Update a firewall rule

Modify the priority of a firewall rule.

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For detailed documentation that includes this code sample, see the following:

Code sample

C#

Before trying this sample, follow the C# setup instructions in the Compute Engine quickstart using client libraries . For more information, see the Compute Engine C# API reference documentation .

To authenticate to Compute Engine, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  using 
  
  Google.Cloud.Compute.V1 
 
 ; 
 using 
  
 System.Threading.Tasks 
 ; 
 public 
  
 class 
  
 PatchFirewallRuleAsyncSample 
 { 
  
 public 
  
 async 
  
 Task 
  
 PatchFirewallRuleAsync 
 ( 
  
 // TODO(developer): Set your own default values for these parameters or pass different values when calling this method. 
  
 string 
  
 projectId 
  
 = 
  
 "your-project-id" 
 , 
  
 string 
  
 firewallRuleName 
  
 = 
  
 "my-test-firewall-rule" 
 , 
  
 int 
  
 newPriority 
  
 = 
  
 10 
 ) 
  
 { 
  
 // The patch operation doesn't require the full definition of a Firewall object. 
  
 // It will only update the values that were set in it, 
  
 // in this case it will only change the priority. 
  
  Firewall 
 
  
 firewallRule 
  
 = 
  
 new 
  
  Firewall 
 
  
 { 
  
 Priority 
  
 = 
  
 newPriority 
  
 }; 
  
 // Initialize client that will be used to send requests. This client only needs to be created 
  
 // once, and can be reused for multiple requests. 
  
  FirewallsClient 
 
  
 client 
  
 = 
  
 await 
  
  FirewallsClient 
 
 . 
  CreateAsync 
 
 (); 
  
 // Patch the firewall rule in the specified project. 
  
 var 
  
 firewallRulePatching 
  
 = 
  
 await 
  
 client 
 . 
  PatchAsync 
 
 ( 
 projectId 
 , 
  
 firewallRuleName 
 , 
  
 firewallRule 
 ); 
  
 // Wait for the operation to complete using client-side polling. 
  
 await 
  
 firewallRulePatching 
 . 
 PollUntilCompletedAsync 
 (); 
  
 } 
 } 
 

Go

Before trying this sample, follow the Go setup instructions in the Compute Engine quickstart using client libraries . For more information, see the Compute Engine Go API reference documentation .

To authenticate to Compute Engine, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 ( 
  
 "context" 
  
 "fmt" 
  
 "io" 
  
 compute 
  
 "cloud.google.com/go/compute/apiv1" 
  
 computepb 
  
 "cloud.google.com/go/compute/apiv1/computepb" 
  
 "google.golang.org/protobuf/proto" 
 ) 
 // patchFirewallPriority modifies the priority of a given firewall rule. 
 func 
  
 patchFirewallPriority 
 ( 
 w 
  
 io 
 . 
 Writer 
 , 
  
 projectID 
 , 
  
 firewallRuleName 
  
 string 
 , 
  
 priority 
  
 int32 
 ) 
  
 error 
  
 { 
  
 // projectID := "your_project_id" 
  
 // firewallRuleName := "europe-central2-b" 
  
 // priority := 10 
  
 ctx 
  
 := 
  
 context 
 . 
 Background 
 () 
  
 firewallsClient 
 , 
  
 err 
  
 := 
  
 compute 
 . 
  NewFirewallsRESTClient 
 
 ( 
 ctx 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "NewInstancesRESTClient: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 defer 
  
 firewallsClient 
 . 
 Close 
 () 
  
 firewallRule 
  
 := 
  
& computepb 
 . 
 Firewall 
 { 
  
 Priority 
 : 
  
 proto 
 . 
 Int32 
 ( 
 priority 
 ), 
  
 } 
  
 req 
  
 := 
  
& computepb 
 . 
 PatchFirewallRequest 
 { 
  
 Project 
 : 
  
 projectID 
 , 
  
 Firewall 
 : 
  
 firewallRuleName 
 , 
  
 FirewallResource 
 : 
  
 firewallRule 
 , 
  
 } 
  
 // The patch operation doesn't require the full definition of a Firewall interface. It will only update 
  
