WebGL Overlay (native API)

This example demonstrates using the WebGLOverlayView to display a 3D image with animation on a vector map.

Read the documentation .

TypeScript

 import 
  
 { 
  
 AmbientLight 
 , 
  
 DirectionalLight 
 , 
  
 Matrix4 
 , 
  
 PerspectiveCamera 
 , 
  
 Scene 
 , 
  
 WebGLRenderer 
 , 
 } 
  
 from 
  
 "three" 
 ; 
 import 
  
 { 
  
 GLTFLoader 
  
 } 
  
 from 
  
 "three/examples/jsm/loaders/GLTFLoader" 
 ; 
 let 
  
 map 
 : 
  
 google.maps.Map 
 ; 
 const 
  
 mapOptions 
  
 = 
  
 { 
  
 tilt 
 : 
  
 0 
 , 
  
 heading 
 : 
  
 0 
 , 
  
 zoom 
 : 
  
 18 
 , 
  
 center 
 : 
  
 { 
  
 lat 
 : 
  
 35.6594945 
 , 
  
 lng 
 : 
  
 139.6999859 
  
 }, 
  
 mapId 
 : 
  
 "15431d2b469f209e" 
 , 
  
 // disable interactions due to animation loop and moveCamera 
  
 disableDefaultUI 
 : 
  
 true 
 , 
  
 gestureHandling 
 : 
  
 "none" 
 , 
  
 keyboardShortcuts 
 : 
  
 false 
 , 
 }; 
 function 
  
 initMap 
 () 
 : 
  
 void 
  
 { 
  
 const 
  
 mapDiv 
  
 = 
  
 document 
 . 
 getElementById 
 ( 
 "map" 
 ) 
  
 as 
  
 HTMLElement 
 ; 
  
 map 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 Map 
 ( 
 mapDiv 
 , 
  
 mapOptions 
 ); 
  
 initWebglOverlayView 
 ( 
 map 
 ); 
 } 
 function 
  
 initWebglOverlayView 
 ( 
 map 
 : 
  
 google.maps.Map 
 ) 
 : 
  
 void 
  
 { 
  
 let 
  
 scene 
 , 
  
 renderer 
 , 
  
 camera 
 , 
  
 loader 
 ; 
  
 const 
  
 webglOverlayView 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 WebGLOverlayView 
 (); 
  
 webglOverlayView 
 . 
 onAdd 
  
 = 
  
 () 
  
 = 
>  
 { 
  
 // Set up the scene. 
  
 scene 
  
 = 
  
 new 
  
 Scene 
 (); 
  
 camera 
  
 = 
  
 new 
  
 PerspectiveCamera 
 (); 
  
 const 
  
 ambientLight 
  
 = 
  
 new 
  
 AmbientLight 
 ( 
 0xffffff 
 , 
  
 0.75 
 ); 
  
 // Soft white light. 
  
 scene 
 . 
 add 
 ( 
 ambientLight 
 ); 
  
 const 
  
 directionalLight 
  
 = 
  
 new 
  
 DirectionalLight 
 ( 
 0xffffff 
 , 
  
 0.25 
 ); 
  
 directionalLight 
 . 
 position 
 . 
 set 
 ( 
 0.5 
 , 
  
 - 
 1 
 , 
  
 0.5 
 ); 
  
 scene 
 . 
 add 
 ( 
 directionalLight 
 ); 
  
 // Load the model. 
  
 loader 
  
 = 
  
 new 
  
 GLTFLoader 
 (); 
  
 const 
  
 source 
  
 = 
  
 "https://raw.githubusercontent.com/googlemaps/js-samples/main/assets/pin.gltf" 
 ; 
  
 loader 
 . 
 load 
 ( 
 source 
 , 
  
 ( 
 gltf 
 ) 
  
 = 
>  
 { 
  
 gltf 
 . 
 scene 
 . 
 scale 
 . 
 set 
 ( 
 10 
 , 
  
 10 
 , 
  
 10 
 ); 
  
 gltf 
 . 
 scene 
 . 
 rotation 
 . 
 x 
  
 = 
  
 Math 
 . 
 PI 
 ; 
  
 // Rotations are in radians. 
  
 scene 
 . 
 add 
 ( 
 gltf 
 . 
 scene 
 ); 
  
 }); 
  
 }; 
  
 webglOverlayView 
 . 
 onContextRestored 
  
 = 
  
 ({ 
  
 gl 
  
 }) 
  
 = 
>  
 { 
  
 // Create the js renderer, using the 
  
 // maps's WebGL rendering context. 
  
