ee.Geometry.closestPoint

  • The closestPoint method returns the point on the right input that is nearest to the left input.

  • The method returns null if either input is empty.

  • Arbitrary points are returned if inputs are unbounded, either both or just one.

  • The method accepts optional maxError and proj arguments for controlling the calculation.

Returns the point on the right input that is nearest to the left input. If either input is empty, null is returned. If both inputs are unbounded, an arbitrary point is returned. If one input is unbounded, an arbitrary point in the bounded input is returned.
Usage Returns
Geometry. closestPoint (right, maxError , proj ) Object
Argument Type Details
this: left
Geometry The geometry used as the left operand of the operation.
right
Geometry The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.

Examples

Code Editor (JavaScript)

 // Define a Geometry object. 
 var 
  
 geometry 
  
 = 
  
 ee 
 . 
 Geometry 
 ({ 
  
 'type' 
 : 
  
 'Polygon' 
 , 
  
 'coordinates' 
 : 
  
 [[[ 
 - 
 122.081 
 , 
  
 37.417 
 ], 
  
 [ 
 - 
 122.086 
 , 
  
 37.421 
 ], 
  
 [ 
 - 
 122.084 
 , 
  
 37.418 
 ], 
  
 [ 
 - 
 122.089 
 , 
  
 37.416 
 ]]] 
 }); 
 // Define other inputs. 
 var 
  
 inputGeom 
  
 = 
  
 ee 
 . 
 Geometry 
 . 
 Polygon 
 ( 
  
 [[[ 
 - 
 122.068 
 , 
  
 37.418 
 ], 
  
 [ 
 - 
 122.068 
 , 
  
 37.416 
 ], 
  
 [ 
 - 
 122.064 
 , 
  
 37.416 
 ], 
  
 [ 
 - 
 122.064 
 , 
  
 37.418 
 ]]]); 
 // Apply the closestPoints method to the Geometry objects. 
 var 
  
 closestPoints 
  
 = 
  
 ee 
 . 
 Dictionary 
 ( 
 geometry 
 . 
 closestPoints 
 ({ 
 'right' 
 : 
  
 inputGeom 
 , 
  
 'maxError' 
 : 
  
 1 
 })); 
 // Print the result to the console. 
 print 
 ( 
 'geometry.closestPoints(...) =' 
 , 
  
 closestPoints 
 ); 
 // There is also a one-sided API for convenience. 
 var 
  
 closestPointOnInputGeom 
  
 = 
  
 geometry 
 . 
 closestPoint 
 ({ 
 'right' 
 : 
  
 inputGeom 
 , 
  
 'maxError' 
 : 
  
 1 
 }); 
 print 
 ( 
 'geometry.closestPoint(...) =' 
 , 
  
 closestPointOnInputGeom 
 ); 
 // Display relevant geometries on the map. 
 Map 
 . 
 setCenter 
 ( 
 - 
 122.085 
 , 
  
 37.422 
 , 
  
 15 
 ); 
 Map 
 . 
 addLayer 
 ( 
 geometry 
 , 
  
 { 
 'color' 
 : 
  
 'black' 
 }, 
  
 'Geometry [black]: geometry' 
 ); 
 Map 
 . 
 addLayer 
 ( 
 inputGeom 
 , 
  
 { 
 'color' 
 : 
  
 'blue' 
 }, 
  
 'Parameter [blue]: inputGeom' 
 ); 
 Map 
 . 
 addLayer 
 ( 
 closestPoints 
 . 
 getGeometry 
 ( 
 'left' 
 ), 
  
 { 
 'color' 
 : 
  
 'red' 
 }, 
  
 'Result [red]: closestPointOnLeft' 
 ); 
 Map 
 . 
 addLayer 
 ( 
 closestPoints 
 . 
 getGeometry 
 ( 
 'right' 
 ), 
  
 { 
 'color' 
 : 
  
 'red' 
 }, 
  
 'Result [red]: closestPointOnRight' 
 ); 
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