1. Before you begin
In this codelab, you learn some of the basics of Firebase to create Flutter mobile apps for Android and iOS.
Prerequisites
- Familiarity with Flutter
- The Flutter SDK
- A text editor of your choice
What you'll learn
- How to to build an event RSVP and guestbook chat app on Android, iOS, the Web, and macOS with Flutter.
- How to authenticate users with Firebase Authentication and sync data with Firestore.
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What you'll need
Any of the following devices:
- A physical Android or iOS device connected to your computer and set to developer mode.
- The iOS simulator (Requires Xcode tools ).
- The Android emulator (Requires setup in Android Studio ).
You also need the following:
- A browser of your choice, such as Google Chrome.
- An IDE or text editor of your choice configured with the Dart and Flutter plugins, such as Android Studio or Visual Studio Code .
- The latest
stable
version of Flutter orbeta
if you enjoy living on the edge. - A Google Account for the creation and management of your Firebase project.
- The
Firebase
CLI logged in to your Google Account.
2. Get the sample code
Download the initial version of your project from GitHub:
- From the command line, clone the GitHub repository
in the
flutter-codelabs
directory:
git clone https://github.com/flutter/codelabs.git flutter-codelabs
The flutter-codelabs
directory contains the code for a collection of codelabs. The code for this codelab is in the flutter-codelabs/firebase-get-to-know-flutter
directory. The directory contains a series of snapshots that show how your project should look at the end of each step. For example, you're on the second step.
- Find the matching files for the second step:
cd flutter-codelabs/firebase-get-to-know-flutter/step_02
If you want to skip forward or see how something should look after a step, look in the directory named after the step in which you're interested.
Import the starter app
- Open or import the
flutter-codelabs/firebase-get-to-know-flutter/step_02
directory in your preferred IDE. This directory contains the starter code for the codelab, which consists of a not-yet-functional Flutter meetup app.
Locate the files that need work
The code in this app is spread over multiple directories. This split of functionality makes the work easier because it groups the code by functionality.
- Locate the following files:
-
lib/main.dart
: This file contains the main entry point and the app widget. -
lib/home_page.dart
: This file contains the home page widget. -
lib/src/widgets.dart
: This file contains a handful of widgets to help standardize the style of the app. They compose the screen of the starter app. -
lib/src/authentication.dart
: This file contains a partial implementation of Authentication with a set of widgets to create a login user experience for Firebase email-based authentication. These widgets for the auth flow aren't yet used in the starter app, but you add them soon.
-
You add additional files as required to build the rest of the app.
Review the lib/main.dart
file
This app takes advantage of the google_fonts
package to make Roboto the default font throughout the app. You can explore fonts.google.com
and use the fonts that you discover there in different parts of the app.
You use the helper widgets from the lib/src/widgets.dart
file in the form of Header
, Paragraph
and IconAndDetail
. These widgets eliminate duplicated code to reduce clutter in the page layout described in HomePage
. This also enables a consistent look and feel.
Here's what your app looks like on Android, iOS, the Web, and macOS:
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3. Create and configure a Firebase project
The display of event information is great for your guests, but it isn't very useful for anybody on its own. You need to add some dynamic functionality to the app. To do so, you need to connect Firebase to your app. To get started with Firebase, you need to create and configure a Firebase project.
Create a Firebase project
- Sign in to Firebase .
- In the console, click Add Projector Create a project.
- In the Project namefield, enter Firebase-Flutter-Codelaband then click Continue.
- Click through the project creation options. If prompted, accept the Firebase terms, but skip setup of Google Analytics because you won't be using it for this app.
To learn more about Firebase projects, see Understand Firebase projects .
The app uses the following Firebase products, which are available for web apps:
- Authentication:Lets users sign in to your app.
- Firestore:Saves structured data on the cloud and gets instant notifications when data changes.
- Firebase Security Rules:Secures your database.
Some of these products need special configuration or you need to enable them in the Firebase console.
Enable email sign-in authentication
- In the Firebase console's Project overviewpane, expand the Buildmenu.
- Click Authentication > Get Started > Sign-in method > Email/Password > Enable > Save.
Set up Firestore
The web app uses Firestore to save chat messages and receive new chat messages.
Here's how to set up Firestore in your Firebase project:
- In the left-panel of the Firebase console, expand Buildand then select Firestore database .
- Click Create database.
- Leave the Database ID
set to
(default)
. - Select a location for your database, then click Next
.
For a real app, you want to choose a location that's close to your users. - Click Start in test mode. Read the disclaimer about the security rules.
Later in this codelab, you'll add Security Rules to secure your data. Do not distribute or expose an app publicly without adding Security Rules for your database. - Click Create.
4. Configure Firebase
To use Firebase with Flutter, you need to complete the following tasks to configure the Flutter project to use the FlutterFire
libraries correctly:
- Add the
FlutterFire
dependencies to your project. - Register the desired platform on the Firebase project.
- Download the platform-specific configuration file and then add it to the code.
In the top-level directory of your Flutter app, there are android
, ios
, macos
and web
subdirectories, which hold the platform-specific configuration files for iOS and Android, respectively.
Configure dependencies
You need to add the FlutterFire
libraries for the two Firebase products that you use in this app: Authentication and Firestore.
