ee.Geometry.BBox.convexHull

  • The convex hull of a geometry is the smallest convex shape that contains the geometry.

  • The convex hull of a single point is the point, collinear points form a line, and other geometries result in a polygon.

  • The method BBox.convexHull returns a Geometry and can take optional maxError and proj arguments.

  • Examples are provided in both JavaScript and Python demonstrating how to use the convexHull method and visualize the results.

Returns the convex hull of the given geometry. The convex hull of a single point is the point itself, the convex hull of collinear points is a line, and the convex hull of everything else is a polygon. Note that a degenerate polygon with all vertices on the same line will result in a line segment.
Usage Returns
BBox. convexHull ( maxError , proj ) Geometry
Argument Type Details
this: geometry
Geometry Calculates the convex hull of this geometry.
maxError
ErrorMargin, default: null The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.

Examples

Code Editor (JavaScript)

 // Define a BBox object. 
 var 
  
 bBox 
  
 = 
  
 ee 
 . 
 Geometry 
 . 
 BBox 
 ( 
 - 
 122.09 
 , 
  
 37.42 
 , 
  
 - 
 122.08 
 , 
  
 37.43 
 ); 
 // Apply the convexHull method to the BBox object. 
 var 
  
 bBoxConvexHull 
  
 = 
  
 bBox 
 . 
 convexHull 
 ({ 
 'maxError' 
 : 
  
 1 
 }); 
 // Print the result to the console. 
 print 
 ( 
 'bBox.convexHull(...) =' 
 , 
  
 bBoxConvexHull 
 ); 
 // Display relevant geometries on the map. 
 Map 
 . 
 setCenter 
 ( 
 - 
 122.085 
 , 
  
 37.422 
 , 
  
 15 
 ); 
 Map 
 . 
 addLayer 
 ( 
 bBox 
 , 
  
 { 
 'color' 
 : 
  
 'black' 
 }, 
  
 'Geometry [black]: bBox' 
 ); 
 Map 
 . 
 addLayer 
 ( 
 bBoxConvexHull 
 , 
  
 { 
 'color' 
 : 
  
 'red' 
 }, 
  
 'Result [red]: bBox.convexHull' 
 ); 

Python setup

See the Python Environment page for information on the Python API and using geemap for interactive development.

 import 
  
 ee 
 import 
  
 geemap.core 
  
 as 
  
 geemap 

Colab (Python)

 # Define a BBox object. 
 bbox 
 = 
 ee 
 . 
 Geometry 
 . 
 BBox 
 ( 
 - 
 122.09 
 , 
 37.42 
 , 
 - 
 122.08 
 , 
 37.43 
 ) 
 # Apply the convexHull method to the BBox object. 
 bbox_convex_hull 
 = 
 bbox 
 . 
 convexHull 
 ( 
 maxError 
 = 
 1 
 ) 
 # Print the result. 
 display 
 ( 
 'bbox.convexHull(...) =' 
 , 
 bbox_convex_hull 
 ) 
 # Display relevant geometries on the map. 
 m 
 = 
 geemap 
 . 
 Map 
 () 
 m 
 . 
 set_center 
 ( 
 - 
 122.085 
 , 
 37.422 
 , 
 15 
 ) 
 m 
 . 
 add_layer 
 ( 
 bbox 
 , 
 { 
 'color' 
 : 
 'black' 
 }, 
 'Geometry [black]: bbox' 
 ) 
 m 
 . 
 add_layer 
 ( 
 bbox_convex_hull 
 , 
 { 
 'color' 
 : 
 'red' 
 }, 
 'Result [red]: bbox.convexHull' 
 ) 
 m 
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