Generates the binary data for an SFB from the source and conversion parameters provided to this
RenderableSource via its builder, and returns an InputStream providing the raw contents of the
SFB.
Generates the binary data for an SFB from the source and conversion parameters provided to this
RenderableSource via its builder, and returns an InputStream providing the raw contents of the
SFB. This should not be called on the main thread since it is a blocking call.
Returns
an InputStream providing access to the raw contents of the SFB
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-06-26 UTC."],[],["`RenderableSource` facilitates importing glTF files into an `InputStream` for use with `ModelRenderable`. It uses a `Builder` for configuration. Key actions include creating a `RenderableSource.Builder` via `builder()` to configure settings, and calling `call()` to generate SFB binary data from the source and return it as an `InputStream`. `RecenterMode` and `SourceType` enums control geometry placement and asset types respectively. `call()` can throw `IOException` or `URISyntaxException`.\n"]]