Native advanced

Select platform: Android iOS

Display a system-defined native ad format

When a native ad loads, your app will receive a native ad object using one of the GADAdLoaderDelegate protocol messages. Your app is then responsible for displaying the ad (though it doesn't necessarily have to do so immediately). To make displaying system-defined ad formats easier, the SDK offers some useful resources.

GADNativeAdView

For the GADNativeAd , there is a corresponding "ad view" class: GADNativeAdView . This ad view class is a UIView that publishers should use to display the ad. A single GADNativeAdView , for example, can display a single instance of a GADNativeAd . Each of the UIView objects used to display that ad's assets should be subviews of that GADNativeAdView object.

If you were displaying an ad in a UITableView , for example, the view hierarchy for one of the cells might look like this:

The GADNativeAdView class also provides IBOutlets used to register the view used for each individual asset, and a method to register the GADNativeAd object itself. Registering the views in this way allows the SDK to automatically handle tasks such as:

  • Recording clicks.
  • Recording impressions (when the first pixel is visible on the screen).
  • Displaying the AdChoices overlay.

AdChoices overlay

For indirect native ads (delivered through AdMob backfill or through Ad Exchange or AdSense), an AdChoices overlay is added by the SDK. Leave space in your preferred corner of your native ad view for the automatically inserted AdChoices logo. Also, make sure the AdChoices overlay is placed on content that allows the icon to be clearly seen. For more information on the overlay's appearance and function, see the programmatic native ads implementation guidelines .

Ad attribution

When displaying programmatic native ads, you must display an ad attribution to denote that the view is an advertisement.

Code example

This section shows how to display native ads using views loaded dynamically from xib files. This can be a very useful approach when using GADAdLoaders configured to request multiple formats.

Lay out the UIViews

The first step is to lay out the UIViews that will display native ad assets. You can do this in the Interface Builder as you would when creating any other xib file. Here's how the layout for a native ad might look:

Note the Custom Class value in the top right of the image. It's set to

GADNativeAdView . This is the ad view class that is used to display a GADNativeAd .

You'll also need to set the custom class for the GADMediaView , which is used to display the video or image for the ad.

Once the views are in place and you've assigned the correct ad view class to the layout, link the ad view's asset outlets to the UIViews you've created. Here's how you might link the ad view's asset outlets to the UIViews created for an ad:

In the outlet panel, the outlets in GADNativeAdView have been linked to the UIViews laid out in the Interface Builder. This lets the SDK know which UIView displays which asset. It's also important to remember that these outlets represent the views that are clickable in the ad.

Display the ad

After the layout is complete and the outlets are linked, add the following code to your app that displays an ad once it has loaded:

Swift

  func 
  
 adLoader 
 ( 
 _ 
  
 adLoader 
 : 
  
 AdLoader 
 , 
  
 didReceive 
  
 nativeAd 
 : 
  
 NativeAd 
 ) 
  
 { 
  
 // ... 
  
 // Set ourselves as the native ad delegate to be notified of native ad events. 
  
 nativeAd 
 . 
 delegate 
  
 = 
  
 self 
  
 // Populate the native ad view with the native ad assets. 
  
 // The headline and mediaContent are guaranteed to be present in every native ad. 
  
 ( 
 nativeAdView 
 . 
 headlineView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 headline 
  
 nativeAdView 
 . 
 mediaView 
 ?. 
 mediaContent 
  
 = 
  
 nativeAd 
 . 
 mediaContent 
  
 // Some native ads will include a video asset, while others do not. Apps can use the 
  
 // GADVideoController's hasVideoContent property to determine if one is present, and adjust their 
  
 // UI accordingly. 
  
 let 
  
 mediaContent 
  
 = 
  
 nativeAd 
 . 
 mediaContent 
  
 if 
  
 mediaContent 
 . 
 hasVideoContent 
  
 { 
  
 // By acting as the delegate to the GADVideoController, this ViewController receives messages 
  
 // about events in the video lifecycle. 
  
 mediaContent 
 . 
 videoController 
 . 
 delegate 
  
 = 
  
 self 
  
 videoStatusLabel 
 . 
 text 
  
 = 
  
 "Ad contains a video asset." 
  