- From the command line, add the following dependencies:
$ flutter pub add firebase_core
The firebase_core
package
is the common code required for all Firebase Flutter plugins.
$ flutter pub add firebase_auth
The firebase_auth
package
enables integration with Authentication.
$ flutter pub add cloud_firestore
The cloud_firestore
package
enables access to Firestore data storage.
$ flutter pub add provider
The firebase_ui_auth
package
provides a set of widgets and utilities to increase developer velocity with authentication flows.
$ flutter pub add firebase_ui_auth
You added the required packages, but you also need to configure the iOS, Android, macOS, and Web runner projects to appropriately use Firebase. You also use the provider
package
that enables separation of business logic from display logic.
Install the FlutterFire CLI
The FlutterFire CLI depends on the underlying Firebase CLI.
- If you haven't done so already, install the Firebase CLI on your machine.
- Install the FlutterFire CLI:
$ dart pub global activate flutterfire_cli
Once installed, the flutterfire
command is globally available.
Configure your apps
The CLI extracts information from your Firebase project and selected project apps to generate all the configuration for a specific platform.
In the root of your app, run the configure
command:
$ flutterfire configure
The configuration command guides you through the following processes:
- Select a Firebase project based on the
.firebaserc
file or from the Firebase Console. - Determine platforms for configuration, such as Android, iOS, macOS, and web.
- Identify the Firebase apps from which to extract configuration. By default, the CLI attempts to automatically match Firebase apps based on your current project configuration.
- Generate a
firebase_options.dart
file in your project.
Configure macOS
Flutter on macOS builds fully sandboxed apps. As this app integrates with the network to communicate with the Firebase servers, you need to configure your app with network client privileges.
macos/Runner/DebugProfile.entitlements
<? xml
version
=
"1.0"
encoding
=
"UTF-8"
?>
< !DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"
>
< plist
version="1.0"
>
< dict
>
< key>com.apple.security.app-sandbox</key>
< true
/
>
< key>com
.
apple
.
security
.
cs
.
allow
-
jit
< /
key
>
< true
/
>
< key>com
.
apple
.
security
.
network
.
server
< /
key
>
< true
/
>
<! --
Add
the
following
two
lines
--
>
< key>com
.
apple
.
security
.
network
.
client
< /
key
>
< true
/
>
< /
dict
>
< /
plist
>
macos/Runner/Release.entitlements
<? xml
version
=
"1.0"
encoding
=
"UTF-8"
?>
< !DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"
>
< plist
version="1.0"
>
< dict
>
< key>com.apple.security.app-sandbox</key>
< true
/
>
<! --
Add
the
following
two
lines
--
>
< key>com
.
apple
.
security
.
network
.
client
< /
key
>
< true
/
>
< /
dict
>
< /
plist
>
For more information, see Desktop support for Flutter .
5. Add RSVP functionality
Now that you added Firebase to the app, you can create an RSVPbutton that registers people with Authentication
. For Android native, iOS native, and Web, there are prebuilt FirebaseUI Auth
packages, but you need to build this capability for Flutter.
The project that you retrieved earlier included a set of widgets that implements the user interface for most of the authentication flow. You implement the business logic to integrate Authentication with the app.
Add business logic with the Provider
package
Use the provider
package
to make a centralized app state object available throughout the app's tree of Flutter widgets:
- Create a new file named
app_state.dart
with the following content:
lib/app_state.dart
import
'package:firebase_auth/firebase_auth.dart'
hide
EmailAuthProvider
,
PhoneAuthProvider
;
import
'package:firebase_core/firebase_core.dart'
;
import
'package:firebase_ui_auth/firebase_ui_auth.dart'
;
import
'package:flutter/material.dart'
;
import
'firebase_options.dart'
;
class
ApplicationState
extends
ChangeNotifier
{
ApplicationState
()
{
init
();
}
bool
_loggedIn
=
false
;
bool
get
loggedIn
=
> _loggedIn
;
Future<void>
init
()
async
{
await
Firebase
.
initializeApp
(
options
:
DefaultFirebaseOptions
.
currentPlatform
);
FirebaseUIAuth
.
configureProviders
([
EmailAuthProvider
(),
]);
FirebaseAuth
.
instance
.
userChanges
()
.
listen
((
user
)
{
if
(
user
!=
null
)
{
_loggedIn
=
true
;
}
else
{
_loggedIn
=
false
;
}
notifyListeners
();
});
}
}
The import
statements introduce Firebase Core and Auth, pull in the provider
package that makes app state object available throughout the widget tree, and include the authentication widgets from the firebase_ui_auth
package.
This ApplicationState
application state object has one main responsibility for this step, which is to alert the widget tree that there was an update to an authenticated state.
You only use a provider to communicate the state of a user's login status to the app. To let a user log in, you use the UIs provided by the firebase_ui_auth
package, which is a great way to quickly bootstrap login screens in your apps.
Integrate the authentication flow
- Modify the imports at the top of the
lib/main.dart
file:
lib/main.dart
import
'package:firebase_ui_auth/firebase_ui_auth.dart'
;
//
new
import
'package:flutter/material.dart'
;
import
'package:go_router/go_router.dart'
;
//
new
import
'package:google_fonts/google_fonts.dart'
;
import
'package:provider/provider.dart'
;
//
new
import
'app_state.dart'
;
//
new
import
'home_page.dart'
;
- Connect the app state with the app initialization and then add the authentication flow to
HomePage
:
lib/main.dart
void
main
()
{
//
Modify
from
here
...
