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Asmodee Surges on Pokémon Like It’s 1997 Again

Asmodee Surges on Pokémon Like It's 1997 Again
Asmodee Surges on Pokémon Like It's 1997 Again - Moby

THE GIST

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Turns out the safest bet in toys right now isn't a toy at all. It's a piece of cardboard with a cartoon monster on it. Asmodee just proved that trading cards are quietly the best business in the building, better margins, more heat, more staying power than anything with a board and a rulebook attached. Investors bought in for CATAN. They're staying for the booster packs.

WHAT HAPPENED

Asmodee shares jumped to a record high after a first-quarter earnings beat that had Pokémon doing most of the heavy lifting.

Net sales rose 20.9% to €422.1 million (about $486.2 million), ahead of expectations near €404 million, with organic growth just over 20%, meaning this wasn't acquisitions doing the work. Trading card games led the way, up 23.1% to €285 million on demand for Pokémon, Magic: The Gathering, Yu-Gi-Oh, One Piece and a run of newer titles. Board games grew 16% to €103 million, helped by evergreen franchises like CATAN and Dobble, new releases and expansions, plus a contribution from recently acquired ATM Gaming.

Profitability outran sales. Adjusted EBITDA climbed 55% to €61.9 million from €39.9 million, and the margin expanded to 14.7% from 11.4%. EBIT rose to €40.5 million, and profit attributable to shareholders swung to €17 million from a €1.6 million loss a year earlier. Shares rose as much as 10% on the news.

Management expects the momentum to continue across both categories, citing a strong release pipeline, Pokémon's 30th-anniversary launches and tariff refunds due in coming quarters.

WHY IT MATTERS

Asmodee is proving that tabletop gaming is not just a nostalgia aisle at the toy store. It's a real entertainment platform.

The company sits at the intersection of board games, collectibles, community and recurring purchases. That last part matters most. Traditional board games are great products, but many are bought once and played for years. Trading card games work differently. Booster packs, expansions and competitive formats create repeat demand.

That makes the business more like a live-service entertainment model than a one-off box sale.

Trading card games now dominate the story. They generated 61% of Asmodee's revenue in the fiscal year that ended in March, and the category kept powering ahead in Q1. Pokémon remains a monster. Magic: The Gathering is still deeply entrenched. Yu-Gi-Oh and One Piece have their own loyal communities. Star Wars: Unlimited adds another fan universe. Riftbound, tied to League of Legends, shows how gaming IP can keep feeding the category.

CEO Thomas Koegler's point is important: Asmodee is not dependent on just one title.

That diversification lowers risk. A single card game can cool off, but if several communities are active at once, the portfolio keeps moving. Pokémon collectors are not necessarily the same people buying Magic decks or One Piece boosters. The overlap exists, but the tribes are distinct enough to make the category broader than one fad. That's why investors are treating Asmodee like more than a board game distributor.

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The margin expansion also matters. Revenue growth is nice. Operating leverage is better. Adjusted EBITDA margin rose 330 basis points, helped by scale, cost discipline, lower royalty costs and efficiency gains. That suggests Asmodee is not only selling more games but turning more of each euro into profit.

The balance sheet gives it room to play too. The company has been acquiring studios and rights since its spin-off from Embracer, including ATM Gaming and Time's Up. It also signed a distribution deal for Bandai's Naruto Card Game, further expanding its trading card reach.

That strategy makes sense. Asmodee wants to own, publish, distribute and digitally extend more of the tabletop ecosystem. Its Board Game Arena platform and licensing activity are smaller today, but they hint at a broader model where physical games, online play, communities and data reinforce one another. The risk is that trading card cycles can be brutal.

Collectibles are powerful when demand is hot, but they can overheat. Too much product, weaker chase cards, franchise fatigue or retailer discounting can cool momentum quickly. Investors have seen boom-and-bust patterns in collectibles before.

But Asmodee's advantage is breadth. It has board game staples, partner-published trading card hits, its own studio pipeline and acquisitions adding new revenue streams. That makes the company less exposed to any one box, card set or fandom.

There is also a cultural tailwind. Tabletop gaming has become more mainstream, more social and more connected to digital communities. People do not just buy games. They watch gameplay, join Discords, attend events, collect variants and chase limited releases.

That gives Asmodee a very modern kind of growth engine hiding inside a very old-school hobby.

The market is rewarding that mix: recurring purchases, loyal communities, operating leverage and acquisition optionality. In other words, Asmodee is selling cardboard. The economics look less flat.

WHAT'S NEXT

Investors will watch whether trading card growth stays strong, whether Pokémon anniversary launches deliver and whether board games keep expanding beyond evergreen franchises. The key tests are margin progress, acquisition integration, tariff refunds, new release execution and whether the trading card boom proves durable.

Asmodee has drawn a strong opening hand. Now it needs to show it can keep the deck stacked.

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