 renderer 
  
 = 
  
 new 
  
 WebGLRenderer 
 ({ 
  
 canvas 
 : 
  
 gl.canvas 
 , 
  
 context 
 : 
  
 gl 
 , 
  
 ... 
 gl 
 . 
 getContextAttributes 
 (), 
  
 }); 
  
 renderer 
 . 
 autoClear 
  
 = 
  
 false 
 ; 
  
 // Wait to move the camera until the 3D model loads. 
  
 loader 
 . 
 manager 
 . 
 onLoad 
  
 = 
  
 () 
  
 = 
>  
 { 
  
 renderer 
 . 
 setAnimationLoop 
 (() 
  
 = 
>  
 { 
  
 webglOverlayView 
 . 
 requestRedraw 
 (); 
  
 const 
  
 { 
  
 tilt 
 , 
  
 heading 
 , 
  
 zoom 
  
 } 
  
 = 
  
 mapOptions 
 ; 
  
 map 
 . 
 moveCamera 
 ({ 
  
 tilt 
 , 
  
 heading 
 , 
  
 zoom 
  
 }); 
  
 // Rotate the map 360 degrees. 
  
 if 
  
 ( 
 mapOptions 
 . 
 tilt 
 < 
 67.5 
 ) 
  
 { 
  
 mapOptions 
 . 
 tilt 
  
 += 
  
 0.5 
 ; 
  
 } 
  
 else 
  
 if 
  
 ( 
 mapOptions 
 . 
 heading 
  
< = 
  
 360 
 ) 
  
 { 
  
 mapOptions 
 . 
 heading 
  
 += 
  
 0.2 
 ; 
  
 mapOptions 
 . 
 zoom 
  
 -= 
  
 0.0005 
 ; 
  
 } 
  
 else 
  
 { 
  
 renderer 
 . 
 setAnimationLoop 
 ( 
 null 
 ); 
  
 } 
  
 }); 
  
 }; 
  
 }; 
  
 webglOverlayView 
 . 
 onDraw 
  
 = 
  
 ({ 
  
 gl 
 , 
  
 transformer 
  
 }) 
 : 
  
 void 
  
 = 
>  
 { 
  
 const 
  
 latLngAltitudeLiteral 
 : 
  
 google.maps.LatLngAltitudeLiteral 
  
 = 
  
 { 
  
 lat 
 : 
  
 mapOptions.center.lat 
 , 
  
 lng 
 : 
  
 mapOptions.center.lng 
 , 
  
 altitude 
 : 
  
 100 
 , 
  
 }; 
  
 // Update camera matrix to ensure the model is georeferenced correctly on the map. 
  
 const 
  
 matrix 
  
 = 
  
 transformer 
 . 
 fromLatLngAltitude 
 ( 
 latLngAltitudeLiteral 
 ); 
  
 camera 
 . 
 projectionMatrix 
  
 = 
  
 new 
  
 Matrix4 
 (). 
 fromArray 
 ( 
 matrix 
 ); 
  
 webglOverlayView 
 . 
 requestRedraw 
 (); 
  
 renderer 
 . 
 render 
 ( 
 scene 
 , 
  
 camera 
 ); 
  
 // Sometimes it is necessary to reset the GL state. 
  
 renderer 
 . 
 resetState 
 (); 
  
 }; 
  
 webglOverlayView 
 . 
 setMap 
 ( 
 map 
 ); 
 } 
 declare 
  
 global 
  
 { 
  
 interface 
  
 Window 
  
 { 
  
 initMap 
 : 
  
 () 
  
 = 
>  
 void 
 ; 
  
 } 
 } 
 window 
 . 
 initMap 
  
 = 
  
 initMap 
 ; 
  

JavaScript

 import 
  
 { 
  
 AmbientLight 
 , 
  
 DirectionalLight 
 , 
  
 Matrix4 
 , 
  
 PerspectiveCamera 
 , 
  
 Scene 
 , 
  
 WebGLRenderer 
 , 
 } 
  
 from 
  
 "three" 
 ; 
 import 
  
 { 
  
 GLTFLoader 
  
 } 
  
 from 
  
 "three/examples/jsm/loaders/GLTFLoader" 
 ; 
 let 
  
 map 
 ; 
 const 
  
 mapOptions 
  
 = 
  
 { 
  
 tilt 
 : 
  
 0 
 , 
  
 heading 
 : 
  
 0 
 , 
  
 zoom 
 : 
  
 18 
 , 
  
 center 
 : 
  
 { 
  
 lat 
 : 
  
 35.6594945 
 , 
  
 lng 
 : 
  