WidgetsFlutterBinding
.
ensureInitialized
();
runApp
(
ChangeNotifierProvider
(
create
:
(
context
)
=
>
ApplicationState
(),
builder
:
((
context
,
child
)
=
>
const
App
()),
));
//
...
to
here
.
}
The modification to the main()
function makes the provider package responsible for the instantiation of the app state object with the ChangeNotifierProvider
widget. You use this specific provider
class because the app state object extends the ChangeNotifier
class, which lets the provider
package know when to redisplay dependent widgets.
- Update your app to handle navigation to different screens that FirebaseUI provides for you, by creating a
GoRouter
configuration:
lib/main.dart
//
Add
GoRouter
configuration
outside
the
App
class
final
_router
=
GoRouter
(
routes
:
[
GoRoute
(
path
:
'/'
,
builder
:
(
context
,
state
)
=
>
const
HomePage
(),
routes
:
[
GoRoute
(
path
:
'sign-in'
,
builder
:
(
context
,
state
)
{
return
SignInScreen
(
actions
:
[
ForgotPasswordAction
(((
context
,
email
)
{
final
uri
=
Uri
(
path
:
'/sign-in/forgot-password'
,
queryParameters
:
< String
,
String
?
> {
'email'
:
email
,
},
);
context
.
push
(
uri
.
toString
());
})),
AuthStateChangeAction
(((
context
,
state
)
{
final
user
=
switch
(
state
)
{
SignedIn
state
=
>
state
.
user
,
UserCreated
state
=
>
state
.
credential
.
user
,
_
=
>
null
};
if
(
user
==
null
)
{
return
;
}
if
(
state
is
UserCreated
)
{
user
.
updateDisplayName
(
user
.
email
!.
split
(
'@'
)[
0
]);
}
if
(
!
user
.
emailVerified
)
{
user
.
sendEmailVerification
();
const
snackBar
=
SnackBar
(
content
:
Text
(
'Please check your email to verify your email address'
));
ScaffoldMessenger
.
of
(
context
)
.
showSnackBar
(
snackBar
);
}
context
.
pushReplacement
(
'/'
);
})),
],
);
},
routes
:
[
GoRoute
(
path
:
'forgot-password'
,
builder
:
(
context
,
state
)
{
final
arguments
=
state
.
uri
.
queryParameters
;
return
ForgotPasswordScreen
(
email
:
arguments
[
'email'
],
headerMaxExtent
:
200
,
);
},
),
],
),
GoRoute
(
path
:
'profile'
,
builder
:
(
context
,
state
)
{
return
ProfileScreen
(
providers
:
const
[],
actions
:
[
SignedOutAction
((
context
)
{
context
.
pushReplacement
(
'/'
);
}),
],
);
},
),
],
),
],
);
//
end
of
GoRouter
configuration
//
Change
MaterialApp
to
MaterialApp
.
router
and
add
the
routerConfig
class
App
extends
StatelessWidget
{
const
App
({
super
.
key
});
@
override
Widget
build
(
BuildContext
context
)
{
return
MaterialApp
.
router
(
title
:
'Firebase Meetup'
,
theme
:
ThemeData
(
buttonTheme
:
Theme
.
of
(
context
)
.
buttonTheme
.
copyWith
(
highlightColor
:
Colors
.
deepPurple
,
),
primarySwatch
:
Colors
.
deepPurple
,
textTheme
:
GoogleFonts
.
robotoTextTheme
(
Theme
.
of
(
context
)
.
textTheme
,
),
visualDensity
:
VisualDensity
.
adaptivePlatformDensity
,
useMaterial3
:
true
,
),
routerConfig
:
_router
,
//
new
);
}
}
Each screen has a different type of action associated with it based on the new state of the authentication flow. After most state changes in authentication, you can reroute back to a preferred screen, whether it's the home screen or a different screen, such as profile.
- In the
HomePage
class's build method, integrate the app state with theAuthFunc
widget:
lib/home_page.dart
import
'package:firebase_auth/firebase_auth.dart'
//
new
hide
EmailAuthProvider
,
PhoneAuthProvider
;
//
new
import
'package:flutter/material.dart'
;
//
new
import
'package:provider/provider.dart'
;
//
new
import
'app_state.dart'
;
//
new
import
'src/authentication.dart'
;
//
new
import
'src/widgets.dart'
;
class
HomePage
extends
StatelessWidget
{
const
HomePage
({
super
.
key
});
@override
Widget
build
(
BuildContext
context
)
{
return
Scaffold
(
appBar
:
AppBar
(
title
:
const
Text
(
'Firebase Meetup'
),
),
body
:
ListView
(
children
:
< Widget
> [
Image
.
asset
(
'assets/codelab.png'
),
const
SizedBox
(
height
:
8
),
const
IconAndDetail
(
Icons
.
calendar_today
,
'October 30'
),
const
IconAndDetail
(
Icons
.
location_city
,
'San Francisco'
),
//
Add
from
here
Consumer<ApplicationState>
(
builder
:
(
context
,
appState
,
_
)
=
> AuthFunc
(
loggedIn
:
appState
.
loggedIn
,
signOut
:
()
{
FirebaseAuth
.
instance
.
signOut
();
}),
),
//
to
here
const
Divider
(
height
:
8
,
thickness
:
1
,
indent
:
8
,
endIndent
:
8
,
color
:
Colors
.
grey
,
),
const
Header
(
"What we'll be doing"
),
const
Paragraph
(
'Join us for a day full of Firebase Workshops and Pizza!'