 // the values that were set in it, in this case it will only change the priority. 
  
 op 
 , 
  
 err 
  
 := 
  
 firewallsClient 
 . 
 Patch 
 ( 
 ctx 
 , 
  
 req 
 ) 
  
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "unable to patch firewall rule: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 if 
  
 err 
  
 = 
  
 op 
 . 
 Wait 
 ( 
 ctx 
 ); 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 return 
  
 fmt 
 . 
 Errorf 
 ( 
 "unable to wait for the operation: %w" 
 , 
  
 err 
 ) 
  
 } 
  
 fmt 
 . 
 Fprintf 
 ( 
 w 
 , 
  
 "Firewall rule updated\n" 
 ) 
  
 return 
  
 nil 
 } 
 

Java

Before trying this sample, follow the Java setup instructions in the Compute Engine quickstart using client libraries . For more information, see the Compute Engine Java API reference documentation .

To authenticate to Compute Engine, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  import 
  
 com.google.api.gax.longrunning. OperationFuture 
 
 ; 
 import 
  
 com.google.cloud.compute.v1. Firewall 
 
 ; 
 import 
  
 com.google.cloud.compute.v1. FirewallsClient 
 
 ; 
 import 
  
 com.google.cloud.compute.v1. Operation 
 
 ; 
 import 
  
 com.google.cloud.compute.v1. PatchFirewallRequest 
 
 ; 
 import 
  
 java.io.IOException 
 ; 
 import 
  
 java.util.UUID 
 ; 
 import 
  
 java.util.concurrent.ExecutionException 
 ; 
 import 
  
 java.util.concurrent.TimeUnit 
 ; 
 import 
  
 java.util.concurrent.TimeoutException 
 ; 
 public 
  
 class 
 PatchFirewallRule 
  
 { 
  
 public 
  
 static 
  
 void 
  
 main 
 ( 
 String 
 [] 
  
 args 
 ) 
  
 throws 
  
 IOException 
 , 
  
 ExecutionException 
 , 
  
 InterruptedException 
 , 
  
 TimeoutException 
  
 { 
  
 // TODO(developer): Replace these variables before running the sample 
  
 // project: project ID or project number of the Cloud project you want to use. 
  
 // firewallRuleName: name of the rule you want to modify. 
  
 // priority: the new priority to be set for the rule. 
  
 String 
  
 project 
  
 = 
  
 "your-project-id" 
 ; 
  
 String 
  
 firewallRuleName 
  
 = 
  
 "firewall-rule-name-" 
  
 + 
  
 UUID 
 . 
 randomUUID 
 (); 
  
 int 
  
 priority 
  
 = 
  
 10 
 ; 
  
 patchFirewallPriority 
 ( 
 project 
 , 
  
 firewallRuleName 
 , 
  
 priority 
 ); 
  
 } 
  
 // Modifies the priority of a given firewall rule. 
  
 public 
  
 static 
  
 void 
  
 patchFirewallPriority 
 ( 
 String 
  
 project 
 , 
  
 String 
  
 firewallRuleName 
 , 
  
 int 
  
 priority 
 ) 
  
 throws 
  
 IOException 
 , 
  
 ExecutionException 
 , 
  
 InterruptedException 
 , 
  
 TimeoutException 
  
 { 
  
 /* Initialize client that will be used to send requests. This client only needs to be created 
 once, and can be reused for multiple requests. After completing all of your requests, call 
 the `firewallsClient.close()` method on the client to safely 
 clean up any remaining background resources. */ 
  
 try 
  
 ( 
  FirewallsClient 
 
  
 firewallsClient 
  
 = 
  
  FirewallsClient 
 
 . 
 create 
 ()) 
  
 { 
  
 /* The patch operation doesn't require the full definition of a Firewall object. It will only 
 update the values that were set in it, in this case it will only change the priority. */ 
  
  Firewall 
 
  
 firewall 
  
 = 
  
  Firewall 
 
 . 
 newBuilder 
 () 
  
 . 
 setPriority 
 ( 
 priority 
 ). 
 build 
 (); 
  