 139.6999859 
  
 }, 
  
 mapId 
 : 
  
 "15431d2b469f209e" 
 , 
  
 // disable interactions due to animation loop and moveCamera 
  
 disableDefaultUI 
 : 
  
 true 
 , 
  
 gestureHandling 
 : 
  
 "none" 
 , 
  
 keyboardShortcuts 
 : 
  
 false 
 , 
 }; 
 function 
  
 initMap 
 () 
  
 { 
  
 const 
  
 mapDiv 
  
 = 
  
 document 
 . 
 getElementById 
 ( 
 "map" 
 ); 
  
 map 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 Map 
 ( 
 mapDiv 
 , 
  
 mapOptions 
 ); 
  
 initWebglOverlayView 
 ( 
 map 
 ); 
 } 
 function 
  
 initWebglOverlayView 
 ( 
 map 
 ) 
  
 { 
  
 let 
  
 scene 
 , 
  
 renderer 
 , 
  
 camera 
 , 
  
 loader 
 ; 
  
 const 
  
 webglOverlayView 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 WebGLOverlayView 
 (); 
  
 webglOverlayView 
 . 
 onAdd 
  
 = 
  
 () 
  
 = 
>  
 { 
  
 // Set up the scene. 
  
 scene 
  
 = 
  
 new 
  
 Scene 
 (); 
  
 camera 
  
 = 
  
 new 
  
 PerspectiveCamera 
 (); 
  
 const 
  
 ambientLight 
  
 = 
  
 new 
  
 AmbientLight 
 ( 
 0xffffff 
 , 
  
 0.75 
 ); 
  
 // Soft white light. 
  
 scene 
 . 
 add 
 ( 
 ambientLight 
 ); 
  
 const 
  
 directionalLight 
  
 = 
  
 new 
  
 DirectionalLight 
 ( 
 0xffffff 
 , 
  
 0.25 
 ); 
  
 directionalLight 
 . 
 position 
 . 
 set 
 ( 
 0.5 
 , 
  
 - 
 1 
 , 
  
 0.5 
 ); 
  
 scene 
 . 
 add 
 ( 
 directionalLight 
 ); 
  
 // Load the model. 
  
 loader 
  
 = 
  
 new 
  
 GLTFLoader 
 (); 
  
 const 
  
 source 
  
 = 
  
 "https://raw.githubusercontent.com/googlemaps/js-samples/main/assets/pin.gltf" 
 ; 
  
 loader 
 . 
 load 
 ( 
 source 
 , 
  
 ( 
 gltf 
 ) 
  
 = 
>  
 { 
  
 gltf 
 . 
 scene 
 . 
 scale 
 . 
 set 
 ( 
 10 
 , 
  
 10 
 , 
  
 10 
 ); 
  
 gltf 
 . 
 scene 
 . 
 rotation 
 . 
 x 
  
 = 
  
 Math 
 . 
 PI 
 ; 
  
 // Rotations are in radians. 
  
 scene 
 . 
 add 
 ( 
 gltf 
 . 
 scene 
 ); 
  
 }); 
  
 }; 
  
 webglOverlayView 
 . 
 onContextRestored 
  
 = 
  
 ({ 
  
 gl 
  
 }) 
  
 = 
>  
 { 
  
 // Create the js renderer, using the 
  
 // maps's WebGL rendering context. 
  
 renderer 
  
 = 
  
 new 
  
 WebGLRenderer 
 ({ 
  
 canvas 
 : 
  
 gl 
 . 
 canvas 
 , 
  
 context 
 : 
  
 gl 
 , 
  
 ... 
 gl 
 . 
 getContextAttributes 
 (), 
  
 }); 
  
 renderer 
 . 
 autoClear 
  
 = 
  
 false 
 ; 
  
 // Wait to move the camera until the 3D model loads. 
  
 loader 
 . 
 manager 
 . 
 onLoad 
  
 = 
  
 () 
  
 = 
>  
 { 
  
 renderer 
 . 
 setAnimationLoop 
 (() 
  
 = 
>  
 { 
  
 webglOverlayView 
 . 
 requestRedraw 
 (); 
  
 const 
  
 { 
  
 tilt 
 , 
  
 heading 
 , 
  
 zoom 
  
 } 
  
 = 
  
 mapOptions 
 ; 
  
 map 
 . 
 moveCamera 
 ({ 
  
 tilt 
 , 
  
 heading 
 , 
  
 zoom 
  
 }); 
  
 // Rotate the map 360 degrees. 
  
 if 
  
 ( 
 mapOptions 
 . 
 tilt 
 < 
 67.5 
 ) 
  