,
),
],
),
);
}
}
You instantiate the AuthFunc
widget and wrap it in a Consumer
widget. The Consumer widget is the usual way that the provider
package can be used to rebuild part of the tree when the app state changes. The AuthFunc
widget is the supplementary widgets that you test.
Test the authentication flow
- In the app, tap the RSVPbutton to initiate the
SignInScreen
.
- Enter an email address. If you're already registered, the system prompts you to enter a password. Otherwise, the system prompts you to complete the registration form.
- Enter a password that's less than six characters to check the error-handling flow. If you're registered, you see the password for instead.
- Enter incorrect passwords to check the error-handling flow.
- Enter the correct password. You see the logged-in experience, which offers the user the ability to log out.
6. Write messages to Firestore
It's great to know that users are coming, but you need to give the guests something else to do in the app. What if they could leave messages in a guestbook? They can share why they're excited to come or who they hope to meet.
To store the chat messages that users write in the app, you use Firestore .
Data model
Firestore is a NoSQL database, and data stored in the database is split into collections, documents, fields, and subcollections. You store each message of the chat as a document in a guestbook
collection, which is a top-level collection.
Add messages to Firestore
In this section, you add the functionality for users to write messages to the database. First, you add a form field and send button, and then you add the code that connects these elements with the database.
- Create a new file named
guest_book.dart
, add aGuestBook
stateful widget to construct the UI elements of a message field and a send button:
lib/guest_book.dart
import
'dart:async'
;
import
'package:flutter/material.dart'
;
import
'src/widgets.dart'
;
class
GuestBook
extends
StatefulWidget
{
const
GuestBook
({
required
this
.
addMessage
,
super
.
key
});
final
FutureOr<void>
Function
(
String
message
)
addMessage
;
@override
State<GuestBook>
createState
()
=
> _GuestBookState
();
}
class
_GuestBookState
extends
State<GuestBook>
{
final
_formKey
=
GlobalKey<FormState>
(
debugLabel
:
'_GuestBookState'
);
final
_controller
=
TextEditingController
();
@override
Widget
build
(
BuildContext
context
)
{
return
Padding
(
padding
:
const
EdgeInsets
.
all
(
8.0
),
child
:
Form
(
key
:
_formKey
,
child
:
Row
(
children
:
[
Expanded
(
child
:
TextFormField
(
controller
:
_controller
,
decoration
:
const
InputDecoration
(
hintText
:
'Leave a message'
,
),
validator
:
(
value
)
{
if
(
value
==
null
||
value
.
isEmpty
)
{
return
'Enter your message to continue'
;
}
return
null
;
},
),
),
const
SizedBox
(
width
:
8
),
StyledButton
(
onPressed
:
()
async
{
if
(
_formKey
.
currentState
!
.
validate
())
{
await
widget
.
addMessage
(
_controller
.
text
);
_controller
.
clear
();
}
},
child
:
Row
(
children
:
const
[
Icon
(
Icons
.
send
),
SizedBox
(
width
:
4
),
Text
(
'SEND'
),
],
),
),
],
),
),
);
}
}
There are a couple of points of interest here. First, you instantiate a form so that you can validate that the message actually contains content and show the user an error message if there isn't any. To validate a form, you access the form state behind the form with a GlobalKey
. For more information about Keys and how to use them, see When to Use Keys
.
Also note the way that the widgets are laid out, you have a Row
with a TextFormField
and a StyledButton
, which contains a Row
. Also note the TextFormField
is wrapped in an Expanded
widget, which forces the TextFormField
to fill any extra space in the row. To better understand why this is required, see Understanding constraints
.
Now that you have a widget that enables the user to enter some text to add to the Guest Book, you need to get it on the screen.
- Edit the body of
HomePage
to add the following two lines at the end of theListView
's children:
const
Header
(
"What we'll be doing"
),
const
Paragraph
(
'Join us for a day full of Firebase Workshops and Pizza!'
,
),
//
Add
the
following
two
lines
.
const
Header
(
'Discussion'
),
GuestBook
(
addMessage
:
(
message
)
=
>
print
(
message
)),
While this is enough to display the widget, it isn't sufficient to do anything useful. You update this code shortly to make it functional.
App preview
|
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When a user clicks SEND, it triggers the following code snippet. It adds the contents of the message input field to the guestbook
collection of the database. Specifically, the addMessageToGuestBook
method adds the message content to a new document with an automatically generated ID in the guestbook
collection.
Note that FirebaseAuth.instance.currentUser.uid
is a reference to the autogenerated unique ID that Authentication gives for all logged-in users.
