Custom Overlays

This example creates a custom overlay, containing a U.S. Geological Survey (USGS) image of the relevant area on the map.

Read the documentation .

TypeScript

 // This example creates a custom overlay called USGSOverlay, containing 
 // a U.S. Geological Survey (USGS) image of the relevant area on the map. 
 // Set the custom overlay object's prototype to a new instance 
 // of OverlayView. In effect, this will subclass the overlay class therefore 
 // it's simpler to load the API synchronously, using 
 // google.maps.event.addDomListener(). 
 // Note that we set the prototype to an instance, rather than the 
 // parent class itself, because we do not wish to modify the parent class. 
 // Initialize the map and the custom overlay. 
 function 
  
 initMap 
 () 
 : 
  
 void 
  
 { 
  
 const 
  
 map 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 Map 
 ( 
  
 document 
 . 
 getElementById 
 ( 
 "map" 
 ) 
  
 as 
  
 HTMLElement 
 , 
  
 { 
  
 zoom 
 : 
  
 11 
 , 
  
 center 
 : 
  
 { 
  
 lat 
 : 
  
 62.323907 
 , 
  
 lng 
 : 
  
 - 
 150.109291 
  
 }, 
  
 mapTypeId 
 : 
  
 "satellite" 
 , 
  
 } 
  
 ); 
  
 const 
  
 bounds 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 LatLngBounds 
 ( 
  
 new 
  
 google 
 . 
 maps 
 . 
 LatLng 
 ( 
 62.281819 
 , 
  
 - 
 150.287132 
 ), 
  
 new 
  
 google 
 . 
 maps 
 . 
 LatLng 
 ( 
 62.400471 
 , 
  
 - 
 150.005608 
 ) 
  
 ); 
  
 // The photograph is courtesy of the U.S. Geological Survey. 
  
 const 
  
 srcImage 
  
 = 
  
 "https://developers.google.com/maps/documentation/" 
  
 + 
  
 "javascript/examples/full/images/talkeetna.png" 
 ; 
  
 // The custom USGSOverlay object contains the USGS image, 
  
 // the bounds of the image, and a reference to the map. 
  
 class 
  
 USGSOverlay 
  
 extends 
  
 google 
 . 
 maps 
 . 
 OverlayView 
  
 { 
  
 private 
  
 bounds_ 
 : 
  
 google.maps.LatLngBounds 
 ; 
  
 private 
  
 image_ 
 : 
  
 string 
 ; 
  
 private 
  
 div_ 
 : 
  
 HTMLElement 
  
 | 
  
 null 
 ; 
  
 constructor 
 ( 
 bounds 
 : 
  
 google.maps.LatLngBounds 
 , 
  
 image 
 : 
  
 string 
 ) 
  
 { 
  
 super 
 (); 
  
 // Initialize all properties. 
  
 this 
 . 
 bounds_ 
  
 = 
  
 bounds 
 ; 
  
 this 
 . 
 image_ 
  
 = 
  
 image 
 ; 
  
 // Define a property to hold the image's div. We'll 
  
 // actually create this div upon receipt of the onAdd() 
  
 // method so we'll leave it null for now. 
  
 this 
 . 
 div_ 
  
 = 
  
 null 
 ; 
  
 } 
  
 /** 
 * onAdd is called when the map's panes are ready and the overlay has been 
 * added to the map. 
 */ 
  
 onAdd 
 () 
  
 { 
  
 this 
 . 
 div_ 
  
 = 
  
 document 
 . 
 createElement 
 ( 
 "div" 
 ); 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 borderStyle 
  
 = 
  
 "none" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 borderWidth 
  
 = 
  
 "0px" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 position 
  
 = 
  
 "absolute" 
 ; 
  
 // Create the img element and attach it to the div. 
  
 const 
  
 img 
  
 = 
  
 document 
 . 
 createElement 
 ( 
 "img" 
 ); 
  
 img 
 . 
 src 
  
 = 
  
 this 
 . 
 image_ 
 ; 
  
 img 
 . 
 style 
 . 
 width 
  
 = 
  
 "100%" 
 ; 
  
 img 
 . 
 style 
 . 
 height 
  
 = 
  
 "100%" 
 ; 
  
 img 
 . 
 style 
 . 
 position 
  
 = 
  
 "absolute" 
 ; 
  
 this 
 . 
 div_ 
 . 
 appendChild 
 ( 
 img 
 ); 
  
