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TheClient vs. Serverdoc describes how objects referenced
in your script can be either client-side or server-side. The complete script contains
not only the objects you want to use, but also a set of instructions that tell Earth Engine
what to do with them. This doc describes how those instructions are sent to Google for
processing and how the results are sent back to the client for display.
When you write a script in Earth Engine (either JavaScript or Python), that code does
NOT run directly on Earth Engine servers at Google. Instead, theclient libraryencodes the
script into a set ofJSONobjects, sends the objects
to Google and waits for a response. Each object represents a set of operations
required to get a particular output, an image to display in the client, for example.
Consider the following code:
The second print statement will send the request to Google and output thePOSTresponse from Google
servers. To see the response in all its JSON glory, click theJSONlink
on the right side of the console, next to the printed object:
Nothing is sent to Google for processing until there is a request for it. In this
example, printing the result of agetInfo()call on a server object triggers a
request. No processing is done on the server until that result is explicitly
requested. Note thatprint()in the JavaScript Code Editor is a special
client-side function that wraps an asynchronousgetInfo()call; for Python we
call it directly.
Another example of requesting something is displaying it on the Code Editor or geemap map
element. When this request is sent to Google, only the tiles
necessary to display the result in the Code Editor or geemap map element are returned.
Specifically, the position of the map and the zoom level determine which data get processed
and turned into images that can be displayed on the map. If you pan or zoom, note that
other tiles are computed lazily. This on-demand system allows for parallelization and
efficient processing, but also means that the image displayed on the map is produced from
different inputs depending on the zoom level and location of the map bounds. Learn more about
how inputs to a computation are determined from the request in theScaledoc.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-07-01 UTC."],[[["\u003cp\u003eEarth Engine code execution involves encoding scripts into JSON objects by the client library and sending them to Google servers for processing, with results returned to the client for display.\u003c/p\u003e\n"],["\u003cp\u003eProcessing on Google servers is triggered only when there's an explicit request, such as printing an object's information or displaying it on a map.\u003c/p\u003e\n"],["\u003cp\u003eEarth Engine employs a lazy processing system where only the necessary data for the current view is computed, improving efficiency and allowing for parallelization.\u003c/p\u003e\n"],["\u003cp\u003eThe displayed image on the map depends on the zoom level and map bounds, resulting in different inputs being used for computation at various scales.\u003c/p\u003e\n"],["\u003cp\u003eFurther details on how inputs are determined for computations based on requests can be found in the Scale documentation.\u003c/p\u003e\n"]]],[],null,["# Deferred Execution\n\nThe [Client vs. Server](/earth-engine/guides/client_server) doc describes how objects referenced\nin your script can be either client-side or server-side. The complete script contains\nnot only the objects you want to use, but also a set of instructions that tell Earth Engine\nwhat to do with them. This doc describes how those instructions are sent to Google for\nprocessing and how the results are sent back to the client for display.\n\nWhen you write a script in Earth Engine (either JavaScript or Python), that code does\nNOT run directly on Earth Engine servers at Google. Instead, the\n[client library](https://github.com/google/earthengine-api) encodes the\nscript into a set of [JSON](http://www.json.org/) objects, sends the objects\nto Google and waits for a response. Each object represents a set of operations\nrequired to get a particular output, an image to display in the client, for example.\nConsider the following code:\n\n### Code Editor (JavaScript)\n\n```javascript\nvar image = ee.Image('CGIAR/SRTM90_V4');\nvar operation = image.add(10);\nprint(operation.toString());\nprint(operation);\n```\nPython setup\n\nSee the [Python Environment](/earth-engine/guides/python_install) page for information on the Python API and using\n`geemap` for interactive development. \n\n```python\nimport ee\nimport geemap.core as geemap\n```\n\n### Colab (Python)\n\n```python\nimage = ee.Image('CGIAR/SRTM90_V4')\noperation = image.add(10)\nprint(operation)\nprint(operation.getInfo())\n```\n\nThe first print statement will output the JSON structure that the client library\nuses to describe that image to the server at Google: \n\n```gdscript\nee.Image({\n \"type\": \"Invocation\",\n \"arguments\": {\n \"image1\": {\n \"type\": \"Invocation\",\n \"arguments\": {\n \"id\": \"CGIAR/SRTM90_V4\"\n },\n \"functionName\": \"Image.load\"\n },\n \"image2\": {\n \"type\": \"Invocation\",\n \"arguments\": {\n \"value\": 10\n },\n \"functionName\": \"Image.constant\"\n }\n },\n \"functionName\": \"Image.add\"\n})\n \n```\n\nThe second print statement will send the request to Google and output the\n[POST](https://en.wikipedia.org/wiki/POST_(HTTP)) response from Google\nservers. To see the response in all its JSON glory, click the `JSON` link\non the right side of the console, next to the printed object: \n\n```carbon\n{\n \"type\": \"Image\",\n \"bands\": [\n {\n \"id\": \"elevation\",\n \"data_type\": {\n \"type\": \"PixelType\",\n \"precision\": \"int\",\n \"min\": -32758,\n \"max\": 32777\n },\n \"crs\": \"EPSG:4326\",\n \"crs_transform\": [\n 0.0008333333535119891,\n 0,\n -180,\n 0,\n -0.0008333333535119891,\n 60\n ]\n }\n ]\n}\n \n```\n\nNothing is sent to Google for processing until there is a request for it. In this\nexample, printing the result of a `getInfo()` call on a server object triggers a\nrequest. No processing is done on the server until that result is explicitly\nrequested. Note that `print()` in the JavaScript Code Editor is a special\nclient-side function that wraps an asynchronous `getInfo()` call; for Python we\ncall it directly.\n\nAnother example of requesting something is displaying it on the Code Editor or geemap map\nelement. When this request is sent to Google, only the tiles\nnecessary to display the result in the Code Editor or geemap map element are returned.\nSpecifically, the position of the map and the zoom level determine which data get processed\nand turned into images that can be displayed on the map. If you pan or zoom, note that\nother tiles are computed lazily. This on-demand system allows for parallelization and\nefficient processing, but also means that the image displayed on the map is produced from\ndifferent inputs depending on the zoom level and location of the map bounds. Learn more about\nhow inputs to a computation are determined from the request in the\n[Scale](/earth-engine/guides/scale) doc."]]