 } 
  
 else 
  
 { 
  
 videoStatusLabel 
 . 
 text 
  
 = 
  
 "Ad does not contain a video." 
  
 } 
  
 // This app uses a fixed width for the GADMediaView and changes its height to match the aspect 
  
 // ratio of the media it displays. 
  
 if 
  
 let 
  
 mediaView 
  
 = 
  
 nativeAdView 
 . 
 mediaView 
 , 
  
 nativeAd 
 . 
 mediaContent 
 . 
 aspectRatio 
 > 
 0 
  
 { 
  
 let 
  
 aspectRatioConstraint 
  
 = 
  
 NSLayoutConstraint 
 ( 
  
 item 
 : 
  
 mediaView 
 , 
  
 attribute 
 : 
  
 . 
 width 
 , 
  
 relatedBy 
 : 
  
 . 
 equal 
 , 
  
 toItem 
 : 
  
 mediaView 
 , 
  
 attribute 
 : 
  
 . 
 height 
 , 
  
 multiplier 
 : 
  
 CGFloat 
 ( 
 nativeAd 
 . 
 mediaContent 
 . 
 aspectRatio 
 ), 
  
 constant 
 : 
  
 0 
 ) 
  
 mediaView 
 . 
 addConstraint 
 ( 
 aspectRatioConstraint 
 ) 
  
 nativeAdView 
 . 
 layoutIfNeeded 
 () 
  
 } 
  
 // These assets are not guaranteed to be present. Check that they are before 
  
 // showing or hiding them. 
  
 ( 
 nativeAdView 
 . 
 bodyView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 body 
  
 nativeAdView 
 . 
 bodyView 
 ?. 
 isHidden 
  
 = 
  
 nativeAd 
 . 
 body 
  
 == 
  
 nil 
  
 ( 
 nativeAdView 
 . 
 callToActionView 
  
 as 
 ? 
  
 UIButton 
 )?. 
 setTitle 
 ( 
 nativeAd 
 . 
 callToAction 
 , 
  
 for 
 : 
  
 . 
 normal 
 ) 
  
 nativeAdView 
 . 
 callToActionView 
 ?. 
 isHidden 
  
 = 
  
 nativeAd 
 . 
 callToAction 
  
 == 
  
 nil 
  
 ( 
 nativeAdView 
 . 
 iconView 
  
 as 
 ? 
  
 UIImageView 
 )?. 
 image 
  
 = 
  
 nativeAd 
 . 
 icon 
 ?. 
 image 
  
 nativeAdView 
 . 
 iconView 
 ?. 
 isHidden 
  
 = 
  
 nativeAd 
 . 
 icon 
  
 == 
  
 nil 
  
 ( 
 nativeAdView 
 . 
 starRatingView 
  
 as 
 ? 
  
 UIImageView 
 )?. 
 image 
  
 = 
  
 imageOfStars 
 ( 
 from 
 : 
  
 nativeAd 
 . 
 starRating 
 ) 
  
 nativeAdView 
 . 
 starRatingView 
 ?. 
 isHidden 
  
 = 
  
 nativeAd 
 . 
 starRating 
  
 == 
  
 nil 
  
 ( 
 nativeAdView 
 . 
 storeView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 store 
  
 nativeAdView 
 . 
 storeView 
 ?. 
 isHidden 
  
 = 
  
 nativeAd 
 . 
 store 
  
 == 
  
 nil 
  
 ( 
 nativeAdView 
 . 
 priceView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 price 
  
 nativeAdView 
 . 
 priceView 
 ?. 
 isHidden 
  
 = 
  
 nativeAd 
 . 
 price 
  
 == 
  
 nil 
  
 ( 
 nativeAdView 
 . 
 advertiserView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 advertiser 
  
 nativeAdView 
 . 
 advertiserView 
 ?. 
 isHidden 
  
 = 
  
 nativeAd 
 . 
 advertiser 
  
 == 
  
 nil 
  
 // In order for the SDK to process touch events properly, user interaction should be disabled. 
  
 nativeAdView 
 . 
 callToActionView 
 ?. 
 isUserInteractionEnabled 
  
 = 
  
 false 
  
 // Associate the native ad view with the native ad object. This is 
  
 // required to make the ad clickable. 
  