- In the
lib/app_state.dart
file, add theaddMessageToGuestBook
method. You connect this capability with the user interface in the next step.
lib/app_state.dart
import
'package:cloud_firestore/cloud_firestore.dart'
;
//
new
import
'package:firebase_auth/firebase_auth.dart'
hide
EmailAuthProvider
,
PhoneAuthProvider
;
import
'package:firebase_core/firebase_core.dart'
;
import
'package:firebase_ui_auth/firebase_ui_auth.dart'
;
import
'package:flutter/material.dart'
;
import
'firebase_options.dart'
;
class
ApplicationState
extends
ChangeNotifier
{
//
Current
content
of
ApplicationState
elided
...
//
Add
from
here...
Future<DocumentReference>
addMessageToGuestBook
(
String
message
)
{
if
(
!
_loggedIn
)
{
throw
Exception
(
'Must be logged in'
);
}
return
FirebaseFirestore
.
instance
.
collection
(
'guestbook'
)
.
add
(
< String
,
dynamic
> {
'text'
:
message
,
'timestamp'
:
DateTime
.
now
()
.
millisecondsSinceEpoch
,
'name'
:
FirebaseAuth
.
instance
.
currentUser
!
.
displayName
,
'userId'
:
FirebaseAuth
.
instance
.
currentUser
!
.
uid
,
});
}
//
...
to
here
.
}
Connect UI and database
You have a UI where the user can enter the text they want to add to the Guest Book and you have the code to add the entry to Firestore. Now all you need to do is connect the two.
- In the
lib/home_page.dart
file, make the following change to theHomePage
widget:
lib/home_page.dart
import
'package:firebase_auth/firebase_auth.dart'
hide
EmailAuthProvider
,
PhoneAuthProvider
;
import
'package:flutter/material.dart'
;
import
'package:provider/provider.dart'
;
import
'app_state.dart'
;
import
'guest_book.dart'
;
//
new
import
'src/authentication.dart'
;
import
'src/widgets.dart'
;
class
HomePage
extends
StatelessWidget
{
const
HomePage
({
Key
?
key
})
:
super
(
key
:
key
);
@override
Widget
build
(
BuildContext
context
)
{
return
Scaffold
(
appBar
:
AppBar
(
title
:
const
Text
(
'Firebase Meetup'
),
),
body
:
ListView
(
children
:
< Widget
> [
Image
.
asset
(
'assets/codelab.png'
),
const
SizedBox
(
height
:
8
),
const
IconAndDetail
(
Icons
.
calendar_today
,
'October 30'
),
const
IconAndDetail
(
Icons
.
location_city
,
'San Francisco'
),
Consumer<ApplicationState>
(
builder
:
(
context
,
appState
,
_
)
=
> AuthFunc
(
loggedIn
:
appState
.
loggedIn
,
signOut
:
()
{
FirebaseAuth
.
instance
.
signOut
();
}),
),
const
Divider
(
height
:
8
,
thickness
:
1
,
indent
:
8
,
endIndent
:
8
,
color
:
Colors
.
grey
,
),
const
Header
(
"What we'll be doing"
),
const
Paragraph
(
'Join us for a day full of Firebase Workshops and Pizza!'
,
),
//
Modify
from
here...
Consumer<ApplicationState>
(
builder
:
(
context
,
appState
,
_
)
=
> Column
(
crossAxisAlignment
:
CrossAxisAlignment
.
start
,
children
:
[
if
(
appState
.
loggedIn
)
...
[
const
Header
(
'Discussion'
),
GuestBook
(
addMessage
:
(
message
)
=
> appState
.
addMessageToGuestBook
(
message
),
),
],
],
),
),
//
...
to
here
.
],
),
);
}
}
You replaced the two lines that you added at the start of this step with the full implementation. You again use Consumer<ApplicationState>
to make the app state available to the part of the tree that you render. This lets you react to someone who enters a message in the UI and publish it in the database. In the next section, you test whether the added messages are published in the database.
Test sending messages
- If necessary, sign in to the app.
- Enter a message, such as
Hey there!
, and then click SEND.
This action writes the message to your Firestore database. However, you don't see the message in your actual Flutter app because you still need to implement retrieval of the data, which you do in the next step. However, in the Firebase console's Databasedashboard
, you can see your added message in the guestbook
collection. If you send more messages, you add more documents to your guestbook
collection. For example, see the following code snippet:
7. Read messages
It's lovely that guests can write messages to the database, but they can't see them in the app yet. Time to fix that!
Synchronize messages
To display messages, you need to add listeners that trigger when data changes and then create a UI element that shows new messages. You add code to the app state that listens for newly added messages from the app.
- Create a new file
guest_book_message.dart
, add the following class to expose a structured view of the data that you store in Firestore.
lib/guest_book_message.dart
class
GuestBookMessage
{ GuestBookMessage
({ required
this
. name
, required
this
. message
}); final
String
name
; final
String
message
;
}
- In the
lib/app_state.dart
file, add the following imports:
lib/app_state.dart
import
'dart:async'
;
//
new
import
'package:cloud_firestore/cloud_firestore.dart'
;
import
'package:firebase_auth/firebase_auth.dart'
hide
EmailAuthProvider
,
PhoneAuthProvider
;
import
'package:firebase_core/firebase_core.dart'
;
import
'package:firebase_ui_auth/firebase_ui_auth.dart'
;
import
'package:flutter/material.dart'
;
import
'firebase_options.dart'
;
import
'guest_book_message.dart'
;
//
new
- In section of
ApplicationState
where you define state and getters, add the following lines:
lib/app_state.dart
bool _loggedIn = false;
bool get loggedIn => _loggedIn;
// Add from here...
