IndoorLevel objects are only equal by id. It is possible that may have different
contents.
While a level is usually enclosed by a single building, a level might be enclosed by
several buildings (e.g., a carpark level might span multiple buildings).
Sets this level as the visible level in its building. If a level is enclosed in
several buildings, then all those buildings will have this level set as active.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-31 UTC."],[],["`IndoorLevel` represents a building level, which can span multiple buildings. Key actions include `activate()`, which makes the level visible across its buildings, and `equals(Object other)`, which checks if two `IndoorLevel` objects are identical. Other methods provide information: `getName()` returns the localized full name, `getShortName()` the short name, and `hashCode()` returns an integer value of it. Inherited methods allow object comparison, string conversion, and process handling. `IndoorLevel` objects are equal if they have the same ID.\n"]]