 // Note: this should always be done after populating the ad views. 
  
 nativeAdView 
 . 
 nativeAd 
  
 = 
  
 nativeAd 
 } 
  
 

SwiftUI

Create a view model

Create a view model that loads a native ad, and publishes native ad data changes:

  import 
  
 GoogleMobileAds 
 class 
  
 NativeAdViewModel 
 : 
  
 NSObject 
 , 
  
 ObservableObject 
 , 
  
 NativeAdLoaderDelegate 
  
 { 
  
 @ 
 Published 
  
 var 
  
 nativeAd 
 : 
  
 NativeAd 
 ? 
  
 private 
  
 var 
  
 adLoader 
 : 
  
 AdLoader 
 ! 
  
 func 
  
 refreshAd 
 () 
  
 { 
  
 adLoader 
  
 = 
  
 AdLoader 
 ( 
  
 adUnitID 
 : 
  
 "ca-app-pub-3940256099942544/3986624511" 
 , 
  
 // The UIViewController parameter is optional. 
  
 rootViewController 
 : 
  
 nil 
 , 
  
 adTypes 
 : 
  
 [. 
 native 
 ], 
  
 options 
 : 
  
 nil 
 ) 
  
 adLoader 
 . 
 delegate 
  
 = 
  
 self 
  
 adLoader 
 . 
 load 
 ( 
 Request 
 ()) 
  
 } 
  
 func 
  
 adLoader 
 ( 
 _ 
  
 adLoader 
 : 
  
 AdLoader 
 , 
  
 didReceive 
  
 nativeAd 
 : 
  
 NativeAd 
 ) 
  
 { 
  
 // Native ad data changes are published to its subscribers. 
  
 self 
 . 
 nativeAd 
  
 = 
  
 nativeAd 
  
 nativeAd 
 . 
 delegate 
  
 = 
  
 self 
  
 } 
  
 func 
  
 adLoader 
 ( 
 _ 
  
 adLoader 
 : 
  
 AdLoader 
 , 
  
 didFailToReceiveAdWithError 
  
 error 
 : 
  
 Error 
 ) 
  
 { 
  
 print 
 ( 
 " 
 \( 
 adLoader 
 ) 
 failed with error: 
 \( 
 error 
 . 
 localizedDescription 
 ) 
 " 
 ) 
  
 } 
 } 
  
 

Create a UIViewRepresentable

Create a UIViewRepresentable for NativeView , and subscribe to the data changes in the ViewModel class:

  private 
  
 struct 
  
 NativeAdViewContainer 
 : 
  
 UIViewRepresentable 
  
 { 
  
 typealias 
  
 UIViewType 
  
 = 
  
 NativeAdView 
  
 // Observer to update the UIView when the native ad value changes. 
  
 @ 
 ObservedObject 
  
 var 
  
 nativeViewModel 
 : 
  
 NativeAdViewModel 
  
 func 
  
 makeUIView 
 ( 
 context 
 : 
  
 Context 
 ) 
  
 - 
>  
 NativeAdView 
  
 { 
  
 return 
  
 Bundle 
 . 
 main 
 . 
 loadNibNamed 
 ( 
  
 "NativeAdView" 
 , 
  
 owner 
 : 
  
 nil 
 , 
  
 options 
 : 
  
 nil 
 )?. 
 first 
  
 as 
 ! 
  
 NativeAdView 
  
 } 
  
 func 
  
 updateUIView 
 ( 
 _ 
  
 nativeAdView 
 : 
  
 NativeAdView 
 , 
  
 context 
 : 
  
 Context 
 ) 
  
 { 
  
 guard 
  
 let 
  
 nativeAd 
  
 = 
  
 nativeViewModel 
 . 
 nativeAd 
  
 else 
  
 { 
  
 return 
  
 } 
  
 // Each UI property is configurable using your native ad. 
  