StreamSubscription<QuerySnapshot>? _guestBookSubscription;
List<GuestBookMessage> _guestBookMessages = [];
List<GuestBookMessage> get guestBookMessages => _guestBookMessages;
// ...to here.
- In the initialization section of
ApplicationState
, add the following lines to subscribe to a query over the document collection when a user logs in and unsubscribe when they log out:
lib/app_state.dart
Future<void>
init
()
async
{
await
Firebase.initializeApp(
options
:
DefaultFirebaseOptions
.
currentPlatform
);
FirebaseUIAuth.configureProviders(
[
EmailAuthProvider
(),
]
)
;
FirebaseAuth.instance.userChanges().listen((user)
{
if
(user
!=
null)
{
_loggedIn
=
true
;
_guestBookSubscription
=
FirebaseFirestore.instance
.collection('guestbook')
.orderBy('timestamp',
descending
:
true
)
.
snapshots
()
.
listen
(
(
snapshot
)
{
_guestBookMessages
=
[]
;
for
(final
document
in
snapshot.docs)
{
_guestBookMessages.add(
GuestBookMessage(
name
:
document
.
data
()
[
'name'
]
as
String
,
message
:
document
.
data
()
[
'text'
]
as
String
,
),
);
}
notifyListeners
();
}
);
}
else
{
_loggedIn
=
false
;
_guestBookMessages
=
[]
;
_guestBookSubscription?.cancel()
;
}
notifyListeners
();
}
);
}
This section is important because it's where you construct a query over the guestbook
collection, and handle subscribing and unsubscribing to this collection. You listen to the stream, where you reconstruct a local cache of the messages in the guestbook
collection and also store a reference to this subscription so that you can unsubscribe from it later. There's a lot going on here, so you should explore it in a debugger to inspect what happens to get a clearer mental model. For more information, see Get realtime updates with Firestore
.
- In the
lib/guest_book.dart
file, add the following import:
import
'guest_book_message.dart'
;
- In the
GuestBook
widget, add a list of messages as part of the configuration to connect this changing state to the user interface:
lib/guest_book.dart
class
GuestBook
extends
StatefulWidget
{
//
Modify
the
following
line
:
const
GuestBook
({
super
.
key
,
required
this
.
addMessage
,
required
this
.
messages
,
});
final
FutureOr<void>
Function
(
String
message
)
addMessage
;
final
List<GuestBookMessage>
messages
;
//
new
@
override
_GuestBookState
createState
()
=
>
_GuestBookState
();
}
- In
_GuestBookState
, modify thebuild
method as follows to expose this configuration:
lib/guest_book.dart
class
_GuestBookState
extends
State<GuestBook>
{
final
_formKey
=
GlobalKey<FormState>
(
debugLabel
:
'_GuestBookState'
);
final
_controller
=
TextEditingController
();
@
override
//
Modify
from
here
...
Widget
build
(
BuildContext
context
)
{
return
Column
(
crossAxisAlignment
:
CrossAxisAlignment
.
start
,
children
:
[
//
...
to
here
.
Padding
(
padding
:
const
EdgeInsets
.
all
(
8.0
),
child
:
Form
(
key
:
_formKey
,
child
:
Row
(
children
:
[
Expanded
(
child
:
TextFormField
(
controller
:
_controller
,
decoration
:
const
InputDecoration
(
hintText
:
'Leave a message'
,
),
validator
:
(
value
)
{
if
(
value
==
null
||
value
.
isEmpty
)
{
return
'Enter your message to continue'
;
}
return
null
;
},
),
),
const
SizedBox
(
width
:
8
),
StyledButton
(
onPressed
:
()
async
{
if
(
_formKey
.
currentState
!.
validate
())
{
await
widget
.
addMessage
(
_controller
.
text
);
_controller
.
clear
();
}
},
child
:
Row
(
children
:
const
[
Icon
(
Icons
.
send
),
SizedBox
(
width
:
4
),
Text
(
'SEND'
),
],
),
),
],
),
),
),
//
Modify
from
here
...
const
SizedBox
(
height
:
8
),
for
(
var
message
in
widget
.
messages
)
Paragraph
(
'${message.name}: ${message.message}'
),
const
SizedBox
(
height
:
8
),
],
//
...
to
here
.
);
}
}
You wrap the previous content of the build()
method with a Column
widget and then you add a collection for
at the tail of the Column
's children to generate a new Paragraph
for each message in the list of messages.
- Update the body of
HomePage
to correctly constructGuestBook
with the newmessages
parameter:
lib/home_page.dart
Consumer<ApplicationState>
(
builder
:
(
context
,
appState
,
_
)
=
>
Column
(
crossAxisAlignment
:
CrossAxisAlignment
.
start
,
children
:
[
if
(
appState
.
loggedIn
)
...
[
const
Header
(
'Discussion'
),
GuestBook
(
addMessage
:
(
message
)
=
>
appState
.
addMessageToGuestBook
(
message
),
messages
:
appState
.
guestBookMessages
,
//
new
),
],
],
),
),
Test message synchronization
Firestore automatically and instantly synchronizes data with clients subscribed to the database.