  PatchFirewallRequest 
 
  
 patchFirewallRequest 
  
 = 
  
  PatchFirewallRequest 
 
 . 
 newBuilder 
 () 
  
 . 
 setProject 
 ( 
 project 
 ) 
  
 . 
 setFirewall 
 ( 
 firewallRuleName 
 ) 
  
 . 
 setFirewallResource 
 ( 
 firewall 
 ). 
 build 
 (); 
  
 OperationFuture<Operation 
 , 
  
 Operation 
>  
 operation 
  
 = 
  
 firewallsClient 
 . 
 patchAsync 
 ( 
  
 patchFirewallRequest 
 ); 
  
 operation 
 . 
 get 
 ( 
 3 
 , 
  
 TimeUnit 
 . 
 MINUTES 
 ); 
  
 System 
 . 
 out 
 . 
 println 
 ( 
 "Firewall Patch applied successfully ! " 
 ); 
  
 } 
  
 } 
 } 
 

Node.js

Before trying this sample, follow the Node.js setup instructions in the Compute Engine quickstart using client libraries . For more information, see the Compute Engine Node.js API reference documentation .

To authenticate to Compute Engine, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  /** 
 * TODO(developer): Uncomment and replace these variables before running the sample. 
 */ 
 // const projectId = 'YOUR_PROJECT_ID'; 
 // const firewallRuleName = 'FIREWALL_RULE_NAME'; 
 // const priority = 10; 
 const 
  
 compute 
  
 = 
  
 require 
 ( 
 ' @google-cloud/compute 
' 
 ); 
 const 
  
 computeProtos 
  
 = 
  
 compute 
 . 
 protos 
 . 
 google 
 . 
 cloud 
 . 
 compute 
 . 
 v1 
 ; 
 async 
  
 function 
  
 patchFirewallPriority 
 () 
  
 { 
  
 const 
  
 firewallsClient 
  
 = 
  
 new 
  
 compute 
 . 
  FirewallsClient 
 
 (); 
  
 const 
  
 operationsClient 
  
 = 
  
 new 
  
 compute 
 . 
  GlobalOperationsClient 
 
 (); 
  
 const 
  
 firewallRule 
  
 = 
  
 new 
  
 computeProtos 
 . 
  Firewall 
 
 (); 
  
 firewallRule 
 . 
 priority 
  
 = 
  
 priority 
 ; 
  
 // The patch operation doesn't require the full definition of a Firewall object. It will only update 
  
 // the values that were set in it, in this case it will only change the priority. 
  
 const 
  
 [ 
 response 
 ] 
  
 = 
  
 await 
  
 firewallsClient 
 . 
 patch 
 ({ 
  
 project 
 : 
  
 projectId 
 , 
  
 firewall 
 : 
  
 firewallRuleName 
 , 
  
 firewallResource 
 : 
  
 firewallRule 
 , 
  
 }); 
  
 let 
  
 operation 
  
 = 
  
 response 
 . 
 latestResponse 
 ; 
  
 // Wait for the create operation to complete. 
  
 while 
  
 ( 
 operation 
 . 
 status 
  
 !== 
  
 'DONE' 
 ) 
  
 { 
  
 [ 
 operation 
 ] 
  
 = 
  
 await 
  
 operationsClient 
 . 
 wait 
 ({ 
  
 operation 
 : 
  
 operation 
 . 
 name 
 , 
  
 project 
 : 
  
 projectId 
 , 
  
 }); 
  
 } 
  
 console 
 . 
 log 
 ( 
 'Firewall rule updated' 
 ); 
 } 
 patchFirewallPriority 
 (); 
 

PHP

Before trying this sample, follow the PHP setup instructions in the Compute Engine quickstart using client libraries . For more information, see the Compute Engine PHP API reference documentation .

