AI-generated Key Takeaways
-
ButtonSet is an enum in Apps Script for creating predetermined, localized sets of dialog buttons for alerts and prompts.
-
You can determine which button a user clicks by using the Button class in conjunction with ButtonSet.
-
Enum properties are accessed by calling the parent class, name, and property, such as
Base.ButtonSet.OK. -
Common ButtonSet properties include OK, OK_CANCEL, YES_NO, and YES_NO_CANCEL, each offering different combinations of buttons for various dialog scenarios.
An enum representing predetermined, localized sets of one or more dialog buttons that can be
added to an alert
or a prompt
. To determine which button the user clicked,
use Button
.
To call an enum, you call its parent class, name, and property. For example, Base.ButtonSet.OK
.
// Display a dialog box with a message and "Yes" and "No" buttons. const ui = DocumentApp . getUi (); const response = ui . alert ( 'Are you sure you want to continue?' , ui . ButtonSet . YES_NO , ); // Process the user's response. if ( response === ui . Button . YES ) { Logger . log ( 'The user clicked "Yes."' ); } else { Logger . log ( 'The user clicked "No" or the dialog\'s close button.' ); }
Properties
| Property | Type | Description |
|---|---|---|
OK
|
Enum
|
A single "OK" button, indicating an informational message that can only be dismissed. |
OK_CANCEL
|
Enum
|
An "OK" button and a "Cancel" button, allowing the user to either proceed with or halt an operation. |
YES_NO
|
Enum
|
A "Yes" button and a "No" button, allowing the user to answer a yes/no question. |
YES_NO_CANCEL
|
Enum
|
A "Yes" button, a "No" button, and a "Cancel" button, allowing the user to either answer a yes/no question or halt an operation. |