 ( 
 nativeAdView 
 . 
 headlineView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 headline 
  
 nativeAdView 
 . 
 mediaView 
 ?. 
 mediaContent 
  
 = 
  
 nativeAd 
 . 
 mediaContent 
  
 ( 
 nativeAdView 
 . 
 bodyView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 body 
  
 ( 
 nativeAdView 
 . 
 iconView 
  
 as 
 ? 
  
 UIImageView 
 )?. 
 image 
  
 = 
  
 nativeAd 
 . 
 icon 
 ?. 
 image 
  
 ( 
 nativeAdView 
 . 
 starRatingView 
  
 as 
 ? 
  
 UIImageView 
 )?. 
 image 
  
 = 
  
 imageOfStars 
 ( 
 from 
 : 
  
 nativeAd 
 . 
 starRating 
 ) 
  
 ( 
 nativeAdView 
 . 
 storeView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 store 
  
 ( 
 nativeAdView 
 . 
 priceView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 price 
  
 ( 
 nativeAdView 
 . 
 advertiserView 
  
 as 
 ? 
  
 UILabel 
 )?. 
 text 
  
 = 
  
 nativeAd 
 . 
 advertiser 
  
 ( 
 nativeAdView 
 . 
 callToActionView 
  
 as 
 ? 
  
 UIButton 
 )?. 
 setTitle 
 ( 
 nativeAd 
 . 
 callToAction 
 , 
  
 for 
 : 
  
 . 
 normal 
 ) 
  
 // For the SDK to process touch events properly, user interaction should be disabled. 
  
 nativeAdView 
 . 
 callToActionView 
 ?. 
 isUserInteractionEnabled 
  
 = 
  
 false 
  
 // Associate the native ad view with the native ad object. This is required to make the ad 
  
 // clickable. 
  
 // Note: this should always be done after populating the ad views. 
  
 nativeAdView 
 . 
 nativeAd 
  
 = 
  
 nativeAd 
  
 } 
  
 

Add the view to the view hierarchy

The following code demonstrates adding the UIViewRepresentable to the view hierarchy:

  struct 
  
 NativeContentView 
 : 
  
 View 
  
 { 
  
 // Single source of truth for the native ad data. 
  
 @ 
 StateObject 
  
 private 
  
 var 
  
 nativeViewModel 
  
 = 
  
 NativeAdViewModel 
 () 
  
 var 
  
 body 
 : 
  
 some 
  
 View 
  
 { 
  
 ScrollView 
  
 { 
  
 VStack 
 ( 
 spacing 
 : 
  
 20 
 ) 
  
 { 
  
 // Updates when the native ad data changes. 
  
 NativeAdViewContainer 
 ( 
 nativeViewModel 
 : 
  
 nativeViewModel 
 ) 
  
 . 
 frame 
 ( 
 minHeight 
 : 
  
 300 
 ) 
  
 // minHeight determined from xib.  
 
 

Objective-C

  - 
 ( 
 void 
 ) 
 adLoader: 
 ( 
 GADAdLoader 
  
 * 
 ) 
 adLoader 
  
 didReceiveNativeAd: 
 ( 
 GADNativeAd 
  
 * 
 ) 
 nativeAd 
  
 { 
  
 // ... 
  
 GADNativeAdView 
  
 * 
 nativeAdView 
  
 = 
  
 self 
 . 
 nativeAdView 
 ; 
  
 // Set ourselves as the ad delegate to be notified of native ad events. 
  
 nativeAd 
 . 
 delegate 
  
 = 
  
 self 
 ; 
  
 // Populate the native ad view with the native ad assets. 
  
 // The headline and mediaContent are guaranteed to be present in every native ad. 
  
 (( 
 UILabel 
  
 * 
 ) 
 nativeAdView 
 . 
 headlineView 
 ). 
 text 
  
 = 
  
 nativeAd 
 . 
 headline 
 ; 
  
 nativeAdView 
 . 
 mediaView 
 . 
 mediaContent 
  
 = 
  
 nativeAd 
 . 
 mediaContent 
 ; 
  
 // This app uses a fixed width for the GADMediaView and changes its height 
  
 // to match the aspect ratio of the media content it displays. 
  
 if 
  
 ( 
 nativeAdView 
 . 
 mediaView 
  
 != 
  
 nil 
 && 
 nativeAd 
 . 
 mediaContent 
 . 
 aspectRatio 
 > 
 0 
 ) 
  
 { 
  
 NSLayoutConstraint 
  
 * 
 aspectRatioConstraint 
  
 = 
  
 [ 
 NSLayoutConstraint 
  
 constraintWithItem 
 : 
 nativeAdView 
 . 
 mediaView 
  
 attribute 
 : 
 NSLayoutAttributeWidth 
  
 relatedBy 
 : 
 NSLayoutRelationEqual 
  
 toItem 
 : 
 nativeAdView 
 . 
 mediaView 
  
 attribute 
 : 
 NSLayoutAttributeHeight 
  
 multiplier 
 :( 
 nativeAd 
 . 
 mediaContent 
 . 
 aspectRatio 
 ) 
  
 constant 
 : 
 0 
 ]; 
  
 [ 
 nativeAdView 
 . 
 mediaView 
  
 addConstraint 
 : 
 aspectRatioConstraint 
 ]; 
  
 [ 
 nativeAdView 
  
 layoutIfNeeded 
 ]; 
  
 } 
  
 if 
  
 ( 
 nativeAd 
 . 
 mediaContent 
 . 
 hasVideoContent 
 ) 
  
 { 
  
 // By acting as the delegate to the GADVideoController, this ViewController 
  
 // receives messages about events in the video lifecycle. 
  
 nativeAd 
 . 
 mediaContent 
 . 
 videoController 
 . 
 delegate 
  
 = 
  
 self 
 ; 
  
 self 
 . 
 videoStatusLabel 
 . 
 text 
  
 = 
  
 @"Ad contains a video asset." 
 ; 
  
 } 
  
 else 
  
 { 
  
 self 
 . 
 videoStatusLabel 
 . 
 text 
  
 = 
  
 @"Ad does not contain a video." 
 ; 
  
 } 
  
 // These assets are not guaranteed to be present. Check that they are before 
  
 // showing or hiding them. 
  
 (( 
 UILabel 
  
 * 
 ) 
 nativeAdView 
 . 
 bodyView 
 ). 
 text 
  
 = 
  
 nativeAd 
 . 
 body 
 ; 
  
 nativeAdView 
 . 
 bodyView 
 . 
 hidden 
  
 = 
  
 nativeAd 
 . 
 body 
  
 ? 
  
 NO 
  
 : 
  
 YES 
 ; 
  
 [(( 
 UIButton 
  
 * 
 ) 
 nativeAdView 
 . 
 callToActionView 
 ) 
  
 setTitle 
 : 
 nativeAd 
 . 
 callToAction 
  
 forState 
 : 
 UIControlStateNormal 
 ]; 
  
 nativeAdView 
 . 
 callToActionView 
 . 
 hidden 
  
 = 
  
 nativeAd 
 . 
 callToAction 
  
 ? 
  
 NO 
  
 : 
  
 YES 
 ; 
  
 (( 
 UIImageView 
  
 * 
 ) 
 nativeAdView 
 . 
 iconView 
 ). 
 image 
  
 = 
  
 nativeAd 
 . 
 icon 
 . 
 image 
 ; 
  
 nativeAdView 
 . 
 iconView 
 . 
 hidden 
  
 = 
  
 nativeAd 
 . 
 icon 
  
 ? 
  
 NO 
  
 : 
  
 YES 
 ; 
  
 (( 
 UIImageView 
  
 * 
 ) 
 nativeAdView 
 . 
 starRatingView 
 ). 
 image 
  
 = 
  
 [ 
 self 
  
 imageForStars 
 : 
 nativeAd 
 . 
 starRating 
 ]; 
  
 nativeAdView 
 . 
 starRatingView 
 . 
 hidden 
  
 = 
  
 nativeAd 
 . 
 starRating 
  
 ? 
  
 NO 
  
 : 
  
 YES 
 ; 
  
 (( 
 UILabel 
  
 * 
 ) 
 nativeAdView 
 . 
 storeView 
 ). 
 text 
  
 = 
  
 nativeAd 
 . 
 store 
 ; 
  
 nativeAdView 
 . 
 storeView 
 . 
 hidden 
  
 = 
  
 nativeAd 
 . 
 store 
  
 ? 
  