Test message synchronization:
- In the app, find the messages that you created earlier in the database.
- Write new messages. They appear instantly.
- Open your workspace in multiple windows or tabs. The messages sync in real time across the windows and tabs.
- Optional: In the Firebase console's Databasemenu, manually delete, modify, or add new messages. All changes appear in the UI.
Congratulations! You read Firestore documents in your app!
App preview
|
|
|
|
8. Set up basic security rules
You initially set up Firestore to use test mode, which means that your database is open for reads and writes. However, you should only use test mode during early stages of development. As a best practice, you should set up security rules for your database as you develop your app. Security is integral to your app's structure and behavior.
Firebase Security Rules let you control access to documents and collections in your database. The flexible rules syntax lets you create rules that match anything from all writes to the entire database to operations on a specific document.
Set up basic security rules:
- In the Firebase console's Developmenu, click Database > Rules. You should see the following default security rules and a warning about the rules being public:
- Identify the collections to which the app writes data:
In match /databases/{database}/documents
, identify the collection that you want to secure:
rules_version = '2';
service cloud.firestore {
match /databases/{database}/documents {
match /guestbook/{entry} {
// You'll add rules here in the next step.
}
}
Because you used the Authentication UID as a field in each guestbook document, you can get the Authentication UID and verify that anyone attempting to write to the document has a matching Authentication UID.
- Add the read and write rules to your rule set:
rules_version
=
'2'
;
service
cloud
.
firestore
{
match
/databases/{database
}
/
documents
{
match
/guestbook/{entry
}
{
allow
read
:
if
request
.
auth
.
uid
!=
null
;
allow
write
:
if
request
.
auth
.
uid
==
request
.
resource
.
data
.
userId
;
}
}
}
Now, only signed-in users can read messages in the guest book, but only a message's author can edit a message.
- Add data validation to ensure that all the expected fields are present in the document:
rules_version
=
'2'
;
service
cloud
.
firestore
{
match
/databases/{database
}
/
documents
{
match
/guestbook/{entry
}
{
allow
read
:
if
request
.
auth
.
uid
!=
null
;
allow
write
:
if
request
.
auth
.
uid
==
request
.
resource
.
data
.
userId
&&
"name"
in
request
.
resource
.
data
&&
"text"
in
request
.
resource
.
data
&&
"timestamp"
in
request
.
resource
.
data
;
}
}
}
9. Bonus step: Practice what you've learned
Record an attendee's RSVP status
Right now, your app only allows people to chat when they're interested in the event. Also, the only way that you know whether someone's coming is when they say so in the chat.
In this step, you get organized and let people know how many people are coming. You add a couple of capabilities to the app state. The first is the ability for a logged-in user to nominate whether they're attending. The second is a counter of how many people are attending.
- In the
lib/app_state.dart
file, add the following lines to the accessors section of theApplicationState
so that the UI code can interact with this state:
lib/app_state.dart
int _attendees = 0;
int get attendees => _attendees;
Attending _attending = Attending.unknown;
StreamSubscription<DocumentSnapshot>? _attendingSubscription;
Attending get attending => _attending;
set attending(Attending attending) {
final userDoc = FirebaseFirestore.instance
.collection('attendees')
.doc(FirebaseAuth.instance.currentUser!.uid);
if (attending == Attending.yes) {
userDoc.set(<String, dynamic>{'attending': true});
} else {
userDoc.set(<String, dynamic>{'attending': false});
}
}
- Update the
ApplicationState
'sinit()
method as follows:
lib/app_state.dart
Future<void>
init
()
async
{
await
Firebase.initializeApp(
options
:
DefaultFirebaseOptions
.
currentPlatform
);
FirebaseUIAuth.configureProviders(
[
EmailAuthProvider
(),
]
)
;
//
Add
from
here...
FirebaseFirestore.instance
.collection('attendees')
.where('attending',
isEqualTo
:
true
)
.
snapshots
()
.
listen
(
(
snapshot
)
{
_attendees
=
snapshot
.
docs
.
length
;
notifyListeners()
;
}
);
//
..
.
to
here
.
FirebaseAuth
.
instance
.
userChanges
()
.
listen
((
user
)
{
if
(user
!=
null)
{
_loggedIn
=
true
;
_emailVerified
=
user.emailVerified
;
_guestBookSubscription
=
FirebaseFirestore.instance
.collection('guestbook')
.orderBy('timestamp',
descending
:
true
)
.
snapshots
()
.
listen
(
(
snapshot
)
{
_guestBookMessages
=
[]
;
for
(final
document
in
snapshot.docs)
{
_guestBookMessages.add(
GuestBookMessage(
name
:
document
.
data
()
[
'name'
]
as
String
,
message
:
document
.
data
()
[
'text'
]
as
String
,
),
);
}
notifyListeners
();
}
);
//
Add
from
here
...
_attendingSubscription
=
FirebaseFirestore
.
instance
.
collection
(
'attendees'
)
.
doc
(
user
.
uid
)
.
snapshots
()
.
listen
((
snapshot
)
{
if
(snapshot.data()
!=
null)
{
if
(snapshot.data()!
[
'attending'
]
as
bool)
{
_attending
=
Attending.yes
;
}
else
{
_attending
=
Attending.no
;
}
}
else
{
_attending
=
Attending.unknown
;
}
notifyListeners
();
}
);
//
..
