Base64 encode images
To make image generation requests you must send image data as Base64 encoded text.
Using the command line
Within a gRPC request, you can simply write binary data out directly; however, JSON is used when making a REST request. JSON is a text format that does not directly support binary data, so you will need to convert such binary data into text using Base64 encoding.
Most development environments contain a native base64 
utility to
encode a binary into ASCII text data. To encode a file:
Linux
Encode the file using the base64 
command line tool, making sure to
    prevent line-wrapping by using the -w 0 
flag:
base64 INPUT_FILE -w 0 > OUTPUT_FILE
macOS
Encode the file using the base64 
command line tool:
base64 -i INPUT_FILE -o OUTPUT_FILE
Windows
Encode the file using the Base64.exe 
tool:
Base64.exe -e INPUT_FILE > OUTPUT_FILE
PowerShell
Encode the file using the Convert.ToBase64String 
method:
[Convert]::ToBase64String([IO.File]::ReadAllBytes("./ INPUT_FILE ")) > OUTPUT_FILE
Create a JSON request file, inlining the base64-encoded data:
JSON
{ "instances" : [ { "prompt" : " TEXT_PROMPT " , "image" : { "bytes_base64_encoded" : " B64_BASE_IMAGE " } } ] }
Using client libraries
Embedding binary data into requests through text editors is neither desirable or practical. In practice, you will be embedding base64 encoded files within client code. All supported programming languages have built-in mechanisms for base64 encoding content.
Python
  # Import the base64 encoding library. 
 import 
  
 base64 
 # Pass the image data to an encoding function. 
 def 
  
 encode_image 
 ( 
 image 
 ): 
 with 
 open 
 ( 
 image 
 , 
 "rb" 
 ) 
 as 
 image_file 
 : 
 encoded_string 
 = 
 base64 
 . 
 b64encode 
 ( 
 image_file 
 . 
 read 
 ()) 
 return 
 encoded_string 
 
 
Node.js
  // Read the file into memory. 
 var 
  
 fs 
  
 = 
  
 require 
 ( 
 'fs' 
 ); 
 var 
  
 imageFile 
  
 = 
  
 fs 
 . 
 readFileSync 
 ( 
 '/path/to/file' 
 ); 
 // Convert the image data to a Buffer and base64 encode it. 
 var 
  
 encoded 
  
 = 
  
 Buffer 
 . 
 from 
 ( 
 imageFile 
 ). 
 toString 
 ( 
 'base64' 
 ); 
 
 
Java
  // Import the Base64 encoding library. 
 import 
  
 org.apache.commons.codec.binary.Base64 
 ; 
 // Encode the image. 
 String 
  
 encodedString 
  
 = 
  
 Base64 
 . 
 getEncoder 
 (). 
 encodeToString 
 ( 
 imageFile 
 . 
 getBytes 
 ()); 
 
 
Go
  import 
  
 ( 
  
 "bufio" 
  
 "encoding/base64" 
  
 "io" 
  
 "os" 
 ) 
 // Open image file. 
 f 
 , 
  
 _ 
  
 := 
  
 os 
 . 
 Open 
 ( 
 "image.jpg" 
 ) 
 // Read entire image into byte slice. 
 reader 
  
 := 
  
 bufio 
 . 
 NewReader 
 ( 
 f 
 ) 
 content 
 , 
  
 _ 
  
 := 
  
 io 
 . 
 ReadAll 
 ( 
 reader 
 ) 
 // Encode image as base64. 
 base64 
 . 
 StdEncoding 
 . 
 EncodeToString 
 ( 
 content 
 ) 
 
 
Base64 decode images
API requests return generated or edited images as base64-encoded strings. You can use the following client library samples to decode this data and save it locally as an image file.
Python
  # Import the base64 encoding library. 
 import 
  
 base64 
 # Pass the base64 encoded image data to a decoding function and save image file. 
 def 
  
 decode_image 
 ( 
 b64_encoded_string 
 ): 
 with 
 open 
 ( 
 "b64DecodedImage.png" 
 , 
 "wb" 
 ) 
 as 
 fh 
 : 
 fh 
 . 
 write 
 ( 
 base64 
 . 
 decodebytes 
 ( 
 b64_encoded_string 
 )) 
 
 
Node.js
  var 
  
 fs 
  
 = 
  
 require 
 ( 
 'fs' 
 ); 
 // Create buffer object, specifying base64 as encoding 
 var 
  
 buf 
  
 = 
  
 Buffer 
 . 
 from 
 ( 
 base64str 
 , 
 'base64' 
 ); 
 // Write buffer content to a file 
 fs 
 . 
 writeFile 
 ( 
 "b64DecodedImage.png" 
 , 
  
 buf 
 , 
  
 function 
 ( 
 error 
 ){ 
  
 if 
 ( 
 error 
 ){ 
  
 throw 
  
 error 
 ; 
  
 } 
 else 
 { 
  
 console 
 . 
 log 
 ( 
 'File created from base64 string' 
 ); 
  
 return 
  
 true 
 ; 
  
 } 
 }); 
 
 
Java
  // Import libraries 
 import 
  
 org.apache.commons.codec.binary.Base64 
 ; 
 import 
  
 org.apache.commons.io.FileUtils 
 ; 
 // Create new file 
 File 
  
 file 
  
 = 
  
 new 
  
 File 
 ( 
 "./b64DecodedImage.png" 
 ); 
 // Convert base64 encoded string to byte array 
 byte 
 [] 
  
 bytes 
  
 = 
  
 Base64 
 . 
 decodeBase64 
 ( 
 "base64" 
 ); 
 // Write out file 
 FileUtils 
 . 
 writeByteArrayToFile 
 ( 
 file 
 , 
  
 bytes 
 ); 
 
 
Go
  // Import packages 
 import 
  
 ( 
  
 "encoding/base64" 
  
 "io" 
  
 "os" 
 ) 
 // Add encoded file string 
 var 
  
 b64 
  
 = 
  
 ` TWFuIGlz...Vhc3VyZS4= 
` 
 // Decode base64-encoded string 
 dec 
 , 
  
 err 
  
 := 
  
 base64 
 . 
 StdEncoding 
 . 
 DecodeString 
 ( 
 b64 
 ) 
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 panic 
 ( 
 err 
 ) 
 } 
 // Create output file 
 f 
 , 
  
 err 
  
 := 
  
 os 
 . 
 Create 
 ( 
 "b64DecodedImage.png" 
 ) 
 if 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 panic 
 ( 
 err 
 ) 
 } 
 defer 
  
 f 
 . 
 Close 
 () 
 if 
  
 _ 
 , 
  
 err 
  
 := 
  
 f 
 . 
 Write 
 ( 
 dec 
 ); 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 panic 
 ( 
 err 
 ) 
 } 
 if 
  
 err 
  
 := 
  
 f 
 . 
 Sync 
 (); 
  
 err 
  
 != 
  
 nil 
  
 { 
  
 panic 
 ( 
 err 
 ) 
 } 
 
 

