ee.Geometry.simplify

Simplifies the geometry to within a given error margin. Note that this does not respect the error margin requested by the consumer of this algorithm, unless maxError is explicitly specified to be null.

This overrides the default Earth Engine policy for propagating error margins, so regardless of the geometry accuracy requested from the output, the inputs will be requested with the error margin specified in the arguments to this algorithm. This results in consistent rendering at all zoom levels of a rendered vector map, but at lower zoom levels (i.e. zoomed out), the geometry won't be simplified, which may harm performance.

Usage Returns
Geometry. simplify (maxError, proj ) Geometry
Argument Type Details
this: geometry
Geometry The geometry to simplify.
maxError
ErrorMargin The maximum amount of error by which the result may differ from the input.
proj
Projection, default: null If specified, the result will be in this projection. Otherwise it will be in the same projection as the input. If the error margin is in projected units, the margin will be interpreted as units of this projection.

Examples

Code Editor (JavaScript)

 // Define a Geometry object. 
 var 
  
 geometry 
  
 = 
  
 ee 
 . 
 Geometry 
 ({ 
  
 'type' 
 : 
  
 'Polygon' 
 , 
  
 'coordinates' 
 : 
  
 [[[ 
 - 
 122.081 
 , 
  
 37.417 
 ], 
  
 [ 
 - 
 122.086 
 , 
  
 37.421 
 ], 
  
 [ 
 - 
 122.084 
 , 
  
 37.418 
 ], 
  
 [ 
 - 
 122.089 
 , 
  
 37.416 
 ]]] 
 }); 
 // Apply the simplify method to the Geometry object. 
 var 
  
 geometrySimplify 
  
 = 
  
 geometry 
 . 
 simplify 
 ({ 
 'maxError' 
 : 
  
 1 
 }); 
 // Print the result to the console. 
 print 
 ( 
 'geometry.simplify(...) =' 
 , 
  
 geometrySimplify 
 ); 
 // Display relevant geometries on the map. 
 Map 
 . 
 setCenter 
 ( 
 - 
 122.085 
 , 
  
 37.422 
 , 
  
 15 
 ); 
 Map 
 . 
 addLayer 
 ( 
 geometry 
 , 
  
 { 
 'color' 
 : 
  
 'black' 
 }, 
  
 'Geometry [black]: geometry' 
 ); 
 Map 
 . 
 addLayer 
 ( 
 geometrySimplify 
 , 
  
 { 
 'color' 
 : 
  
 'red' 
 }, 
  
 'Result [red]: geometry.simplify' 
 ); 

Python setup

See the Python Environment page for information on the Python API and using geemap for interactive development.

 import 
  
 ee 
 import 
  
 geemap.core 
  
 as 
  
 geemap 

Colab (Python)

 # Define a Geometry object. 
 geometry 
 = 
 ee 
 . 
 Geometry 
 ({ 
 'type' 
 : 
 'Polygon' 
 , 
 'coordinates' 
 : 
 [[ 
 [ 
 - 
 122.081 
 , 
 37.417 
 ], 
 [ 
 - 
 122.086 
 , 
 37.421 
 ], 
 [ 
 - 
 122.084 
 , 
 37.418 
 ], 
 [ 
 - 
 122.089 
 , 
 37.416 
 ], 
 ]], 
 }) 
 # Apply the simplify method to the Geometry object. 
 geometry_simplify 
 = 
 geometry 
 . 
 simplify 
 ( 
 maxError 
 = 
 1 
 ) 
 # Print the result. 
 display 
 ( 
 'geometry.simplify(...) =' 
 , 
 geometry_simplify 
 ) 
 # Display relevant geometries on the map. 
 m 
 = 
 geemap 
 . 
 Map 
 () 
 m 
 . 
 set_center 
 ( 
 - 
 122.085 
 , 
 37.422 
 , 
 15 
 ) 
 m 
 . 
 add_layer 
 ( 
 geometry 
 , 
 { 
 'color' 
 : 
 'black' 
 }, 
 'Geometry [black]: geometry' 
 ) 
 m 
 . 
 add_layer 
 ( 
 geometry_simplify 
 , 
 { 
 'color' 
 : 
 'red' 
 }, 
 'Result [red]: geometry.simplify' 
 ) 
 m 
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