 NO 
  
 : 
  
 YES 
 ; 
  
 (( 
 UILabel 
  
 * 
 ) 
 nativeAdView 
 . 
 priceView 
 ). 
 text 
  
 = 
  
 nativeAd 
 . 
 price 
 ; 
  
 nativeAdView 
 . 
 priceView 
 . 
 hidden 
  
 = 
  
 nativeAd 
 . 
 price 
  
 ? 
  
 NO 
  
 : 
  
 YES 
 ; 
  
 (( 
 UILabel 
  
 * 
 ) 
 nativeAdView 
 . 
 advertiserView 
 ). 
 text 
  
 = 
  
 nativeAd 
 . 
 advertiser 
 ; 
  
 nativeAdView 
 . 
 advertiserView 
 . 
 hidden 
  
 = 
  
 nativeAd 
 . 
 advertiser 
  
 ? 
  
 NO 
  
 : 
  
 YES 
 ; 
  
 // In order for the SDK to process touch events properly, user interaction 
  
 // should be disabled. 
  
 nativeAdView 
 . 
 callToActionView 
 . 
 userInteractionEnabled 
  
 = 
  
 NO 
 ; 
  
 // Associate the native ad view with the native ad object. This is 
  
 // required to make the ad clickable. 
  
 // Note: this should always be done after populating the ad views. 
  
 nativeAdView 
 . 
 nativeAd 
  
 = 
  
 nativeAd 
 ; 
 } 
  
 

Complete example on GitHub

View the complete example of integrating native ads in Swift, SwiftUI and Objective-C by following the respective GitHub link.

Swift Native Advanced Example SwiftUI Native Ads Example Objective-C Native Advanced Example

GADMediaView

Image and video assets are displayed to users using GADMediaView . This is a UIView that can be defined in a xib file or constructed dynamically. It should be placed within the view hierarchy of a GADNativeAdView , as with any other asset view.

As with all asset views, the media view needs to have its content populated. This is set using the mediaContent property on GADMediaView . The mediaContent property of GADNativeAd contains media content that can be passed to a GADMediaView .

Here's a snippet from the Native Advanced example ( Swift | Objective-C ) that shows how to populate the GADMediaView with the native ad assets using GADMediaContent from GADNativeAd :

Swift

  nativeAdView 
 . 
 mediaView 
 ?. 
 mediaContent 
  
 = 
  
 nativeAd 
 . 
 mediaContent  
 
 . 
 swift 
 

Objective-C

  nativeAdView 
 . 
 mediaView 
 . 
 mediaContent 
  
 = 
  
 nativeAd 
 . 
 mediaContent 
 ; 
  
 

Ensure that in your interface builder file for your native ad view that you have the views custom class set to GADMediaView and you have connected it to the mediaView outlet.

Change Image Content Mode

The GADMediaView class respects the UIView contentMode property when displaying images. If you want to change how an image is scaled in the GADMediaView , set the corresponding UIViewContentMode on the contentMode property of the GADMediaView to achieve this.

For example, to fill the GADMediaView when an image is displayed (ad has no video):

Swift

  nativeAdView 
 . 
 mediaView 
 ?. 
 contentMode 
  
 = 
  
 . 
 scaleAspectFit  
 
 . 
 swift 
 

Objective-C

  GADMediaView 
  
 * 
 mediaView 
  
 = 
  
 nativeAdView 
 . 
 mediaView 
 ; 
 if 
  
 ( 
 mediaView 
 ) 
  
 { 
  
 mediaView 
 . 
 contentMode 
  
 = 
  
 UIViewContentModeScaleAspectFit 
 ; 
 } 
  
 

GADMediaContent

The GADMediaContent class holds the data related to the media content of the native ad, which is displayed using the GADMediaView class. When set on the GADMediaView mediaContent property:

  • If a video asset is available, it's buffered and starts playing inside the GADMediaView . You can tell if a video asset is available by checking hasVideoContent .

  • If the ad does not contain a video asset, the mainImage asset is downloaded and placed inside the GADMediaView instead.

Next steps

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