 // Add the element to the "overlayLayer" pane. 
  
 const 
  
 panes 
  
 = 
  
 this 
 . 
 getPanes 
 () 
 ! 
 ; 
  
 panes 
 . 
 overlayLayer 
 . 
 appendChild 
 ( 
 this 
 . 
 div_ 
 ); 
  
 } 
  
 draw 
 () 
  
 { 
  
 // We use the south-west and north-east 
  
 // coordinates of the overlay to peg it to the correct position and size. 
  
 // To do this, we need to retrieve the projection from the overlay. 
  
 const 
  
 overlayProjection 
  
 = 
  
 this 
 . 
 getProjection 
 (); 
  
 // Retrieve the south-west and north-east coordinates of this overlay 
  
 // in LatLngs and convert them to pixel coordinates. 
  
 // We'll use these coordinates to resize the div. 
  
 const 
  
 sw 
  
 = 
  
 overlayProjection 
 . 
 fromLatLngToDivPixel 
 ( 
  
 this 
 . 
 bounds_ 
 . 
 getSouthWest 
 () 
  
 ) 
 ! 
 ; 
  
 const 
  
 ne 
  
 = 
  
 overlayProjection 
 . 
 fromLatLngToDivPixel 
 ( 
  
 this 
 . 
 bounds_ 
 . 
 getNorthEast 
 () 
  
 ) 
 ! 
 ; 
  
 // Resize the image's div to fit the indicated dimensions. 
  
 if 
  
 ( 
 this 
 . 
 div_ 
 ) 
  
 { 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 left 
  
 = 
  
 sw 
 . 
 x 
  
 + 
  
 "px" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 top 
  
 = 
  
 ne 
 . 
 y 
  
 + 
  
 "px" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 width 
  
 = 
  
 ne 
 . 
 x 
  
 - 
  
 sw 
 . 
 x 
  
 + 
  
 "px" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 height 
  
 = 
  
 sw 
 . 
 y 
  
 - 
  
 ne 
 . 
 y 
  
 + 
  
 "px" 
 ; 
  
 } 
  
 } 
  
 /** 
 * The onRemove() method will be called automatically from the API if 
 * we ever set the overlay's map property to 'null'. 
 */ 
  
 onRemove 
 () 
  
 { 
  
 if 
  
 ( 
 this 
 . 
 div_ 
 ) 
  
 { 
  
 ( 
 this 
 . 
 div_ 
 . 
 parentNode 
  
 as 
  
 HTMLElement 
 ). 
 removeChild 
 ( 
 this 
 . 
 div_ 
 ); 
  
 this 
 . 
 div_ 
  
 = 
  
 null 
 ; 
  
 } 
  
 } 
  
 } 
  
 const 
  
 overlay 
  
 = 
  
 new 
  
 USGSOverlay 
 ( 
 bounds 
 , 
  
 srcImage 
 ); 
  
 overlay 
 . 
 setMap 
 ( 
 map 
 ); 
 } 
 declare 
  
 global 
  
 { 
  
 interface 
  
 Window 
  
 { 
  
 initMap 
 : 
  
 () 
  
 = 
>  
 void 
 ; 
  
 } 
 } 
 window 
 . 
 initMap 
  
 = 
  
 initMap 
 ; 
  

JavaScript

 // This example creates a custom overlay called USGSOverlay, containing 
 // a U.S. Geological Survey (USGS) image of the relevant area on the map. 
 // Set the custom overlay object's prototype to a new instance 
 // of OverlayView. In effect, this will subclass the overlay class therefore 
 // it's simpler to load the API synchronously, using 
 // google.maps.event.addDomListener(). 
 // Note that we set the prototype to an instance, rather than the 
 // parent class itself, because we do not wish to modify the parent class. 
 // Initialize the map and the custom overlay. 
 function 
  
 initMap 
 () 
  