To authenticate to Compute Engine, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  use Google\Cloud\Compute\V1\Client\FirewallsClient; 
 use Google\Cloud\Compute\V1\Firewall; 
 use Google\Cloud\Compute\V1\PatchFirewallRequest; 
 /** 
 * Modifies the priority of a given firewall rule. 
 * 
 * @param string $projectId Project ID or project number of the Cloud project you want to patch a rule from. 
 * @param string $firewallRuleName Name of the rule that you want to modify. 
 * @param int $priority The new priority to be set for the rule. 
 * 
 * @throws \Google\ApiCore\ApiException if the remote call fails. 
 * @throws \Google\ApiCore\ValidationException if local error occurs before remote call. 
 */ 
 function patch_firewall_priority(string $projectId, string $firewallRuleName, int $priority) 
 { 
 $firewallsClient = new FirewallsClient(); 
 $firewallResource = (new Firewall())->setPriority($priority); 
 // The patch operation doesn't require the full definition of a Firewall object. It will only update 
 // the values that were set in it, in this case it will only change the priority. 
 $request = (new PatchFirewallRequest()) 
 ->setFirewall($firewallRuleName) 
 ->setFirewallResource($firewallResource) 
 ->setProject($projectId); 
 $operation = $firewallsClient->patch($request); 
 // Wait for the operation to complete. 
 $operation->pollUntilComplete(); 
 if ($operation->operationSucceeded()) { 
 printf('Patched %s priority to %d.' . PHP_EOL, $firewallRuleName, $priority); 
 } else { 
 $error = $operation->getError(); 
 printf('Patching failed: %s' . PHP_EOL, $error?->getMessage()); 
 } 
 } 
 

Python

Before trying this sample, follow the Python setup instructions in the Compute Engine quickstart using client libraries . For more information, see the Compute Engine Python API reference documentation .

To authenticate to Compute Engine, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  from 
  
 __future__ 
  
 import 
 annotations 
 import 
  
 sys 
 from 
  
 typing 
  
 import 
 Any 
 from 
  
 google.api_core.extended_operation 
  
 import 
 ExtendedOperation 
 from 
  
 google.cloud 
  
 import 
  compute_v1 
 
 def 
  
 wait_for_extended_operation 
 ( 
 operation 
 : 
 ExtendedOperation 
 , 
 verbose_name 
 : 
 str 
 = 
 "operation" 
 , 
 timeout 
 : 
 int 
 = 
 300 
 ) 
 - 
> Any 
 : 
  
 """ 
 Waits for the extended (long-running) operation to complete. 
 If the operation is successful, it will return its result. 
 If the operation ends with an error, an exception will be raised. 
 If there were any warnings during the execution of the operation 
 they will be printed to sys.stderr. 
 Args: 
 operation: a long-running operation you want to wait on. 
 verbose_name: (optional) a more verbose name of the operation, 
 used only during error and warning reporting. 
 timeout: how long (in seconds) to wait for operation to finish. 
 If None, wait indefinitely. 
 Returns: 
 Whatever the operation.result() returns. 
 Raises: 
 This method will raise the exception received from `operation.exception()` 
 or RuntimeError if there is no exception set, but there is an `error_code` 
 set for the `operation`. 
 In case of an operation taking longer than `timeout` seconds to complete, 
 a `concurrent.futures.TimeoutError` will be raised. 
 """ 
 result 
 = 
 operation 
 . 
 result 
 ( 
 timeout 
 = 
 timeout 
 ) 
 if 
 operation 
 . 
 error_code 
 : 
 print 
 ( 
 f 
 "Error during 
 { 
 verbose_name 
 } 
 : [Code: 
 { 
 operation 
 . 
 error_code 
 } 
 ]: 
 { 
 operation 
 . 
 error_message 
 } 
 " 
 , 
 file 
 = 
 sys 
 . 
 stderr 
 , 
 flush 
 = 
 True 
 , 
 ) 
 print 
 ( 
 f 
 "Operation ID: 
 { 
 operation 
 . 
 name 
 } 
 " 
 , 
 file 
 = 
 sys 
 . 
 stderr 
 , 
 flush 
 = 
 True 
 ) 
 raise 
 operation 
 . 
 exception 
 () 
 or 
 RuntimeError 
 ( 
 operation 
 . 
 error_message 
 ) 
 if 
 operation 
 . 
 warnings 
 : 
 print 
 ( 
 f 
 "Warnings during 
 { 
 verbose_name 
 } 
 : 
 \n 
 " 
 , 
 file 
 = 
 sys 
 . 
 stderr 
 , 
 flush 
 = 
 True 
 ) 
 for 
 warning 
 in 
 operation 
 . 
 warnings 
 : 
 print 
 ( 
 f 
 " - 
 { 
 warning 
 . 
 code 
 } 
 : 
 { 
 warning 
 . 
 message 
 } 
 " 
 , 
 file 
 = 
 sys 
 . 
 stderr 
 , 
 flush 
 = 
 True 
 ) 
 return 
 result 
 def 
  
