The new material will have a unique copy of the material parameters that can be changed
independently. The getFilamentEngine material resource is immutable and will be shared between
instances.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-06-26 UTC."],[],["The `Material` class manages material properties. Key actions include creating a new `Material` copy using `makeCopy`. It allows setting various parameter types: `setBoolean`, `setFloat`, and `setInt`, with support for one to four values, as well as setting `Color` and `Vector3`. `setExternalTexture` applies `ExternalTexture` for 'samplerExternal' type parameters, and getExternalTexture to retrieve `ExternalTexture`. Lastly `setTexture` to apply `Texture` values.\n"]]