CardboardReticlePointer

Draws a circular reticle in front of any object that the user points at.

Summary

Sends messages to gazed GameObject. The reticle dilates if the object has an interactive layer.

Inheritance

Inherits from: MonoBehaviour

Public attributes

ReticleInteractionLayerMask = 1 << _RETICLE_INTERACTION_DEFAULT_LAYER
LayerMask
Mask used to indicate interactive objects.
int
Sorting order to use for the reticle's renderer.

Public attributes

ReticleInteractionLayerMask

 LayerMask 
  
 ReticleInteractionLayerMask 
  
 = 
  
 1 
  
 << 
  
 _RETICLE_INTERACTION_DEFAULT_LAYER 

Mask used to indicate interactive objects.

ReticleSortingOrder

 int 
  
 ReticleSortingOrder 
  
 = 
  
 32767 

Sorting order to use for the reticle's renderer.

Range values come from https://docs.unity3d.com/ScriptReference/Renderer-sortingOrder.html .

Default value 32767 ensures gaze reticle is always rendered on top.

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