WebGL Overlay (ThreeJS wrapper)

This example demonstrates using the WebGLOverlayView to display a 3D image with animation on a vector map, using the js-three library.

Read the documentation .

TypeScript

 import 
  
 * 
  
 as 
  
 THREE 
  
 from 
  
 "three" 
 ; 
 import 
  
 { 
  
 GLTFLoader 
  
 } 
  
 from 
  
 "three/examples/jsm/loaders/GLTFLoader" 
 ; 
 import 
  
 { 
  
 ThreeJSOverlayView 
  
 } 
  
 from 
  
 "@googlemaps/three" 
 ; 
 let 
  
 map 
 : 
  
 google.maps.Map 
 ; 
 const 
  
 mapOptions 
  
 = 
  
 { 
  
 tilt 
 : 
  
 0 
 , 
  
 heading 
 : 
  
 0 
 , 
  
 zoom 
 : 
  
 18 
 , 
  
 center 
 : 
  
 { 
  
 lat 
 : 
  
 35.6594945 
 , 
  
 lng 
 : 
  
 139.6999859 
  
 }, 
  
 mapId 
 : 
  
 "15431d2b469f209e" 
 , 
  
 // disable interactions due to animation loop and moveCamera 
  
 disableDefaultUI 
 : 
  
 true 
 , 
  
 gestureHandling 
 : 
  
 "none" 
 , 
  
 keyboardShortcuts 
 : 
  
 false 
 , 
 }; 
 function 
  
 initMap 
 () 
 : 
  
 void 
  
 { 
  
 const 
  
 mapDiv 
  
 = 
  
 document 
 . 
 getElementById 
 ( 
 "map" 
 ) 
  
 as 
  
 HTMLElement 
 ; 
  
 map 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 Map 
 ( 
 mapDiv 
 , 
  
 mapOptions 
 ); 
  
 const 
  
 scene 
  
 = 
  
 new 
  
 THREE 
 . 
 Scene 
 (); 
  
 const 
  
 ambientLight 
  
 = 
  
 new 
  
 THREE 
 . 
 AmbientLight 
 ( 
 0xffffff 
 , 
  
 0.75 
 ); 
  
 scene 
 . 
 add 
 ( 
 ambientLight 
 ); 
  
 const 
  
 directionalLight 
  
 = 
  
 new 
  
 THREE 
 . 
 DirectionalLight 
 ( 
 0xffffff 
 , 
  
 0.25 
 ); 
  
 directionalLight 
 . 
 position 
 . 
 set 
 ( 
 0 
 , 
  
 10 
 , 
  
 50 
 ); 
  
 scene 
 . 
 add 
 ( 
 directionalLight 
 ); 
  
 // Load the model. 
  
 const 
  
 loader 
  
 = 
  
 new 
  
 GLTFLoader 
 (); 
  
 const 
  
 url 
  
 = 
  
 "https://raw.githubusercontent.com/googlemaps/js-samples/main/assets/pin.gltf" 
 ; 
  
 loader 
 . 
 load 
 ( 
 url 
 , 
  
 ( 
 gltf 
 ) 
  
 = 
>  
 { 
  
 gltf 
 . 
 scene 
 . 
 scale 
 . 
 set 
 ( 
 10 
 , 
  
 10 
 , 
  
 10 
 ); 
  
 gltf 
 . 
 scene 
 . 
 rotation 
 . 
 x 
  
 = 
  
 Math 
 . 
 PI 
  
 / 
  
 2 
 ; 
  
 scene 
 . 
 add 
 ( 
 gltf 
 . 
 scene 
 ); 
  
 let 
  
 { 
  
 tilt 
 , 
  
 heading 
 , 
  
 zoom 
  
 } 
  
 = 
  
 mapOptions 
 ; 
  
 const 
  
 animate 
  
 = 
  
 () 
  
 = 
>  
 { 
  
 if 
  
 ( 
 tilt 
 < 
 67.5 
 ) 
  
 { 
  
 tilt 
  
 += 
  
 0.5 
 ; 
  
 } 
  
 else 
  
 if 
  
 ( 
 heading 
  
< = 
  
 360 
 ) 
  
 { 
  
 heading 
  
 += 
  
 0.2 
 ; 
  
 zoom 
  
 -= 
  
 0.0005 
 ; 
  
 } 
  
 else 
  
 { 
  
 // exit animation loop 
  
 return 
 ; 
  
 } 
  
 map 
 . 
 moveCamera 
 ({ 
  
 tilt 
 , 
  
 heading 
 , 
  
 zoom 
  
 }); 
  
 requestAnimationFrame 
 ( 
 animate 
 ); 
  
 }; 
  
 requestAnimationFrame 
 ( 
 animate 
 ); 
  
 }); 
  
 new 
  
 ThreeJSOverlayView 
 ({ 
  
 map 
 , 
  
 scene 
 , 
  
 anchor 
 : 
  
 { 
  
 ... 
 mapOptions 
 . 
 center 
 , 
  
 altitude 
 : 
  
 100 
  
 }, 
  
 THREE 
 , 
  
 }); 
 } 
 declare 
  
 global 
  
 { 
  
 interface 
  
 Window 
  
 { 
  
 initMap 
 : 
  
 () 
  
 = 
>  
 void 
 ; 
  
 } 
 } 
 window 
 . 
 initMap 
  
 = 
  
 initMap 
 ; 
  

JavaScript

 import 
  
 * 
  
 as 
  
 THREE 
  
 from 
  
 "three" 
 ; 
 import 
  
 { 
  
 GLTFLoader 
  
 } 
  
 from 
  
 "three/examples/jsm/loaders/GLTFLoader" 
 ; 
 import 
  
 { 
  
 ThreeJSOverlayView 
  
 } 
  
 from 
  
 "@googlemaps/three" 
 ; 
 let 
  
 map 
 ; 
 const 
  
 mapOptions 
  
 = 
  
 { 
  
 tilt 
 : 
  
 0 
 , 
  
 heading 
 : 
  
 0 
 , 
  
 zoom 
 : 
  
 18 
 , 
  
 center 
 : 
  
 { 
  
 lat 
 : 
  
 35.6594945 
 , 
  
 lng 
 : 
  
 139.6999859 
  
 }, 
  
 mapId 
 : 
  
 "15431d2b469f209e" 
 , 
  
 // disable interactions due to animation loop and moveCamera 
  
 disableDefaultUI 
 : 
  
 true 
 , 
  
 gestureHandling 
 : 
  
 "none" 
 , 
  
 keyboardShortcuts 
 : 
  
 false 
 , 
 }; 
 function 
  
 initMap 
 () 
  
 { 
  
 const 
  
 mapDiv 
  
 = 
  
 document 
 . 
 getElementById 
 ( 
 "map" 
 ); 
  
 map 
  
 = 
  
 new 
  
 google 
 . 
 maps 
 . 
 Map 
 ( 
 mapDiv 
 , 
  
 mapOptions 
 ); 
  
 const 
  
 scene 
  
 = 
  
 new 
  
 THREE 
 . 
 Scene 
 (); 
  
 const 
  
 ambientLight 
  
 = 
  
 new 
  
 THREE 
 . 
 AmbientLight 
 ( 
 0xffffff 
 , 
  
 0.75 
 ); 
  
 scene 
 . 
 add 
 ( 
 ambientLight 
 ); 
  
 const 
  
 directionalLight 
  
 = 
  
 new 
  
 THREE 
 . 
 DirectionalLight 
 ( 
 0xffffff 
 , 
  
 0.25 
 ); 
  
 directionalLight 
 . 
 position 
 . 
 set 
 ( 
 0 
 , 
  
 10 
 , 
  
 50 
 ); 
  
 scene 
 . 
 add 
 ( 
 directionalLight 
 ); 
  
 // Load the model. 
  
 const 
  
 loader 
  
 = 
  
 new 
  
 GLTFLoader 
 (); 
  
 const 
  
 url 
  
 = 
  
 "https://raw.githubusercontent.com/googlemaps/js-samples/main/assets/pin.gltf" 
 ; 
  
 loader 
 . 
 load 
 ( 
 url 
 , 
  
 ( 
 gltf 
 ) 
  