 { 
  
 const 
  
 map 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 Map 
 ( 
 document 
 . 
 getElementById 
 ( 
 "map" 
 ), 
  
 { 
  
 zoom 
 : 
  
 11 
 , 
  
 center 
 : 
  
 { 
  
 lat 
 : 
  
 62.323907 
 , 
  
 lng 
 : 
  
 - 
 150.109291 
  
 }, 
  
 mapTypeId 
 : 
  
 "satellite" 
 , 
  
 }); 
  
 const 
  
 bounds 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 LatLngBounds 
 ( 
  
 new 
  
 google 
 . 
 maps 
 . 
 LatLng 
 ( 
 62.281819 
 , 
  
 - 
 150.287132 
 ), 
  
 new 
  
 google 
 . 
 maps 
 . 
 LatLng 
 ( 
 62.400471 
 , 
  
 - 
 150.005608 
 ), 
  
 ); 
  
 // The photograph is courtesy of the U.S. Geological Survey. 
  
 const 
  
 srcImage 
  
 = 
  
 "https://developers.google.com/maps/documentation/" 
  
 + 
  
 "javascript/examples/full/images/talkeetna.png" 
 ; 
  
 // The custom USGSOverlay object contains the USGS image, 
  
 // the bounds of the image, and a reference to the map. 
  
 class 
  
 USGSOverlay 
  
 extends 
  
 google 
 . 
 maps 
 . 
 OverlayView 
  
 { 
  
 bounds_ 
 ; 
  
 image_ 
 ; 
  
 div_ 
 ; 
  
 constructor 
 ( 
 bounds 
 , 
  
 image 
 ) 
  
 { 
  
 super 
 (); 
  
 // Initialize all properties. 
  
 this 
 . 
 bounds_ 
  
 = 
  
 bounds 
 ; 
  
 this 
 . 
 image_ 
  
 = 
  
 image 
 ; 
  
 // Define a property to hold the image's div. We'll 
  
 // actually create this div upon receipt of the onAdd() 
  
 // method so we'll leave it null for now. 
  
 this 
 . 
 div_ 
  
 = 
  
 null 
 ; 
  
 } 
  
 /** 
 * onAdd is called when the map's panes are ready and the overlay has been 
 * added to the map. 
 */ 
  
 onAdd 
 () 
  
 { 
  
 this 
 . 
 div_ 
  
 = 
  
 document 
 . 
 createElement 
 ( 
 "div" 
 ); 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 borderStyle 
  
 = 
  
 "none" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 borderWidth 
  
 = 
  
 "0px" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 position 
  
 = 
  
 "absolute" 
 ; 
  
 // Create the img element and attach it to the div. 
  
 const 
  
 img 
  
 = 
  
 document 
 . 
 createElement 
 ( 
 "img" 
 ); 
  
 img 
 . 
 src 
  
 = 
  
 this 
 . 
 image_ 
 ; 
  
 img 
 . 
 style 
 . 
 width 
  
 = 
  
 "100%" 
 ; 
  
 img 
 . 
 style 
 . 
 height 
  
 = 
  
 "100%" 
 ; 
  
 img 
 . 
 style 
 . 
 position 
  
 = 
  
 "absolute" 
 ; 
  
 this 
 . 
 div_ 
 . 
 appendChild 
 ( 
 img 
 ); 
  
 // Add the element to the "overlayLayer" pane. 
  
 const 
  
 panes 
  
 = 
  
 this 
 . 
 getPanes 
 (); 
  
 panes 
 . 
 overlayLayer 
 . 
 appendChild 
 ( 
 this 
 . 
 div_ 
 ); 
  
 } 
  
 draw 
 () 
  
 { 
  
 // We use the south-west and north-east 
  
 // coordinates of the overlay to peg it to the correct position and size. 
  
 // To do this, we need to retrieve the projection from the overlay. 
  
 const 
  
 overlayProjection 
  
 = 
  
 this 
 . 
 getProjection 
 (); 
  
 // Retrieve the south-west and north-east coordinates of this overlay 
  
 // in LatLngs and convert them to pixel coordinates. 
  
