Light property store.
Nested Classes
Public Methods
static Light.Builder | |
Color | |
float | |
float | |
float | |
float | |
Light.Type | |
boolean | |
void | |
void | setColorTemperature
(float temperature)
Sets the "RGB" color of the light based on the desired "color temperature."
|
void | |
void | setInnerConeAngle
(float coneInner)
Spotlights shine light in a cone, this value determines the size of the inner part of the cone.
|
void | setIntensity
(float intensity)
Sets the light intensity which determines how bright the light is in Lux (lx) or Lumens (lm)
(depending on the light type).
|
void | setOuterConeAngle
(float coneOuter)
Spotlights shine light in a cone, this value determines the size of the outer part of the cone.
|
Inherited Methods
Public Methods
public static Light.Builder builder ( Light.Type type)
Constructs a default light, if nothing else is set
Parameters
public float getFalloffRadius ()
Get the falloff radius of the light.
public float getInnerConeAngle ()
Get the inner cone angle for spotlights.
public float getIntensity ()
Get the intensity of the light.
public float getOuterConeAngle ()
Get the outer cone angle for spotlights.
public Light.Type getType ()
Get the light Light.Type
.
public boolean isShadowCastingEnabled ()
Returns true if the light has shadow casting enabled.
public void setColor ( Color color)
Sets the "RGB" color of the light. Note that intensity is a separate parameter, so you should set the pure color (i.e. each channel is in the [0,1] range). However setting values outside that range is valid.
Parameters
public void setColorTemperature (float temperature)
Sets the "RGB" color of the light based on the desired "color temperature."
Parameters
public void setFalloffRadius (float falloffRadius)
Sets the range that the light intensity falls off to zero. This has no affect on the DIRECTIONAL
type.
Parameters
public void setInnerConeAngle (float coneInner)
Spotlights shine light in a cone, this value determines the size of the inner part of the cone. The intensity is interpolated between the inner and outer cone angles - meaning if they are the same than the cone is perfectly sharp. Generally you will want the inner cone to be smaller than the outer cone to avoid aliasing.
Parameters
public void setIntensity (float intensity)
Sets the light intensity which determines how bright the light is in Lux (lx) or Lumens (lm) (depending on the light type). Larger values produce brighter lights and near zero values generate very little light. A household light bulb will generally have an intensity between 800 - 2500 lm whereas sunlight will be around 120,000 lx. There is no absolute upper bound but values larger than sunlight (120,000 lx) are generally not needed.
Parameters
public void setOuterConeAngle (float coneOuter)
Spotlights shine light in a cone, this value determines the size of the outer part of the cone. The intensity is interpolated between the inner and outer cone angles - meaning if they are the same than the cone is perfectly sharp. Generally you will want the inner cone to be smaller than the outer cone to avoid aliasing.