franchise has been quiet since. Leaked court documents revealed that, at least as of July 2020, Arkane did plan on releasing Dishonored 3 in financial year 2024, but nothing official has been announced yet.

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Overwatch

Overwatch is another premiere franchise Xbox acquired alongside Activision Blizzard, though the free-to-play sequel has faced criticism since its launch in 2022. Though some fans were frustrated by the cancellation of its long awaited PvE Hero mode, monetisation has been another sore point. Overwatch 2 is still incredibly popular, however, hitting 25 million players in its first week.

Wasteland

The party-based roleplaying game franchise Wasteland has emerged as a fan favourite among Xbox players and, while it's not had a new release since 2020's Wasteland 3 (which IGN said was great), developer inXile is certainly keeping busy. Alongside working on PvP game Frostpoint VR alongside the Bioshock Infinite-looking Clockwork Revolution (but more on that later).

Candy Crush Saga

Candy Crush saga is the iconic tile-matching mobile game released by King in 2012, and while it's an easy to underestimate acquisition on the surface, its value is colossal. A filing submitted as part of the acquisition process revealed Activision Blizzard mobile titles accounted for more than half of its overall revenue in the first half of 2022. Entering the mobile market properly was a contributing factor in Microsoft's decision to acquire Activision Blizzard.

Pentiment

Perhaps another title that's easy to underestimate on the surface is Pentiment, a historical, stylised mystery game, but it set the foundations for what could be a huge ongoing Xbox franchise when it launched in 2022. Coming from developer Obsidian, which previously created Fallout: New Vegas, Pillars of Eternity, The Outer Worlds, and more, Pentiment was dubbed a "masterpiece" in IGN's review.

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Perfect Dark

Xbox super-studio The Initiative is the currently working on a rebooted Perfect Dark game, bringing the classic franchise back for modern consoles. Described as a first-person shooter with an "eco sci-fi" theme, Perfect Dark was announced in 2020 with a lengthy cinematic trailer. Despite the early showing, however, Perfect Dark is still years as of 2023, but will be sure to draw a lot of attention when it does finally release.

Banjo Kazooie

Another classic franchise that hasn't received attention in some time, Banjo-Kazooie is another Xbox franchise that could prove fruitful in a return. Though one developer does think a sequel is unlikely, many fans called for a new game, or at least a remake of the originals, during somewhat of a mascot platformer renaissance that occurred in the late 2010s when the likes of both Spyro and Crash Bandicoot received remasters.

Hi-Fi Rush

An instant hit emerged in 2023 when Xbox surprise released Hi-Fi Rush during a Developer Direct. Its blend of action and rhythm games instantly became a fan favourite that drew people to Xbox, and Hi-Fi Rush hit two million players within its first couple of months on the market. Developer Tango Gameworks is keeping the game relevant with regular updates too.

Microsoft Flight Simulator

Flight Simulator is one of Microsoft's most popular long-term franchises but the release of 2020's edition set a new standard for aviation gaming. Also deemed a "masterpiece" in IGN's review, Microsoft Flight Simulator blew fans away by featuring every airport in existence and an incredible level of attention in its world and planes. A sequel, aptly titled Microsoft Flight Simulator 2024, will look to cash in on that popularity and success in 2024.

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Prey

Arkane's rebooted Prey franchise looked to be a new mainstay when it arrived in 2017 but, despite praise from players and critics (IGN called it "great"), the game's sales seemingly failed to make an impact. Prey hasn't emerged again beyond some DLCs, and director Raphaël Colantonio even criticised the "gross" name, saying Bethesda forced the development team to use it. This makes a potential sequel a complicated subject, but fans are definitely looking for more.

Forza Horizon

Though once considered a less relevant off-shoot of the mainline Forza Motorsport series, Forza Horizon has become a fully fledged franchise in its own right after consistently putting it beloved entries. Forza Horizon 5 earned a "masterpiece" rating in IGN's review and, though Xbox is yet to announce a sixth entry, the series has been released fairly consistently around every three years, meaning a 2024 entry is perhaps likely.

Doom

Arguably the most iconic shooter of all time, Doom made its return in 2016 with a full reboot and a sequel in 2020 (which IGN said was "amazing"). The franchise has been dormant since but, as it's been running for three decades already, it's surely not done yet. Doom's 30th anniversary is on December 10, 2023, however, perhaps giving Microsoft and Bethesda a perfect opportunity to announce a third game in the rebooted franchise.

StarCraft

StarCraft is another classic franchise belonging to Xbox, though one that hasn't see as much of a resurgence recently as Doom. Its latest release was 2017's Starcraft: Remastered, which saw the original ground breaking sci-fi real-time strategy game revamped in what IGN called an "amazing" package. Rumours around an official next entry have been circling for years, but Blizzard is yet to confirm if and when StarCraft 3 might see the light of day.

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Age of Empires

Considered by many to be the premiere real-time strategy franchise, Age of Empires has been running for nearly three decades with its developers outputting a near-constant stream of games and updates. The last mainline entry arrived in 2021 with Age of Empires 4 (which IGN said was great), but definitive editions of the second and third entries have also had regular expansions released every few months from around the same time. There's no word yet on an Age of Empires 5, and the 16 year gap between the third and fourth games doesn't give much to go by.