 // We'll use these coordinates to resize the div. 
  
 const 
  
 sw 
  
 = 
  
 overlayProjection 
 . 
 fromLatLngToDivPixel 
 ( 
  
 this 
 . 
 bounds_ 
 . 
 getSouthWest 
 (), 
  
 ); 
  
 const 
  
 ne 
  
 = 
  
 overlayProjection 
 . 
 fromLatLngToDivPixel 
 ( 
  
 this 
 . 
 bounds_ 
 . 
 getNorthEast 
 (), 
  
 ); 
  
 // Resize the image's div to fit the indicated dimensions. 
  
 if 
  
 ( 
 this 
 . 
 div_ 
 ) 
  
 { 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 left 
  
 = 
  
 sw 
 . 
 x 
  
 + 
  
 "px" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 top 
  
 = 
  
 ne 
 . 
 y 
  
 + 
  
 "px" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 width 
  
 = 
  
 ne 
 . 
 x 
  
 - 
  
 sw 
 . 
 x 
  
 + 
  
 "px" 
 ; 
  
 this 
 . 
 div_ 
 . 
 style 
 . 
 height 
  
 = 
  
 sw 
 . 
 y 
  
 - 
  
 ne 
 . 
 y 
  
 + 
  
 "px" 
 ; 
  
 } 
  
 } 
  
 /** 
 * The onRemove() method will be called automatically from the API if 
 * we ever set the overlay's map property to 'null'. 
 */ 
  
 onRemove 
 () 
  
 { 
  
 if 
  
 ( 
 this 
 . 
 div_ 
 ) 
  
 { 
  
 this 
 . 
 div_ 
 . 
 parentNode 
 . 
 removeChild 
 ( 
 this 
 . 
 div_ 
 ); 
  
 this 
 . 
 div_ 
  
 = 
  
 null 
 ; 
  
 } 
  
 } 
  
 } 
  
 const 
  
 overlay 
  
 = 
  
 new 
  
 USGSOverlay 
 ( 
 bounds 
 , 
  
 srcImage 
 ); 
  
 overlay 
 . 
 setMap 
 ( 
 map 
 ); 
 } 
 window 
 . 
 initMap 
  
 = 
  
 initMap 
 ; 
  

CSS

 /* 
 * Always set the map height explicitly to define the size of the div element 
 * that contains the map. 
 */ 
 # 
 map 
  
 { 
  
 height 
 : 
  
 100 
 % 
 ; 
 } 
 /* 
 * Optional: Makes the sample page fill the window. 
 */ 
 html 
 , 
 body 
  
 { 
  
 height 
 : 
  
 100 
 % 
 ; 
  
 margin 
 : 
  
 0 
 ; 
  
 padding 
 : 
  
 0 
 ; 
 } 
  

HTML

<html>
  <head>
    <title>Custom Overlays</title>

    <link rel="stylesheet" type="text/css" href="./style.css" />
    <script type="module" src="./index.js"></script>
  </head>
  <body>
    <div id="map"></div>

    <!-- 
      The `defer` attribute causes the script to execute after the full HTML
      document has been parsed. For non-blocking uses, avoiding race conditions,
      and consistent behavior across browsers, consider loading using Promises. See
      https://developers.google.com/maps/documentation/javascript/load-maps-js-api
      for more information.
      -->
    <script
      src="https://maps.googleapis.com/maps/api/js?key=AIzaSyB41DRUbKWJHPxaFjMAwdrzWzbVKartNGg&callback=initMap&v=weekly"
      defer
    ></script>
  </body>
</html>  

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Git and Node.js are required to run this sample locally. Follow these instructions to install Node.js and NPM. The following commands clone, install dependencies and start the sample application.

  
  git 
  
 clone 
  
 - 
 b 
  
 sample 
 - 
 overlay 
 - 
 simple 
  
 https 
 : 
 //github.com/googlemaps/js-samples.git 
 
  
  cd 
  
 js 
 - 
 samples 
 
  
  npm 
  
 i 
 
  
  npm 
  
 start 
 

Other samples can be tried by switching to any branch beginning with sample- SAMPLE_NAME .

  
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 checkout 
  
 sample 
 - 
  SAMPLE_NAME 
 
 
  
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 i 
 
  
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 start 
 
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