 = 
>  
 { 
  
 gltf 
 . 
 scene 
 . 
 scale 
 . 
 set 
 ( 
 10 
 , 
  
 10 
 , 
  
 10 
 ); 
  
 gltf 
 . 
 scene 
 . 
 rotation 
 . 
 x 
  
 = 
  
 Math 
 . 
 PI 
  
 / 
  
 2 
 ; 
  
 scene 
 . 
 add 
 ( 
 gltf 
 . 
 scene 
 ); 
  
 let 
  
 { 
  
 tilt 
 , 
  
 heading 
 , 
  
 zoom 
  
 } 
  
 = 
  
 mapOptions 
 ; 
  
 const 
  
 animate 
  
 = 
  
 () 
  
 = 
>  
 { 
  
 if 
  
 ( 
 tilt 
 < 
 67.5 
 ) 
  
 { 
  
 tilt 
  
 += 
  
 0.5 
 ; 
  
 } 
  
 else 
  
 if 
  
 ( 
 heading 
  
< = 
  
 360 
 ) 
  
 { 
  
 heading 
  
 += 
  
 0.2 
 ; 
  
 zoom 
  
 -= 
  
 0.0005 
 ; 
  
 } 
  
 else 
  
 { 
  
 // exit animation loop 
  
 return 
 ; 
  
 } 
  
 map 
 . 
 moveCamera 
 ({ 
  
 tilt 
 , 
  
 heading 
 , 
  
 zoom 
  
 }); 
  
 requestAnimationFrame 
 ( 
 animate 
 ); 
  
 }; 
  
 requestAnimationFrame 
 ( 
 animate 
 ); 
  
 }); 
  
 new 
  
 ThreeJSOverlayView 
 ({ 
  
 map 
 , 
  
 scene 
 , 
  
 anchor 
 : 
  
 { 
  
 ... 
 mapOptions 
 . 
 center 
 , 
  
 altitude 
 : 
  
 100 
  
 }, 
  
 THREE 
 , 
  
 }); 
 } 
 window 
 . 
 initMap 
  
 = 
  
 initMap 
 ; 
  

CSS

 /* 
 * Always set the map height explicitly to define the size of the div element 
 * that contains the map. 
 */ 
 # 
 map 
  
 { 
  
 height 
 : 
  
 100 
 % 
 ; 
 } 
 /* 
 * Optional: Makes the sample page fill the window. 
 */ 
 html 
 , 
 body 
  
 { 
  
 height 
 : 
  
 100 
 % 
 ; 
  
 margin 
 : 
  
 0 
 ; 
  
 padding 
 : 
  
 0 
 ; 
 } 
 # 
 map 
  
 { 
  
 pointer-events 
 : 
  
 none 
 ; 
 } 
  

HTML

<html>
  <head>
    <title>Simple ThreeJS Overlay View</title>

    <link rel="stylesheet" type="text/css" href="./style.css" />
    <script type="module" src="./index.js"></script>
  </head>
  <body>
    <div id="map" class="map"></div>

    <!-- 
      The `defer` attribute causes the script to execute after the full HTML
      document has been parsed. For non-blocking uses, avoiding race conditions,
      and consistent behavior across browsers, consider loading using Promises. See
      https://developers.google.com/maps/documentation/javascript/load-maps-js-api
      for more information.
      -->
    <script
      src="https://maps.googleapis.com/maps/api/js?key=AIzaSyB41DRUbKWJHPxaFjMAwdrzWzbVKartNGg&callback=initMap&v=weekly"
      defer
    ></script>
  </body>
</html>  

Try Sample

Clone Sample

Git and Node.js are required to run this sample locally. Follow these instructions to install Node.js and NPM. The following commands clone, install dependencies and start the sample application.

  
  git 
  
 clone 
  
 - 
 b 
  
 sample 
 - 
 threejs 
 - 
 overlay 
 - 
 simple 
  
 https 
 : 
 //github.com/googlemaps/js-samples.git 
 
  
  cd 
  
 js 
 - 
 samples 
 
  
  npm 
  
 i 
 
  
  npm 
  
 start 
 

Other samples can be tried by switching to any branch beginning with sample- SAMPLE_NAME .

  
  git 
  
 checkout 
  
 sample 
 - 
  SAMPLE_NAME 
 
 
  
  npm 
  
 i 
 
  
  npm 
  
 start 
 
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