.
to
here
.
}
else
{
_loggedIn
=
false
;
_emailVerified
=
false
;
_guestBookMessages
=
[]
;
_guestBookSubscription?.cancel()
;
_attendingSubscription?.cancel()
;
//
new
}
notifyListeners
();
}
);
}
This code adds an always-subscribed query to determine the number of attendees and a second query that's only active while a user is logged in to determine whether the user is attending.
- Add the following enumeration at the top of the
lib/app_state.dart
file.
lib/app_state.dart
enum
Attending
{
yes
,
no
,
unknown
}
- Create a new file
yes_no_selection.dart
, define a new widget that acts like radio buttons:
lib/yes_no_selection.dart
import
'package:flutter/material.dart'
;
import
'app_state.dart'
;
import
'src/widgets.dart'
;
class
YesNoSelection
extends
StatelessWidget
{
const
YesNoSelection
(
{
super
.
key
,
required
this
.
state
,
required
this
.
onSelection
});
final
Attending
state
;
final
void
Function
(
Attending
selection
)
onSelection
;
@override
Widget
build
(
BuildContext
context
)
{
switch
(
state
)
{
case
Attending
.
yes
:
return
Padding
(
padding
:
const
EdgeInsets
.
all
(
8.0
),
child
:
Row
(
children
:
[
FilledButton
(
onPressed
:
()
=
> onSelection
(
Attending
.
yes
),
child
:
const
Text
(
'YES'
),
),
const
SizedBox
(
width
:
8
),
TextButton
(
onPressed
:
()
=
> onSelection
(
Attending
.
no
),
child
:
const
Text
(
'NO'
),
),
],
),
);
case
Attending
.
no
:
return
Padding
(
padding
:
const
EdgeInsets
.
all
(
8.0
),
child
:
Row
(
children
:
[
TextButton
(
onPressed
:
()
=
> onSelection
(
Attending
.
yes
),
child
:
const
Text
(
'YES'
),
),
const
SizedBox
(
width
:
8
),
FilledButton
(
onPressed
:
()
=
> onSelection
(
Attending
.
no
),
child
:
const
Text
(
'NO'
),
),
],
),
);
default
:
return
Padding
(
padding
:
const
EdgeInsets
.
all
(
8.0
),
child
:
Row
(
children
:
[
StyledButton
(
onPressed
:
()
=
> onSelection
(
Attending
.
yes
),
child
:
const
Text
(
'YES'
),
),
const
SizedBox
(
width
:
8
),
StyledButton
(
onPressed
:
()
=
> onSelection
(
Attending
.
no
),
child
:
const
Text
(
'NO'
),
),
],
),
);
}
}
}
It starts in an indeterminate state with neither Yesnor Noselected. Once the user selects whether they're attending, you show that option highlighted with a filled button and the other option recedes with a flat rendering.
- Update
HomePage
'sbuild()
method to take advantage ofYesNoSelection
, enable a logged-in user to nominate whether they're attending, and display the number of attendees for the event:
lib/home_page.dart
Consumer<ApplicationState>
(
builder
:
(
context
,
appState
,
_
)
=
>
Column
(
crossAxisAlignment
:
CrossAxisAlignment
.
start
,
children
:
[
//
Add
from
here
...
switch
(
appState
.
attendees
)
{
1
=
>
const
Paragraph
(
'1 person going'
),
> =
2
=
>
Paragraph
(
'${appState.attendees} people going'
),
_
=
>
const
Paragraph
(
'No one going'
),
},
//
...
to
here
.
if
(
appState
.
loggedIn
)
...
[
//
Add
from
here
...
YesNoSelection
(
state
:
appState
.
attending
,
onSelection
:
(
attending
)
=
>
appState
.
attending
=
attending
,
),
//
...
to
here
.
const
Header
(
'Discussion'
),
GuestBook
(
addMessage
:
(
message
)
=
>
appState
.
addMessageToGuestBook
(
message
),
messages
:
appState
.
guestBookMessages
,
),
],
],
),
),
Add rules
You already set up some rules, so the data that you add with the buttons will be rejected. You need to update the rules to allow additions to the attendees
collection.
- In the
attendees
collection, grab the Authentication UID that you used as the document name and verify that the submitter'suid
is the same as the document they're writing:
rules_version
=
'2'
;
service
cloud
.
firestore
{
match
/databases/{database
}
/
documents
{
//
...
//
match
/attendees/{userId
}
{
allow
read
:
if
true
;
allow
write
:
if
request
.
auth
.
uid
==
userId
;
}
}
}
This lets everyone read the attendees list because there's no private data there, but only the creator can update it.
- Add data validation to ensure that all the expected fields are present in the document:
rules_version
=
'2'
;
service
cloud
.
firestore
{
match
/databases/{database
}
/
documents
{
//
...
//
match
/attendees/{userId
}
{
allow
read
:
if
true
;
allow
write
:
if
request
.
auth
.
uid
==
userId
&&
"attending"
in
request
.
resource
.
data
;
}
}
}
- Optional: In the app, click buttons to see the results in the Firestore dashboard in the Firebase console.
App preview
|
|
|
|
10. Congratulations!
You used Firebase to build an interactive, real-time web app!