State of Decay

Xbox's premiere zombie franchise hasn't seen a new release since 2018 but State of Decay 3 is in development. Coming from the aptly titled developer Undead Labs, the game was announced way back in 2020 but hasn't received too much attention since. Development is proceeding smoothly, however, at least according to an update in September 2022. Xbox also revealed at the time State of Decay 3 is being developed in Unreal Engine 5, but didn't offer any insight into a potential release date.

Viva Piñata

Viva Piñata arrived in 2006 and became an instant fan-favourite, but after four games (three of which IGN said were great) it disappeared from the face of the earth never to resurface. Fans of the colourful gardening and farming gameplay have long-requested a sequel or reboot, but developer Rare and Microsoft haven't answered that call.

Crackdown

Although considered one of Microsoft's more notable franchises during the Xbox One generation, Crackdown seemingly collapsed in on itself with the release of the third instalment. Years of troubled development and a likely expensive marketing campaign starring Terry Crews crumbled when Crackdown 3 launched to mediocre reviews in 2019. The franchise hasn't been mentioned since, with Xbox perhaps waiting for the bad taste to disappear before bringing it back, if it chooses to at all.

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Hearthstone

Hearthstone took the tabletop world by storm when it launched as a collectible card game that didn't require a table at all. The World of Warcraft-based battler has only grown bigger since, though has faced criticism from its community more recently for the extent of its microtransactions. Microsoft likely won't mind that aspect now it owns Hearthstone, of course, but regular updates keep its audience engaged too.

South of Midnight

Not much is known about South of Midnight so far given it was only announced in June 2023, but developer Compulsion Games' legacy of Contrast and We Happy Few will make it interesting at the very least. A debut trailer showed off striking visuals with American South vibes and a touch of magic, while Xbox revealed it would be a third-person action adventure game following Hazel as she tracks down supernatural creatures.

Rage

Minecraft Dungeons

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Zoo Tycoon

Guitar Hero

Redfall

Broken Age

The Evil Within

Blue Dragon

Spyro

Quantum Break

Everwild

Avowed

Ori

Project Gotham Racing

Gears Tactics

Iron Brigade

Deathloop

Clockwork Revolution

Bleeding Age

The Outer Worlds

Quake

The Bard's Tale

Ghostwire: Tokyo

Blur

Fallout

Massive Chalice

Age of Mythology

The Elder Scrolls Online

Minecraft Legends

Ara: History Untold

Heroes of the Storm

Grounded

Fable

Project Mara

While EA also has a history of laying off workers overseas , mass layoffs of the kind seen in game companies abroad rarely happen in Japan. This is due to the country's labor laws making it impossible to lay off employees instantly or at short notice. Companies are more likely to gradually decrease their workforce, for example by not renewing the fixed-term contracts of their temporary workers, and by offering financial incentives to permanent employees to encourage them to resign voluntarily. When Final Fantasy Brave Exvius developer Gumi faced financial difficulties back in June last year, for example, it offered buyouts to employees in Japan to encourage them to resign (source: Automaton ). 

Less scrupulous ways of laying off staff in Japan do exist, however. These include the use of 'expulsion rooms' — a passive-aggressive method that basically aims to bore employees into quitting by putting them in a room and giving them nothing to do (note that 'non-performance of work tasks' could potentially be used as justification to cut any severance pay when the employee eventually leaves). Bloomberg alleged that Bandai Namco used the 'expulsion room' method to try to cut 200 employees last October.

EA Japan's general manager Noguchi expressed sympathy for the Microsoft employees impacted by the recent layoffs. "The game industry is held up by every single creator and member of staff who diligently develops games on the ground. As someone in the same industry, I feel deep pain regarding this decision."

Regarding the cancelled games, Noguchi described it as "truly regrettable" both for the developers who have spent years working on titles that will never get released, and the players, who have no chance to experience said games.

However, sometimes games get stuck in "development hell" and in some cases, it might be best for companies to cut their losses. Announced in 2019 and 2020 respectively, both Everwild and the Perfect Dark reboot had been in development long before then. Asked by X user Tayetalks about whether games under development for a long time with no end in sight should continue to be supported or be cancelled, Noguchi replied :

"This is just my personal opinion but if a game was in development for 7~10 years, canceling feels like the worst move. That's a decade of work, potentially a quarter of someones (sic) entire career completly (sic) lost. Even if the final product isn't what people originally expected, I think it still deserves to ship. Something is better than nothing for both the team and for the players. But also, don't announce games when they're still half baked," adding that "hype with no follow through burns trust both for fans and the studio."

Co-creator and designer of the original Xbox, Seamus Blackley, expressed similar sentiments in a post addressing the cancellations on Bluesky : "Think of the number of great games that had troubled development histories. All of them? Now consider how often executives cancel troubled games. Smooth development comes only when you take no risks. Greatness comes only when great risks are braved."

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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