 patch_firewall_priority 
 ( 
 project_id 
 : 
 str 
 , 
 firewall_rule_name 
 : 
 str 
 , 
 priority 
 : 
 int 
 ) 
 - 
> None 
 : 
  
 """ 
 Modifies the priority of a given firewall rule. 
 Args: 
 project_id: project ID or project number of the Cloud project you want to use. 
 firewall_rule_name: name of the rule you want to modify. 
 priority: the new priority to be set for the rule. 
 """ 
 firewall_rule 
 = 
  compute_v1 
 
 . 
  Firewall 
 
 () 
 firewall_rule 
 . 
 priority 
 = 
 priority 
 # The patch operation doesn't require the full definition of a Firewall object. It will only update 
 # the values that were set in it, in this case it will only change the priority. 
 firewall_client 
 = 
  compute_v1 
 
 . 
  FirewallsClient 
 
 () 
 operation 
 = 
 firewall_client 
 . 
  patch 
 
 ( 
 project 
 = 
 project_id 
 , 
 firewall 
 = 
 firewall_rule_name 
 , 
 firewall_resource 
 = 
 firewall_rule 
 ) 
 wait_for_extended_operation 
 ( 
 operation 
 , 
 "firewall rule patching" 
 ) 
 

Ruby

Before trying this sample, follow the Ruby setup instructions in the Compute Engine quickstart using client libraries . For more information, see the Compute Engine Ruby API reference documentation .

To authenticate to Compute Engine, set up Application Default Credentials. For more information, see Set up authentication for a local development environment .

  require 
  
 "google/cloud/compute/v1" 
 # Modifies the priority of a given firewall rule. 
 # 
 # @param [String] project project ID or project number of the Cloud project you want to use. 
 # @param [String] name name of the rule you want to modify. 
 # @param [Google::Protobuf::RepeatedField] allowed the repeated instances of the Allowed field in the rule. 
 #         Compute errors out if allowed is empty. 
 # @param [Integer] priority the new priority to be set for the rule. 
 def 
  
 patch_firewall_priority 
  
 project 
 :, 
  
 name 
 :, 
  
 allowed 
 :, 
  
 priority 
 : 
  
 allowed_arr 
  
 = 
  
 allowed 
 . 
 map 
  
 do 
  
 | 
 instance 
 | 
  
 { 
  
 I_p_protocol 
 : 
  
 instance 
 . 
 I_p_protocol 
 , 
  
 ports 
 : 
  
 instance 
 . 
 ports 
 . 
 to_a 
  
 } 
  
 end 
 . 
 to_a 
  
 rule 
  
 = 
  
 { 
  
 priority 
 : 
  
 priority 
 , 
  
 allowed 
 : 
  
 allowed_arr 
  
 } 
  
 request 
  
 = 
  
 { 
  
 project 
 : 
  
 project 
 , 
  
 firewall 
 : 
  
 name 
 , 
  
 firewall_resource 
 : 
  
 rule 
  
 } 
  
 # The patch operation doesn't require the full definition of a Firewall object. It will only update 
  
 # the values that were set in it, in this case it will only change the priority. 
  
 client 
  
 = 
  
 :: 
 Google 
 :: 
 Cloud 
 :: 
 Compute 
 :: 
 V1 
 :: 
 Firewalls 
 :: 
 Rest 
 :: 
 Client 
 . 
 new 
  
 operation 
  
 = 
  
 client 
 . 
 patch 
  
 request 
  
 wait_until_done 
  
 operation 
 : 
  
 operation 
 end 
 

What's next

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