 { 
  
 mapOptions 
 . 
 tilt 
  
 += 
  
 0.5 
 ; 
  
 } 
  
 else 
  
 if 
  
 ( 
 mapOptions 
 . 
 heading 
  
< = 
  
 360 
 ) 
  
 { 
  
 mapOptions 
 . 
 heading 
  
 += 
  
 0.2 
 ; 
  
 mapOptions 
 . 
 zoom 
  
 -= 
  
 0.0005 
 ; 
  
 } 
  
 else 
  
 { 
  
 renderer 
 . 
 setAnimationLoop 
 ( 
 null 
 ); 
  
 } 
  
 }); 
  
 }; 
  
 }; 
  
 webglOverlayView 
 . 
 onDraw 
  
 = 
  
 ({ 
  
 gl 
 , 
  
 transformer 
  
 }) 
  
 = 
>  
 { 
  
 const 
  
 latLngAltitudeLiteral 
  
 = 
  
 { 
  
 lat 
 : 
  
 mapOptions 
 . 
 center 
 . 
 lat 
 , 
  
 lng 
 : 
  
 mapOptions 
 . 
 center 
 . 
 lng 
 , 
  
 altitude 
 : 
  
 100 
 , 
  
 }; 
  
 // Update camera matrix to ensure the model is georeferenced correctly on the map. 
  
 const 
  
 matrix 
  
 = 
  
 transformer 
 . 
 fromLatLngAltitude 
 ( 
 latLngAltitudeLiteral 
 ); 
  
 camera 
 . 
 projectionMatrix 
  
 = 
  
 new 
  
 Matrix4 
 (). 
 fromArray 
 ( 
 matrix 
 ); 
  
 webglOverlayView 
 . 
 requestRedraw 
 (); 
  
 renderer 
 . 
 render 
 ( 
 scene 
 , 
  
 camera 
 ); 
  
 // Sometimes it is necessary to reset the GL state. 
  
 renderer 
 . 
 resetState 
 (); 
  
 }; 
  
 webglOverlayView 
 . 
 setMap 
 ( 
 map 
 ); 
 } 
 window 
 . 
 initMap 
  
 = 
  
 initMap 
 ; 
  

CSS

 /* 
 * Always set the map height explicitly to define the size of the div element 
 * that contains the map. 
 */ 
 # 
 map 
  
 { 
  
 height 
 : 
  
 100 
 % 
 ; 
 } 
 /* 
 * Optional: Makes the sample page fill the window. 
 */ 
 html 
 , 
 body 
  
 { 
  
 height 
 : 
  
 100 
 % 
 ; 
  
 margin 
 : 
  
 0 
 ; 
  
 padding 
 : 
  
 0 
 ; 
 } 
 # 
 map 
  
 { 
  
 pointer-events 
 : 
  
 none 
 ; 
 } 
  

HTML

<html>
  <head>
    <title>Simple WebGL Overlay</title>

    <script src="https://unpkg.com/three@0.129.0/build/three.min.js"></script>

    <link rel="stylesheet" type="text/css" href="./style.css" />
    <script type="module" src="./index.js"></script>
  </head>
  <body>
    <div id="map" class="map"></div>

    <!-- 
      The `defer` attribute causes the script to execute after the full HTML
      document has been parsed. For non-blocking uses, avoiding race conditions,
      and consistent behavior across browsers, consider loading using Promises. See
      https://developers.google.com/maps/documentation/javascript/load-maps-js-api
      for more information.
      -->
    <script
      src="https://maps.googleapis.com/maps/api/js?key=AIzaSyB41DRUbKWJHPxaFjMAwdrzWzbVKartNGg&callback=initMap&v=weekly"
      defer
    ></script>
  </body>
</html>  

Try Sample

Clone Sample

Git and Node.js are required to run this sample locally. Follow these instructions to install Node.js and NPM. The following commands clone, install dependencies and start the sample application.

  
  git 
  
 clone 
  
 - 
 b 
  
 sample 
 - 
 webgl 
 - 
 overlay 
 - 
 simple 
  
 https 
 : 
 //github.com/googlemaps/js-samples.git 
 
  
  cd 
  
 js 
 - 
 samples 
 
  
  npm 
  
 i 
 
  
  npm 
  
 start 
 

Other samples can be tried by switching to any branch beginning with sample- SAMPLE_NAME .

  
  git 
  
 checkout 
  
 sample 
 - 
  SAMPLE_NAME 
 
 
  
  npm 
  
 i 
 
  
  npm 
  
 start 
 
Create a Mobile Website
View Site in Mobile | Classic
Share by: