#---- Unselect all scene.objects.selected = [] obj.sel = 1
r = obj.LocZ # hankei th = 0 # angle dth = 2 * pi / 64
for x in xrange(64): Object.Duplicate() #Duplicate linked obj = scene.objects.active th += dth obj.LocY = r * sin (th) obj.LocZ = r * cos (th) obj.RotX -= dth