Using UnityEngine; Using UnityEngine.UI; Using System.Collection.Generic;
Public Class ShifterUI : MonoBehaviour { (System.Serializable); Public enum ShiftType (I_Pattern,H_Pattern); (Header(“Settings”)); Public ShiftType CurrentShiftType = Hパターン Public int MaxGears = 7;
(Header (UI Components)); Public RectTransform PatternPanel; Public RectTransform Cursor;